Zdexby TheHolyOneZ
6,829 classes
Class

ALevel232ChunkManager

: ABETChunkManagerBase : AActor : UObject
/Script/BETGame.Level232ChunkManager 0x1260 (4,704 B) align 8 inherited 0x0758 vtable /Script/BETGame
0x00x1260

Members 69

OffsetSizeNameTypeFlagsDefault
0x318LevelParamsFLevel232Params3 flags{Economy={RequiredQuota=1000, ScaledPricePercent=0.22, MaxN…
0x08GenerationParamsUPCGParamData*Transient+8 flagsnullptr
0x10AvailableLootTableTagsTArray<FGameplayTag>Protected+5 flags[]
0x10AvailableLootTableTagNamesTArray<FName>Protected+4 flags[]
0x01bDebugStartWithAllLightsOnboolProtected+7 flagsfalse
0x01bDrawDebugChunkTypesboolProtected+7 flagsfalse
0x0A9A0x02padding / unreflected
0x08ClusterLengthRangeFIntPointProtected+7 flags{X=6, Y=8}
0x0AA40x04padding / unreflected
0x48ExitAreaDataFLevel232AreaDataProtected+4 flags{ChunkClass=nullptr, Weight=1, AreaName=None, ExtentXRange=…
0x08ExitAreasPerClusterRangeFIntPointProtected+7 flags{X=1, Y=1}
0x0CGroceryChunkSizeFIntVectorProtected+7 flags{X=5, Y=5, Z=1}
0x08GroceryChunkXRangeFIntPointProtected+7 flags{X=8, Y=8}
0x04GroceryChunkZSimilarityfloatProtected+7 flags0.7
0x10GrocerySubAreaTypesTArray<FLevel232AreaData>Protected+4 flags[]
0x04GroceryWartSpawnRatefloatProtected+7 flags0.7
0x08GroceryWartLengthRangeFIntPointProtected+7 flags{X=4, Y=12}
0x08GroceryWartWidthRangeFIntPointProtected+7 flags{X=8, Y=8}
0x04GroceryWartSizeStepint32Protected+7 flags4
0x0CWarehouseHallwayChunkSizeFIntVectorProtected+7 flags{X=7, Y=1, Z=1}
0x08WarehouseHallwayConnectorYRangeFIntPointProtected+7 flags{X=1, Y=1}
0x08WarehouseChunkZRangeFIntPointProtected+7 flags{X=1, Y=1}
0x04WarehouseConnectorIntervalint32Protected+7 flags1
0x08WarehouseChunkXJitterRangeFIntPointProtected+7 flags{X=-2, Y=2}
0x10WarehouseSubAreaTypesTArray<FLevel232AreaData>Protected+4 flags[]
0x04WarehouseSubAreaSpawnRatefloatProtected+7 flags0.5
0x0CCheckoutChunkSizeFIntVectorProtected+7 flags{X=3, Y=5, Z=2}
0x04CheckoutConnectorIntervalint32Protected+7 flags1
0x0CCheckoutConnectorChunkSizeFIntVectorProtected+7 flags{X=1, Y=1, Z=1}
0x0CStartingHallwaySizeFIntVectorProtected+7 flags{X=-1, Y=1, Z=1}
0x0B9C0x04padding / unreflected
0x10CheckoutSubAreaTypesTArray<FLevel232AreaData>Protected+4 flags[]
0x04CheckoutSubAreaSpawnRatefloatProtected+7 flags0.5
0x0BB40x04padding / unreflected
0x98CafeLightPatternFLevel232LightPatternProtected+3 flags{bUseChunkCenterX=true, bCenterSteppedPattern=false, XStep=…
0x98CheckoutLightPatternFLevel232LightPatternProtected+3 flags{bUseChunkCenterX=true, bCenterSteppedPattern=false, XStep=…
0x10GroceryLightPatternsTArray<FLevel232LightPattern>Protected+4 flags[1 item]
0x98HallwayLightPatternFLevel232LightPatternProtected+3 flags{bUseChunkCenterX=false, bCenterSteppedPattern=false, XStep…
0x98StorageLightPatternFLevel232LightPatternProtected+3 flags{bUseChunkCenterX=false, bCenterSteppedPattern=true, XStep=…
0x98WarehouseLightPatternFLevel232LightPatternProtected+3 flags{bUseChunkCenterX=false, bCenterSteppedPattern=true, XStep=…
0x18GroceryItemSpawnRatesFLevel232ItemSpawnRatesProtected+4 flags{PriceRangePerCluster={X=200, Y=300}, PickupSpawnAmount=0, …
