Zdexby TheHolyOneZ
9,486 classes
Class

UWBP_CharacterSelectButton_C

: UCommonUIButtonBase : UCommonButtonBase : UCommonUserWidget : UUserWidget : UWidget : UVisual : UObject
/Game/Blueprints/UI/CharacterSelect/WBP_CharacterSelectButton.WBP_CharacterSelectButton_C 0x1670 (5,744 B) align 16 inherited 0x1530 10 scripted vtable /Game/Blueprints/UI/CharacterSelect/WBP_CharacterSelectButton
0x00x1670

Members 32

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08TextureTiltedLeft_1UImage*10 flagsnullptr
0x08TextureTiltedLeftUImage*10 flagsnullptr
0x08PlayerNameTextUCommonTextBlock*10 flagsnullptr
0x08longLine_1UImage*10 flagsnullptr
0x08longLineUImage*10 flagsnullptr
0x08Decor_2UImage*10 flagsnullptr
0x08Decor_1UImage*10 flagsnullptr
0x08DecorUImage*10 flagsnullptr
0x08Corner_TR_1UImage*10 flagsnullptr
0x08Corner_TL_1UImage*10 flagsnullptr
0x08Corner_BR_1UImage*10 flagsnullptr
0x08Corner_BL_1UImage*10 flagsnullptr
0x08CharacterNameTextUCommonTextBlock*10 flagsnullptr
0x08CharacterImageUImage*10 flagsnullptr
0x08BottomGlowUImage*10 flagsnullptr
0x08BodySelectedStatusTextUCommonTextBlock*10 flagsnullptr
0x08BackText_1UImage*10 flagsnullptr
0x08BackTextUImage*10 flagsnullptr
0x08Back_HoverUImage*10 flagsnullptr
0x08Back_animatedGridUImage*10 flagsnullptr
0x08Back_1UImage*10 flagsnullptr
0x08BackUImage*10 flagsnullptr
0x08HoverUWidgetAnimation*Transient+6 flagsnullptr
0x08PressedUWidgetAnimation*Transient+6 flagsnullptr
0x04CharacterIndexint326 flags0
0x15FC0x04padding / unreflected
0x10CharacterThumbnailsTArray<TSoftObjectPtr<UTexture2D>>3 flags[6 items]
0x10CharacterNamesTArray<FText>3 flags[6 items]
0x10CharacterIDsTArray<FText>3 flags[6 items]
0x01CharacterSelectButtonClickedbool7 flagsfalse
0x16310x07padding / unreflected
0x10CollectedPlayerNamesFText3 flags<FText>
0x28CharacterDataAssetTSoftObjectPtr<UUWEPlayerCustomizationSetDA>3 flags<SoftObjectProperty>
Inherited from UCommonButtonBase 56
OffsetSizeNameTypeFlagsDefault
0x01ClickEventFWidgetEventField6 flags{}
0x03690x03padding / unreflected
0x04MinWidthint32Protected+8 flags0
0x04MinHeightint32Protected+8 flags0
0x04MaxWidthint32Protected+8 flags0
0x04MaxHeightint32Protected+8 flags0
0x037C0x04padding / unreflected
0x08StyleTSubclassOf<UCommonButtonStyle>Protected+9 flagsnullptr
0x01bHideInputActionboolProtected+8 flagsfalse
0x03890x07padding / unreflected
0x18PressedSlateSoundOverrideFSlateSoundProtected+5 flags{ResourceObject=nullptr}
0x18ClickedSlateSoundOverrideFSlateSoundProtected+5 flags{ResourceObject=nullptr}
0x18HoveredSlateSoundOverrideFSlateSoundProtected+5 flags{ResourceObject=nullptr}
0x18SelectedPressedSlateSoundOverrideFSlateSoundProtected+5 flags{ResourceObject=nullptr}
0x18SelectedClickedSlateSoundOverrideFSlateSoundProtected+5 flags{ResourceObject=nullptr}
0x18SelectedHoveredSlateSoundOverrideFSlateSoundProtected+5 flags{ResourceObject=nullptr}
0x18LockedPressedSlateSoundOverrideFSlateSoundProtected+5 flags{ResourceObject=nullptr}
0x18LockedClickedSlateSoundOverrideFSlateSoundProtected+5 flags{ResourceObject=nullptr}
0x18LockedHoveredSlateSoundOverrideFSlateSoundProtected+5 flags{ResourceObject=nullptr}
0x01bApplyAlphaOnDisable : 1bit 0boolProtected+7 flagstrue
0x01bLocked : 1bit 1boolProtected+7 flagsfalse
0x01bSelectable : 1bit 2boolProtected+7 flagsfalse
