Zdexby TheHolyOneZ
9,486 classes
Class

UBP_GameplayEventNotify_C

: UAnimNotify : UObject
/Game/Blueprints/Character/Player/BP_GameplayEventNotify.BP_GameplayEventNotify_C 0x0040 (64 B) align 8 inherited 0x0038 1 scripted vtable /Game/Blueprints/Character/Player/BP_GameplayEventNotify
0x00x0040

Members 1

OffsetSizeNameTypeFlagsDefault
0x08Event TagFGameplayTag4 flags{TagName=None}

Functions 1

SignatureFlagsNativeParams
bool Received_Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference)
Script16 statements · 367 bytes of bytecode
0x0000CallFunc_IsEditorPreviewWorld_ReturnValue = IsEditorPreviewWorld(this);0x0015if (!(CallFunc_IsEditorPreviewWorld_ReturnValue)) goto Label_0033;0x0023ReturnValue = false;0x002Egoto Label_0164;0x0033Label_0033:0x0033CallFunc_GetOwner_ReturnValue = MeshComp.GetOwner();0x005DCallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetOwner_ReturnValue);0x007Aif (!(CallFunc_IsValid_ReturnValue)) goto Label_0159;0x0088CallFunc_GetOwner_ReturnValue = MeshComp.GetOwner();0x00B2SendGameplayEventToActor(CallFunc_GetOwner_ReturnValue, Event Tag, GameplayEventData{GameplayTag{FName(None)}, nullptr, nullptr, nullptr, nullptr, GameplayEffectContextHandle{}, GameplayTagContainer{{}}, GameplayTagContainer{{}}, 0f, GameplayAbilityTargetDataHandle{}});0x0154goto Label_0164;0x0159Label_0159:0x0159ReturnValue = false;0x0164Label_0164:0x0164return ReturnValue;0x016E// end of script
EventPublic0x41