Zdexby TheHolyOneZ
6,829 classes
Class

UWBP_InputKeyGlyph_C

: UUserWidget : UWidget : UVisual : UObject
/Game/UI/Settings/WBP_InputKeyGlyph.WBP_InputKeyGlyph_C 0x0359 (857 B) align 8 inherited 0x0328 7 scripted vtable /Game/UI/Settings/WBP_InputKeyGlyph
0x00x0359

Members 6

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08InputKeySelectorUInputKeySelector*10 flagsnullptr
0x08BPW_ControlMappingIconUBPW_ControlMappingIcon_C*10 flagsnullptr
0x10BETOnKeySelectedFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x08AssociatedInputActionUInputAction*5 flagsnullptr
0x01bInitializingbool6 flagsfalse
Inherited from UUserWidget 23
OffsetSizeNameTypeFlagsDefault
0x10ColorAndOpacityFLinearColor7 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate5 flags<delegate>
0x14ForegroundColorFSlateColor4 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=UseColor…
0x10ForegroundColorDelegateFScriptDelegate5 flags<delegate>
0x01F40x04padding / unreflected
0x10OnVisibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x02080x30padding / unreflected
0x10PaddingFMargin6 flags{Left=0, Top=0, Right=0, Bottom=0}
0x04Priorityint327 flags0
0x01bIsFocusable : 1bit 0bool5 flagsfalse
0x01bStopAction : 1bit 1bool5 flagsfalse
0x01bAutomaticallyRegisterInputOnConstruction : 1bit 2bool3 flagsfalse
0x024D0x03padding / unreflected
0x10QueuedWidgetAnimationTransitionsTArray<FQueuedWidgetAnimationTransition>Transient+2 flags[]
0x10ActiveSequencePlayersTArray<UUMGSequencePlayer*>Transient+4 flags[]
0x08AnimationTickManagerUUMGSequenceTickManager*Transient+6 flagsnullptr
0x10StoppedSequencePlayersTArray<UUMGSequencePlayer*>Transient+4 flags[]
0x02880x18padding / unreflected
0x10NamedSlotBindingsTArray<FNamedSlotBinding>3 flags[]
0x10ExtensionsTArray<UUserWidgetExtension*>6 flags[]
0x08WidgetTreeUWidgetTree*Transient+8 flagsnullptr
0x01bHasScriptImplementedTick : 1bit 0bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 1bool3 flagstrue
0x02C90x17padding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x02E10x03padding / unreflected
0x10DesiredFocusWidgetFWidgetChild5 flags{WidgetName=None, WidgetPtr=nullptr}
0x02F40x04padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+9 flagsnullptr
0x10AnimationCallbacksTArray<FAnimationEventBinding>TransientProtected+4 flags[]
Inherited from UWidget 24
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*13 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate5 flags<delegate>
0x10ToolTipTextDelegateFScriptDelegate5 flags<delegate>
0x10ToolTipTextFText3 flags<FText>
0x08ToolTipWidgetUWidget*12 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate5 flags<delegate>
0x10VisibilityDelegateFScriptDelegate5 flags<delegate>
0x38RenderTransformFWidgetTransform4 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x10RenderTransformPivotFVector2D7 flags{X=0.5, Y=0.5}
0x01FlowDirectionPreferenceEFlowDirectionPreference7 flagsInherit
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool5 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x01bIsVolatile : 1bit 4boolProtected+6 flagsfalse
0x01bWrappedByComponent : 1bit 0boolTransient+3 flagsfalse
0x01CursorEMouseCursor8 flagsDefault
0x01ClippingEWidgetClipping7 flagsInherit
0x01VisibilityESlateVisibility7 flagsVisible
0x01PixelSnappingEWidgetPixelSnapping7 flagsInherit
0x00DF0x01padding / unreflected
0x04RenderOpacityfloatProtected+7 flags1
0x00E40x04padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*9 flagsnullptr
0x00F80x50padding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+4 flags[]

