Zdexby TheHolyOneZ
2,103 classes
Class

APlayerCharacter

: ACharacter : APawn : AActor : UObject
/Script/WeWentBack.PlayerCharacter 0x0940 (2,368 B) align 16 inherited 0x0660 vtable /Script/WeWentBack
0x00x0940

Members 108

OffsetSizeNameTypeFlagsDefault
0x08m_interactingObjectAActor*7 flagsnullptr
0x08m_triggerTarget1AActor*7 flagsnullptr
0x08m_triggerTarget2AActor*7 flagsnullptr
0x01m_interactEnumsInteractTypeEnum7 flagsNone
0x01m_spaceEnumsSpaceKeyEnums7 flagsNone
0x01m_isInteractingbool7 flagsfalse
0x01m_isInputPressedbool7 flagsfalse
0x01m_hasKnockdownStoppedPlayingbool7 flagsfalse
0x01m_toBockInputbool7 flagsfalse
0x01m_isGameStartedbool7 flagsfalse
0x01m_isGamePausedbool7 flagsfalse
0x01m_isMovementStoppedbool7 flagsfalse
0x01m_isCameraRotationStoppedbool7 flagsfalse
0x01m_isObjectRotationStoppedbool7 flagsfalse
0x01m_isInspectingbool7 flagsfalse
0x01m_isMovementKeyPressedbool7 flagsfalse
0x01mToHeadBobbool7 flagsfalse
0x01m_IsYAxisInvertedbool7 flagsfalse
0x067F0x01padding / unreflected
0x04m_SensivityScalefloat7 flags0.4
0x0Cm_DefaultLocationFVector7 flags{X=-937.52, Y=2324.78, Z=-80}
0x0Cm_DefaultRotationFRotator6 flags{Pitch=0, Yaw=0, Roll=-18.68}
0x01m_toRayCastUIbool6 flagsfalse
0x01m_toBlockRaycastingUIbool6 flagsfalse
0x069E0x02padding / unreflected
0x08m_rayCastActorAActor*6 flagsnullptr
0x04m_distanceTextfloat7 flags360
0x04m_distanceReticlefloat7 flags700
0x01m_isEActivebool6 flagsfalse
0x01m_isRActivebool6 flagsfalse
0x01m_holdEnableInputbool6 flagsfalse
0x01m_isInputEnablebool6 flagsfalse
0x01m_isCaptureObjectbool6 flagsfalse
0x01mIsLookingAtObjectbool7 flagsfalse
0x01m_isNearRatRoombool6 flagsfalse
0x01m_isFacingRatRoombool6 flagsfalse
0x01m_isInRatRoomVentbool6 flagsfalse
0x01m_isPlayingProneAnimationbool6 flagsfalse
0x01m_isPlayingLoopDoorAnimbool6 flagsfalse
0x01m_isFullZoombool6 flagsfalse
0x01m_hasGoneThrougLoopDoorbool6 flagsfalse
0x01m_hasRepeatingTriggeredbool6 flagsfalse
0x01m_proneAnimationRatebool7 flagsfalse
0x06BF0x09padding / unreflected
0x08m_proneCurveUCurveFloat*6 flagsnullptr
0x06D00x08padding / unreflected
0x08m_loopDoorCurveUCurveFloat*6 flagsnullptr
0x06E00x08padding / unreflected
0x08m_ObjectPickupCurveUCurveFloat*6 flagsnullptr
0x06F00x08padding / unreflected
0x08m_sweetSpotZoomCurveUCurveFloat*6 flagsnullptr
0x07000x08padding / unreflected
0x08m_zoomInCurveUCurveFloat*6 flagsnullptr
0x07100x08padding / unreflected
0x08m_zoomOutCurveUCurveFloat*6 flagsnullptr
0x08m_aWalkShakeCTSubclassOf<UCameraShake>7 flagsnullptr
0x08m_aSprintShakeCTSubclassOf<UCameraShake>7 flagsnullptr
0x08m_aIdleShakeCTSubclassOf<UCameraShake>7 flagsnullptr
0x08m_aHeavyBreathingCTSubclassOf<UCameraShake>7 flagsnullptr
0x01m_isSprintingbool6 flagsfalse
0x01m_isinCorkboardModebool6 flagsfalse
0x01m_isBreathingHeavilybool6 flagsfalse
0x07430x01padding / unreflected
0x04m_proneFloatValuefloat6 flags0
0x01m_canPronebool6 flagsfalse
0x01m_isInteractingwithTerminalbool6 flagsfalse
0x074A0x02padding / unreflected
0x04initialWalkSpeedfloat7 flags0
0x08m_polaroidTriggerBoxATriggerBox*7 flagsnullptr
