implements IBPI_SetMeshPoseDriver_C
0x00x00D9
Members 4
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | OwnerActor | AActor* | 7 flags | nullptr | |
| 0x08 | BP_Tadpole | ABP_Tadpole_C* | 7 flags | nullptr | |
| 0x01 | EnableSeafrogPrototype | bool | 7 flags | true |
Inherited from UActorComponent 15
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryComponentTick | FActorComponentTickFunction | 3 flags | {} | |
| 0x10 | ComponentTags | TArray<FName> | 4 flags | [] | |
| 0x10 | AssetUserData | TArray<UAssetUserData*> | Protected+8 flags | [] | |
| 0x0090 | 0x04 | padding / unreflected | |||
| 0x04 | UCSSerializationIndex | int32 | 5 flags | -1 | |
| 0x0098 | 0x04 | padding / unreflected | |||
| 0x01 | bNetAddressable : 1bit 5 | bool | Protected+3 flags | false | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 6 | bool | Protected+9 flags | false | |
| 0x01 | bReplicates : 1bit 7 | bool | Net+7 flags | false | |
| 0x009D | 0x01 | padding / unreflected | |||
| 0x01 | bAutoActivate : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bIsActive : 1bit 4 | bool | NetTransient+4 flags | false | |
| 0x01 | bEditableWhenInherited : 1bit 5 | bool | 5 flags | true | |
| 0x01 | bCanEverAffectNavigation : 1bit 7 | bool | Protected+6 flags | false | |
| 0x01 | bIsEditorOnly : 1bit 1 | bool | 6 flags | false | |
| 0x00A0 | 0x19 | padding / unreflected | |||
| 0x01 | CreationMethod | EComponentCreationMethod | 5 flags | Native | |
| 0x01 | OnComponentActivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentDeactivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
Functions 4
| Signature | Flags | Native | Params |
|---|---|---|---|
void SetMeshPoseDriver(USkeletalMeshComponent* MeshPoseDriver)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_MeshPoseDriver = MeshPoseDriver;0x0012ExecuteUbergraph_BPC_SN2TadpoleChassisAnimation(214);0x0021return;0x0023// end of script | Public | 0x08 | |
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BPC_SN2TadpoleChassisAnimation(219);0x000Freturn;0x0011// end of script | EventPublic | 0x00 | |
void OnChassisAttach_Event(AActor* Chassis)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_Chassis = Chassis;0x0012ExecuteUbergraph_BPC_SN2TadpoleChassisAnimation(375);0x0021return;0x0023// end of script | 0x08 | ||
void ExecuteUbergraph_BPC_SN2TadpoleChassisAnimation(int32 EntryPoint)Script31 statements · 763 bytes of bytecode0x0000goto [EntryPoint];0x000ALabel_000A:0x000ABP_Tadpole.Mesh.SetAnimInstanceClass(/Game/Art/Vehicles/Tadpole/Mesh/Concept/ABP_Tadpole_wSeafrogConcept.ABP_Tadpole_wSeafrogConcept_C);0x004DK2Node_CreateDelegate_OutputDelegate.Bind(this, OnChassisAttach_Event);0x0064BP_Tadpole.OnChassisAttach += K2Node_CreateDelegate_OutputDelegate;0x008Dgoto Label_02F8;0x0092Label_0092:0x0092BP_Tadpole.Mesh.SetSkeletalMeshAsset(/Game/Art/Vehicles/Tadpole/Mesh/Concept/SKM_Tadpole_wSeafrogConcept.SKM_Tadpole_wSeafrogConcept);0x00D1goto Label_000A;0x00D6goto Label_02F8;0x00DBCallFunc_GetOwner_ReturnValue = GetOwner();0x00EFOwnerActor = CallFunc_GetOwner_ReturnValue;0x0102K2Node_DynamicCast_AsBP_Tadpole = Cast<BP_Tadpole_C>(OwnerActor);0x0126K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Tadpole);0x0143if (!(K2Node_DynamicCast_bSuccess)) goto Label_02F8;0x0151BP_Tadpole = K2Node_DynamicCast_AsBP_Tadpole;0x0164if (!(EnableSeafrogPrototype)) goto Label_02F8;0x0172goto Label_0092;0x0177CallFunc_GetComponentByClass_ReturnValue = K2Node_CustomEvent_Chassis.GetComponentByClass(/Script/Engine.SkeletalMeshComponent);0x01AACallFunc_GetAnimInstance_ReturnValue = CallFunc_GetComponentByClass_ReturnValue.GetAnimInstance();0x01D4CallFunc_DoesImplementInterface_ReturnValue = DoesImplementInterface(CallFunc_GetAnimInstance_ReturnValue, /Game/Blueprints/Character/BPI_SetMeshPoseDriver.BPI_SetMeshPoseDriver_C);0x01FAif (!(CallFunc_DoesImplementInterface_ReturnValue)) goto Label_02F8;0x0208CallFunc_GetComponentByClass_ReturnValue = K2Node_CustomEvent_Chassis.GetComponentByClass(/Script/Engine.SkeletalMeshComponent);0x023BCallFunc_GetAnimInstance_ReturnValue = CallFunc_GetComponentByClass_ReturnValue.GetAnimInstance();0x0265K2Node_DynamicCast_AsBPI_Set_Mesh_Pose_Driver = Cast<BPI_SetMeshPoseDriver_C>(CallFunc_GetAnimInstance_ReturnValue);0x0289K2Node_DynamicCast_bSuccess_1 = Cast<2>(K2Node_DynamicCast_AsBPI_Set_Mesh_Pose_Driver);0x02A6if (!(K2Node_DynamicCast_bSuccess_1)) goto Label_02F8;0x02B4K2Node_DynamicCast_AsBPI_Set_Mesh_Pose_Driver.SetMeshPoseDriver(BP_Tadpole.Mesh);0x02F8Label_02F8:0x02F8return;0x02FA// end of script | Final | 0x04 |