Zdexby TheHolyOneZ
9,486 classes
/Game/Blueprints/UI/HUD/QuickSlots/WBP_ReloadWidget.WBP_ReloadWidget_C 0x0540 (1,344 B) align 8 inherited 0x04B8 16 scripted vtable /Game/Blueprints/UI/HUD/QuickSlots/WBP_ReloadWidget
0x00x0540

Members 16

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08PrevButtonUWBP_PrevBatteryButton_C*10 flagsnullptr
0x08NextButtonUWBP_NextBatteryButton_C*10 flagsnullptr
0x08HandleUnloadUWBP_InvisibleActionButton_C*10 flagsnullptr
0x08HandleReloadUWBP_InvisibleActionButton_C*10 flagsnullptr
0x08HandleLoadBatteryUWBP_InvisibleActionButton_C*10 flagsnullptr
0x08HandleBackUWBP_InvisibleActionButton_C*10 flagsnullptr
0x08EnergyLevelUProgressBar*10 flagsnullptr
0x08SwitchBatteryLeftUWidgetAnimation*Transient+6 flagsnullptr
0x08SwitchBatteryRightUWidgetAnimation*Transient+6 flagsnullptr
0x08ViewModelUSN2ReloadViewModel*Transient+8 flagsnullptr
0x08SN2ReloadPromptsViewModelUSN2ReloadPromptsViewModel*Transient+8 flagsnullptr
0x08IconUBorder*Transient+9 flagsnullptr
0x08HorizontalBox_26UHorizontalBox*Transient+9 flagsnullptr
0x10OnCancelFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x08BatteryChargeColorsUCurveLinearColor*6 flags/Game/UI/Curves/Curve_BatteryChargeColors.Curve_BatteryChar…
Inherited from UFocusActivatableWidget 4
OffsetSizeNameTypeFlagsDefault
0x08ContextUObject*Protected+8 flagsnullptr
0x01InputModeEUWEInputModeProtected+7 flagsAll
0x01CaptureModeEMouseCaptureModeProtected+7 flagsNoCapture
0x01HideCursorboolProtected+7 flagsfalse
Inherited from UCommonActivatableWidget 19
OffsetSizeNameTypeFlagsDefault
0x01bIsBackHandlerboolProtected+6 flagsfalse
0x01bIsBackActionDisplayedInActionBarboolProtected+6 flagsfalse
0x036A0x06padding / unreflected
0x10OverrideBackActionDisplayNameFTextProtected+2 flags<FText>
0x01bAutoActivateboolProtected+6 flagsfalse
0x01bSupportsActivationFocusboolProtected+6 flagstrue
0x01bIsModalboolProtected+6 flagsfalse
0x01bAutoRestoreFocusboolProtected+6 flagsfalse
0x01bOverrideActionDomainboolProtected+8 flagsfalse
0x03850x03padding / unreflected
0x08InputMappingUInputMappingContext*Protected+7 flagsnullptr
0x04InputMappingPriorityint32Protected+6 flags0
0x03940x04padding / unreflected
0x28ActionDomainOverrideTSoftObjectPtr<UCommonInputActionDomain>Protected+6 flags<SoftObjectProperty>
0x10BP_OnWidgetActivatedFMulticastScriptDelegate4 flags<delegate>
0x10BP_OnWidgetDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x01bIsActivebool7 flagsfalse
0x03E10x07padding / unreflected
0x10VisibilityBoundWidgetsTArray<TWeakObjectPtr<UCommonActivatableWidget>>Transient+5 flags[]
0x03F80xA8padding / unreflected
0x01bSetVisibilityOnActivatedboolProtected+6 flagsfalse
0x01ActivatedVisibilityESlateVisibilityProtected+6 flagsSelfHitTestInvisible
0x01bSetVisibilityOnDeactivatedboolProtected+6 flagsfalse
0x01DeactivatedVisibilityESlateVisibilityProtected+6 flagsCollapsed
Inherited from UCommonUserWidget 2
OffsetSizeNameTypeFlagsDefault
0x01bDisplayInActionBarboolProtected+8 flagsfalse
0x01bConsumePointerInputbool8 flagsfalse
Inherited from UUserWidget 23
OffsetSizeNameTypeFlagsDefault
0x10ColorAndOpacityFLinearColor7 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate5 flags<delegate>
0x14ForegroundColorFSlateColor3 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=UseColor…
0x10ForegroundColorDelegateFScriptDelegate5 flags<delegate>
0x01E40x04padding / unreflected
