Zdexby TheHolyOneZ
2,103 classes
/Script/Engine.SkeletalMeshComponent 0x0AC0 (2,752 B) align 16 inherited 0x05F0 vtable /Script/Engine
0x00x0AC0

Members 67

OffsetSizeNameTypeFlagsDefault
0x08AnimBlueprintGeneratedClassTSubclassOf<UObject>7 flagsnullptr
0x08AnimClassTSubclassOf<UAnimInstance>9 flagsnullptr
0x08AnimScriptInstanceUAnimInstance*Transient+6 flagsnullptr
0x10SubInstancesTArray<UAnimInstance*>Transient+2 flags[]
0x08PostProcessAnimInstanceUAnimInstance*Transient+5 flagsnullptr
0x18AnimationDataFSingleAnimationPlayData4 flags{AnimToPlay=nullptr, bSavedLooping=true, bSavedPlaying=true…
0x06380x10padding / unreflected
0x0CRootBoneTranslationFVectorTransient+5 flags{X=0, Y=0, Z=0}
0x0CLineCheckBoundsScaleFVector5 flags{X=1, Y=1, Z=1}
0x06600x20padding / unreflected
0x10CachedBoneSpaceTransformsTArray<FTransform>Transient+2 flags[]
0x10CachedComponentSpaceTransformsTArray<FTransform>Transient+2 flags[]
0x06A00x20padding / unreflected
0x04GlobalAnimRateScalefloat8 flags1
0x01KinematicBonesUpdateTypeEKinematicBonesUpdateToPhysics8 flagsSkipSimulatingBones
0x01PhysicsTransformUpdateModeEPhysicsTransformUpdateMode7 flagsSimulationUpatesComponentTransform
0x06C60x01padding / unreflected
0x01AnimationModeEAnimationModeProtected+8 flagsAnimationBlueprint
0x06C80x01padding / unreflected
0x01bDisablePostProcessBlueprint : 1bit 0bool5 flagsfalse
0x01bUpdateOverlapsOnAnimationFinalize : 1bit 2bool5 flagstrue
0x01bHasValidBodies : 1bit 4boolTransient+3 flagsfalse
0x01bBlendPhysics : 1bit 6boolTransient+3 flagsfalse
0x01bEnablePhysicsOnDedicatedServer : 1bit 7bool6 flagstrue
0x01bUpdateJointsFromAnimation : 1bit 0bool6 flagsfalse
0x01bDisableClothSimulation : 1bit 1bool5 flagsfalse
0x01bAllowAnimCurveEvaluation : 1bit 2bool5 flagstrue
0x01bDisableAnimCurves : 1bit 3boolDeprecated+3 flagsfalse
0x01bCollideWithEnvironment : 1bit 7bool5 flagsfalse
0x01bCollideWithAttachedChildren : 1bit 0bool5 flagsfalse
0x01bLocalSpaceSimulation : 1bit 1bool5 flagsfalse
0x01bResetAfterTeleport : 1bit 2bool5 flagstrue
0x01bDeferKinematicBoneUpdate : 1bit 4bool7 flagsfalse
0x01bNoSkeletonUpdate : 1bit 5bool6 flagsfalse
0x01bPauseAnims : 1bit 6bool6 flagsfalse
0x01bUseRefPoseOnInitAnim : 1bit 7bool5 flagsfalse
0x01bEnablePerPolyCollision : 1bit 0bool7 flagsfalse
0x01bForceRefpose : 1bit 1bool3 flagsfalse
0x01bOnlyAllowAutonomousTickPose : 1bit 2boolTransient+3 flagsfalse
0x01bIsAutonomousTickPose : 1bit 3boolTransient+3 flagsfalse
0x01bOldForceRefPose : 1bit 4bool3 flagsfalse
0x01bShowPrePhysBones : 1bit 5bool3 flagsfalse
0x01bRequiredBonesUpToDate : 1bit 6boolTransient+3 flagsfalse
0x01bAnimTreeInitialised : 1bit 7boolTransient+3 flagsfalse
0x01bIncludeComponentLocationIntoBounds : 1bit 0bool7 flagsfalse
0x01bEnableLineCheckWithBounds : 1bit 1bool3 flagsfalse
0x01bUseBendingElements : 1bit 2bool5 flagsfalse
0x01bUseTetrahedralConstraints : 1bit 3bool5 flagsfalse
