Zdexby TheHolyOneZ
9,486 classes
Class

UBPC_SN2AdaptationsPlayerStateComponent_C

: USN2AdaptationsPlayerStateComponent : UActorComponent : UObject
/Game/Blueprints/Adaptations/BPC_SN2AdaptationsPlayerStateComponent.BPC_SN2AdaptationsPlayerStateComponent_C 0x0168 (360 B) align 8 inherited 0x0150 5 scripted vtable /Game/Blueprints/Adaptations/BPC_SN2AdaptationsPlayerStateComponent
0x00x0168

Members 3

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08MPC_SN2UMaterialParameterCollection*6 flags/Game/Materials/MPC_SN2.MPC_SN2
0x08MPC_AxumAdaptationParamFName7 flagsAdapted_AxumVisibility
Inherited from USN2AdaptationsPlayerStateComponent 4
OffsetSizeNameTypeFlagsDefault
0x10OnAdaptationInstalledFMulticastScriptDelegate4 flags<delegate>
0x10OnAdaptationRemovedFMulticastScriptDelegate4 flags<delegate>
0x10OnAdaptationsInitializedFMulticastScriptDelegate4 flags<delegate>
0x10AdaptationsTArray<FUWEPlayerAdaptation>Protected+5 flags[]
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+8 flags[]
0x00900x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x00980x04padding / unreflected
0x01bNetAddressable : 1bit 5boolProtected+3 flagsfalse
0x01bReplicateUsingRegisteredSubObjectList : 1bit 6boolProtected+9 flagsfalse
0x01bReplicates : 1bit 7boolNet+7 flagsfalse
0x009D0x01padding / unreflected
0x01bAutoActivate : 1bit 3bool6 flagsfalse
0x01bIsActive : 1bit 4boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 5bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 7boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 1bool6 flagsfalse
0x00A00x19padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>

