0x00x05D0
Members 12
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x0C | SpeedCorrection | FGrannySpeedCorrectionData | 4 flags | {AttackIgnoreAngle=45, PredictionTime=1, AcceptedError=20} | |
| 0x02BC | 0x04 | padding / unreflected | |||
| 0x70 | LurkSettings | FGrannyLurkSettings | 4 flags | {MinRadius=100, MaxRadius=500, ReactionTime=0.3, ReactionCo… | |
| 0x5C | AttackData | FGrannyAttackData | 4 flags | {AttackRange=100, AttackOffset=700, PostTeleportOffset=400,… | |
| 0x038C | 0x04 | padding / unreflected | |||
| 0x48 | BumpData | FGrannyBumpData | 3 flags | {Cooldown=40, Offset=750, MaxForcePerKilo=180, MaxWeight=60… | |
| 0x88 | DiveData | FGrannyDiveData | 3 flags | {MinDistanceBeforeDive=500, ResurfaceDelay=6, MinimumAnimDi… | |
| 0x10 | SoundData | FGrannySoundData | 4 flags | {HandBoneName=R_Grab_bn, TargetDistanceToHand=700, Distance… | |
| 0x14 | TeleportStateData | FGrannyTeleportData | 4 flags | {MinTeleportDistance=1400} | |
| 0x08 | AmbushData | FGrannyAmbushData | 3 flags | {WaitingTime=10, InWaterTime=4} | |
| 0x18 | AttentionData | FGrannyAttentionSettings | 4 flags | {LandingIncrease=0.4, DecayRate=0.02, Max=1.25} | |
| 0x04A4 | 0x04 | padding / unreflected | |||
| 0x10 | PlayerDeathAnimation | FAtlasPlayerAIDeathStateData | 6 flags | {Animation=nullptr, BlendTime=0.2, bLooping=true} | |
| 0x08 | AnimationListenerComponent | UTarAnimationListenerComponent* | 11 flags | /Script/Atlas.Default__AtlasGrannyAI.AnimationListener | |
| 0x08 | RippleComponent | UAtlasWaterRippleGenerator* | 11 flags | /Script/Atlas.Default__AtlasGrannyAI.RippleComponent | |
| 0x04C8 | 0x108 | unreflected bytes to end of AAtlasGrannyAI | |||
Inherited from APawn 14
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | bUseControllerRotationPitch : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bUseControllerRotationYaw : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bUseControllerRotationRoll : 1bit 2 | bool | 5 flags | false | |
| 0x01 | bCanAffectNavigationGeneration : 1bit 3 | bool | 6 flags | false | |
| 0x0259 | 0x03 | padding / unreflected | |||
| 0x04 | BaseEyeHeight | float | 7 flags | 64 | |
| 0x01 | AutoPossessPlayer | EAutoReceiveInput | 6 flags | Disabled | |
| 0x01 | AutoPossessAI | EAutoPossessAI | 6 flags | PlacedInWorld | |
| 0x01 | RemoteViewPitch | uint8 | Net+5 flags | 0 | |
| 0x0263 | 0x05 | padding / unreflected | |||
| 0x08 | AIControllerClass | TSubclassOf<AController> | 8 flags | /Script/AIModule.AIController | |
| 0x08 | PlayerState | APlayerState* | NetRepNotify+7 flags | nullptr | |
| 0x0278 | 0x08 | padding / unreflected | |||
| 0x08 | LastHitBy | AController* | Transient+7 flags | nullptr | |
| 0x08 | Controller | AController* | NetRepNotify+5 flags | nullptr | |
| 0x0290 | 0x04 | padding / unreflected | |||
| 0x0C | ControlInputVector | FVector | TransientProtected+5 flags | {X=0, Y=0, Z=0} | |
| 0x0C | LastControlInputVector | FVector | TransientProtected+5 flags | {X=0, Y=0, Z=0} | |
Inherited from AActor 78
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bNetStartup : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bHidden : 1bit 5 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 6 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 0 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 1 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 2 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 4 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 7 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 0 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 3 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 6 | bool | 6 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 1 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 2 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 3 | bool | Protected+3 flags | true | |
| 0x01 | bActorEnableCollision : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 4 | bool | Transient+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+5 flags | ROLE_None | |
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, angularVelocity={X=0, Y=0,… | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x009C | 0x04 | padding / unreflected | |||
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+5 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x0114 | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+2 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x10 | ControllingMatineeActors | TArray<AMatineeActor*> | TransientProtected+2 flags | [] | |