0x01bUseThinShellVolumeConstraints : 1bit 4bool5 flagsfalse
0x01bUseSelfCollisions : 1bit 5bool5 flagsfalse
0x01bUseContinuousCollisionDetection : 1bit 6bool5 flagsfalse
0x01bPropagateCurvesToSlaves : 1bit 7bool5 flagsfalse
0x01bSkipKinematicUpdateWhenInterpolating : 1bit 0bool6 flagsfalse
0x01bSkipBoundsUpdateWhenInterpolating : 1bit 1bool6 flagsfalse
0x01bNeedsQueuedAnimEventsDispatched : 1bit 3boolTransient+3 flagsfalse
0x06CF0x01padding / unreflected
0x02CachedAnimCurveUidVersionuint16Transient+5 flags0
0x06D20x02padding / unreflected
0x04ClothBlendWeightfloat7 flags1
0x04EdgeStiffnessfloat7 flags1
0x04BendingStiffnessfloat7 flags1
0x04AreaStiffnessfloat7 flags1
0x04VolumeStiffnessfloat7 flags0
0x04StrainLimitingStiffnessfloat7 flags1
0x04ShapeTargetStiffnessfloat7 flags0
0x10DisallowedAnimCurvesTArray<FName>Transient+2 flags[]
0x08BodySetupUBodySetup*Transient+5 flagsnullptr
0x07080x08padding / unreflected
0x10OnConstraintBrokenFMulticastScriptDelegate4 flags<delegate>
0x08ClothingSimulationFactoryTSubclassOf<UClothingSimulationFactory>7 flagsnullptr
0x07280xF8padding / unreflected
0x04TeleportDistanceThresholdfloat7 flags300
0x04TeleportRotationThresholdfloat7 flags0
0x08280x08padding / unreflected
0x04LastPoseTickFrameuint32Transient+5 flags0
0x08340x5Cpadding / unreflected
0x08ClothingInteractorUClothingSimulationInteractor*Transient+5 flagsnullptr
0x08980xC8padding / unreflected
0x10OnAnimInitializedFMulticastScriptDelegate4 flags<delegate>
0x09700x150unreflected bytes to end of USkeletalMeshComponent
Inherited from USkinnedMeshComponent 31
OffsetSizeNameTypeFlagsDefault
0x08SkeletalMeshUSkeletalMesh*8 flagsnullptr
0x08MasterPoseComponentTWeakObjectPtr<USkinnedMeshComponent>10 flags<0xffffffff>
0x04400xF8padding / unreflected
0x08PhysicsAssetOverrideUPhysicsAsset*9 flagsnullptr
0x04ForcedLodModelint329 flags0
0x04MinLodModelint329 flags0
0x05480x08padding / unreflected
0x04StreamingDistanceMultiplierfloat8 flags1
0x05540x0Cpadding / unreflected
0x10LODInfoTArray<FSkelMeshComponentLODInfo>Transient+2 flags[]
0x05700x24padding / unreflected
0x01VisibilityBasedAnimTickOptionEVisibilityBasedAnimTickOption9 flagsAlwaysTickPoseAndRefreshBones
0x05950x01padding / unreflected
0x01bOverrideMinLOD : 1bit 2bool7 flagsfalse
0x01bUseBoundsFromMasterPoseComponent : 1bit 3bool6 flagsfalse
0x01bForceWireframe : 1bit 4bool3 flagsfalse
0x01bDisplayBones : 1bit 5boolDeprecated+3 flagsfalse
0x01bDisableMorphTarget : 1bit 6bool6 flagsfalse
0x01bHideSkin : 1bit 7bool3 flagsfalse
0x01bPerBoneMotionBlur : 1bit 0bool7 flagstrue
0x01bComponentUseFixedSkelBounds : 1bit 1bool6 flagsfalse
0x01bConsiderAllBodiesForBounds : 1bit 2bool6 flagsfalse
0x01bSyncAttachParentLOD : 1bit 3bool6 flagstrue
0x01bCanHighlightSelectedSections : 1bit 4boolTransient+3 flagsfalse
0x01bRecentlyRendered : 1bit 5boolTransient+3 flagsfalse
