0x00x03C8
Members 2
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | GESprint | FActiveGameplayEffectHandle | 5 flags | {Handle=-1, bPassedFiltersAndWasExecuted=false} |
Inherited from UBETGameplayAbility 1
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | ActivationPolicy | EBETAbilityActivationPolicy | Protected+9 flags | OnInputTriggered |
Inherited from UGameplayAbility 30
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x20 | AbilityTags | FGameplayTagContainer | 3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x01 | bReplicateInputDirectly | bool | 7 flags | false | |
| 0x01 | RemoteInstanceEnded | bool | 5 flags | false | |
| 0x00D2 | 0x04 | padding / unreflected | |||
| 0x01 | ReplicationPolicy | EGameplayAbilityReplicationPolicy | Protected+7 flags | ReplicateNo | |
| 0x01 | InstancingPolicy | EGameplayAbilityInstancingPolicy | Protected+7 flags | InstancedPerExecution | |
| 0x01 | bServerRespectsRemoteAbilityCancellation | bool | Protected+7 flags | true | |
| 0x01 | bRetriggerInstancedAbility | bool | Protected+7 flags | false | |
| 0x00DA | 0x02 | padding / unreflected | |||
| 0x14 | CurrentActivationInfo | FGameplayAbilityActivationInfo | Protected+4 flags | {ActivationMode=Authority, bCanBeEndedByOtherInstance=false… | |
| 0xB0 | CurrentEventData | FGameplayEventData | Protected+3 flags | {EventTag={TagName=None}, Instigator=nullptr, Target=nullpt… | |
| 0x01 | NetExecutionPolicy | EGameplayAbilityNetExecutionPolicy | Protected+7 flags | LocalPredicted | |
| 0x01 | NetSecurityPolicy | EGameplayAbilityNetSecurityPolicy | Protected+7 flags | ClientOrServer | |
| 0x01A2 | 0x06 | padding / unreflected | |||
| 0x08 | CostGameplayEffectClass | TSubclassOf<UGameplayEffect> | Protected+7 flags | nullptr | |
| 0x10 | AbilityTriggers | TArray<FAbilityTriggerData> | Protected+4 flags | [] | |
| 0x08 | CooldownGameplayEffectClass | TSubclassOf<UGameplayEffect> | Protected+7 flags | nullptr | |
| 0x20 | CancelAbilitiesWithTag | FGameplayTagContainer | Protected+3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x20 | BlockAbilitiesWithTag | FGameplayTagContainer | Protected+3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x20 | ActivationOwnedTags | FGameplayTagContainer | Protected+3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x20 | ActivationRequiredTags | FGameplayTagContainer | Protected+3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x20 | ActivationBlockedTags | FGameplayTagContainer | Protected+3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x20 | SourceRequiredTags | FGameplayTagContainer | Protected+3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x20 | SourceBlockedTags | FGameplayTagContainer | Protected+3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x20 | TargetRequiredTags | FGameplayTagContainer | Protected+3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x20 | TargetBlockedTags | FGameplayTagContainer | Protected+3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x02E8 | 0x20 | padding / unreflected | |||
| 0x10 | ActiveTasks | TArray<UGameplayTask*> | Protected+4 flags | [] | |
| 0x0318 | 0x10 | padding / unreflected | |||
| 0x08 | CurrentMontage | UAnimMontage* | Protected+6 flags | nullptr | |
| 0x0330 | 0x60 | padding / unreflected | |||
| 0x01 | bIsActive | bool | Protected+5 flags | false | |
| 0x01 | bIsAbilityEnding | bool | Protected+5 flags | false | |
| 0x01 | bIsCancelable | bool | Protected+5 flags | false | |
| 0x01 | bIsBlockingOtherAbilities | bool | Protected+5 flags | false | |
| 0x0394 | 0x14 | padding / unreflected | |||
| 0x01 | bMarkPendingKillOnAbilityEnd | bool | Protected+7 flags | false | |
Functions 9
| Signature | Flags | Native | Params |
|---|---|---|---|