Functions 5

SignatureFlagsNativeParams
void IsLocallyControlled(const bool& Value)
Script8 statements · 195 bytes of bytecode
0x0000CallFunc_GetOwner_ReturnValue = GetOwner();0x0014K2Node_DynamicCast_AsPlayer_State = Cast<PlayerState>(CallFunc_GetOwner_ReturnValue);0x0038K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsPlayer_State);0x0055CallFunc_GetPawn_ReturnValue = K2Node_DynamicCast_AsPlayer_State.GetPawn();0x007FCallFunc_IsLocallyControlled_ReturnValue = CallFunc_GetPawn_ReturnValue.IsLocallyControlled();0x00ADValue = CallFunc_IsLocallyControlled_ReturnValue;0x00C0return;0x00C2// end of script
Public0x01
void OnTagCountChanged_245D21FB46F57D297C924E84B95B19E7(int32 Count)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Count = Count;0x0012ExecuteUbergraph_BPC_SN2AdaptationsPlayerStateComponent(15);0x0021return;0x0023// end of script
0x04
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BPC_SN2AdaptationsPlayerStateComponent(526);0x000Freturn;0x0011// end of script
EventPublic0x00
void OnSettingsChanged(FUWEGameConfigSettings& ChangedSettings)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_ChangedSettings = ChangedSettings;0x0012ExecuteUbergraph_BPC_SN2AdaptationsPlayerStateComponent(990);0x0021return;0x0023// end of script
0x2C
void ExecuteUbergraph_BPC_SN2AdaptationsPlayerStateComponent(int32 EntryPoint)
Script44 statements · 1,026 bytes of bytecode
0x0000PushFlow(Label_03FF);0x0005goto [EntryPoint];0x000FTemp_int_Variable = K2Node_CustomEvent_Count;0x002ACallFunc_Greater_IntInt_ReturnValue = Greater_IntInt(Temp_int_Variable, 0);0x004CCallFunc_SelectFloat_ReturnValue = SelectFloat(1, 0, CallFunc_Greater_IntInt_ReturnValue);0x0083CallFunc_SetScalarParameterValue_ParameterValue_ImplicitCast = Cast<3>(CallFunc_SelectFloat_ReturnValue);0x00A0SetScalarParameterValue(this, MPC_SN2, MPC_AxumAdaptationParam, CallFunc_SetScalarParameterValue_ParameterValue_ImplicitCast);0x00C6PopFlow();0x00C7Label_00C7:0x00C7CallFunc_GetOwner_ReturnValue = GetOwner();0x00DBK2Node_DynamicCast_AsPlayer_State = Cast<PlayerState>(CallFunc_GetOwner_ReturnValue);0x00FFK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsPlayer_State);0x011Cif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0126UnlockPlayerStoryGoal(this, /Game/Data/StoryGoal/CoralGardens/VO/DA_Adaptation_BreathingAdaptation_StoryGoal.DA_Adaptation_BreathingAdaptation_StoryGoal, K2Node_DynamicCast_AsPlayer_State);0x0143PopFlow();0x0144Label_0144:0x0144CallFunc_WaitForLocalPlayerGameplayTagCount_ReturnValue = WaitForLocalPlayerGameplayTagCount(this, GameplayTag{FName(Adaptations.AxumGlyphs)});0x0174CallFunc_IsValid_ReturnValue = IsValid(CallFunc_WaitForLocalPlayerGameplayTagCount_ReturnValue);0x0191if (!(CallFunc_IsValid_ReturnValue)) goto Label_0203;0x019FK2Node_CreateDelegate_OutputDelegate_1.Bind(this, OnTagCountChanged_245D21FB46F57D297C924E84B95B19E7);0x01B6CallFunc_WaitForLocalPlayerGameplayTagCount_ReturnValue.OnTagCountChanged += K2Node_CreateDelegate_OutputDelegate_1;0x01DFCallFunc_WaitForLocalPlayerGameplayTagCount_ReturnValue.Activate();0x0203Label_0203:0x0203ReceiveBeginPlay();0x020DPopFlow();0x020EPushFlow(Label_0144);0x0213CallFunc_GetGameState_ReturnValue = /Script/Subnautica2.Default__SN2Statics.GetGameState(this);0x023ECallFunc_GetComponentByClass_ReturnValue = CallFunc_GetGameState_ReturnValue.GetComponentByClass(/Script/UWEGameConfiguration.UWEGameConfigComponent);0x0271CallFunc_IsValid_ReturnValue_1 = IsValid(CallFunc_GetComponentByClass_ReturnValue);0x028Eif (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x0298K2Node_CreateDelegate_OutputDelegate.Bind(this, OnSettingsChanged);0x02AFCallFunc_GetGameState_ReturnValue = /Script/Subnautica2.Default__SN2Statics.GetGameState(this);0x02DACallFunc_GetComponentByClass_ReturnValue = CallFunc_GetGameState_ReturnValue.GetComponentByClass(/Script/UWEGameConfiguration.UWEGameConfigComponent);0x030DCallFunc_GetComponentByClass_ReturnValue.OnSettingsChanged += K2Node_CreateDelegate_OutputDelegate;0x0336CallFunc_GetGameState_ReturnValue = /Script/Subnautica2.Default__SN2Statics.GetGameState(this);0x0361CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetGameState_ReturnValue.GetComponentByClass(/Script/UWEGameConfiguration.UWEGameConfigComponent);0x0394CallFunc_GetGameSettings_ReturnValue = CallFunc_GetComponentByClass_ReturnValue.GetGameSettings();0x03C6OnSettingsChanged(CallFunc_GetGameSettings_ReturnValue);0x03DDPopFlow();0x03DEif (!(K2Node_CustomEvent_ChangedSettings.BiomodSettings.bUnlockAdaptations)) PopFlow();0x03FAgoto Label_00C7;0x03FFLabel_03FF:0x03FFreturn;0x0401// end of script
Final0x04