0x08m_armComponentUSpringArmComponent*9 flags/Script/WeWentBack.Default__PlayerCharacter.SpringArm
0x08m_skeletalMeshComponentUSkeletalMeshComponent*9 flagsnullptr
0x08m_cameraUCameraComponent*9 flags/Script/WeWentBack.Default__PlayerCharacter.Camera
0x08m_inspectionLocationUBoxComponent*9 flags/Script/WeWentBack.Default__PlayerCharacter.Trigger Box
0x10m_inventoryStructureTArray<UItemStructure*>3 flags[]
0x08m_animWalkStraightUCameraAnim*7 flagsnullptr
0x08m_animRSideWalkUCameraAnim*7 flagsnullptr
0x08m_animLSideWalkUCameraAnim*7 flagsnullptr
0x08m_animKnockDownUCameraAnim*7 flagsnullptr
0x08m_animGetUpUCameraAnim*7 flagsnullptr
0x08m_instKnockDownUCameraAnimInst*7 flagsnullptr
0x08m_knockDownPlayerAnimUAnimationAsset*7 flagsnullptr
0x08m_getUpPlayerAnimUAnimationAsset*7 flagsnullptr
0x08m_resetAfterGetupUCameraAnim*7 flagsnullptr
0x0Cm_objectStartLocationFVector6 flags{X=0, Y=0, Z=0}
0x0Cm_objectStartRotationFRotator5 flags{Pitch=0, Yaw=0, Roll=0}
0x0Cm_inspectionStartRotationFRotator5 flags{Pitch=0, Yaw=0, Roll=0}
0x07F40x04padding / unreflected
0x08m_interactionUIUInteractionBaseWidget*8 flagsnullptr
0x08m_playerControllerAWeWentBackController*7 flagsnullptr
0x08m_gameModeAWeWentBackGameModeBase*7 flagsnullptr
0x08m_resetSweetSpotTimerHandleFTimerHandle3 flags{Handle=0}
0x08m_polaroidInteractHandleFTimerHandle3 flags{Handle=0}
0x08m_resetInputTimerHandleFTimerHandle3 flags{Handle=0}
0x08m_getUpAnimationTimerHandleFTimerHandle3 flags{Handle=0}
0x08m_knockDownAnimationTimerHandleFTimerHandle3 flags{Handle=0}
0x08m_loopDoorTimerHandleFTimerHandle3 flags{Handle=0}
0x08m_headbobHandleFTimerHandle3 flags{Handle=0}
0x08m_breatheHeavilyHandleFTimerHandle3 flags{Handle=0}
0x08m_afterGetupFTimerHandle3 flags{Handle=0}
0x08m_hitComponentUPrimitiveComponent*7 flagsnullptr
0x08m_cryoDoorACryoDoor*5 flagsnullptr
0x08m_loopDoorALoopDoor*5 flagsnullptr
0x01m_isAbool5 flagstrue
0x01m_isLbool5 flagstrue
0x01m_isTbool5 flagstrue
0x01m_isCbool5 flagstrue
0x04m_initFiledOfViewfloat5 flags0
0x10GoProneInterpFunctionFScriptDelegate4 flags<delegate>
0x10GoProneFinishFScriptDelegate4 flags<delegate>
0x10LoopDoorAnimInterpFunctionFScriptDelegate4 flags<delegate>
0x10LoopDoorAnimFinishFScriptDelegate4 flags<delegate>
0x10SweetSpotZoomInterpFunctionFScriptDelegate4 flags<delegate>
0x10SweetSpotZoomFinishFScriptDelegate4 flags<delegate>
0x10ObjectPickupInterpFunctionFScriptDelegate4 flags<delegate>
0x10ObjectPickupFinishFScriptDelegate4 flags<delegate>
0x10ZoomInInterpFunctionFScriptDelegate4 flags<delegate>
0x10ZoomInFinishFScriptDelegate4 flags<delegate>
0x10ZoomOutInterpFunctionFScriptDelegate4 flags<delegate>
0x10ZoomOutFinishFScriptDelegate4 flags<delegate>
0x09380x08unreflected bytes to end of APlayerCharacter
Inherited from ACharacter 37
OffsetSizeNameTypeFlagsDefault
0x08MeshUSkeletalMeshComponent*11 flags/Script/Engine.Default__Character.CharacterMesh0
0x08CharacterMovementUCharacterMovementComponent*11 flags/Script/Engine.Default__Character.CharMoveComp
0x08CapsuleComponentUCapsuleComponent*11 flags/Script/Engine.Default__Character.CollisionCylinder