0x01bShouldSelectUponReceivingFocus : 1bit 3boolProtected+7 flagsfalse
0x01bInteractableWhenSelected : 1bit 4boolProtected+7 flagsfalse
0x01bToggleable : 1bit 5boolProtected+7 flagsfalse
0x01bTriggerClickedAfterSelection : 1bit 6boolProtected+7 flagsfalse
0x01bDisplayInputActionWhenNotInteractable : 1bit 7boolProtected+7 flagstrue
0x01bHideInputActionWithKeyboard : 1bit 0boolProtected+7 flagsfalse
0x01bShouldUseFallbackDefaultInputAction : 1bit 1boolProtected+7 flagstrue
0x01bRequiresHold : 1bit 2boolProtected+7 flagsfalse
0x046A0x06padding / unreflected
0x08HoldDataTSubclassOf<UCommonUIHoldData>Protected+9 flagsnullptr
0x01bSimulateHoverOnTouchInputboolProtected+9 flagstrue
0x04790x01padding / unreflected
0x01ClickMethodEButtonClickMethod9 flagsDownAndUp
0x01TouchMethodEButtonTouchMethod8 flagsDownAndUp
0x01PressMethodEButtonPressMethod8 flagsDownAndUp
0x047D0x03padding / unreflected
0x04InputPriorityint329 flags0
0x04840x04padding / unreflected
0x10TriggeringInputActionFDataTableRowHandle6 flags{DataTable=nullptr, RowName=None}
0x08TriggeringEnhancedInputActionUInputAction*9 flagsnullptr
0x04A00x10padding / unreflected
0x01bNavigateToNextWidgetOnDisable : 1bit 0bool6 flagsfalse
0x04B10x07padding / unreflected
0x10OnSelectedChangedBaseFMulticastScriptDelegateProtected+4 flags<delegate>
0x10OnButtonBaseClickedFMulticastScriptDelegateProtected+4 flags<delegate>
0x10OnButtonBaseDoubleClickedFMulticastScriptDelegateProtected+4 flags<delegate>
0x10OnButtonBaseHoveredFMulticastScriptDelegateProtected+4 flags<delegate>
0x10OnButtonBaseUnhoveredFMulticastScriptDelegateProtected+4 flags<delegate>
0x10OnButtonBaseFocusedFMulticastScriptDelegateProtected+4 flags<delegate>
0x10OnButtonBaseUnfocusedFMulticastScriptDelegateProtected+4 flags<delegate>
0x10OnButtonBaseLockClickedFMulticastScriptDelegateProtected+4 flags<delegate>
0x10OnButtonBaseLockDoubleClickedFMulticastScriptDelegateProtected+4 flags<delegate>
0x10OnButtonBaseSelectedFMulticastScriptDelegateProtected+4 flags<delegate>
0x10OnButtonBaseUnselectedFMulticastScriptDelegateProtected+4 flags<delegate>
0x05680x38padding / unreflected
0x01bIsPersistentBindingbool7 flagsfalse
0x01InputModeOverrideECommonInputMode7 flagsMenu
0x05A20x26padding / unreflected
0x08SingleMaterialStyleMIDUMaterialInstanceDynamic*Transient+6 flagsnullptr
0x390NormalStyleFButtonStyle1 flags{Normal={TintColor={SpecifiedColor={LinearColor}, ColorUseR…
0x390SelectedStyleFButtonStyle1 flags{Normal={TintColor={SpecifiedColor={LinearColor}, ColorUseR…
0x390DisabledStyleFButtonStyle1 flags{Normal={TintColor={SpecifiedColor={LinearColor}, ColorUseR…
0x390LockedStyleFButtonStyle1 flags{Normal={TintColor={SpecifiedColor={LinearColor}, ColorUseR…
0x01bStopDoubleClickPropagation : 1bit 0boolTransient+3 flagsfalse
0x14110x117padding / unreflected
0x08InputActionWidgetUCommonActionWidget*Protected+10 flagsnullptr
Inherited from UCommonUserWidget 2
OffsetSizeNameTypeFlagsDefault
0x01bDisplayInActionBarboolProtected+8 flagsfalse
0x01bConsumePointerInputbool8 flagsfalse
Inherited from UUserWidget 23
OffsetSizeNameTypeFlagsDefault
0x10ColorAndOpacityFLinearColor7 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate5 flags<delegate>
0x14ForegroundColorFSlateColor3 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=UseColor…
