Zdexby TheHolyOneZ
2,103 classes
Class

USpringArmComponent

: USceneComponent : UActorComponent : UObject
/Script/Engine.SpringArmComponent 0x02A0 (672 B) align 16 inherited 0x0220 vtable /Script/Engine
0x00x02A0

Members 18

OffsetSizeNameTypeFlagsDefault
0x04TargetArmLengthfloat7 flags300
0x0CSocketOffsetFVector7 flags{X=0, Y=0, Z=0}
0x0CTargetOffsetFVector7 flags{X=0, Y=0, Z=0}
0x04ProbeSizefloat7 flags12
0x01ProbeChannelECollisionChannel7 flagsECC_Camera
0x02390x03padding / unreflected
0x01bDoCollisionTest : 1bit 0bool5 flagstrue
0x01bUsePawnControlRotation : 1bit 1bool5 flagsfalse
0x01bInheritPitch : 1bit 2bool5 flagstrue
0x01bInheritYaw : 1bit 3bool5 flagstrue
0x01bInheritRoll : 1bit 4bool5 flagstrue
0x01bEnableCameraLag : 1bit 5bool5 flagsfalse
0x01bEnableCameraRotationLag : 1bit 6bool5 flagsfalse
0x01bUseCameraLagSubstepping : 1bit 7bool6 flagstrue
0x01bDrawDebugLagMarkers : 1bit 0bool5 flagsfalse
0x023E0x02padding / unreflected
0x04CameraLagSpeedfloat7 flags10
0x04CameraRotationLagSpeedfloat7 flags10
0x04CameraLagMaxTimeStepfloat8 flags0.016666668
0x04CameraLagMaxDistancefloat7 flags0
0x02500x50unreflected bytes to end of USpringArmComponent
Inherited from USceneComponent 24
OffsetSizeNameTypeFlagsDefault
0x08PhysicsVolumeTWeakObjectPtr<APhysicsVolume>Transient+6 flags<0xffffffff>
0x08AttachParentUSceneComponent*NetRepNotify+7 flagsnullptr
0x08AttachSocketNameFNameNetRepNotify+5 flagsNone
0x10AttachChildrenTArray<USceneComponent*>NetTransient+5 flags[]
0x10ClientAttachedChildrenTArray<USceneComponent*>Transient+4 flags[]
0x01180x2Cpadding / unreflected
0x0CRelativeLocationFVectorNetRepNotify+8 flags{X=0, Y=0, Z=0}
0x0CRelativeRotationFRotatorNetRepNotify+7 flags{Pitch=0, Yaw=0, Roll=0}
0x0CRelativeScale3DFVectorNetRepNotify+9 flags{X=1, Y=1, Z=1}
0x0CComponentVelocityFVector5 flags{X=0, Y=0, Z=0}
0x01bComponentToWorldUpdated : 1bit 0boolTransient+3 flagsfalse
0x01bAbsoluteLocation : 1bit 2boolNetRepNotify+6 flagsfalse
0x01bAbsoluteRotation : 1bit 3boolNetRepNotify+6 flagsfalse
0x01bAbsoluteScale : 1bit 4boolNetRepNotify+6 flagsfalse
0x01bVisible : 1bit 5boolNetRepNotify+6 flagstrue
0x01bHiddenInGame : 1bit 6bool7 flagsfalse
0x01bShouldBeAttached : 1bit 7boolNetTransient+3 flagsfalse
0x01bShouldSnapLocationWhenAttached : 1bit 0boolNetTransient+3 flagsfalse
0x01bShouldSnapRotationWhenAttached : 1bit 1boolNetTransient+3 flagsfalse
0x01bShouldUpdatePhysicsVolume : 1bit 2bool6 flagsfalse
0x01bBoundsChangeTriggersStreamingDataRebuild : 1bit 3bool3 flagsfalse
0x01bUseAttachParentBound : 1bit 4bool6 flagsfalse
0x01760x01padding / unreflected
0x01MobilityEComponentMobility8 flagsMovable
0x01DetailModeEDetailMode9 flagsDM_Low
0x01PhysicsVolumeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
Inherited from UActorComponent 14
OffsetSizeNameTypeFlagsDefault
0x58PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+6 flags[]
0x00A80x04padding / unreflected
0x01bReplicates : 1bit 3boolNetProtected+7 flagsfalse
0x01bNetAddressable : 1bit 4boolProtected+3 flagsfalse
0x01bAutoActivate : 1bit 7bool6 flagsfalse
0x01bIsActive : 1bit 0boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 1bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 6bool6 flagsfalse
0x00AF0x01padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x00B30x05padding / unreflected
0x10UCSModifiedPropertiesTArray<FSimpleMemberReference>2 flags[]

Functions 3

SignatureFlagsNativeParams
bool IsCollisionFixApplied()FinalNative+1 flags0x01
FVector GetUnfixedCameraPosition()FinalNative+1 flags0x0C
FRotator GetTargetRotation()FinalNative+1 flags0x0C

Used by 2

types with a member, parameter or interface of this type