| bool Query(const FName& Role, FContextualAnimQueryResult& OutResult, FContextualAnimQueryParams& QueryParams, FTransform& ToWorldTransform) | FinalNative+1 flags | | 0x1D1 |
| TArray<FName> GetRoles() | FinalNative+1 flags | | 0x10 |
| void GetAlignmentPointsForSecondaryRoleConsideringSelectionCriteria(const EContextualAnimPointType& Type, int32 SectionIdx, FContextualAnimSceneBindingContext& Primary, FContextualAnimSceneBindingContext& Querier, const EContextualAnimCriterionToConsider& CriterionToConsider, const TArray<FContextualAnimPoint>& OutResult) | FinalNative+1 flags | | 0x1E8 |
| void GetAlignmentPointsForSecondaryRole(const EContextualAnimPointType& Type, int32 SectionIdx, FContextualAnimSceneBindingContext& Primary, const TArray<FContextualAnimPoint>& OutResult) | FinalNative+1 flags | | 0x100 |
| void BP_GetStartAndEndTimeForWarpSection(int32 SectionIdx, int32 AnimSetIdx, const FName& Role, const FName& WarpSectionName, const float& OutStartTime, const float& OutEndTime) | FinalNative+1 flags | | 0x20 |
| FTransform BP_GetIKTargetTransformForRoleAtTime(int32 SectionIdx, int32 AnimSetIdx, const FName& Role, const FName& TrackName, float Time) | FinalNative+1 flags | | 0x80 |
| FTransform BP_GetAlignmentTransformForRoleRelativeToWarpPoint(int32 SectionIdx, int32 AnimSetIdx, const FName& Role, float Time) | FinalNative+1 flags | | 0x80 |
| int32 BP_FindAnimSetIndexByAnimation(int32 SectionIdx, UAnimSequenceBase* Animation) | FinalNative+1 flags | | 0x14 |
| UAnimSequenceBase* BP_FindAnimationForRole(int32 SectionIdx, int32 AnimSetIdx, const FName& Role) | FinalNative+1 flags | | 0x18 |