| void UpdateSkeletalMeshAsyncResult(const FScriptDelegate& Callback, bool bIgnoreCloseDist, bool bForceHighPriority) | FinalNative+1 flags | | 0x12 |
| void UpdateSkeletalMeshAsync(bool bNeverSkipUpdate, bool bIgnoreCloseDist, bool bForceHighPriority) | FinalNative+1 flags | | 0x03 |
| void SetSkipSetSkeletalMeshOnAttach(bool bSkip) | FinalNative+1 flags | | 0x01 |
| void SetSkipSetReferenceSkeletalMesh(bool bSkip) | FinalNative+1 flags | | 0x01 |
| void SetCustomizableObjectInstance(UCustomizableObjectInstance* CustomizableObjectInstance) | FinalNative+1 flags | | 0x08 |
| void SetComponentName(const FName& Name) | FinalNative+1 flags | | 0x08 |
| bool GetSkipSetSkeletalMeshOnAttach() | FinalNative+1 flags | | 0x01 |
| bool GetSkipSetReferenceSkeletalMesh() | FinalNative+1 flags | | 0x01 |
| UCustomizableObjectInstance* GetCustomizableObjectInstance() | FinalNative+1 flags | | 0x08 |
| FName GetComponentName() | FinalNative+1 flags | | 0x08 |
| USkeletalMeshComponent* GetAttachParent() | FinalNative+1 flags | | 0x08 |
| void AttachTo(USkeletalMeshComponent* SkeletalMeshComponent) | FinalNative+1 flags | | 0x08 |