Zdexby TheHolyOneZ
2,759 classes
Class

UGameHelpers

: UBlueprintFunctionLibrary : UObject
/Script/Atlas.GameHelpers 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/Atlas
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 127

SignatureFlagsNativeParams
void VerifyMasksSeenState(UObject* WorldContextObject)FinalNative+2 flags0x08
void UnlockLevel(UObject* WorldContextObject, const FName& LevelName)FinalNative+2 flags0x10
void UnlockAllLevelsUntil(UObject* WorldContextObject, const EAtlasSaveTarget& SaveTarget, const FName& LevelName)FinalNative+2 flags0x14
UObject* TryLoadFromStringAssetReference(UObject* WorldContextObject, const FSoftObjectPath& AssetRef)FinalNative+2 flags0x28
void ToggleDLCsDebug(UObject* WorldContextObject)FinalNative+2 flags0x08
void ToggleAchievementProgressVisibility(UObject* WorldContextObject)FinalNative+2 flags0x08
void SortActorsOnHeight(const TArray<AActor*>& ActorsIn, const TArray<AActor*>& ActorsOut)FinalNative+2 flags0x20
void SetTenguMaskSeen()FinalNative+2 flags0x00
void SetTeapotMaskSeen()FinalNative+2 flags0x00
void SetSplashScreenPerformanceSettings(bool Enable)FinalNative+2 flags0x01
void SetScareCrowMaskSeen()FinalNative+2 flags0x00
void SetNextAvailableCulture(UObject* WorldContextObject)FinalNative+2 flags0x08
void SetNewMasksSeen(UObject* WorldContextObject)FinalNative+2 flags0x08
void SetMasterAudioVolume(float Volume)FinalNative+2 flags0x04
void SetLadyMaskSeen()FinalNative+2 flags0x00
void SetGamma(float Gamma)FinalNative+2 flags0x04
void SetFramerateLimit(float framerateLimit)FinalNative+2 flags0x04
void SetFoxMaskSeen()FinalNative+2 flags0x00
void SetDLCRecommendedToPlay(bool bRecommended)FinalNative+2 flags0x01
void SetDelayControllerDisconnectWidget(UObject* WorldContextObject, bool bDelay)FinalNative+2 flags0x09
void SetCurrentCulture(const FString& CultureName)FinalNative+2 flags0x10
void SetCurrentControllerProfileName(const FName& Name)FinalNative+2 flags0x08
void SetConsoleGraphicsMode(const EAtlasConsoleGraphicsMode& graphicsMode)FinalNative+2 flags0x01
void SetCollectiblesSeen(UObject* WorldContextObject)FinalNative+2 flags0x08
void SetActivityProgress(const FString& ActivityID, float Progress)FinalNative+2 flags0x14
void SetActiveSaveGameName(const FString& Name)FinalNative+2 flags0x10
void ResetSinglePlaythrough(const FName& LevelName)FinalNative+2 flags0x08
void ReportFailure(const FString& Reason)FinalNative+2 flags0x10
void RegisterCollectible(UObject* WorldContextObject, const FName& Name, AActor* Actor)FinalNative+2 flags0x18
void PerformBenchmarkIfSupported()FinalNative+2 flags0x00
void OpenStorePage(UObject* WorldContextObject, const EAtlasDLC& storePage)FinalNative+2 flags0x09
void OpenLevel(UObject* WorldContextObject, const FName& LevelName)FinalNative+2 flags0x10
FName MakeUniqueCollectibleName(const FString& Name, AActor* Actor)FinalNative+2 flags0x20
FTotalPlayTime MakeTotalPlaytime(float TotalPlayTime)FinalNative+2 flags0x10
void LockAllLevels(UObject* WorldContextObject)FinalNative+2 flags0x08
bool IsWithStateShare()FinalNative+2 flags0x01
bool IsWithEditor(UObject* WorldContextObject)FinalNative+2 flags0x09
bool IsWithDLCSaveTarget()FinalNative+2 flags0x01
bool IsWinGDKBuild()FinalNative+2 flags0x01
bool IsTenguMaskUnlocked(UObject* WorldContextObject)FinalNative+2 flags0x09