0x01bCastCapsuleDirectShadow : 1bit 6bool7 flagsfalse
0x01bCastCapsuleIndirectShadow : 1bit 7bool7 flagsfalse
0x01bCPUSkinning : 1bit 0boolTransient+3 flagsfalse
0x01bEnableUpdateRateOptimizations : 1bit 1bool6 flagsfalse
0x01bDisplayDebugUpdateRateOptimizations : 1bit 2bool6 flagsfalse
0x01bRenderStatic : 1bit 3bool7 flagsfalse
0x01bIgnoreMasterPoseComponentLOD : 1bit 4bool7 flagsfalse
0x01bCachedLocalBoundsUpToDate : 1bit 7boolTransientProtected+3 flagsfalse
0x01bForceMeshObjectUpdate : 1bit 1boolTransient+3 flagsfalse
0x059A0x02padding / unreflected
0x04CapsuleIndirectShadowMinVisibilityfloat9 flags0.1
0x05A00x10padding / unreflected
0x1CCachedLocalBoundsFBoxSphereBoundsTransientProtected+4 flags{Origin={X=0, Y=0, Z=0}, BoxExtent={X=0, Y=0, Z=0}, SphereR…
Inherited from UMeshComponent 2
OffsetSizeNameTypeFlagsDefault
0x10OverrideMaterialsTArray<UMaterialInterface*>4 flags[]
0x04180x10padding / unreflected
0x01bEnableMaterialParameterCachingboolProtected+9 flagsfalse
Inherited from UPrimitiveComponent 84
OffsetSizeNameTypeFlagsDefault
0x04MinDrawDistancefloat9 flags0
0x04LDMaxDrawDistancefloat9 flags0
0x04CachedMaxDrawDistancefloat10 flags0
0x01DepthPriorityGroupESceneDepthPriorityGroup5 flagsSDPG_World
0x01ViewOwnerDepthPriorityGroupESceneDepthPriorityGroup5 flagsSDPG_World
0x01IndirectLightingCacheQualityEIndirectLightingCacheQuality9 flagsILCQ_Point
0x01LightmapTypeELightmapType9 flagsDefault
0x01bUseMaxLODAsImposter : 1bit 0bool5 flagsfalse
0x01bNeverDistanceCull : 1bit 1bool7 flagsfalse
0x01bAlwaysCreatePhysicsState : 1bit 6bool7 flagsfalse
0x01bGenerateOverlapEvents : 1bit 7bool5 flagstrue
0x01bMultiBodyOverlap : 1bit 0bool6 flagsfalse
0x01bTraceComplexOnMove : 1bit 1bool6 flagsfalse
0x01bReturnMaterialOnMove : 1bit 2bool6 flagsfalse
0x01bUseViewOwnerDepthPriorityGroup : 1bit 3bool3 flagsfalse
0x01bAllowCullDistanceVolume : 1bit 4bool7 flagstrue
0x01bHasMotionBlurVelocityMeshes : 1bit 5bool3 flagsfalse
0x01bVisibleInReflectionCaptures : 1bit 6bool7 flagstrue
0x01bVisibleInRayTracing : 1bit 7bool7 flagstrue
0x01bRenderInMainPass : 1bit 0bool7 flagstrue
0x01bReceivesDecals : 1bit 1bool7 flagstrue
0x01bOwnerNoSee : 1bit 2bool7 flagsfalse
0x01bOnlyOwnerSee : 1bit 3bool7 flagsfalse
0x01bTreatAsBackgroundForOcclusion : 1bit 4bool7 flagsfalse
0x01bUseAsOccluder : 1bit 5bool7 flagsfalse
0x01bSelectable : 1bit 6bool3 flagstrue
0x01bForceMipStreaming : 1bit 7bool7 flagsfalse
0x01bHasPerInstanceHitProxies : 1bit 0bool3 flagsfalse
0x01CastShadow : 1bit 1bool6 flagsfalse
0x01bAffectDynamicIndirectLighting : 1bit 2bool7 flagstrue
0x01bAffectDistanceFieldLighting : 1bit 3bool7 flagstrue
0x01bCastDynamicShadow : 1bit 4bool7 flagstrue
0x01bCastStaticShadow : 1bit 5bool7 flagstrue
0x01bCastVolumetricTranslucentShadow : 1bit 6bool7 flagsfalse
0x01bSelfShadowOnly : 1bit 7bool7 flagsfalse
0x01bCastFarShadow : 1bit 0bool7 flagsfalse