0x10OnVisibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x01F80x30padding / unreflected
0x10PaddingFMargin6 flags{Left=0, Top=0, Right=0, Bottom=0}
0x04Priorityint327 flags0
0x01bIsFocusable : 1bit 0bool5 flagsfalse
0x01bStopAction : 1bit 1bool5 flagsfalse
0x01bAutomaticallyRegisterInputOnConstruction : 1bit 2bool3 flagsfalse
0x023D0x03padding / unreflected
0x10QueuedWidgetAnimationTransitionsTArray<FQueuedWidgetAnimationTransition>Transient+2 flags[]
0x10ActiveSequencePlayersTArray<UUMGSequencePlayer*>Transient+4 flags[]
0x08AnimationTickManagerUUMGSequenceTickManager*Transient+6 flagsnullptr
0x10StoppedSequencePlayersTArray<UUMGSequencePlayer*>Transient+4 flags[]
0x02780x40padding / unreflected
0x10NamedSlotBindingsTArray<FNamedSlotBinding>3 flags[]
0x10ExtensionsTArray<UUserWidgetExtension*>6 flags[]
0x08WidgetTreeUWidgetTree*Transient+8 flagsnullptr
0x01bHasScriptImplementedTick : 1bit 0bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 1bool3 flagstrue
0x02E10x17padding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x02F90x03padding / unreflected
0x10DesiredFocusWidgetFWidgetChild5 flags{WidgetName=None, WidgetPtr=nullptr}
0x030C0x04padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+9 flagsnullptr
0x10AnimationCallbacksTArray<FAnimationEventBinding>TransientProtected+4 flags[]
Inherited from UWidget 23
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*13 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate5 flags<delegate>
0x10ToolTipTextDelegateFScriptDelegate5 flags<delegate>
0x10ToolTipTextFText3 flags<FText>
0x08ToolTipWidgetUWidget*12 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate5 flags<delegate>
0x10VisibilityDelegateFScriptDelegate5 flags<delegate>
0x38RenderTransformFWidgetTransform4 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x10RenderTransformPivotFVector2D7 flags{X=0.5, Y=0.5}
0x01FlowDirectionPreferenceEFlowDirectionPreference7 flagsInherit
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool5 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x01bIsVolatile : 1bit 4boolProtected+6 flagsfalse
0x01CursorEMouseCursor8 flagsDefault
0x01ClippingEWidgetClipping7 flagsInherit
0x01VisibilityESlateVisibility7 flagsVisible
0x01PixelSnappingEWidgetPixelSnapping7 flagsInherit
0x00DE0x02padding / unreflected
0x04RenderOpacityfloatProtected+7 flags1
0x00E40x04padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*9 flagsnullptr
0x00F80x40padding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+4 flags[]

Functions 16

SignatureFlagsNativeParams
ESlateVisibility __bb355aab-4060-4f2a-7716-0ab74209851e_SourceToDest()
Script4 statements · 101 bytes of bytecode
0x0000CallFunc_Conv_BoolToSlateVisibility_ReturnValue = Conv_BoolToSlateVisibility(SN2ReloadPromptsViewModel.ShowLoad, 0, 2);0x003FReturnValue = CallFunc_Conv_BoolToSlateVisibility_ReturnValue;0x005Areturn ReturnValue;0x0064// end of script
FinalProtected0x01
void SetupArrows(int32 NumBatteries)
Script13 statements · 256 bytes of bytecode
0x0000K2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(NumBatteries, 0);0x0022if (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_00B1;0x0030K2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(NumBatteries, 1);0x0052if (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_00B1;0x0060NextButton.SetVisibility(0);0x0086PrevButton.SetVisibility(0);0x00ACgoto Label_00FD;0x00B1Label_00B1:0x00B1NextButton.SetVisibility(2);0x00D7PrevButton.SetVisibility(2);0x00FDLabel_00FD:0x00FDreturn;0x00FF// end of script
