| void VerifyMasksSeenState(UObject* WorldContextObject) | FinalNative+2 flags | | 0x08 |
| void UnlockLevel(UObject* WorldContextObject, const FName& LevelName) | FinalNative+2 flags | | 0x10 |
| void UnlockAllLevelsUntil(UObject* WorldContextObject, const EAtlasSaveTarget& SaveTarget, const FName& LevelName) | FinalNative+2 flags | | 0x14 |
| UObject* TryLoadFromStringAssetReference(UObject* WorldContextObject, const FSoftObjectPath& AssetRef) | FinalNative+2 flags | | 0x28 |
| void ToggleDLCsDebug(UObject* WorldContextObject) | FinalNative+2 flags | | 0x08 |
| void ToggleAchievementProgressVisibility(UObject* WorldContextObject) | FinalNative+2 flags | | 0x08 |
| void SortActorsOnHeight(const TArray<AActor*>& ActorsIn, const TArray<AActor*>& ActorsOut) | FinalNative+2 flags | | 0x20 |
| void SetTenguMaskSeen() | FinalNative+2 flags | | 0x00 |
| void SetTeapotMaskSeen() | FinalNative+2 flags | | 0x00 |
| void SetSplashScreenPerformanceSettings(bool Enable) | FinalNative+2 flags | | 0x01 |
| void SetScareCrowMaskSeen() | FinalNative+2 flags | | 0x00 |
| void SetNextAvailableCulture(UObject* WorldContextObject) | FinalNative+2 flags | | 0x08 |
| void SetNewMasksSeen(UObject* WorldContextObject) | FinalNative+2 flags | | 0x08 |
| void SetMasterAudioVolume(float Volume) | FinalNative+2 flags | | 0x04 |
| void SetLadyMaskSeen() | FinalNative+2 flags | | 0x00 |
| void SetGamma(float Gamma) | FinalNative+2 flags | | 0x04 |
| void SetFramerateLimit(float framerateLimit) | FinalNative+2 flags | | 0x04 |
| void SetFoxMaskSeen() | FinalNative+2 flags | | 0x00 |
| void SetDLCRecommendedToPlay(bool bRecommended) | FinalNative+2 flags | | 0x01 |
| void SetDelayControllerDisconnectWidget(UObject* WorldContextObject, bool bDelay) | FinalNative+2 flags | | 0x09 |
| void SetCurrentCulture(const FString& CultureName) | FinalNative+2 flags | | 0x10 |
| void SetCurrentControllerProfileName(const FName& Name) | FinalNative+2 flags | | 0x08 |
| void SetConsoleGraphicsMode(const EAtlasConsoleGraphicsMode& graphicsMode) | FinalNative+2 flags | | 0x01 |
| void SetCollectiblesSeen(UObject* WorldContextObject) | FinalNative+2 flags | | 0x08 |
| void SetActivityProgress(const FString& ActivityID, float Progress) | FinalNative+2 flags | | 0x14 |
| void SetActiveSaveGameName(const FString& Name) | FinalNative+2 flags | | 0x10 |
| void ResetSinglePlaythrough(const FName& LevelName) | FinalNative+2 flags | | 0x08 |
| void ReportFailure(const FString& Reason) | FinalNative+2 flags | | 0x10 |
| void RegisterCollectible(UObject* WorldContextObject, const FName& Name, AActor* Actor) | FinalNative+2 flags | | 0x18 |
| void PerformBenchmarkIfSupported() | FinalNative+2 flags | | 0x00 |
| void OpenStorePage(UObject* WorldContextObject, const EAtlasDLC& storePage) | FinalNative+2 flags | | 0x09 |
| void OpenLevel(UObject* WorldContextObject, const FName& LevelName) | FinalNative+2 flags | | 0x10 |
| FName MakeUniqueCollectibleName(const FString& Name, AActor* Actor) | FinalNative+2 flags | | 0x20 |
| FTotalPlayTime MakeTotalPlaytime(float TotalPlayTime) | FinalNative+2 flags | | 0x10 |
| void LockAllLevels(UObject* WorldContextObject) | FinalNative+2 flags | | 0x08 |
| bool IsWithStateShare() | FinalNative+2 flags | | 0x01 |
| bool IsWithEditor(UObject* WorldContextObject) | FinalNative+2 flags | | 0x09 |
| bool IsWithDLCSaveTarget() | FinalNative+2 flags | | 0x01 |
| bool IsWinGDKBuild() | FinalNative+2 flags | | 0x01 |
| bool IsTenguMaskUnlocked(UObject* WorldContextObject) | FinalNative+2 flags | | 0x09 |
| bool IsTenguMaskSeen() | FinalNative+2 flags | | 0x01 |