void IsInToggleMode(const bool& IsToggleMode)Script18 statements · 506 bytes of bytecode0x0000CallFunc_GetGameUserSettings_ReturnValue = GetGameUserSettings();0x0014K2Node_DynamicCast_AsBETGame_User_Settings = Cast<BETGameUserSettings>(CallFunc_GetGameUserSettings_ReturnValue);0x0038K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBETGame_User_Settings);0x0055if (!(K2Node_DynamicCast_bSuccess)) goto Label_01F7;0x0063CallFunc_GetActorInfo_ReturnValue = GetActorInfo();0x007FCallFunc_GetLocalPlayerSubSystemFromPlayerController_ReturnValue = GetLocalPlayerSubSystemFromPlayerController(CallFunc_GetActorInfo_ReturnValue.PlayerController, /Script/CommonInput.CommonInputSubsystem);0x00AECallFunc_GetGamepadToggleSprint_ReturnValue = K2Node_DynamicCast_AsBETGame_User_Settings.GetGamepadToggleSprint();0x00D8CallFunc_GetCurrentInputType_ReturnValue = CallFunc_GetLocalPlayerSubSystemFromPlayerController_ReturnValue.GetCurrentInputType();0x010ACallFunc_GetKeyboardToggleSprint_ReturnValue = K2Node_DynamicCast_AsBETGame_User_Settings.GetKeyboardToggleSprint();0x0134CallFunc_EqualEqual_ByteByte_ReturnValue = EqualEqual_ByteByte(CallFunc_GetCurrentInputType_ReturnValue, 0);0x0153CallFunc_EqualEqual_ByteByte_ReturnValue_1 = EqualEqual_ByteByte(CallFunc_GetCurrentInputType_ReturnValue, 1);0x0172CallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_GetKeyboardToggleSprint_ReturnValue, CallFunc_EqualEqual_ByteByte_ReturnValue);0x0198CallFunc_BooleanAND_ReturnValue_1 = BooleanAND(CallFunc_GetGamepadToggleSprint_ReturnValue, CallFunc_EqualEqual_ByteByte_ReturnValue_1);0x01BECallFunc_BooleanOR_ReturnValue = BooleanOR(CallFunc_BooleanAND_ReturnValue, CallFunc_BooleanAND_ReturnValue_1);0x01E4IsToggleMode = CallFunc_BooleanOR_ReturnValue;0x01F7Label_01F7:0x01F7return;0x01F9// end of script | Public | 0x01 | |
void OnFinish_6113E4C846A6270C401C548F1326DD74()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_GA_Sprint(330);0x000Freturn;0x0011// end of script | 0x00 | ||
void K2_ActivateAbility()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_GA_Sprint(703);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void K2_OnInputReleased(const FGameplayAbilitySpecHandle& Handle, FGameplayAbilityActorInfo& ActorInfo, const FGameplayAbilityActivationInfo& ActivationInfo)Script6 statements · 72 bytes of bytecode0x0000PersistentFrame.K2Node_Event_Handle_1 = Handle;0x0012PersistentFrame.K2Node_Event_ActorInfo_1 = ActorInfo;0x0024PersistentFrame.K2Node_Event_ActivationInfo_1 = ActivationInfo;0x0036ExecuteUbergraph_GA_Sprint(888);0x0045return;0x0047// end of script | EventProtected | 0x64 | |
void K2_OnEndAbility(bool bWasCancelled)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_bWasCancelled = bWasCancelled;0x0012ExecuteUbergraph_GA_Sprint(949);0x0021return;0x0023// end of script | EventProtected | 0x01 | |
void K2_OnInputPressed(const FGameplayAbilitySpecHandle& Handle, FGameplayAbilityActorInfo& ActorInfo, const FGameplayAbilityActivationInfo& ActivationInfo, bool bCanActivateAbility)Script7 statements · 90 bytes of bytecode0x0000PersistentFrame.K2Node_Event_Handle = Handle;0x0012PersistentFrame.K2Node_Event_ActorInfo = ActorInfo;0x0024PersistentFrame.K2Node_Event_ActivationInfo = ActivationInfo;0x0036PersistentFrame.K2Node_Event_bCanActivateAbility = bCanActivateAbility;0x0048ExecuteUbergraph_GA_Sprint(1093);0x0057return;0x0059// end of script | EventProtected | 0x65 | |
void OnSprintEnd()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_GA_Sprint(1208);0x000Freturn;0x0011// end of script | 0x00 | ||
void UnbindSprintEnd(USurvivorCMC* SurvivorCMC)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_SurvivorCmc = SurvivorCMC;0x0012ExecuteUbergraph_GA_Sprint(1227);0x0021return;0x0023// end of script | 0x08 | ||