bool IsTenguMaskSeen()FinalNative+2 flags0x01
bool IsTeapotMaskUnlocked(UObject* WorldContextObject)FinalNative+2 flags0x09
bool IsTeapotMaskSeen()FinalNative+2 flags0x01
bool IsSinglePlaythrough()FinalNative+2 flags0x01
bool IsShippingBuild()FinalNative+2 flags0x01
bool IsScareCrowMaskUnlocked(UObject* WorldContextObject)FinalNative+2 flags0x09
bool IsScareCrowMaskSeen()FinalNative+2 flags0x01
bool IsPacmanMaskUnlocked()FinalNative+2 flags0x01
bool IsNewMaskAvailable(UObject* WorldContextObject)FinalNative+2 flags0x09
bool IsNewExtrasAvailable(UObject* WorldContextObject)FinalNative+2 flags0x09
bool IsNewConceptArtAvailable(UObject* WorldContextObject)FinalNative+2 flags0x09
bool IsLevelUnlocked(const FName& LevelName)FinalNative+2 flags0x09
bool IsLadyMaskUnlocked(UObject* WorldContextObject)FinalNative+2 flags0x09
bool IsLadyMaskSeen()FinalNative+2 flags0x01
bool IsInsideBox2D(UObject* WorldContextObject, const FVector& Min, const FVector& Max, const FVector& Point)FinalNative+2 flags0x2D
bool IsInsideBox(UObject* WorldContextObject, const FVector& Min, const FVector& Max, const FVector& Point)FinalNative+2 flags0x2D
bool IsGamescomBuild()FinalNative+2 flags0x01
bool IsFoxMaskUnlocked(UObject* WorldContextObject)FinalNative+2 flags0x09
bool IsFoxMaskSeen()FinalNative+2 flags0x01
bool IsFocusTestBuild()FinalNative+2 flags0x01
bool IsEnumPlayerMask(const EAtlasDLC& dlcEnum)FinalNative+2 flags0x02
bool IsDLCSelectionAvailable()FinalNative+2 flags0x01
bool IsDLCRecommendedToPlay()FinalNative+2 flags0x01
bool IsDLCEnabled(UObject* WorldContextObject, const EAtlasDLC& dlc)FinalNative+2 flags0x0A
bool IsCurrentPersistentLevel(UObject* WorldContextObject, const FSoftObjectPath& levelStringAssetRef)FinalNative+2 flags0x21
bool IsArvidsjaurBuild()FinalNative+2 flags0x01
bool IsAnyMaskDLCEnabled(UObject* WorldContextObject)FinalNative+2 flags0x09
void IgnoreNextDeath(UObject* WorldContextObject)FinalNative+2 flags0x08
bool HasCollectible(const FName& Name)FinalNative+2 flags0x09
void GetUnlockedMainLevels(const TArray<FName>& UnlockedLevels)FinalNative+2 flags0x10
void GetUnlockedLevels(const TArray<FName>& UnlockedLevels)FinalNative+2 flags0x10
void GetUnlockedDlcLevels(const TArray<FName>& UnlockedLevels)FinalNative+2 flags0x10
FLinearColor GetUnfocusedButtonColor()FinalNative+2 flags0x10
UAtlasUISystem* GetUISystem(UObject* WorldContextObject)FinalNative+2 flags0x10
int32 GetTotalTimesDied()FinalNative+2 flags0x04
FTotalPlayTime GetTotalPlayTime()FinalNative+2 flags0x0C
ESKU GetSKURegion()FinalNative+2 flags0x01
FPlayerMaskInfoTableRow GetSelectedPlayerMask()FinalNative+2 flags0x48
APlayerController* GetRelevantPlayerController(UObject* WorldContextObject)FinalNative+2 flags0x10
FPlayerMaskInfoTableRow GetPlayerMaskByName(const FName& Name)FinalNative+2 flags0x50
FPlayerMaskInfoTableRow GetPlayerMaskByEnum(const EAtlasDLC& dlcEnum)FinalNative+2 flags0x50
void GetPauseMenuLevels(const TArray<FName>& ReturnLevelsNames)FinalNative+2 flags0x10
TSubclassOf<UAtlasPauseMenuWidget> GetPauseMenuClass()FinalNative+2 flags0x08
void GetMasterAudioVolume(const float& Volume)FinalNative+2 flags0x04
FLinearColor GetHighlightedButtonColor()FinalNative+2 flags0x10
void GetGamma(const float& Gamma)FinalNative+2 flags0x04
float GetFramerateLimit()FinalNative+2 flags0x04
AAtlasDLCNomeAI* GetDLCNomeAI(UObject* WorldContextObject, const FName& UniqueId)FinalNative+2 flags0x18