0x01bCastInsetShadow : 1bit 1bool7 flagsfalse
0x01bCastCinematicShadow : 1bit 2bool7 flagsfalse
0x01bCastHiddenShadow : 1bit 3bool7 flagsfalse
0x01bCastShadowAsTwoSided : 1bit 4bool7 flagsfalse
0x01bLightAsIfStatic : 1bit 5boolDeprecated+3 flagsfalse
0x01bLightAttachmentsAsGroup : 1bit 6bool7 flagsfalse
0x01bReceiveMobileCSMShadows : 1bit 7bool7 flagstrue
0x01bSingleSampleShadowFromStationaryLights : 1bit 0bool7 flagsfalse
0x01bIgnoreRadialImpulse : 1bit 1bool5 flagsfalse
0x01bIgnoreRadialForce : 1bit 2bool5 flagsfalse
0x01bApplyImpulseOnDamage : 1bit 3bool5 flagstrue
0x01bReplicatePhysicsToAutonomousProxy : 1bit 4bool5 flagstrue
0x01AlwaysLoadOnClient : 1bit 5bool3 flagstrue
0x01AlwaysLoadOnServer : 1bit 6bool3 flagstrue
0x01bUseEditorCompositing : 1bit 7bool3 flagsfalse
0x01bRenderCustomDepth : 1bit 0bool7 flagsfalse
0x01bHasCustomNavigableGeometryEHasCustomNavigableGeometry5 flagsNo
0x02380x01padding / unreflected
0x01CanCharacterStepUpOnECanBeCharacterBase7 flagsECB_Yes
0x01LightingChannelsFLightingChannels6 flags{bChannel0=true, bChannel1=false, bChannel2=false}
0x01CustomDepthStencilWriteMaskERendererStencilMask9 flagsERSM_Default
0x04CustomDepthStencilValueint329 flags0
0x10CustomPrimitiveDataFCustomPrimitiveData1 flags{Data=[]}
0x04TranslucencySortPriorityint329 flags0
0x04VisibilityIdint325 flags-1
0x10RuntimeVirtualTexturesTArray<URuntimeVirtualTexture*>5 flags[]
0x04VirtualTextureLodBiasint329 flags0
0x04VirtualTextureCullMipsint329 flags0
0x04VirtualTextureMinCoverageint329 flags0
0x04VirtualTextureRenderPassTypeERuntimeVirtualTextureMainPassType8 flagsExclusive
0x02780x04padding / unreflected
0x04LpvBiasMultiplierfloat9 flags1
0x02800x08padding / unreflected
0x04BoundsScalefloat7 flags1
0x028C0x0Cpadding / unreflected
0x10MoveIgnoreActorsTArray<AActor*>Transient+3 flags[]
0x10MoveIgnoreComponentsTArray<UPrimitiveComponent*>Transient+5 flags[]
0x02B80x10padding / unreflected
0x110BodyInstanceFBodyInstance4 flags{ObjectType=ECC_WorldStatic, CollisionEnabled=QueryAndPhysi…
0x01OnComponentHitFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentWakeFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentSleepFMulticastScriptDelegate4 flags<delegate>
0x03DD0x01padding / unreflected
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x03E60x1Apadding / unreflected
0x08LODParentPrimitiveUPrimitiveComponent*8 flagsnullptr
Inherited from USceneComponent 24
OffsetSizeNameTypeFlagsDefault
0x08PhysicsVolumeTWeakObjectPtr<APhysicsVolume>Transient+6 flags<0xffffffff>
0x08AttachParentUSceneComponent*NetRepNotify+7 flagsnullptr
0x08AttachSocketNameFNameNetRepNotify+5 flagsNone
0x10AttachChildrenTArray<USceneComponent*>NetTransient+5 flags[]
0x10ClientAttachedChildrenTArray<USceneComponent*>Transient+4 flags[]
0x01180x2Cpadding / unreflected
0x0CRelativeLocationFVectorNetRepNotify+8 flags{X=0, Y=0, Z=0}
