Zdexby TheHolyOneZ
9,486 classes
Class

UWBP_AdaptationsEntry_C

: UCommonUserWidget : UUserWidget : UWidget : UVisual : UObject
/Game/Blueprints/UI/HUD/PDA/WBP_AdaptationsEntry.WBP_AdaptationsEntry_C 0x04B8 (1,208 B) align 8 inherited 0x0368 6 scripted vtable /Game/Blueprints/UI/HUD/PDA/WBP_AdaptationsEntry
0x00x04B8

Members 22

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08Title_TextUCommonTextBlock*10 flagsnullptr
0x08RightUOverlay*10 flagsnullptr
0x08M_AnglePattern90UImage*10 flagsnullptr
0x08Line_RightUImage*10 flagsnullptr
0x08Line_LeftUImage*10 flagsnullptr
0x08LeftUOverlay*10 flagsnullptr
0x08HorizontalBoxUHorizontalBox*10 flagsnullptr
0x08CircleStroke_RightUImage*10 flagsnullptr
0x08CircleStroke_LeftUImage*10 flagsnullptr
0x08Circle_RightUImage*10 flagsnullptr
0x08Circle_LeftUImage*10 flagsnullptr
0x08Body_TextUCommonTextBlock*10 flagsnullptr
0x08Bar_RightUImage*10 flagsnullptr
0x08Bar_LeftUImage*10 flagsnullptr
0x01IsLeftAlignedbool7 flagstrue
0x03E10x07padding / unreflected
0x98AdaptationFUWEPlayerAdaptation3 flags{AdaptationTag={TagName=None}, Name=<FText>, Description=<F…
0x01IsDescriptionVisiblebool7 flagsfalse
0x01HasPlayerAdaptationbool7 flagsfalse
0x04820x02padding / unreflected
0x10Color_RedFLinearColor7 flags{R=1, G=0.093059, B=0.07036, A=1}
0x10Color_GreenFLinearColor7 flags{R=0.309469, G=0.846873, B=0.122139, A=1}
0x04A40x04padding / unreflected
0x10ImagesToUpdateColorTArray<UImage*>4 flags[]
Inherited from UCommonUserWidget 2
OffsetSizeNameTypeFlagsDefault
0x01bDisplayInActionBarboolProtected+8 flagsfalse
0x01bConsumePointerInputbool8 flagsfalse
Inherited from UUserWidget 23
OffsetSizeNameTypeFlagsDefault
0x10ColorAndOpacityFLinearColor7 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate5 flags<delegate>
0x14ForegroundColorFSlateColor3 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=UseColor…
0x10ForegroundColorDelegateFScriptDelegate5 flags<delegate>
0x01E40x04padding / unreflected
0x10OnVisibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x01F80x30padding / unreflected
0x10PaddingFMargin6 flags{Left=0, Top=0, Right=0, Bottom=0}
0x04Priorityint327 flags0
0x01bIsFocusable : 1bit 0bool5 flagsfalse
0x01bStopAction : 1bit 1bool5 flagsfalse
0x01bAutomaticallyRegisterInputOnConstruction : 1bit 2bool3 flagsfalse
0x023D0x03padding / unreflected
0x10QueuedWidgetAnimationTransitionsTArray<FQueuedWidgetAnimationTransition>Transient+2 flags[]
0x10ActiveSequencePlayersTArray<UUMGSequencePlayer*>Transient+4 flags[]
0x08AnimationTickManagerUUMGSequenceTickManager*Transient+6 flagsnullptr
0x10StoppedSequencePlayersTArray<UUMGSequencePlayer*>Transient+4 flags[]
0x02780x40padding / unreflected
0x10NamedSlotBindingsTArray<FNamedSlotBinding>3 flags[]
0x10ExtensionsTArray<UUserWidgetExtension*>6 flags[]
0x08WidgetTreeUWidgetTree*Transient+8 flagsnullptr
0x01bHasScriptImplementedTick : 1bit 0bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 1bool3 flagstrue
0x02E10x17padding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x02F90x03padding / unreflected
0x10DesiredFocusWidgetFWidgetChild5 flags{WidgetName=None, WidgetPtr=nullptr}
0x030C0x04padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+9 flagsnullptr
0x10AnimationCallbacksTArray<FAnimationEventBinding>TransientProtected+4 flags[]
Inherited from UWidget 23
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*13 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate5 flags<delegate>
0x10ToolTipTextDelegateFScriptDelegate5 flags<delegate>
0x10ToolTipTextFText3 flags<FText>
0x08ToolTipWidgetUWidget*12 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate5 flags<delegate>
0x10VisibilityDelegateFScriptDelegate5 flags<delegate>
0x38RenderTransformFWidgetTransform4 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x10RenderTransformPivotFVector2D7 flags{X=0.5, Y=0.5}
0x01FlowDirectionPreferenceEFlowDirectionPreference7 flagsInherit
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool5 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x01bIsVolatile : 1bit 4boolProtected+6 flagsfalse
0x01CursorEMouseCursor8 flagsDefault
0x01ClippingEWidgetClipping7 flagsInherit
0x01VisibilityESlateVisibility7 flagsVisible
0x01PixelSnappingEWidgetPixelSnapping7 flagsInherit
0x00DE0x02padding / unreflected
0x04RenderOpacityfloatProtected+7 flags1
0x00E40x04padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*9 flagsnullptr
0x00F80x40padding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+4 flags[]