| 0x0148 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 2 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | <0xffffffff> | |
| 0x0168 | 0x08 | padding / unreflected | |||
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorTickChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0191 | 0x67 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 4 flags | [] | |
| 0x0208 | 0x10 | padding / unreflected | |||
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x0228 | 0x10 | padding / unreflected | |||
| 0x18 | CachedActorValues | FAtlasOptimizationVolumeActor | Transient+2 flags | {ReferencedComponents=[]} | |
Functions 49
| Signature | Flags | Native | Params |
|---|---|---|---|
| void WaterVolumeEndOverlap(AActor* OverlappedActor, AAtlasWaterVolume* WaterVolume) | FinalNative+1 flags | 0x10 | |
| void WaterVolumeBeginOverlap(AActor* OverlappedActor, AAtlasWaterVolume* WaterVolume) | FinalNative+1 flags | 0x10 | |
| void UpdateWaterVolume() | FinalNative+1 flags | 0x00 | |
| void StopScriptedBehavior() | FinalNative+1 flags | 0x00 | |
| void StartAmbush(AActor* Actor, float MaximumTime, float GracePeriod) | FinalNative+1 flags | 0x10 | |
| void SetState(const EAtlasGrannyAIState& NewState) | FinalNative+1 flags | 0x01 | |
| void SetLurkTargetLocation(const FVector& Location) | FinalNative+1 flags | 0x0C | |
| void SetLurkTargetActor(AActor* TargetActor) | FinalNative+1 flags | 0x08 | |
| void SetDiveTeleportAllowed(bool Allowed) | FinalNative+1 flags | 0x01 | |
| void SetAttention(float Attention) | FinalNative+1 flags | 0x04 | |
| void SetAttackedActor(AActor* Actor) | FinalNative+1 flags | 0x08 | |
| void RemoveSubmergedInput(AActor* Actor) | FinalNative+1 flags | 0x08 | |
| void OnWillGrabObject(bool IsPlayer) | EventPublic | 0x01 | |
| void OnStateChange(const EAtlasGrannyAIState& NewState, const EAtlasGrannyAIState& PreviousState) | EventPublic | 0x02 | |
| void OnStartedCustomAnimation() | EventPublic | 0x00 | |
| void OnPlayerSpawn(AAtlasPlayer* playerPawn) | FinalNative+1 flags | 0x08 | |
| void OnLanded(float fallHeight, const FVector& ImpactVelocity, FHitResult& HitResult) | FinalNative+1 flags | 0x98 | |
| void OnKillObject(AActor* Object) | EventPublic | 0x08 | |
| void OnGrabbedObject(bool IsPlayer) | EventPublic | 0x01 | |
| void OnFinishedCustomAnimation() | EventPublic | 0x00 | |
| void OnCancelledCustomAnimation() | EventPublic | 0x00 | |
| void OnBumpStarted(const EAtlasGrannyBumpLevel& Level) | EventPublic | 0x01 | |
| void OnBumpForceAdded() | EventPublic | 0x00 | |
| void OnBumpCancelled() | EventPublic | 0x00 | |
| void OnAttackStarted() | EventPublic | 0x00 | |
| void OnAttackCancelled() | EventPublic | 0x00 | |
| void NotifyPerformBump(const FName& NotifyName) | FinalNative+1 flags | 0x08 | |
| void NotifyGrabActor(const FName& NotifyName) | FinalNative+1 flags | 0x08 | |
| void NotifyFinishedBump(const FName& NotifyName) | FinalNative+1 flags | 0x08 | |
| void NotifyFinishedAttack(const FName& NotifyName) | FinalNative+1 flags | 0x08 | |
| void NotifyCantCancelWithVelocity(const FName& NotifyName) | FinalNative+1 flags | 0x08 | |
| void NotifyCantCancelBump(const FName& NotifyName) | FinalNative+1 flags | 0x08 | |
| void NotifyCantCancelAttack(const FName& NotifyName) | FinalNative+1 flags | 0x08 | |
| void NotifyCanCancelKill(const FName& NotifyName) | FinalNative+1 flags | 0x08 | |
| void NotifyCanCancelBump(const FName& NotifyName) | FinalNative+1 flags | 0x08 | |
| EAtlasGrannyAIState GetState() | FinalNative+1 flags | 0x01 | |
| FVector GetLocationAtSurface() | FinalNative+1 flags | 0x0C | |
| float GetDepthRatio() | FinalNative+1 flags | 0x04 | |
| AAtlasWaterVolume* GetCurrentWaterVolume() | FinalNative+1 flags | 0x08 | |
| float GetCurrentMovementSpeed() | FinalNative+1 flags | 0x04 | |
| float GetCurrentAttention() | FinalNative+1 flags | 0x04 | |
| void ExitVolumeEndOverlap(AActor* OverlappedActor, AAtlasWaterVolume* WaterVolume) | FinalNative+1 flags | 0x10 | |
| bool DoAnimAtLocation(AActor* TargetActor, UAnimSequence* Animation, bool bLooping) | FinalNative+1 flags | 0x12 | |
| void DiveTeleportTo(AActor* Actor, const EAtlasGrannyAIState& ExitState) | FinalNative+1 flags | 0x09 | |
| void DebugPerformTestBump(AActor* Actor, const EAtlasGrannyBumpLevel& Level) | FinalNative+1 flags | 0x09 | |
| void ClearLurkTargetOverride() | FinalNative+1 flags | 0x00 | |
| void ClearAttentionOverride(float Attention) | FinalNative+1 flags | 0x04 | |
| void AddSubmergedInput(AActor* Actor) | FinalNative+1 flags | 0x08 | |
| void AddAttention(float Attention) | FinalNative+1 flags | 0x04 |