0x30BasedMovementFBasedMovementInfoProtected+3 flags{MovementBase=nullptr, BoneName=None, Location={}, Rotation…
0x30ReplicatedBasedMovementFBasedMovementInfoNetRepNotify+4 flags{MovementBase=nullptr, BoneName=None, Location={}, Rotation…
0x04AnimRootMotionTranslationScalefloatNetProtected+5 flags1
0x0CBaseTranslationOffsetFVectorProtected+5 flags{X=0, Y=0, Z=0}
0x03280x08padding / unreflected
0x10BaseRotationOffsetFQuatProtected+3 flags{X=0, Y=0, Z=0, W=1}
0x04ReplicatedServerLastTransformUpdateTimeStampfloatNetProtected+5 flags0
0x04ReplayLastTransformUpdateTimeStampfloatNetRepNotify+6 flags0
0x01ReplicatedMovementModeuint8NetProtected+5 flags0
0x01bInBaseReplicationboolProtected+5 flagsfalse
0x034A0x02padding / unreflected
0x04CrouchedEyeHeightfloat7 flags32
0x01bIsCrouched : 1bit 0boolNetRepNotify+5 flagsfalse
0x01bProxyIsJumpForceApplied : 1bit 1boolNetTransient+3 flagsfalse
0x01bPressedJump : 1bit 2bool5 flagsfalse
0x01bClientUpdating : 1bit 3boolTransient+3 flagsfalse
0x01bClientWasFalling : 1bit 4boolTransient+3 flagsfalse
0x01bClientResimulateRootMotion : 1bit 5boolTransient+3 flagsfalse
0x01bClientResimulateRootMotionSources : 1bit 6boolTransient+3 flagsfalse
0x01bSimGravityDisabled : 1bit 7bool3 flagsfalse
0x01bClientCheckEncroachmentOnNetUpdate : 1bit 0boolTransient+3 flagstrue
0x01bServerMoveIgnoreRootMotion : 1bit 1boolTransient+3 flagsfalse
0x01bWasJumping : 1bit 2boolTransient+8 flagsfalse
0x03520x02padding / unreflected
0x04JumpKeyHoldTimefloatTransient+10 flags0
0x04JumpForceTimeRemainingfloatTransient+10 flags0
0x04ProxyJumpForceStartedTimefloatTransient+10 flags0
0x04JumpMaxHoldTimefloatNet+7 flags0
0x04JumpMaxCountint32Net+7 flags1
0x04JumpCurrentCountint3210 flags0
0x036C0x04padding / unreflected
0x10OnReachedJumpApexFMulticastScriptDelegate4 flags<delegate>
0x03800x10padding / unreflected
0x10MovementModeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
0x10OnCharacterMovementUpdatedFMulticastScriptDelegate4 flags<delegate>
0xF8SavedRootMotionFRootMotionSourceGroupTransient+1 flags{bHasAdditiveSources=false, bHasOverrideSources=false, bIsA…
0x04A80x08padding / unreflected
0x40ClientRootMotionParamsFRootMotionMovementParamsTransient+2 flags{bHasRootMotion=false, BlendWeight=0, RootMotionTransform={…
0x10RootMotionRepMovesTArray<FSimulatedRootMotionReplicatedMove>Transient+3 flags[]
0x158RepRootMotionFRepRootMotionMontageNetRepNotify+2 flags{bIsActive=false, AnimMontage=nullptr, Position=0, Location…
Inherited from APawn 14
OffsetSizeNameTypeFlagsDefault
0x01bUseControllerRotationPitch : 1bit 0bool5 flagsfalse
0x01bUseControllerRotationYaw : 1bit 1bool5 flagsfalse
0x01bUseControllerRotationRoll : 1bit 2bool5 flagsfalse
0x01bCanAffectNavigationGeneration : 1bit 3bool6 flagsfalse
0x02490x03padding / unreflected
0x04BaseEyeHeightfloat7 flags64
0x01AutoPossessPlayerEAutoReceiveInput6 flagsDisabled
0x01AutoPossessAIEAutoPossessAI6 flagsPlacedInWorld
0x01RemoteViewPitchuint8Net+5 flags0
0x02530x05padding / unreflected
