Zdexby TheHolyOneZ
9,486 classes
Class

UBPFL_GamePadDetection_C

: UBlueprintFunctionLibrary : UObject
/Game/Blueprints/UI/Foundation/BPFL_GamePadDetection.BPFL_GamePadDetection_C 0x0028 (40 B) align 8 inherited 0x0028 1 scripted vtable /Game/Blueprints/UI/Foundation/BPFL_GamePadDetection
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 1

SignatureFlagsNativeParams
void IsUsingGamepad(UObject* __WorldContext, const bool& GamePadDetected)
Script6 statements · 141 bytes of bytecode
0x0000CallFunc_GetLocalPlayerSubsystem_ReturnValue = GetLocalPlayerSubsystem(__WorldContext, /Script/CommonInput.CommonInputSubsystem);0x0026CallFunc_GetCurrentInputType_ReturnValue = CallFunc_GetLocalPlayerSubsystem_ReturnValue.GetCurrentInputType();0x0058CallFunc_EqualEqual_ByteByte_ReturnValue = EqualEqual_ByteByte(CallFunc_GetCurrentInputType_ReturnValue, 1);0x0077GamePadDetected = CallFunc_EqualEqual_ByteByte_ReturnValue;0x008Areturn;0x008C// end of script
StaticPublic0x09