Zdexby TheHolyOneZ
9,486 classes
Class

UBP_SetPhysicalAnimation_Notify_C

: UAnimNotify : UObject
/Game/Blueprints/Character/BP_SetPhysicalAnimation_Notify.BP_SetPhysicalAnimation_Notify_C 0x0098 (152 B) align 8 inherited 0x0038 2 scripted vtable /Game/Blueprints/Character/BP_SetPhysicalAnimation_Notify
0x00x0098

Members 2

OffsetSizeNameTypeFlagsDefault
0x01bDisablePhysicalAnimationbool6 flagsfalse
0x00390x07padding / unreflected
0x58PhysicalAnimationDataFF_UWEPhysicalAnimationData4 flags{bEnableSimulation_66_0F880BDD4B4AE369A09DDFA96FF55F47=true…

Functions 2

SignatureFlagsNativeParams
bool Received_Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference)
Script4 statements · 72 bytes of bytecode
0x0000SendPhysicalAnimationData(MeshComp, Animation, EventReference, PhysicalAnimationData);0x0032ReturnValue = false;0x003Dreturn ReturnValue;0x0047// end of script
EventPublic0x41
void SendPhysicalAnimationData(UActorComponent* MeshComponent, UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference, const FF_UWEPhysicalAnimationData& PhysicalAnimData)
Script16 statements · 443 bytes of bytecode
0x0000CallFunc_GetOwner_ReturnValue = MeshComponent.GetOwner();0x002ACallFunc_GetComponentByClass_ReturnValue = CallFunc_GetOwner_ReturnValue.GetComponentByClass(/Game/Blueprints/Character/BPC_SN2PhysicalAnimation.BPC_SN2PhysicalAnimation_C);0x005DCallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetComponentByClass_ReturnValue);0x007Aif (!(CallFunc_IsValid_ReturnValue)) goto Label_01B8;0x0088if (!(bDisablePhysicalAnimation)) goto Label_011C;0x0096CallFunc_GetOwner_ReturnValue = MeshComponent.GetOwner();0x00C0CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetOwner_ReturnValue.GetComponentByClass(/Game/Blueprints/Character/BPC_SN2PhysicalAnimation.BPC_SN2PhysicalAnimation_C);0x00F3CallFunc_GetComponentByClass_ReturnValue.EndPhysicalAnimationEvent();0x0117goto Label_01B8;0x011CLabel_011C:0x011CCallFunc_GetOwner_ReturnValue = MeshComponent.GetOwner();0x0146CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetOwner_ReturnValue.GetComponentByClass(/Game/Blueprints/Character/BPC_SN2PhysicalAnimation.BPC_SN2PhysicalAnimation_C);0x0179CallFunc_GetComponentByClass_ReturnValue.SetPhysicalAnimationEvent(Animation, EventReference, PhysicalAnimData);0x01B8Label_01B8:0x01B8return;0x01BA// end of script
Public0x98