0x18WarehouseItemSpawnRatesFLevel232ItemSpawnRatesProtected+4 flags{PriceRangePerCluster={X=200, Y=300}, PickupSpawnAmount=0, …
0x18FacelingSpawnOffsetFVectorProtected+7 flags{X=0, Y=0, Z=100}
0x04FacelingMarkerSamplesPerChunkint32Protected+7 flags24
0x04FacelingMarkerTargetCountPerChunkint32Protected+7 flags9
0x04FacelingMarkerMinSeparationfloatProtected+7 flags200
0x0F140x04padding / unreflected
0x08FacelingSpawnPointClassTSubclassOf<ABETEntitySpawnPoint>Protected+9 flagsnullptr
0x10SpawnedFacelingMarkersTArray<ABETEntitySpawnPoint*>TransientProtected+4 flags[]
0x50UnlockedWarehouseClustersTSet<int32>TransientProtected+2 flags<TSet>
0x18GroceryStoreRobotSpawnOffsetFVectorProtected+7 flags{X=0, Y=0, Z=100}
0x0F980x08padding / unreflected
0x04ActiveClusterIndexint32Protected+5 flags-1
0x04ActiveClusterDirectionint32Protected+5 flags1
0x0FA80x08padding / unreflected
0x10AutomaticDoorRegistrationsTArray<FLevel232AutomaticDoorRegistration>TransientProtected+2 flags[]
0x140ChunkLightArrayFLevel232ChunkLightArrayNetProtected+1 flags{Entries=[], OwnerManager=nullptr}
0x10GroceryChunksTArray<ULevel232GroceryChunk*>Protected+2 flags[]
0x10WarehouseChunksTArray<ULevel232WarehouseChunk*>Protected+2 flags[]
0x10WarehouseConnectorChunksTArray<ULevel232WarehouseChunk*>TransientProtected+2 flags[]
0x10WarehouseHallwayChunksTArray<ULevel232WarehouseHallwayChunk*>Protected+2 flags[]
0x10GroceryChunkAisleNumbersTArray<int32>Protected+2 flags[]
0x10CheckoutChunksTArray<ULevel232CheckoutChunk*>Protected+2 flags[]
0x10BathroomChunksTArray<ULevel232BathroomChunk*>Protected+2 flags[]
0x10ExitChunksTArray<ULevel232ExitChunk*>Protected+2 flags[]
0x08StartingHallwayChunkTWeakObjectPtr<ULevel232StartingChunk>Protected+6 flagsnullptr
0x11880x18padding / unreflected
0x08IntercomManagerClassTSubclassOf<ALevel232IntercomManager>Protected+9 flagsnullptr
0x08IntercomManagerALevel232IntercomManager*Protected+8 flagsnullptr
0x11CC0x04padding / unreflected
0x18FacelingNavigationReadinessProjectionExtentFVectorProtected+7 flags{X=500, Y=500, Z=1000}
0x04FacelingMarkerProjectionHorizontalCellFractionfloatProtected+7 flags0.5
0x04FacelingMarkerProjectionVerticalExtentfloatProtected+7 flags1000
0x01bDrawDebugNavMeshBoundsboolProtected+7 flagsfalse
0x12250x03padding / unreflected
0x10SpawnedNavMeshVolumesTArray<ANavMeshBoundsVolume*>Protected+2 flags[]
0x12380x28unreflected bytes to end of ALevel232ChunkManager
Inherited from ABETChunkManagerBase 42
OffsetSizeNameTypeFlagsDefault
0x08ABTestComponentUPCGABTestComponent*12 flags/Script/BETGame.Default__BETChunkManagerBase.ABTestComponent
0x10OnChunksGeneratingDelegateFMulticastScriptDelegateProtected+4 flags<delegate>
0x01bApplyMeshBoundsToPCGboolProtected+6 flagstrue
0x02D90x07padding / unreflected
0x10OnGenerationCompleteFMulticastScriptDelegate3 flags<delegate>
0x01bIsGenerationCompletebool9 flagsfalse
0x02F10x07padding / unreflected
0x10OnPCGGenerationCompleteFMulticastScriptDelegate3 flags<delegate>
0x01bIsPCGGenerationCompletebool9 flagsfalse
0x03090x07padding / unreflected
0x10GeneratedChunksTArray<UBETChunkBase*>4 flags[]
0x50OccupiedGridCellsTSet<FIntVector>4 flags<TSet>
0x10ChunksToSpawnTArray<TSubclassOf<UBETChunkBase>>5 flags[]
0x03800x78padding / unreflected