Public0x04
void SetNextBatteryEnabled(bool New State)
Script3 statements · 48 bytes of bytecode
0x0000NextButton.SetIsEnabled(New State);0x002Dreturn;0x002F// end of script
Public0x01
void SetPrevBatteryEnabled(bool New State)
Script3 statements · 48 bytes of bytecode
0x0000PrevButton.SetIsEnabled(New State);0x002Dreturn;0x002F// end of script
Public0x01
void Construct()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WBP_ReloadWidget(10);0x000Freturn;0x0011// end of script
EventPublic0x00
void BndEvt__WBP_ReloadWidget_PrevButton_K2Node_ComponentBoundEvent_0_CommonButtonBaseClicked__DelegateSignature(UCommonButtonBase* Button)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_Button_5 = Button;0x0012ExecuteUbergraph_WBP_ReloadWidget(141);0x0021return;0x0023// end of script
0x08
void BndEvt__WBP_ReloadWidget_NextButton_K2Node_ComponentBoundEvent_1_CommonButtonBaseClicked__DelegateSignature(UCommonButtonBase* Button)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_Button_4 = Button;0x0012ExecuteUbergraph_WBP_ReloadWidget(272);0x0021return;0x0023// end of script
0x08
void BndEvt__WBP_ReloadWidget_HandleReload_K2Node_ComponentBoundEvent_2_CommonButtonBaseClicked__DelegateSignature(UCommonButtonBase* Button)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_Button_3 = Button;0x0012ExecuteUbergraph_WBP_ReloadWidget(403);0x0021return;0x0023// end of script
0x08
void BndEvt__WBP_ReloadWidget_HandleBack_K2Node_ComponentBoundEvent_3_CommonButtonBaseClicked__DelegateSignature(UCommonButtonBase* Button)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_Button_2 = Button;0x0012ExecuteUbergraph_WBP_ReloadWidget(427);0x0021return;0x0023// end of script
0x08
void BndEvt__WBP_ReloadWidget_HandleInteract_K2Node_ComponentBoundEvent_4_CommonButtonBaseClicked__DelegateSignature(UCommonButtonBase* Button)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_Button_1 = Button;0x0012ExecuteUbergraph_WBP_ReloadWidget(432);0x0021return;0x0023// end of script
0x08
void BndEvt__WBP_ReloadWidget_HandleUnload_K2Node_ComponentBoundEvent_5_CommonButtonBaseClicked__DelegateSignature(UCommonButtonBase* Button)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_Button = Button;0x0012ExecuteUbergraph_WBP_ReloadWidget(488);0x0021return;0x0023// end of script
0x08
void BP_OnActivated()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WBP_ReloadWidget(544);0x000Freturn;0x0011// end of script
EventProtected0x00
void BP_OnDeactivated()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WBP_ReloadWidget(916);0x000Freturn;0x0011// end of script
EventProtected0x00
void HandleEnergyLevelChanged(double EnergyPercent)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_EnergyPercent = EnergyPercent;0x0012ExecuteUbergraph_WBP_ReloadWidget(1226);0x0021return;0x0023// end of script
0x08
void ExecuteUbergraph_WBP_ReloadWidget(int32 EntryPoint)
Script53 statements · 1,362 bytes of bytecode