UAtlasGrabbable* GetCurrentPlayerGrabbedComponent(UObject* WorldContextObject)FinalNative+2 flags0x10
AActor* GetCurrentPlayerGrabbedActor(UObject* WorldContextObject)FinalNative+2 flags0x10
FName GetCurrentPersistentLevel(UObject* WorldContextObject)FinalNative+2 flags0x10
FString GetCurrentCultureNiceName()FinalNative+2 flags0x10
FString GetCurrentCulture()FinalNative+2 flags0x10
FName GetCurrentControllerProfileName()FinalNative+2 flags0x08
FString GetCultureNiceName(const FString& Culture)FinalNative+2 flags0x20
void GetCookedLevels(const TArray<FName>& ReturnLevelsNames)FinalNative+2 flags0x10
void GetConsoleGraphicsMode(const EAtlasConsoleGraphicsMode& graphicsMode)FinalNative+2 flags0x01
FName GetComponentAudioMaterial(UActorComponent* Component)FinalNative+2 flags0x10
void GetAvailableCultures(const TArray<FString>& Cultures)FinalNative+2 flags0x10
UAtlasGameViewportClient* GetAtlasViewport(UObject* WorldContextObject)FinalNative+2 flags0x10
UAtlasSaveSlotsManager* GetAtlasSaveSlotsManager()FinalNative+2 flags0x08
AAtlasPlayerStart* GetAtlasPlayerStart(UObject* WorldContextObject)FinalNative+2 flags0x10
AAtlasPlayer* GetAtlasPlayerPawn(UObject* WorldContextObject)FinalNative+2 flags0x10
AAtlasPlayerController* GetAtlasPlayerController(UObject* WorldContextObject)FinalNative+2 flags0x10
AAtlasPlayerCameraManager* GetAtlasPlayerCameraManager(UObject* WorldContextObject)FinalNative+2 flags0x10
FName GetAtlasPlayerAudioMaterial(UObject* WorldContextObject)FinalNative+2 flags0x10
AAtlasHud* GetAtlasHUD(UObject* WorldContextObject)FinalNative+2 flags0x10
AAtlasGrannyAI* GetAtlasGrannyAI(UObject* WorldContextObject)FinalNative+2 flags0x10
UAtlasDataSingleton* GetAtlasGlobalData()FinalNative+2 flags0x08
AAtlasGameMode* GetAtlasGameMode(UObject* WorldContextObject)FinalNative+2 flags0x10
AAtlasDollhouseGameMode* GetAtlasDollhouseGameMode(UObject* WorldContextObject)FinalNative+2 flags0x10
AAtlasDLCPlayer* GetAtlasDLCPlayerPawn(UObject* WorldContextObject)FinalNative+2 flags0x10
AAtlasDLCGameMode* GetAtlasDLCGameMode(UObject* WorldContextObject)FinalNative+2 flags0x10
UAtlasComplianceLayer* GetAtlasComplianceLayer()FinalNative+2 flags0x08
AAtlasBaseGameMode* GetAtlasBaseGameMode(UObject* WorldContextObject)FinalNative+2 flags0x10
AAtlasAI* GetAtlasAI(UObject* WorldContextObject, TSubclassOf<AAtlasAI> Class)FinalNative+2 flags0x18
TArray<FPlayerMaskInfoTableRow> GetAllAvailablePlayerMasks()FinalNative+2 flags0x10
FName GetActorAudioMaterial(AActor* Actor)FinalNative+2 flags0x10
float GetActivityProgress(const FString& ActivityID)FinalNative+2 flags0x14
UAtlasActivityHelper* GetActivityHelper(UObject* WorldContextObject)FinalNative+2 flags0x10
FString GetActiveSaveGameName()FinalNative+2 flags0x10
UAtlasAchievementHelper* GetAchievementHelper(UObject* WorldContextObject)FinalNative+2 flags0x10
void FactureDestructiblesInRange(const FVector& WorldPosition, float Radius, int32 MaxNumberOfDestructibles, float MinRandomForceRange, float MaxRandomForceRange)FinalNative+2 flags0x1C
void CompleteGame(UObject* WorldContextObject)FinalNative+2 flags0x08
void CheckForEnabledDLCs(UObject* WorldContextObject)FinalNative+2 flags0x08
void ApplyTextureStreamingHack()FinalNative+2 flags0x00
FString ActorSubLevel(AActor* Actor)FinalNative+2 flags0x18