Functions 7

SignatureFlagsNativeParams
void Set Associated Input Key Action(UInputAction* AssociatedInputAction)
Script4 statements · 67 bytes of bytecode
0x0000AssociatedInputAction = AssociatedInputAction;0x0013BPW_ControlMappingIcon.Set Associated Input Action(AssociatedInputAction);0x0040return;0x0042// end of script
Public0x08
void RefreshInputKeySelectorVisibility()
Script12 statements · 379 bytes of bytecode
0x0000Temp_byte_Variable_2 = 0;0x0014Temp_byte_Variable_3 = 2;0x0028CallFunc_GetIsSelectingKey_ReturnValue = InputKeySelector.GetIsSelectingKey();0x0052Temp_bool_Variable_1 = CallFunc_GetIsSelectingKey_ReturnValue;0x0065InputKeySelector.SetTextBlockVisibility(Switch(Temp_bool_Variable_1, false => Temp_byte_Variable_3, true => Temp_byte_Variable_2, default => K2Node_Select_Default));0x00BATemp_byte_Variable = 2;0x00CETemp_byte_Variable_1 = 4;0x00E2CallFunc_GetIsSelectingKey_ReturnValue = InputKeySelector.GetIsSelectingKey();0x010CTemp_bool_Variable = CallFunc_GetIsSelectingKey_ReturnValue;0x011FBPW_ControlMappingIcon.SetVisibility(Switch(Temp_bool_Variable, false => Temp_byte_Variable_1, true => Temp_byte_Variable, default => K2Node_Select_Default_1));0x0178return;0x017A// end of script
Public0x00
void Construct()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WBP_InputKeyGlyph(10);0x000Freturn;0x0011// end of script
EventPublic0x00
void BndEvt__WBP_InputKeyGlyph_InputKeySelector_K2Node_ComponentBoundEvent_2_OnKeySelected__DelegateSignature(const FInputChord& SelectedKey)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_SelectedKey = SelectedKey;0x0012ExecuteUbergraph_WBP_InputKeyGlyph(684);0x0021return;0x0023// end of script
0x20
void BndEvt__WBP_InputKeyGlyph_InputKeySelector_K2Node_ComponentBoundEvent_0_OnIsSelectingKeyChanged__DelegateSignature()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WBP_InputKeyGlyph(1379);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_WBP_InputKeyGlyph(int32 EntryPoint)
Script47 statements · 1,396 bytes of bytecode
0x0000goto [EntryPoint];0x000ASet Associated Input Key Action(AssociatedInputAction);0x0021GetConsoleType(CallFunc_GetConsoleType_Result);0x0034K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(CallFunc_GetConsoleType_Result, 1);0x0053if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_0093;0x0061K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(CallFunc_GetConsoleType_Result, 2);0x0080if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_0093;0x008Egoto Label_0571;0x0093Label_0093:0x0093CallFunc_MakeLiteralText_ReturnValue = MakeLiteralText(FText::FromStringTable("/Game/UI/StringTables/ST_Localization_PS.ST_Localization_PS", "PSButton"));0x0100K2Node_MakeStruct_FormatArgumentData.ArgumentName = "Button";0x0123K2Node_MakeStruct_FormatArgumentData.ArgumentValueType = 4;0x0140K2Node_MakeStruct_FormatArgumentData.ArgumentValue = CallFunc_MakeLiteralText_ReturnValue;0x0164K2Node_MakeStruct_FormatArgumentData.ArgumentValueInt = 0;0x0188K2Node_MakeStruct_FormatArgumentData.ArgumentValueFloat = 0f;0x01A8K2Node_MakeStruct_FormatArgumentData.ArgumentValueDouble = 0;0x01CCK2Node_MakeStruct_FormatArgumentData.ArgumentValueGender = 0;0x01E9K2Node_MakeArray_Array = {K2Node_MakeStruct_FormatArgumentData};0x01FDCallFunc_Format_ReturnValue = Format(FText::FromStringTable("/Game/UI/StringTables/ST_Localization_Inputs.ST_Localization_Inputs", "PressButton"), K2Node_MakeArray_Array);0x027EInputKeySelector.SetKeySelectionText(CallFunc_Format_ReturnValue);0x02A7goto Label_0571;0x02ACBETOnKeySelected.Broadcast(K2Node_ComponentBoundEvent_SelectedKey);0x02C8RefreshInputKeySelectorVisibility();0x02D6if (!(bInitializing)) goto Label_02E9;0x02E4goto Label_0571;0x02E9Label_02E9:0x02E9CallFunc_Key_GetDisplayName_ReturnValue = Key_GetDisplayName(K2Node_ComponentBoundEvent_SelectedKey.Key, true);0x0318K2Node_MakeStruct_FormatArgumentData_1.ArgumentName = "Key";0x0338K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueType = 4;0x0355K2Node_MakeStruct_FormatArgumentData_1.ArgumentValue = CallFunc_Key_GetDisplayName_ReturnValue;0x0379K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueInt = 0;0x039DK2Node_MakeStruct_FormatArgumentData_1.ArgumentValueFloat = 0f;0x03BDK2Node_MakeStruct_FormatArgumentData_1.ArgumentValueDouble = 0;0x03E1K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueGender = 0;0x03FEK2Node_MakeArray_Array_1 = {K2Node_MakeStruct_FormatArgumentData_1};0x0412CallFunc_Format_ReturnValue_1 = Format(FText::AsCultureInvariant("Invoking async save settings: {Key}"), K2Node_MakeArray_Array_1);0x045ECallFunc_Conv_TextToString_ReturnValue = Conv_TextToString(CallFunc_Format_ReturnValue_1);0x0483PrintString(this, CallFunc_Conv_TextToString_ReturnValue, true, true, LinearColor{1f, 0.929792f, 0.35207f, 1f}, 3f, FName(None));0x04CDCallFunc_GetOwningPlayer_ReturnValue = GetOwningPlayer();0x04E5CallFunc_GetLocalPlayerSubSystemFromPlayerController_ReturnValue = GetLocalPlayerSubSystemFromPlayerController(CallFunc_GetOwningPlayer_ReturnValue, /Script/EnhancedInput.EnhancedInputLocalPlayerSubsystem);0x050BCallFunc_GetUserSettings_ReturnValue = CallFunc_GetLocalPlayerSubSystemFromPlayerController_ReturnValue.GetUserSettings();0x053ACallFunc_GetUserSettings_ReturnValue.AsyncSaveSettings();0x055Egoto Label_0571;0x0563RefreshInputKeySelectorVisibility();0x0571Label_0571:0x0571return;0x0573// end of script
Final0x04
void BETOnKeySelected__DelegateSignature(const FInputChord& SelectedKey)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x20

Used by 1

types with a member, parameter or interface of this type