0x10ForegroundColorDelegateFScriptDelegate5 flags<delegate>
0x01E40x04padding / unreflected
0x10OnVisibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x01F80x30padding / unreflected
0x10PaddingFMargin6 flags{Left=0, Top=0, Right=0, Bottom=0}
0x04Priorityint327 flags0
0x01bIsFocusable : 1bit 0bool5 flagsfalse
0x01bStopAction : 1bit 1bool5 flagsfalse
0x01bAutomaticallyRegisterInputOnConstruction : 1bit 2bool3 flagsfalse
0x023D0x03padding / unreflected
0x10QueuedWidgetAnimationTransitionsTArray<FQueuedWidgetAnimationTransition>Transient+2 flags[]
0x10ActiveSequencePlayersTArray<UUMGSequencePlayer*>Transient+4 flags[]
0x08AnimationTickManagerUUMGSequenceTickManager*Transient+6 flagsnullptr
0x10StoppedSequencePlayersTArray<UUMGSequencePlayer*>Transient+4 flags[]
0x02780x40padding / unreflected
0x10NamedSlotBindingsTArray<FNamedSlotBinding>3 flags[]
0x10ExtensionsTArray<UUserWidgetExtension*>6 flags[]
0x08WidgetTreeUWidgetTree*Transient+8 flagsnullptr
0x01bHasScriptImplementedTick : 1bit 0bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 1bool3 flagstrue
0x02E10x17padding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x02F90x03padding / unreflected
0x10DesiredFocusWidgetFWidgetChild5 flags{WidgetName=None, WidgetPtr=nullptr}
0x030C0x04padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+9 flagsnullptr
0x10AnimationCallbacksTArray<FAnimationEventBinding>TransientProtected+4 flags[]
Inherited from UWidget 23
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*13 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate5 flags<delegate>
0x10ToolTipTextDelegateFScriptDelegate5 flags<delegate>
0x10ToolTipTextFText3 flags<FText>
0x08ToolTipWidgetUWidget*12 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate5 flags<delegate>
0x10VisibilityDelegateFScriptDelegate5 flags<delegate>
0x38RenderTransformFWidgetTransform4 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x10RenderTransformPivotFVector2D7 flags{X=0.5, Y=0.5}
0x01FlowDirectionPreferenceEFlowDirectionPreference7 flagsInherit
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool5 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x01bIsVolatile : 1bit 4boolProtected+6 flagsfalse
0x01CursorEMouseCursor8 flagsDefault
0x01ClippingEWidgetClipping7 flagsInherit
0x01VisibilityESlateVisibility7 flagsVisible
0x01PixelSnappingEWidgetPixelSnapping7 flagsInherit
0x00DE0x02padding / unreflected
0x04RenderOpacityfloatProtected+7 flags1
0x00E40x04padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*9 flagsnullptr
0x00F80x40padding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+4 flags[]

Functions 10

SignatureFlagsNativeParams
void SetSelectedStatus()
Script33 statements · 856 bytes of bytecode
0x0000PushFlow(Label_0355);0x0005CallFunc_GetGameState_ReturnValue = GetGameState(this);0x001AK2Node_DynamicCast_AsBP_SN2Game_State = Cast<BP_SN2GameState_C>(CallFunc_GetGameState_ReturnValue);0x003EK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_SN2Game_State);0x005Bif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0065Temp_int_Loop_Counter_Variable = 0;0x007CTemp_int_Array_Index_Variable = 0;0x0093Label_0093:0x0093CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(K2Node_DynamicCast_AsBP_SN2Game_State.UsedCharactersByName);0x00E4CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x010Aif (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_027F;0x0118Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x0133PushFlow(Label_030B);0x0138/Script/Engine.Default__KismetArrayLibrary.Array_Get(K2Node_DynamicCast_AsBP_SN2Game_State.UsedCharacters, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item_1);0x0189CallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(CallFunc_Array_Get_Item_1, CharacterIndex);0x01AFif (!(CallFunc_EqualEqual_IntInt_ReturnValue)) PopFlow();0x01B9/Script/Engine.Default__KismetArrayLibrary.Array_Get(K2Node_DynamicCast_AsBP_SN2Game_State.UsedCharactersByName, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x020ACallFunc_Concat_StrStr_ReturnValue = Concat_StrStr("\r\n\r\n", CallFunc_Array_Get_Item);0x0235CallFunc_Concat_StrStr_ReturnValue_1 = Concat_StrStr(PlayersWhoSelectedThisCharacter, CallFunc_Concat_StrStr_ReturnValue);0x0263PlayersWhoSelectedThisCharacter = CallFunc_Concat_StrStr_ReturnValue_1;0x027EPopFlow();0x027FLabel_027F:0x027FCallFunc_Split_ReturnValue = Split(PlayersWhoSelectedThisCharacter, "\r\n\r\n", CallFunc_Split_LeftS, CallFunc_Split_RightS, 1, 0);0x02B8CallFunc_Conv_StringToText_ReturnValue = Conv_StringToText(CallFunc_Split_RightS);0x02DDPlayerNameText.SetText(CallFunc_Conv_StringToText_ReturnValue);0x030APopFlow();0x030BLabel_030B:0x030BCallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0335Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x0350goto Label_0093;0x0355Label_0355:0x0355return;0x0357// end of script
Public0x00
void PreConstruct(bool IsDesignTime)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_IsDesignTime = IsDesignTime;0x0012ExecuteUbergraph_WBP_CharacterSelectButton(116);0x0021return;0x0023// end of script
EventPublic0x01
void BP_OnHovered()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WBP_CharacterSelectButton(429);0x000Freturn;0x0011// end of script
EventProtected0x00
void BP_OnPressed()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WBP_CharacterSelectButton(524);0x000Freturn;0x0011// end of script
EventProtected0x00
void BP_OnUnhovered()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WBP_CharacterSelectButton(645);0x000Freturn;0x0011// end of script
EventProtected0x00
void BP_OnReleased()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WBP_CharacterSelectButton(757);0x000Freturn;0x0011// end of script
EventProtected0x00
void Construct()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WBP_CharacterSelectButton(1250);0x000Freturn;0x0011// end of script
EventPublic0x00
void CharacterSelected(int32 CharacterIndex, const FString& PlayerName)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_CharacterIndex = CharacterIndex;0x0012PersistentFrame.K2Node_CustomEvent_PlayerName = PlayerName;0x0024ExecuteUbergraph_WBP_CharacterSelectButton(1255);0x0033return;0x0035// end of script
0x18
void TrySetSelectedStatus()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WBP_CharacterSelectButton(1298);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_WBP_CharacterSelectButton(int32 EntryPoint)
Script59 statements · 1,306 bytes of bytecode