0x08FastGeoRuntimeContainerUObject*Transient+6 flagsnullptr
0x04000x58padding / unreflected
0x30PCG_GridPointsFPCGDataCollection3 flags{TaggedData=[], bCancelExecutionOnEmpty=false}
0x30PCG_MeshPointsFPCGDataCollection3 flags{TaggedData=[], bCancelExecutionOnEmpty=false}
0x30PCG_PartitionedMeshPointsFPCGDataCollection3 flags{TaggedData=[], bCancelExecutionOnEmpty=false}
0x30PCG_PointsOfInterestFPCGDataCollection3 flags{TaggedData=[], bCancelExecutionOnEmpty=false}
0x05180x08padding / unreflected
0x01bLightsOnboolNetRepNotify+5 flagstrue
0x01bPowerOnboolNetRepNotify+5 flagstrue
0x05220x06padding / unreflected
0x04LightEmissiveBrightnessfloat8 flags0
0x052C0x04padding / unreflected
0x50LightMapTMap<FName, TSubclassOf<UBETLightComponent>>4 flags<TMap>
0x08PointLightTemplateTSubclassOf<UPointLightComponent>7 flagsnullptr
0x08SpotLightTemplateTSubclassOf<USpotLightComponent>7 flagsnullptr
0x05900x08padding / unreflected
0x28LightBuzzTSoftObjectPtr<USoundBase>5 flags<SoftObjectProperty>
0x28LightShutOffSoundTSoftObjectPtr<USoundBase>5 flags<SoftObjectProperty>
0x08LightSoundBusUAudioBus*5 flagsnullptr
0x08SourceLightSoundUAudioComponent*10 flags/Script/BETGame.Default__BETChunkManagerBase.SourceLightSou…
0x08LightMaterialInstanceUMaterialInstanceDynamic*4 flagsnullptr
0x06000x08padding / unreflected
0x04NumberOfChunksint326 flags0
0x04BoltCutterNumint327 flags1
0x01bDisableEntitiesbool7 flagsfalse
0x06110x03padding / unreflected
0x04SpawnPointsPerChunkint327 flags0
0x04ChunkSizeint327 flags0
0x01bIsLowScalabilitybool6 flagsfalse
0x061D0x0Bpadding / unreflected
0x18GridCellSizeFVector8 flags{X=0, Y=0, Z=0}
0x28GenerationMeshesToUseTSoftObjectPtr<UGenerationMeshes>6 flags<SoftObjectProperty>
0x28LevelLootTableTSoftObjectPtr<UBETLevelLootTable>6 flags<SoftObjectProperty>
0x50RuntimeAudioVolumesTMap<FName, FAudioVolumeData>4 flags<TMap>
0x08PCGComponentUPCGComponent*11 flags/Script/BETGame.Default__BETChunkManagerBase.PCG Component
0x08LevelBoundsUBoxComponent*9 flags/Script/BETGame.Default__BETChunkManagerBase.LevelBounds
0x01bUsePartitionedPCGStartupbool8 flagsfalse
0x06F10x03padding / unreflected
0x04PartitionedPCGStartupTimeoutSecondsfloat8 flags60
0x50CachedWallDimensionsTMap<FName, FVector>1 flags<TMap>
0x07480x08padding / unreflected
0x08EntityManagerUBETEntityManagerBase*Protected+12 flags/Script/BETGame.Default__BETChunkManagerBase.EntityManager
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagstrue
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 7boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00690x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x08HLODLayerUHLODLayer*7 flagsnullptr
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02100x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 4

SignatureFlagsNativeParams
void TickFacelingMarkerDebugDraw()FinalNative+1 flags0x00
void StartEntitySpawningAfterNavigationReady(ANavigationData* NavData)FinalNative+1 flags0x08
void RetryStartEntitySpawningAfterNavigationReady()FinalNative+1 flags0x00
void OnLevel232NavDataRegistered(ANavigationData* NavData)FinalNative+1 flags0x08

Used by 1

types with a member, parameter or interface of this type