0x0CRelativeRotationFRotatorNetRepNotify+7 flags{Pitch=0, Yaw=0, Roll=0}
0x0CRelativeScale3DFVectorNetRepNotify+9 flags{X=1, Y=1, Z=1}
0x0CComponentVelocityFVector5 flags{X=0, Y=0, Z=0}
0x01bComponentToWorldUpdated : 1bit 0boolTransient+3 flagsfalse
0x01bAbsoluteLocation : 1bit 2boolNetRepNotify+6 flagsfalse
0x01bAbsoluteRotation : 1bit 3boolNetRepNotify+6 flagsfalse
0x01bAbsoluteScale : 1bit 4boolNetRepNotify+6 flagsfalse
0x01bVisible : 1bit 5boolNetRepNotify+6 flagstrue
0x01bHiddenInGame : 1bit 6bool7 flagsfalse
0x01bShouldBeAttached : 1bit 7boolNetTransient+3 flagsfalse
0x01bShouldSnapLocationWhenAttached : 1bit 0boolNetTransient+3 flagsfalse
0x01bShouldSnapRotationWhenAttached : 1bit 1boolNetTransient+3 flagsfalse
0x01bShouldUpdatePhysicsVolume : 1bit 2bool6 flagsfalse
0x01bBoundsChangeTriggersStreamingDataRebuild : 1bit 3bool3 flagsfalse
0x01bUseAttachParentBound : 1bit 4bool6 flagsfalse
0x01760x01padding / unreflected
0x01MobilityEComponentMobility8 flagsMovable
0x01DetailModeEDetailMode9 flagsDM_Low
0x01PhysicsVolumeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
Inherited from UActorComponent 14
OffsetSizeNameTypeFlagsDefault
0x58PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+6 flags[]
0x00A80x04padding / unreflected
0x01bReplicates : 1bit 3boolNetProtected+7 flagsfalse
0x01bNetAddressable : 1bit 4boolProtected+3 flagsfalse
0x01bAutoActivate : 1bit 7bool6 flagsfalse
0x01bIsActive : 1bit 0boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 1bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 6bool6 flagsfalse
0x00AF0x01padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x00B30x05padding / unreflected
0x10UCSModifiedPropertiesTArray<FSimpleMemberReference>2 flags[]

Functions 80

SignatureFlagsNativeParams
void UnbindClothFromMasterPoseComponent(bool bRestoreSimulationSpace)FinalNative+1 flags0x01
void ToggleDisablePostProcessBlueprint()FinalNative+1 flags0x00
void TermBodiesBelow(const FName& ParentBoneName)FinalNative+1 flags0x08
void SuspendClothingSimulation()FinalNative+1 flags0x00
void Stop()FinalNative+1 flags0x00
void SnapshotPose(FPoseSnapshot& Snapshot)FinalNative+1 flags0x38
void SetUpdateAnimationInEditor(bool NewUpdateState)FinalNative+1 flags0x01
void SetTeleportRotationThreshold(float Threshold)FinalNative+1 flags0x04
void SetTeleportDistanceThreshold(float Threshold)FinalNative+1 flags0x04
void SetPosition(float InPos, bool bFireNotifies)FinalNative+1 flags0x05
void SetPlayRate(float Rate)FinalNative+1 flags0x04
void SetPhysicsBlendWeight(float PhysicsBlendWeight)FinalNative+1 flags0x04
void SetNotifyRigidBodyCollisionBelow(bool bNewNotifyRigidBodyCollision, const FName& BoneName, bool bIncludeSelf)NativePublic0x0D
void SetMorphTarget(const FName& MorphTargetName, float Value, bool bRemoveZeroWeight)FinalNative+1 flags0x0D
void SetLayerOverlay(TSubclassOf<UAnimInstance> InClass)FinalNative+1 flags0x08