| bool IsTeapotMaskUnlocked(UObject* WorldContextObject) | FinalNative+2 flags | | 0x09 |
| bool IsTeapotMaskSeen() | FinalNative+2 flags | | 0x01 |
| bool IsSinglePlaythrough() | FinalNative+2 flags | | 0x01 |
| bool IsShippingBuild() | FinalNative+2 flags | | 0x01 |
| bool IsScareCrowMaskUnlocked(UObject* WorldContextObject) | FinalNative+2 flags | | 0x09 |
| bool IsScareCrowMaskSeen() | FinalNative+2 flags | | 0x01 |
| bool IsPacmanMaskUnlocked() | FinalNative+2 flags | | 0x01 |
| bool IsNewMaskAvailable(UObject* WorldContextObject) | FinalNative+2 flags | | 0x09 |
| bool IsNewConceptArtAvailable(UObject* WorldContextObject) | FinalNative+2 flags | | 0x09 |
| bool IsLevelUnlocked(const FName& LevelName) | FinalNative+2 flags | | 0x09 |
| bool IsLadyMaskUnlocked(UObject* WorldContextObject) | FinalNative+2 flags | | 0x09 |
| bool IsLadyMaskSeen() | FinalNative+2 flags | | 0x01 |
| bool IsInsideBox2D(UObject* WorldContextObject, const FVector& Min, const FVector& Max, const FVector& Point) | FinalNative+2 flags | | 0x2D |
| bool IsInsideBox(UObject* WorldContextObject, const FVector& Min, const FVector& Max, const FVector& Point) | FinalNative+2 flags | | 0x2D |
| bool IsGamescomBuild() | FinalNative+2 flags | | 0x01 |
| bool IsFoxMaskUnlocked(UObject* WorldContextObject) | FinalNative+2 flags | | 0x09 |
| bool IsFoxMaskSeen() | FinalNative+2 flags | | 0x01 |
| bool IsFocusTestBuild() | FinalNative+2 flags | | 0x01 |
| bool IsEnumPlayerMask(const EAtlasDLC& dlcEnum) | FinalNative+2 flags | | 0x02 |
| bool IsDLCSelectionAvailable() | FinalNative+2 flags | | 0x01 |
| bool IsDLCRecommendedToPlay() | FinalNative+2 flags | | 0x01 |
| bool IsDLCEnabled(UObject* WorldContextObject, const EAtlasDLC& dlc) | FinalNative+2 flags | | 0x0A |
| bool IsCurrentPersistentLevel(UObject* WorldContextObject, const FSoftObjectPath& levelStringAssetRef) | FinalNative+2 flags | | 0x21 |
| bool IsArvidsjaurBuild() | FinalNative+2 flags | | 0x01 |
| bool IsAnyMaskDLCEnabled(UObject* WorldContextObject) | FinalNative+2 flags | | 0x09 |
| void IgnoreNextDeath(UObject* WorldContextObject) | FinalNative+2 flags | | 0x08 |
| bool HasCollectible(const FName& Name) | FinalNative+2 flags | | 0x09 |
| void GetUnlockedMainLevels(const TArray<FName>& UnlockedLevels) | FinalNative+2 flags | | 0x10 |
| void GetUnlockedLevels(const TArray<FName>& UnlockedLevels) | FinalNative+2 flags | | 0x10 |
| void GetUnlockedDlcLevels(const TArray<FName>& UnlockedLevels) | FinalNative+2 flags | | 0x10 |
| FLinearColor GetUnfocusedButtonColor() | FinalNative+2 flags | | 0x10 |
| UAtlasUISystem* GetUISystem(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| int32 GetTotalTimesDied() | FinalNative+2 flags | | 0x04 |
| FTotalPlayTime GetTotalPlayTime() | FinalNative+2 flags | | 0x0C |
| ESKU GetSKURegion() | FinalNative+2 flags | | 0x01 |
| FPlayerMaskInfoTableRow GetSelectedPlayerMask() | FinalNative+2 flags | | 0x48 |
| APlayerController* GetRelevantPlayerController(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| FPlayerMaskInfoTableRow GetPlayerMaskByName(const FName& Name) | FinalNative+2 flags | | 0x50 |
| FPlayerMaskInfoTableRow GetPlayerMaskByEnum(const EAtlasDLC& dlcEnum) | FinalNative+2 flags | | 0x50 |
| void GetMasterAudioVolume(const float& Volume) | FinalNative+2 flags | | 0x04 |
| FLinearColor GetHighlightedButtonColor() | FinalNative+2 flags | | 0x10 |
| void GetGamma(const float& Gamma) | FinalNative+2 flags | | 0x04 |
| float GetFramerateLimit() | FinalNative+2 flags | | 0x04 |
| AAtlasDLCNomeAI* GetDLCNomeAI(UObject* WorldContextObject, const FName& UniqueId) | FinalNative+2 flags | | 0x18 |