0x0000PushFlow(Label_0517);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FPlayerNameText.SetText(FText());0x0035CallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(K2Node_CustomEvent_CharacterIndex, CharacterIndex);0x005Bif (!(CallFunc_EqualEqual_IntInt_ReturnValue)) PopFlow();0x0065SetSelectedStatus();0x0073PopFlow();0x0074CharacterNameText.SetText(CharacterNames[CharacterIndex]);0x00ABCallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CharacterThumbnails);0x00E6CallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(CallFunc_Array_Length_ReturnValue, 1);0x0110CallFunc_Clamp_ReturnValue = clamp(CharacterIndex, 0, CallFunc_Subtract_IntInt_ReturnValue);0x0143/Script/Engine.Default__KismetArrayLibrary.Array_Get(CharacterThumbnails, CallFunc_Clamp_ReturnValue, CallFunc_Array_Get_Item);0x017ECharacterImage.SetBrushFromSoftTexture(CallFunc_Array_Get_Item, false);0x01ACPopFlow();0x01ADCallFunc_PlayAnimation_ReturnValue = PlayAnimation(Hover, 0f, 1, 0, 1f, false);0x01E4CallFunc_PlayEvent2D_ReturnValue = PlayEvent2D(this, /Game/FMOD/Events/sfx/ui/character_select_menu/ui_character_hover.ui_character_hover, true);0x020BPopFlow();0x020Cif (!(CharacterSelectButtonClicked)) goto Label_021B;0x021APopFlow();0x021BLabel_021B:0x021BCharacterSelectButtonClicked = true;0x0226CallFunc_PlayEvent2D_ReturnValue_1 = PlayEvent2D(this, /Game/FMOD/Events/sfx/ui/character_select_menu/ui_character_select.ui_character_select, true);0x024DCallFunc_PlayAnimation_ReturnValue_1 = PlayAnimation(Pressed, 0f, 1, 0, 1f, false);0x0284PopFlow();0x0285CallFunc_PlayAnimation_ReturnValue_2 = PlayAnimation(Hover, 0f, 1, 1, 1f, false);0x02BCPopFlow();0x02BDLabel_02BD:0x02BDCallFunc_PlayAnimation_ReturnValue_3 = PlayAnimation(Pressed, 0f, 1, 1, 1f, false);0x02F4PopFlow();0x02F5goto Label_02BD;0x02FALabel_02FA:0x02FACharacterSelectButtonClicked = false;0x0305CallFunc_GetGameState_ReturnValue = GetGameState(this);0x031AK2Node_DynamicCast_AsBP_SN2Game_State = Cast<BP_SN2GameState_C>(CallFunc_GetGameState_ReturnValue);0x033EK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_SN2Game_State);0x035Bif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0365K2Node_CreateDelegate_OutputDelegate_1.Bind(this, CharacterSelected);0x037CK2Node_DynamicCast_AsBP_SN2Game_State.OnCharacterSelected += K2Node_CreateDelegate_OutputDelegate_1;0x03A5PushFlow(Label_042B);0x03AAK2Node_CreateDelegate_OutputDelegate.Bind(this, TrySetSelectedStatus);0x03C1K2Node_DynamicCast_AsBP_SN2Game_State.OnUsedCharactersReplicated += K2Node_CreateDelegate_OutputDelegate;0x03EAK2Node_CreateDelegate_OutputDelegate.Bind(this, TrySetSelectedStatus);0x0401K2Node_DynamicCast_AsBP_SN2Game_State.OnUsedCharactersByNameReplicated += K2Node_CreateDelegate_OutputDelegate;0x042APopFlow();0x042BLabel_042B:0x042BPlayerNameText.SetVisibility(1);0x0451PlayerNameText.SetText(FText());0x0477CallFunc_Array_Contains_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Contains(K2Node_DynamicCast_AsBP_SN2Game_State.UsedCharacters, CharacterIndex);0x04C9if (!(CallFunc_Array_Contains_ReturnValue)) PopFlow();0x04D3SetSelectedStatus();0x04E1PopFlow();0x04E2goto Label_02FA;0x04E7PlayerNameText.SetVisibility(1);0x050Dgoto Label_000F;0x0512goto Label_042B;0x0517Label_0517:0x0517return;0x0519// end of script
Final0x04

Used by 1

types with a member, parameter or interface of this type