void SetEnablePhysicsBlending(bool bNewBlendPhysics)FinalNative+1 flags0x01
void SetEnableGravityOnAllBodiesBelow(bool bEnableGravity, const FName& BoneName, bool bIncludeSelf)FinalNative+1 flags0x0D
void SetEnableBodyGravity(bool bEnableGravity, const FName& BoneName)FinalNative+1 flags0x0C
void SetDisablePostProcessBlueprint(bool bInDisablePostProcess)FinalNative+1 flags0x01
void SetDisableAnimCurves(bool bInDisableAnimCurves)FinalNative+1 flags0x01
void SetConstraintProfileForAll(const FName& ProfileName, bool bDefaultIfNotFound)FinalNative+1 flags0x09
void SetConstraintProfile(const FName& JointName, const FName& ProfileName, bool bDefaultIfNotFound)FinalNative+1 flags0x11
void SetClothMaxDistanceScale(float Scale)FinalNative+1 flags0x04
void SetBodyNotifyRigidBodyCollision(bool bNewNotifyRigidBodyCollision, const FName& BoneName)NativePublic0x0C
void SetAnimClass(TSubclassOf<UObject> NewClass)NativePublic0x08
void SetAnimationMode(const EAnimationMode& InAnimationMode)FinalNative+1 flags0x01
void SetAnimation(UAnimationAsset* NewAnimToPlay)FinalNative+1 flags0x08
void SetAngularLimits(const FName& InBoneName, float Swing1LimitAngle, float TwistLimitAngle, float Swing2LimitAngle)FinalNative+1 flags0x14
void SetAllowedAnimCurvesEvaluation(const TArray<FName>& List, bool bAllow)FinalNative+1 flags0x11
void SetAllowAnimCurveEvaluation(bool bInAllow)FinalNative+1 flags0x01
void SetAllMotorsAngularVelocityDrive(bool bEnableSwingDrive, bool bEnableTwistDrive, bool bSkipCustomPhysicsType)FinalNative+1 flags0x03
void SetAllMotorsAngularPositionDrive(bool bEnableSwingDrive, bool bEnableTwistDrive, bool bSkipCustomPhysicsType)FinalNative+1 flags0x03
void SetAllMotorsAngularDriveParams(float InSpring, float InDamping, float InForceLimit, bool bSkipCustomPhysicsType)FinalNative+1 flags0x0D
void SetAllBodiesSimulatePhysics(bool bNewSimulate)FinalNative+1 flags0x01
void SetAllBodiesPhysicsBlendWeight(float PhysicsBlendWeight, bool bSkipCustomPhysicsType)FinalNative+1 flags0x05
void SetAllBodiesBelowSimulatePhysics(const FName& InBoneName, bool bNewSimulate, bool bIncludeSelf)FinalNative+1 flags0x0A
void SetAllBodiesBelowPhysicsBlendWeight(const FName& InBoneName, float PhysicsBlendWeight, bool bSkipCustomPhysicsType, bool bIncludeSelf)FinalNative+1 flags0x0E
void ResumeClothingSimulation()FinalNative+1 flags0x00
void ResetClothTeleportMode()FinalNative+1 flags0x00
void ResetAnimInstanceDynamics(const ETeleportType& InTeleportType)FinalNative+1 flags0x01
void ResetAllowedAnimCurveEvaluation()FinalNative+1 flags0x00
void ResetAllBodiesSimulatePhysics()FinalNative+1 flags0x00
void PlayAnimation(UAnimationAsset* NewAnimToPlay, bool bLooping)FinalNative+1 flags0x09
void Play(bool bLooping)FinalNative+1 flags0x01
void OverrideAnimationData(UAnimationAsset* InAnimToPlay, bool bIsLooping, bool bIsPlaying, float Position, float PlayRate)FinalNative+1 flags0x14
