Zdexby TheHolyOneZ
6,829 classes
Class

ALevel9ChunkManager

: ABETChunkManagerBase : AActor : UObject
/Script/BETGame.Level9ChunkManager 0x0858 (2,136 B) align 8 inherited 0x0758 vtable /Script/BETGame
0x00x0858

Members 10

OffsetSizeNameTypeFlagsDefault
0x08PuzzleManagerALevel9PuzzleManager*6 flagsnullptr
0x08PuzzleManagerClassTSubclassOf<ABETPuzzleManagerBase>7 flagsnullptr
0x28LandscapeVoxelHeightGraphTSoftObjectPtr<UObject>5 flags<SoftObjectProperty>
0x28VoxelMegaMaterialTSoftObjectPtr<UObject>5 flags<SoftObjectProperty>
0x28VoxelLayerStackTSoftObjectPtr<UObject>5 flags<SoftObjectProperty>
0x08VoxelStampTWeakObjectPtr<UObject>8 flagsnullptr
0x08VoxelWorldTWeakObjectPtr<UObject>8 flagsnullptr
0x04BoundsSizefloat8 flags0
0x07F40x04padding / unreflected
0x08SplineNavModifierClassTSubclassOf<UBETSplineNavModifierComponent>8 flagsnullptr
0x04GraphNodeDistanceThresholdfloatProtected+9 flags50
0x08040x54unreflected bytes to end of ALevel9ChunkManager
Inherited from ABETChunkManagerBase 42
OffsetSizeNameTypeFlagsDefault
0x08ABTestComponentUPCGABTestComponent*12 flags/Script/BETGame.Default__BETChunkManagerBase.ABTestComponent
0x10OnChunksGeneratingDelegateFMulticastScriptDelegateProtected+4 flags<delegate>
0x01bApplyMeshBoundsToPCGboolProtected+6 flagstrue
0x02D90x07padding / unreflected
0x10OnGenerationCompleteFMulticastScriptDelegate3 flags<delegate>
0x01bIsGenerationCompletebool9 flagsfalse
0x02F10x07padding / unreflected
0x10OnPCGGenerationCompleteFMulticastScriptDelegate3 flags<delegate>
0x01bIsPCGGenerationCompletebool9 flagsfalse
0x03090x07padding / unreflected
0x10GeneratedChunksTArray<UBETChunkBase*>4 flags[]
0x50OccupiedGridCellsTSet<FIntVector>4 flags<TSet>
0x10ChunksToSpawnTArray<TSubclassOf<UBETChunkBase>>5 flags[]
0x03800x78padding / unreflected
0x08FastGeoRuntimeContainerUObject*Transient+6 flagsnullptr
0x04000x58padding / unreflected
0x30PCG_GridPointsFPCGDataCollection3 flags{TaggedData=[], bCancelExecutionOnEmpty=false}
0x30PCG_MeshPointsFPCGDataCollection3 flags{TaggedData=[], bCancelExecutionOnEmpty=false}
0x30PCG_PartitionedMeshPointsFPCGDataCollection3 flags{TaggedData=[], bCancelExecutionOnEmpty=false}
0x30PCG_PointsOfInterestFPCGDataCollection3 flags{TaggedData=[], bCancelExecutionOnEmpty=false}
0x05180x08padding / unreflected
0x01bLightsOnboolNetRepNotify+5 flagstrue
0x01bPowerOnboolNetRepNotify+5 flagstrue
0x05220x06padding / unreflected
0x04LightEmissiveBrightnessfloat8 flags0
0x052C0x04padding / unreflected
0x50LightMapTMap<FName, TSubclassOf<UBETLightComponent>>4 flags<TMap>
0x08PointLightTemplateTSubclassOf<UPointLightComponent>7 flagsnullptr
0x08SpotLightTemplateTSubclassOf<USpotLightComponent>7 flagsnullptr
0x05900x08padding / unreflected
0x28LightBuzzTSoftObjectPtr<USoundBase>5 flags<SoftObjectProperty>
0x28LightShutOffSoundTSoftObjectPtr<USoundBase>5 flags<SoftObjectProperty>
0x08LightSoundBusUAudioBus*5 flagsnullptr
0x08SourceLightSoundUAudioComponent*10 flags/Script/BETGame.Default__BETChunkManagerBase.SourceLightSou…
0x08LightMaterialInstanceUMaterialInstanceDynamic*4 flagsnullptr
0x06000x08padding / unreflected
0x04NumberOfChunksint326 flags0
0x04BoltCutterNumint327 flags1
0x01bDisableEntitiesbool7 flagsfalse
0x06110x03padding / unreflected
0x04SpawnPointsPerChunkint327 flags0
0x04ChunkSizeint327 flags0
0x01bIsLowScalabilitybool6 flagsfalse
0x061D0x0Bpadding / unreflected
0x18GridCellSizeFVector8 flags{X=0, Y=0, Z=0}
0x28GenerationMeshesToUseTSoftObjectPtr<UGenerationMeshes>6 flags<SoftObjectProperty>
0x28LevelLootTableTSoftObjectPtr<UBETLevelLootTable>6 flags<SoftObjectProperty>
0x50RuntimeAudioVolumesTMap<FName, FAudioVolumeData>4 flags<TMap>
0x08PCGComponentUPCGComponent*11 flags/Script/BETGame.Default__BETChunkManagerBase.PCG Component
0x08LevelBoundsUBoxComponent*9 flags/Script/BETGame.Default__BETChunkManagerBase.LevelBounds
0x01bUsePartitionedPCGStartupbool8 flagsfalse
0x06F10x03padding / unreflected
0x04PartitionedPCGStartupTimeoutSecondsfloat8 flags60
0x50CachedWallDimensionsTMap<FName, FVector>1 flags<TMap>
0x07480x08padding / unreflected
0x08EntityManagerUBETEntityManagerBase*Protected+12 flags/Script/BETGame.Default__BETChunkManagerBase.EntityManager
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagstrue
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 7boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00690x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x08HLODLayerUHLODLayer*7 flagsnullptr
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02100x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 2

SignatureFlagsNativeParams
FVector GetNearestGraphNode(const FVector& WorldLocation)FinalNative+1 flags0x30
void FindNextNodeOptions(const FVector& CurrentNode, const TArray<FVector>& NodeOptions)FinalNative+1 flags0x28

Used by 1

types with a member, parameter or interface of this type