0x08AIControllerClassTSubclassOf<AController>8 flags/Script/AIModule.AIController
0x08PlayerStateAPlayerState*NetRepNotify+7 flagsnullptr
0x02680x08padding / unreflected
0x08LastHitByAController*Transient+7 flagsnullptr
0x08ControllerAController*NetRepNotify+5 flagsnullptr
0x02800x04padding / unreflected
0x0CControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
0x0CLastControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
Inherited from AActor 73
OffsetSizeNameTypeFlagsDefault
0x58PrimaryActorTickFActorTickFunction3 flags{}
0x01bHidden : 1bit 0boolNet+7 flagsfalse
0x01bNetTemporary : 1bit 1bool3 flagsfalse
0x01bNetStartup : 1bit 2bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 3bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 4bool6 flagsfalse
0x01bReplicateMovement : 1bit 5boolNetRepNotify+5 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bExchangedRoles : 1bit 7boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 0bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 2bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 3bool5 flagstrue
0x01bReplayRewindable : 1bit 4bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flagsfalse
0x01bBlockInput : 1bit 7bool5 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bCollideWhenPlacing : 1bit 1bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 4bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 5bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 6bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 7bool3 flagsfalse
0x01bReplicates : 1bit 0boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 1boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 2boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 1bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 2boolTransient+4 flagsfalse
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x00860x02padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00C40x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*7 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x013C0x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01700x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01B00x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 73

SignatureFlagsNativeParams
void ZoomReleased()FinalNative+1 flags0x00
void ZoomPressed()FinalNative+1 flags0x00
void ZoomOutTimelineFinish()FinalNative+1 flags0x00
void ZoomOutOnObjectPickup()FinalNative+1 flags0x00
void ZoomOutFloatReturn(float i_value)FinalNative+1 flags0x04
void ZoomInTimelineFinish()FinalNative+1 flags0x00
void ZoomInOnObjectPickup()FinalNative+1 flags0x00
void ZoomInFloatReturn(float i_value)FinalNative+1 flags0x04
void SweetspotZoomTimelineFinish()FinalNative+1 flags0x00
void SweetspotZoomFloatReturn(float i_value)FinalNative+1 flags0x04
void SpaceEvent()FinalNative+1 flags0x00
void SpaceCorkboardEvent()EventPublic0x00
void SetInteractingValuesFromHitResult(AActor* iActor, UPrimitiveComponent* iComp)FinalNative+1 flags0x10
void SetInputEnableToFalse()FinalNative+1 flags0x00
void RotateInspectingObjects(float iHorizontal, float iVerticle)EventPublic0x08