bool K2_GetClosestPointOnPhysicsAsset(const FVector& WorldPosition, const FVector& ClosestWorldPosition, const FVector& Normal, const FName& BoneName, const float& Distance)FinalNative+1 flags0x31
bool IsPlaying()FinalNative+1 flags0x01
bool IsClothingSimulationSuspended()FinalNative+1 flags0x01
bool IsBodyGravityEnabled(const FName& BoneName)FinalNative+1 flags0x09
bool HasValidAnimationInstance()FinalNative+1 flags0x01
float GetTeleportRotationThreshold()FinalNative+1 flags0x04
float GetTeleportDistanceThreshold()FinalNative+1 flags0x04
void GetSubInstancesByTag(const FName& InTag, const TArray<UAnimInstance*>& OutSubInstances)FinalNative+1 flags0x18
UAnimInstance* GetSubInstanceByTag(const FName& InTag)FinalNative+1 flags0x10
FVector GetSkeletalCenterOfMass()FinalNative+1 flags0x0C
UAnimInstance* GetPostProcessInstance()FinalNative+1 flags0x08
float GetPosition()FinalNative+1 flags0x04
float GetPlayRate()FinalNative+1 flags0x04
float GetMorphTarget(const FName& MorphTargetName)FinalNative+1 flags0x0C
UAnimInstance* GetLayerSubInstanceByGroup(const FName& InGroup)FinalNative+1 flags0x10
bool GetDisablePostProcessBlueprint()FinalNative+1 flags0x01
bool GetDisableAnimCurves()FinalNative+1 flags0x01
void GetCurrentJointAngles(const FName& InBoneName, const float& Swing1Angle, const float& TwistAngle, const float& Swing2Angle)FinalNative+1 flags0x14
float GetClothMaxDistanceScale()FinalNative+1 flags0x04
UClothingSimulationInteractor* GetClothingSimulationInteractor()FinalNative+1 flags0x08
float GetBoneMass(const FName& BoneName, bool bScaleMass)FinalNative+1 flags0x10
UAnimInstance* GetAnimInstance()FinalNative+1 flags0x08
TSubclassOf<UObject> GetAnimClass()FinalNative+1 flags0x08
EAnimationMode GetAnimationMode()FinalNative+1 flags0x01
bool GetAllowedAnimCurveEvaluate()FinalNative+1 flags0x01
void ForceClothNextUpdateTeleportAndReset()FinalNative+1 flags0x00
void ForceClothNextUpdateTeleport()FinalNative+1 flags0x00
FName FindConstraintBoneName(int32 ConstraintIndex)FinalNative+1 flags0x0C
void ClearMorphTargets()FinalNative+1 flags0x00
void BreakConstraint(const FVector& Impulse, const FVector& HitLocation, const FName& InBoneName)FinalNative+1 flags0x20
void BindClothToMasterPoseComponent()FinalNative+1 flags0x00
void AllowAnimCurveEvaluation(const FName& NameOfCurve, bool bAllow)FinalNative+1 flags0x09
void AddImpulseToAllBodiesBelow(const FVector& Impulse, const FName& BoneName, bool bVelChange, bool bIncludeSelf)NativePublic0x16
void AddForceToAllBodiesBelow(const FVector& Force, const FName& BoneName, bool bAccelChange, bool bIncludeSelf)NativePublic0x16
void AccumulateAllBodiesBelowPhysicsBlendWeight(const FName& InBoneName, float AddPhysicsBlendWeight, bool bSkipCustomPhysicsType)FinalNative+1 flags0x0D

Used by 31

types with a member, parameter or interface of this type