Class
USteamCoreMatchmakingServersAsyncActionRequestServerList
: USteamCoreAsyncAction : UBlueprintAsyncActionBase : UObject0x00x0058
Members 2
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | OnCallback | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnRefreshCompleted | FMulticastScriptDelegate | 4 flags | <delegate> |
Inherited from USteamCoreAsyncAction 1
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | m_WorldContextObject | TWeakObjectPtr<UObject> | Protected+6 flags | <0xffffffff> |
Functions 8
| Signature | Flags | Native | Params |
|---|---|---|---|
| USteamCoreMatchmakingServersAsyncActionRequestServerList* RequestSpectatorServerListAsync(UObject* WorldContextObject, int32 AppID, float Timeout, int32 MaxResults, bool bIgnoreNonResponsive, UServerFilter* ServerFilter) | FinalNative+2 flags | 0x28 | |
| USteamCoreMatchmakingServersAsyncActionRequestServerList* RequestLANServerListAsync(UObject* WorldContextObject, int32 AppID, float Timeout, int32 MaxResults, bool bIgnoreNonResponsive, UServerFilter* ServerFilter) | FinalNative+2 flags | 0x28 | |
| USteamCoreMatchmakingServersAsyncActionRequestServerList* RequestInternetServerListAsync(UObject* WorldContextObject, int32 AppID, float Timeout, int32 MaxResults, bool bIgnoreNonResponsive, UServerFilter* ServerFilter) | FinalNative+2 flags | 0x28 | |
| USteamCoreMatchmakingServersAsyncActionRequestServerList* RequestHistoryServerListAsync(UObject* WorldContextObject, int32 AppID, float Timeout, int32 MaxResults, bool bIgnoreNonResponsive, UServerFilter* ServerFilter) | FinalNative+2 flags | 0x28 | |
| USteamCoreMatchmakingServersAsyncActionRequestServerList* RequestFriendsServerListAsync(UObject* WorldContextObject, int32 AppID, float Timeout, int32 MaxResults, bool bIgnoreNonResponsive, UServerFilter* ServerFilter) | FinalNative+2 flags | 0x28 | |
| USteamCoreMatchmakingServersAsyncActionRequestServerList* RequestFavoritesServerListAsync(UObject* WorldContextObject, int32 AppID, float Timeout, int32 MaxResults, bool bIgnoreNonResponsive, UServerFilter* ServerFilter) | FinalNative+2 flags | 0x28 | |
| void HandleServerListFinished() | FinalNative+1 flags | 0x00 | |
| void HandleCallback(FGameServerItem& Data) | FinalNative+1 flags | 0xB0 |