| UAtlasGrabbable* GetCurrentPlayerGrabbedComponent(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| AActor* GetCurrentPlayerGrabbedActor(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| FName GetCurrentPersistentLevel(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| FString GetCurrentCultureNiceName() | FinalNative+2 flags | | 0x10 |
| FString GetCurrentCulture() | FinalNative+2 flags | | 0x10 |
| FName GetCurrentControllerProfileName() | FinalNative+2 flags | | 0x08 |
| FString GetCultureNiceName(const FString& Culture) | FinalNative+2 flags | | 0x20 |
| void GetCookedLevels(const TArray<FName>& ReturnLevelsNames) | FinalNative+2 flags | | 0x10 |
| void GetConsoleGraphicsMode(const EAtlasConsoleGraphicsMode& graphicsMode) | FinalNative+2 flags | | 0x01 |
| FName GetComponentAudioMaterial(UActorComponent* Component) | FinalNative+2 flags | | 0x10 |
| void GetAvailableCultures(const TArray<FString>& Cultures) | FinalNative+2 flags | | 0x10 |
| UAtlasGameViewportClient* GetAtlasViewport(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| UAtlasSaveSlotsManager* GetAtlasSaveSlotsManager() | FinalNative+2 flags | | 0x08 |
| AAtlasPlayerStart* GetAtlasPlayerStart(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| AAtlasPlayer* GetAtlasPlayerPawn(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| AAtlasPlayerController* GetAtlasPlayerController(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| AAtlasPlayerCameraManager* GetAtlasPlayerCameraManager(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| FName GetAtlasPlayerAudioMaterial(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| AAtlasHud* GetAtlasHUD(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| AAtlasGrannyAI* GetAtlasGrannyAI(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| UAtlasDataSingleton* GetAtlasGlobalData() | FinalNative+2 flags | | 0x08 |
| AAtlasGameMode* GetAtlasGameMode(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| AAtlasDollhouseGameMode* GetAtlasDollhouseGameMode(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| AAtlasDLCPlayer* GetAtlasDLCPlayerPawn(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| AAtlasDLCGameMode* GetAtlasDLCGameMode(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| UAtlasComplianceLayer* GetAtlasComplianceLayer() | FinalNative+2 flags | | 0x08 |
| AAtlasBaseGameMode* GetAtlasBaseGameMode(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| AAtlasAI* GetAtlasAI(UObject* WorldContextObject, TSubclassOf<AAtlasAI> Class) | FinalNative+2 flags | | 0x18 |
| TArray<FPlayerMaskInfoTableRow> GetAllAvailablePlayerMasks() | FinalNative+2 flags | | 0x10 |
| FName GetActorAudioMaterial(AActor* Actor) | FinalNative+2 flags | | 0x10 |
| float GetActivityProgress(const FString& ActivityID) | FinalNative+2 flags | | 0x14 |
| UAtlasActivityHelper* GetActivityHelper(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| FString GetActiveSaveGameName() | FinalNative+2 flags | | 0x10 |
| UAtlasAchievementHelper* GetAchievementHelper(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| void FactureDestructiblesInRange(const FVector& WorldPosition, float Radius, int32 MaxNumberOfDestructibles, float MinRandomForceRange, float MaxRandomForceRange) | FinalNative+2 flags | | 0x1C |
| void CompleteGame(UObject* WorldContextObject) | FinalNative+2 flags | | 0x08 |
| void CheckForEnabledDLCs(UObject* WorldContextObject) | FinalNative+2 flags | | 0x08 |
| void ApplyTextureStreamingHack() | FinalNative+2 flags | | 0x00 |
| FString ActorSubLevel(AActor* Actor) | FinalNative+2 flags | | 0x18 |