0x0000goto [EntryPoint];0x000ACallFunc_GetLocalEquippedTool_ReturnValue = GetLocalEquippedTool(this);0x001FCallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetLocalEquippedTool_ReturnValue);0x003Cif (!(CallFunc_IsValid_ReturnValue)) goto Label_054F;0x004ACallFunc_GetLocalEquippedTool_ReturnValue = GetLocalEquippedTool(this);0x005FViewModel.Setup(CallFunc_GetLocalEquippedTool_ReturnValue);0x0088goto Label_054F;0x008DViewModel.PrevBattery();0x00ADCallFunc_PlayAnimation_ReturnValue = PlayAnimation(SwitchBatteryRight, 0f, 1, 0, 2f, true);0x00E4CallFunc_PlayEvent2D_ReturnValue_2 = PlayEvent2D(this, /Game/FMOD/Events/sfx/ui/ui_battery_swap/ui_battery_reload_scroll_back_blip.ui_battery_reload_scroll_back_blip, true);0x010Bgoto Label_054F;0x0110ViewModel.NextBattery();0x0130CallFunc_PlayAnimation_ReturnValue_1 = PlayAnimation(SwitchBatteryLeft, 0f, 1, 0, 2f, true);0x0167CallFunc_PlayEvent2D_ReturnValue_3 = PlayEvent2D(this, /Game/FMOD/Events/sfx/ui/ui_battery_swap/ui_battery_reload_scroll_forward_blip.ui_battery_reload_scroll_forward_blip, true);0x018Egoto Label_054F;0x0193Label_0193:0x0193OnCancel.Broadcast();0x01A6goto Label_054F;0x01ABgoto Label_0193;0x01B0ViewModel.LoadBattery();0x01D0OnCancel.Broadcast();0x01E3goto Label_054F;0x01E8ViewModel.UnloadBattery();0x0208OnCancel.Broadcast();0x021Bgoto Label_054F;0x0220SN2ReloadPromptsViewModel.IsReloadWidgetActive = true;0x0241CallFunc_GetLocalPlayerCharacter_ReturnValue = GetLocalPlayerCharacter(this);0x0256SN2ReloadPromptsViewModel.UpdateBatteriesAvailable(CallFunc_GetLocalPlayerCharacter_ReturnValue);0x027FCallFunc_PlayEvent2D_ReturnValue = PlayEvent2D(this, /Game/FMOD/Events/sfx/ui/ui_battery_swap/ui_battery_reload_open.ui_battery_reload_open, true);0x02A6CallFunc_GetLocalPlayerCharacter_ReturnValue = GetLocalPlayerCharacter(this);0x02BBCallFunc_GetASC_ReturnValue = CallFunc_GetLocalPlayerCharacter_ReturnValue.GetASC();0x02E5CallFunc_IsValid_ReturnValue_1 = IsValid(CallFunc_GetASC_ReturnValue);0x0302if (!(CallFunc_IsValid_ReturnValue_1)) goto Label_054F;0x0310CallFunc_GetLocalPlayerCharacter_ReturnValue = GetLocalPlayerCharacter(this);0x0325CallFunc_GetASC_ReturnValue = CallFunc_GetLocalPlayerCharacter_ReturnValue.GetASC();0x034FCallFunc_GetASC_ReturnValue.BP_AddLooseGameplayTag(GameplayTag{FName(Tool.Equipped.Reloading)}, 1);0x038Fgoto Label_054F;0x0394SN2ReloadPromptsViewModel.IsReloadWidgetActive = false;0x03B5CallFunc_PlayEvent2D_ReturnValue_1 = PlayEvent2D(this, /Game/FMOD/Events/sfx/ui/ui_battery_swap/ui_battery_reload_close.ui_battery_reload_close, true);0x03DCCallFunc_GetLocalPlayerCharacter_ReturnValue = GetLocalPlayerCharacter(this);0x03F1CallFunc_GetASC_ReturnValue = CallFunc_GetLocalPlayerCharacter_ReturnValue.GetASC();0x041BCallFunc_IsValid_ReturnValue_2 = IsValid(CallFunc_GetASC_ReturnValue);0x0438if (!(CallFunc_IsValid_ReturnValue_2)) goto Label_054F;0x0446CallFunc_GetLocalPlayerCharacter_ReturnValue = GetLocalPlayerCharacter(this);0x045BCallFunc_GetASC_ReturnValue = CallFunc_GetLocalPlayerCharacter_ReturnValue.GetASC();0x0485CallFunc_GetASC_ReturnValue.BP_RemoveLooseGameplayTag(GameplayTag{FName(Tool.Equipped.Reloading)}, 1);0x04C5goto Label_054F;0x04CACallFunc_GetLinearColorValue_InTime_ImplicitCast = Cast<3>(K2Node_CustomEvent_EnergyPercent);0x04E7CallFunc_GetLinearColorValue_ReturnValue = BatteryChargeColors.GetLinearColorValue(CallFunc_GetLinearColorValue_InTime_ImplicitCast);0x0526EnergyLevel.SetFillColorAndOpacity(CallFunc_GetLinearColorValue_ReturnValue);0x054FLabel_054F:0x054Freturn;0x0551// end of script
Final0x04
void OnCancel__DelegateSignature()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00