Zdexby TheHolyOneZ
6,829 classes
Class

UContextualAnimSceneActorComponent

: UActorComponent : UObject
/Script/ContextualAnimation.ContextualAnimSceneActorComponent 0x0310 (784 B) align 16 inherited 0x00C8 vtable /Script/ContextualAnimation
0x00x0310

Members 14

OffsetSizeNameTypeFlagsDefault
0x00C80x08padding / unreflected
0x10OnJoinedSceneDelegateFMulticastScriptDelegate4 flags<delegate>
0x10OnLeftSceneDelegateFMulticastScriptDelegate4 flags<delegate>
0x10OnPlayMontageNotifyBeginDelegateFMulticastScriptDelegate4 flags<delegate>
0x10OnMontageBlendingOutDelegateFMulticastScriptDelegate4 flags<delegate>
0x08SceneAssetUContextualAnimSceneAsset*8 flagsnullptr
0x01180x08padding / unreflected
0x60AlignmentOffsetFTransform6 flags{Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}…
0x08OwnerAnimInstanceTWeakObjectPtr<UAnimInstance>TransientProtected+6 flagsnullptr
0x50RepBindingsFContextualAnimRepBindingsDataNetTransient+4 flags{Bindings={ID=0, SceneAsset=nullptr, SectionIdx=-1, AnimSet…
0x38RepLateJoinDataFContextualAnimRepLateJoinDataNetTransient+3 flags{Actor=nullptr, Role=None, WarpPoints=[], ExternalWarpTarge…
0x28RepTransitionDataFContextualAnimRepTransitionDataNetTransient+3 flags{ID=0, SectionIdx=0, AnimSetIdx=0, bStopEveryone=false, War…
0x28RepTransitionSingleActorDataFContextualAnimRepTransitionDataNetTransient+3 flags{ID=0, SectionIdx=0, AnimSetIdx=0, bStopEveryone=false, War…
0x28BindingsFContextualAnimSceneBindingsTransientProtected+2 flags{ID=0, SceneAsset=nullptr, SectionIdx=-1, AnimSetIdx=-1, Da…
0x10IKTargetsTArray<FContextualAnimIKTarget>TransientProtected+2 flags[]
0x10WarpTargetNamesCacheTArray<FName>TransientProtected+2 flags[]
0x02A80x68unreflected bytes to end of UContextualAnimSceneActorComponent
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+8 flags[]
0x00900x08padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x009C0x04padding / unreflected
0x01bNetAddressable : 1bit 5boolProtected+3 flagsfalse
0x01bReplicateUsingRegisteredSubObjectList : 1bit 6boolProtected+9 flagstrue
0x01bReplicates : 1bit 7boolNet+7 flagsfalse
0x00A10x01padding / unreflected
0x01bAutoActivate : 1bit 3bool6 flagsfalse
0x01bIsActive : 1bit 4boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 5bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 7boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 1bool6 flagsfalse
0x00A40x1Dpadding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>

Functions 22

SignatureFlagsNativeParams
bool TransitionSingleActor(int32 SectionIdx, int32 AnimSetIdx)FinalNative+1 flags0x09
bool TransitionContextualAnimSceneToSpecificSet(const FName& SectionName, int32 AnimSetIdx)FinalNative+1 flags0x0D
bool TransitionContextualAnimScene(const FName& SectionName)FinalNative+1 flags0x09
bool StartContextualAnimScene(FContextualAnimSceneBindings& InBindings)FinalNative+1 flags0x29
void ServerStartContextualAnimScene(const FContextualAnimSceneBindings& InBindings)NativeEvent+1 flags0x28
void ServerEarlyOutContextualAnimScene(bool bStopEveryone)NativeEvent+1 flags0x01
void OnTickPose(USkinnedMeshComponent* SkinnedMeshComponent, float DeltaTime, bool bNeedsValidRootMotion)NativeProtected0x0D
void OnRep_TransitionData()FinalNative+1 flags0x00
void OnRep_RepTransitionSingleActor()FinalNative+1 flags0x00
void OnRep_LateJoinData()FinalNative+1 flags0x00
void OnRep_Bindings()NativeProtected0x00
void OnPlayMontageNotifyBegin(const FName& NotifyName, FBranchingPointNotifyPayload& BranchingPointNotifyPayload)FinalNative+1 flags0x28
void OnMontageBlendingOut(UAnimMontage* Montage, bool bInterrupted)FinalNative+1 flags0x09
void OnLeftScene()FinalNative+1 flags0x00
void OnJoinedScene(FContextualAnimSceneBindings& InBindings)FinalNative+1 flags0x28
void OnIgnoredActorEndPlay(AActor* Actor, const EEndPlayReason& EndPlayReason)FinalNative+1 flags0x09
bool LateJoinContextualAnimScene(AActor* Actor, const FName& Role)FinalNative+1 flags0x11
bool IsInActiveScene()FinalNative+1 flags0x01
TArray<FContextualAnimIKTarget> GetIKTargets()FinalNative+1 flags0x10
FContextualAnimIKTarget GetIKTargetByGoalName(const FName& GoalName)FinalNative+1 flags0x90
FContextualAnimSceneBindings GetBindings()FinalNative+1 flags0x28
void EarlyOutContextualAnimScene(bool bStopEveryone)FinalNative+1 flags0x01

Used by 1

types with a member, parameter or interface of this type