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void IsUsingGamepad(UObject* __WorldContext, const bool& GamePadDetected)Script6 statements · 141 bytes of bytecode0x0000CallFunc_GetLocalPlayerSubsystem_ReturnValue = GetLocalPlayerSubsystem(__WorldContext, /Script/CommonInput.CommonInputSubsystem);0x0026CallFunc_GetCurrentInputType_ReturnValue = CallFunc_GetLocalPlayerSubsystem_ReturnValue.GetCurrentInputType();0x0058CallFunc_EqualEqual_ByteByte_ReturnValue = EqualEqual_ByteByte(CallFunc_GetCurrentInputType_ReturnValue, 1);0x0077GamePadDetected = CallFunc_EqualEqual_ByteByte_ReturnValue;0x008Areturn;0x008C// end of script | StaticPublic | 0x09 |