void ExecuteUbergraph_GA_Sprint(int32 EntryPoint)Script66 statements · 1,294 bytes of bytecode0x0000goto [EntryPoint];0x000ALabel_000A:0x000ACallFunc_K2_HasAuthority_ReturnValue = K2_HasAuthority();0x001Eif (!(CallFunc_K2_HasAuthority_ReturnValue)) goto Label_050B;0x002CLabel_002C:0x002CCallFunc_WaitDelay_ReturnValue = WaitDelay(this, 0.05f);0x0046CallFunc_IsValid_ReturnValue = IsValid(CallFunc_WaitDelay_ReturnValue);0x0063if (!(CallFunc_IsValid_ReturnValue)) goto Label_050B;0x0071K2Node_CreateDelegate_OutputDelegate_1.Bind(this, OnFinish_6113E4C846A6270C401C548F1326DD74);0x0088CallFunc_WaitDelay_ReturnValue.OnFinish += K2Node_CreateDelegate_OutputDelegate_1;0x00B1CallFunc_WaitDelay_ReturnValue.ReadyForActivation();0x00D1goto Label_050B;0x00D6Label_00D6:0x00D6CallFunc_K2_CommitAbilityCost_ReturnValue = K2_CommitAbilityCost(false);0x00EFif (!(CallFunc_K2_CommitAbilityCost_ReturnValue)) goto Label_0108;0x00FDLabel_00FD:0x00FDif (!(false)) goto Label_002C;0x0103goto Label_050B;0x0108Label_0108:0x0108CallFunc_BP_ApplyGameplayEffectToOwner_ReturnValue = BP_ApplyGameplayEffectToOwner(/Game/Player/Abilities/Sprint/GE_Tired.GE_Tired_C, 1, 1);0x0137K2_EndAbility();0x0145goto Label_050B;0x014ACallFunc_GetActorInfo_ReturnValue = GetActorInfo();0x0166K2Node_DynamicCast_AsCharacter_Movement_Component = Cast<CharacterMovementComponent>(CallFunc_GetActorInfo_ReturnValue.MovementComponent);0x0193K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsCharacter_Movement_Component);0x01B0if (!(K2Node_DynamicCast_bSuccess)) goto Label_050B;0x01BECallFunc_IsFalling_ReturnValue = K2Node_DynamicCast_AsCharacter_Movement_Component.IsFalling();0x01ECCallFunc_GetCurrentAcceleration_ReturnValue = K2Node_DynamicCast_AsCharacter_Movement_Component.GetCurrentAcceleration();0x021ECallFunc_Not_PreBool_ReturnValue = Not_PreBool(CallFunc_IsFalling_ReturnValue);0x023BCallFunc_VSize_ReturnValue = VSize(CallFunc_GetCurrentAcceleration_ReturnValue);0x0260CallFunc_Greater_DoubleDouble_ReturnValue = Greater_DoubleDouble(CallFunc_VSize_ReturnValue, 0);0x0286CallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_Greater_DoubleDouble_ReturnValue, CallFunc_Not_PreBool_ReturnValue);0x02ACif (!(CallFunc_BooleanAND_ReturnValue)) goto Label_00FD;0x02BAgoto Label_00D6;0x02BFCallFunc_GetActorInfo_ReturnValue_1 = GetActorInfo();0x02DBK2Node_DynamicCast_AsSurvivor_CMC = Cast<SurvivorCMC>(CallFunc_GetActorInfo_ReturnValue_1.MovementComponent);0x0308K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsSurvivor_CMC);0x0325if (!(K2Node_DynamicCast_bSuccess_1)) goto Label_050B;0x0333K2Node_CreateDelegate_OutputDelegate.Bind(this, OnSprintEnd);0x034AK2Node_DynamicCast_AsSurvivor_CMC.SprintEndDelegate += K2Node_CreateDelegate_OutputDelegate;0x0373goto Label_000A;0x0378IsInToggleMode(CallFunc_IsInToggleMode_IsToggleMode_1);0x038Fif (!(CallFunc_IsInToggleMode_IsToggleMode_1)) goto Label_03A2;0x039Dgoto Label_050B;0x03A2Label_03A2:0x03A2K2_EndAbility();0x03B0goto Label_050B;0x03B5CallFunc_GetActorInfo_ReturnValue_2 = GetActorInfo();0x03D1K2Node_DynamicCast_AsSurvivor_CMC_1 = Cast<SurvivorCMC>(CallFunc_GetActorInfo_ReturnValue_2.MovementComponent);0x03FEK2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsSurvivor_CMC_1);0x041Bif (!(K2Node_DynamicCast_bSuccess_2)) goto Label_050B;0x0429UnbindSprintEnd(K2Node_DynamicCast_AsSurvivor_CMC_1);0x0440goto Label_050B;0x0445IsInToggleMode(CallFunc_IsInToggleMode_IsToggleMode);0x045CCallFunc_IsGameplayAbilityActive_ReturnValue = IsGameplayAbilityActive(this);0x0471CallFunc_BooleanAND_ReturnValue_1 = BooleanAND(CallFunc_IsInToggleMode_IsToggleMode, CallFunc_IsGameplayAbilityActive_ReturnValue);0x0497if (!(CallFunc_BooleanAND_ReturnValue_1)) goto Label_050B;0x04A5K2_EndAbility();0x04B3goto Label_050B;0x04B8K2_EndAbility();0x04C6goto Label_050B;0x04CBK2Node_CreateDelegate_OutputDelegate.Bind(this, OnSprintEnd);0x04E2K2Node_CustomEvent_SurvivorCmc.SprintEndDelegate -= K2Node_CreateDelegate_OutputDelegate;0x050BLabel_050B:0x050Breturn;0x050D// end of script | Final | 0x04 |