Functions 6

SignatureFlagsNativeParams
void SetAdaptationTexts()
Script12 statements · 641 bytes of bytecode
0x0000Temp_text_Variable_1 = FText::FromStringTable("/Game/StringTables/Adaptations/ST_Adaptations.ST_Adaptations", "UnknownDescription");0x006ECallFunc_BooleanOR_ReturnValue_1 = BooleanOR(IsDescriptionVisible, Adaptation.bIsDescriptionVisibleByDefault);0x009DCallFunc_BooleanOR_ReturnValue_2 = BooleanOR(CallFunc_BooleanOR_ReturnValue_1, HasPlayerAdaptation);0x00C3Temp_bool_Variable_1 = CallFunc_BooleanOR_ReturnValue_2;0x00D6Title_Text.SetText(Switch(Temp_bool_Variable_1, false => Temp_text_Variable_1, true => Adaptation.Name, default => K2Node_Select_Default_2));0x0138Temp_text_Variable = FText::FromStringTable("/Game/StringTables/Adaptations/ST_Adaptations.ST_Adaptations", "Unknown");0x019BCallFunc_BooleanOR_ReturnValue = BooleanOR(IsDescriptionVisible, HasPlayerAdaptation);0x01C1Temp_bool_Variable_2 = HasPlayerAdaptation;0x01D4Temp_bool_Variable = CallFunc_BooleanOR_ReturnValue;0x01E7Body_Text.SetText(Switch(Temp_bool_Variable, false => Temp_text_Variable, true => Switch(Temp_bool_Variable_2, false => Adaptation.AdaptationMissingDescription, true => Adaptation.Description, default => K2Node_Select_Default), default => K2Node_Select_Default_1));0x027Ereturn;0x0280// end of script
Public0x00
void PreConstruct(bool IsDesignTime)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_IsDesignTime = IsDesignTime;0x0012ExecuteUbergraph_WBP_AdaptationsEntry(385);0x0021return;0x0023// end of script
EventPublic0x01
void HandleStates()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WBP_AdaptationsEntry(1687);0x000Freturn;0x0011// end of script
0x00
void SetColors(const FLinearColor& InColorAndOpacity)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_InColorAndOpacity = InColorAndOpacity;0x0012ExecuteUbergraph_WBP_AdaptationsEntry(1734);0x0021return;0x0023// end of script
0x10
void Construct()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WBP_AdaptationsEntry(1739);0x000Freturn;0x0011// end of script
EventPublic0x00
void ExecuteUbergraph_WBP_AdaptationsEntry(int32 EntryPoint)
Script78 statements · 1,757 bytes of bytecode
0x0000PushFlow(Label_06DA);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FPushFlow(Label_0079);0x0014/Script/Engine.Default__KismetArrayLibrary.Array_Get(ImagesToUpdateColor, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x004FCallFunc_Array_Get_Item.SetColorAndOpacity(K2Node_CustomEvent_InColorAndOpacity);0x0078PopFlow();0x0079Label_0079:0x0079CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x00A3Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x00BELabel_00BE:0x00BECallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(ImagesToUpdateColor);0x00F9CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x011Fif (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x0129Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x0144goto Label_000F;0x0149Label_0149:0x0149Temp_int_Array_Index_Variable = 0;0x0160goto Label_00BE;0x0165Label_0165:0x0165Temp_int_Loop_Counter_Variable = 0;0x017Cgoto Label_0149;0x0181K2Node_MakeArray_Array = {Bar_Right, Bar_Left, M_AnglePattern90, CircleStroke_Left, CircleStroke_Right, Circle_Left, Circle_Right, Line_Left, Line_Right};0x01DDImagesToUpdateColor = K2Node_MakeArray_Array;0x01F8if (!(IsLeftAligned)) goto Label_040B;0x0206Right.SetVisibility(4);0x022CLeft.SetVisibility(1);0x0252CallFunc_SlotAsOverlaySlot_ReturnValue = SlotAsOverlaySlot(Title_Text);0x026FCallFunc_SlotAsOverlaySlot_ReturnValue.SetHorizontalAlignment(3);0x0291Body_Text.SetJustification(2);0x02B7CallFunc_SlotAsOverlaySlot_ReturnValue_2 = SlotAsOverlaySlot(HorizontalBox);0x02D4CallFunc_SlotAsOverlaySlot_ReturnValue_2.SetHorizontalAlignment(0);0x02F6CallFunc_SlotAsOverlaySlot_ReturnValue_2 = SlotAsOverlaySlot(HorizontalBox);0x0313K2Node_MakeStruct_Margin_1.Left = 0f;0x0333K2Node_MakeStruct_Margin_1.Top = 0f;0x0353K2Node_MakeStruct_Margin_1.Right = 90f;0x0373K2Node_MakeStruct_Margin_1.Bottom = 0f;0x0393CallFunc_SlotAsOverlaySlot_ReturnValue_2.SetPadding(K2Node_MakeStruct_Margin_1);0x03BCM_AnglePattern90.SetRenderScale(Vector2D{-1, 1});0x03FCHandleStates();0x040APopFlow();0x040BLabel_040B:0x040BRight.SetVisibility(1);0x0431Left.SetVisibility(4);0x0457CallFunc_SlotAsOverlaySlot_ReturnValue_1 = SlotAsOverlaySlot(Title_Text);0x0474CallFunc_SlotAsOverlaySlot_ReturnValue_1.SetHorizontalAlignment(1);0x0496Body_Text.SetJustification(0);0x04BCCallFunc_SlotAsOverlaySlot_ReturnValue_3 = SlotAsOverlaySlot(HorizontalBox);0x04D9CallFunc_SlotAsOverlaySlot_ReturnValue_3.SetHorizontalAlignment(0);0x04FBCallFunc_SlotAsOverlaySlot_ReturnValue_3 = SlotAsOverlaySlot(HorizontalBox);0x0518K2Node_MakeStruct_Margin.Left = 90f;0x0538K2Node_MakeStruct_Margin.Top = 0f;0x0558K2Node_MakeStruct_Margin.Right = 0f;0x0578K2Node_MakeStruct_Margin.Bottom = 0f;0x0598CallFunc_SlotAsOverlaySlot_ReturnValue_3.SetPadding(K2Node_MakeStruct_Margin);0x05C1M_AnglePattern90.SetRenderScale(Vector2D{1, 1});0x0601HandleStates();0x060FPopFlow();0x0610Label_0610:0x0610SetColors(Color_Green);0x0627Title_Text.SetStyle(/Game/Blueprints/UI/Styles/BP_TextStyle_Base_GreenStroke18.BP_TextStyle_Base_GreenStroke18_C);0x0650SetAdaptationTexts();0x065EPopFlow();0x065FLabel_065F:0x065FTitle_Text.SetStyle(/Game/Blueprints/UI/Styles/BP_TextStyle_Base_RedStroke18.BP_TextStyle_Base_RedStroke18_C);0x0688SetAdaptationTexts();0x0696PopFlow();0x0697if (!(HasPlayerAdaptation)) goto Label_06AA;0x06A5goto Label_0610;0x06AALabel_06AA:0x06AASetColors(Color_Red);0x06C1goto Label_065F;0x06C6goto Label_0165;0x06CBHandleStates();0x06D9PopFlow();0x06DALabel_06DA:0x06DAreturn;0x06DC// end of script
Final0x04

Used by 1

types with a member, parameter or interface of this type