Zdexby TheHolyOneZ
9,486 classes
Class

IBPI_SyncAnimation_C

: IInterface : UObject
/Game/Blueprints/Character/BPI_SyncAnimation.BPI_SyncAnimation_C 0x0028 (40 B) align 8 inherited 0x0028 2 scripted vtable /Game/Blueprints/Character/BPI_SyncAnimation
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 2

SignatureFlagsNativeParams
void SetSyncBlendOut(const FName& SyncEndPoseSnapshot, double PoseBlendOutTime)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x10
void SetSyncDriver(USkeletalMeshComponent* MeshComponentDriver, bool bIsMeshPoseDriven, double BlendInTime, double BlendOutTime)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x20

Used by 3

types with a member, parameter or interface of this type