void RotateInspectingObject(float iHorizontal, float iVerticle)FinalNative+1 flags0x08
void Resume()FinalNative+1 flags0x00
void RespawnPlayerInCryo()EventPublic0x00
void RespawnPlayerAfterAlienKill()EventPublic0x00
void ResetUIPopups()FinalNative+1 flags0x00
void ResetInteractingVariables()FinalNative+1 flags0x00
void RaycastPlayerToRatRoom()EventPublic0x00
void PutObjectInInventory()FinalNative+1 flags0x00
void PronePlayer(float i_lerpAlpha, float i_proneHeight, bool i_isRevered)EventPublic0x09
void PlayWalkingAudio()EventPublic0x00
void PlayObjectPickupAudio()EventPublic0x00
void PlayObjectPickdownAudio()EventPublic0x00
void PlayKnockdownAnimation()FinalNative+1 flags0x00
void PlayInteractUI()FinalNative+1 flags0x00
void PlayFlashAudio()EventPublic0x00
void Pause()FinalNative+1 flags0x00
void OpenLoopDoor()FinalNative+1 flags0x00
void OnTerminalInspection()FinalNative+1 flags0x00
void ObjectPickupTimelineFinish()FinalNative+1 flags0x00
void ObjectPickupFloatReturn(float i_value)FinalNative+1 flags0x04
void ObjectOutInspection()FinalNative+1 flags0x00
void ObjectInspection()FinalNative+1 flags0x00
void ObjectInInspection()FinalNative+1 flags0x00
void MovePlayerToCenter()EventPublic0x00
void LoopDoorTimelineFinish()FinalNative+1 flags0x00
void LoopDoorFloatReturn(float i_value)FinalNative+1 flags0x04
void LoopDoorAnimationDelay()FinalNative+1 flags0x00
void KnockdownEnableInput()FinalNative+1 flags0x00
void KnockdownDisableInput()FinalNative+1 flags0x00
void KeyReleasedW()FinalNative+1 flags0x00
void KeyReleasedS()FinalNative+1 flags0x00
void KeyReleasedD()FinalNative+1 flags0x00
void KeyReleasedA()FinalNative+1 flags0x00
void KeyPressedW()FinalNative+1 flags0x00
void KeyPressedS()FinalNative+1 flags0x00
void KeyPressedD()FinalNative+1 flags0x00
void KeyPressedA()FinalNative+1 flags0x00
void InteractOpenDoorEvent()FinalNative+1 flags0x00
void InteractLoopDoorEvent()FinalNative+1 flags0x00
void InteractEvent()FinalNative+1 flags0x00
void InteractCorkBoardEvent()EventPublic0x00
void HorizontalMovement(float i_axisValue)FinalNative+1 flags0x04
void Headbob()FinalNative+1 flags0x00
void HandleUITracing()FinalNative+1 flags0x00
void GoProneTimelineFinish()FinalNative+1 flags0x00
void GoProneFloatReturn(float i_value)FinalNative+1 flags0x04
void ForwardMovement(float i_axisValue)FinalNative+1 flags0x04
void EnterRatRoom()EventPublic0x00
void DoLoopDoorAnim()FinalNative+1 flags0x00
void DisableUIRayCasting()FinalNative+1 flags0x00
void DelayEventToVoyegerRecordAnimation()FinalNative+1 flags0x00
void DelayEventToPolaroidAnimation()FinalNative+1 flags0x00
void DelayEventToPlayZoomAnimation()FinalNative+1 flags0x00
void CameraLookV(float i_axisValue)FinalNative+1 flags0x04
void CameraLookH(float i_axisValue)FinalNative+1 flags0x04
void CameraClamp(float minYaw, float maxYaw)FinalNative+1 flags0x08
void BreatheHeavily()FinalNative+1 flags0x00
void AfterGetupEnableInput()FinalNative+1 flags0x00

Subclasses 1

Used by 3

types with a member, parameter or interface of this type