0x00x0470
Members 14
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | DOFVolume | ADOFPostProcessVolume* | Transient+5 flags | nullptr | |
| 0x10 | OnWorldInitializationEnded | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | WorldCallouts | TArray<UAtlasUICalloutComponent*> | Transient+5 flags | [] | |
| 0x10 | OnPlayerSpawnEvent | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnPlayerDeathEvent | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnRoomAddedToWorld | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x08 | AchievementHelper | UAtlasAchievementHelper* | 7 flags | nullptr | |
| 0x08 | ActivityHelper | UAtlasActivityHelper* | 7 flags | nullptr | |
| 0x08 | OptimizationVolumeManager | UAtlasOptimizationVolumeManager* | 9 flags | /Script/Atlas.Default__AtlasGameMode.OptimizationVolumeMana… | |
| 0x08 | GlobalFog | AExponentialHeightFog* | Transient+5 flags | nullptr | |
| 0x03F8 | 0x08 | padding / unreflected | |||
| 0x08 | GlobalData | UAtlasDataSingleton* | Transient+5 flags | nullptr | |
| 0x08 | SnapshotState | UAtlasState* | Transient+5 flags | nullptr | |
| 0x0410 | 0x30 | padding / unreflected | |||
| 0x08 | StreamingLevel | ULevelStreaming* | Transient+5 flags | nullptr | |
| 0x08 | LastPlayerStart | AActor* | Transient+5 flags | nullptr | |
| 0x0450 | 0x20 | unreflected bytes to end of AAtlasGameMode | |||
Inherited from AAtlasBaseGameMode 3
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | OnSetPauseEnabled | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x08 | UISystem | UAtlasUISystem* | TransientProtected+5 flags | nullptr | |
| 0x0350 | 0x28 | padding / unreflected | |||
| 0x08 | SavingProgressWidget | UAtlasMenuWidget* | 7 flags | nullptr | |
Inherited from AGameMode 12
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | MatchState | FName | TransientProtected+5 flags | EnteringMap | |
| 0x01 | bDelayedStart : 1bit 0 | bool | 6 flags | false | |
| 0x02F9 | 0x03 | padding / unreflected | |||
| 0x04 | NumSpectators | int32 | 7 flags | 0 | |
| 0x04 | NumPlayers | int32 | 7 flags | 0 | |
| 0x04 | NumBots | int32 | 7 flags | 0 | |
| 0x04 | MinRespawnDelay | float | 8 flags | 1 | |
| 0x04 | NumTravellingPlayers | int32 | 7 flags | 0 | |
| 0x08 | EngineMessageClass | TSubclassOf<ULocalMessage> | 6 flags | /Script/Engine.EngineMessage | |
| 0x10 | InactivePlayerArray | TArray<APlayerState*> | 2 flags | [] | |
| 0x04 | InactivePlayerStateLifeSpan | float | Protected+6 flags | 300 | |
| 0x04 | MaxInactivePlayers | int32 | Protected+6 flags | 16 | |
| 0x01 | bHandleDedicatedServerReplays | bool | Protected+6 flags | false | |
Inherited from AGameModeBase 17
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | OptionsString | FString | 5 flags | "" | |
| 0x08 | GameSessionClass | TSubclassOf<AGameSession> | 8 flags | /Script/Engine.GameSession | |
| 0x08 | GameStateClass | TSubclassOf<AGameStateBase> | 10 flags | /Script/Engine.GameStateBase | |
| 0x08 | PlayerControllerClass | TSubclassOf<APlayerController> | 10 flags | /Script/Engine.PlayerController | |
| 0x08 | PlayerStateClass | TSubclassOf<APlayerState> | 10 flags | /Script/Engine.PlayerState | |
| 0x08 | HUDClass | TSubclassOf<AHUD> | 8 flags | /Script/Engine.HUD | |
| 0x08 | DefaultPawnClass | TSubclassOf<APawn> | 8 flags | /Script/Engine.DefaultPawn | |
| 0x08 | SpectatorClass | TSubclassOf<ASpectatorPawn> | 10 flags | /Script/Engine.SpectatorPawn | |
| 0x08 | ReplaySpectatorPlayerControllerClass | TSubclassOf<APlayerController> | 10 flags | /Script/Engine.PlayerController | |
| 0x08 | ServerStatReplicatorClass | TSubclassOf<AServerStatReplicator> | 10 flags | /Script/Engine.ServerStatReplicator | |
| 0x08 | GameSession | AGameSession* | Transient+5 flags | nullptr | |
| 0x08 | GameState | AGameStateBase* | Transient+5 flags | nullptr | |
| 0x08 | ServerStatReplicator | AServerStatReplicator* | Transient+5 flags | nullptr | |
| 0x18 | DefaultPlayerName | FText | 2 flags | <FText> | |
| 0x01 | bUseSeamlessTravel : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bStartPlayersAsSpectators : 1bit 1 | bool | Protected+6 flags | false | |
| 0x01 | bPauseable : 1bit 2 | bool | Protected+5 flags | true |
Inherited from AActor 78
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bNetStartup : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bHidden : 1bit 5 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 6 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 0 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 1 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 2 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 4 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 7 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 0 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 3 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 6 | bool | 6 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 1 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 2 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 3 | bool | Protected+3 flags | true | |
| 0x01 | bActorEnableCollision : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 4 | bool | Transient+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+5 flags | ROLE_None | |
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, angularVelocity={X=0, Y=0,… | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x009C | 0x04 | padding / unreflected | |||
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+5 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x0114 | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+2 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x10 | ControllingMatineeActors | TArray<AMatineeActor*> | TransientProtected+2 flags | [] | |
| 0x0148 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 2 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | <0xffffffff> | |
| 0x0168 | 0x08 | padding / unreflected | |||
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorTickChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0191 | 0x67 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 4 flags | [] | |
| 0x0208 | 0x10 | padding / unreflected | |||
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x0228 | 0x10 | padding / unreflected | |||
| 0x18 | CachedActorValues | FAtlasOptimizationVolumeActor | Transient+2 flags | {ReferencedComponents=[]} | |
Functions 22
| Signature | Flags | Native | Params |
|---|---|---|---|
| void StartBackgroundLoadingTask() | FinalNative+1 flags | 0x00 | |
| void SetPlayerStartByTag(const FString& PlayerStartTag) | FinalNative+1 flags | 0x10 | |
| void SetPlayerStart(APlayerStart* PlayerStart) | FinalNative+1 flags | 0x08 | |
| void SetCurrentCulture(const FString& CultureName) | FinalNative+1 flags | 0x10 | |
| void SetActorStartTag(const FString& actorStartTag) | FinalNative+1 flags | 0x10 | |
| void SaveLevelSnapshot(AActor* levelActor) | FinalNative+1 flags | 0x08 | |
| void SaveGameAfterUserLogoutResolved(const EAtlasUserDiscoveryState& State) | FinalNative+1 flags | 0x01 | |
| void SaveGame(bool addPlaytime) | NativePublic | 0x01 | |
| void SaveCheckpoint() | FinalNative+1 flags | 0x00 | |
| void RestartGameWithFade(float FadeTime, float StartFadeDelay, const EFadeState& FadeMode, USoundMix* SoundMix) | FinalNative+1 flags | 0x18 | |
| void ResetSaveGameValuesForGameCompletion() | FinalNative+1 flags | 0x00 | |
| void ReloadGame(bool fromLastSaveStation) | FinalNative+1 flags | 0x01 | |
| void OnHudFadeDone(const EFadeState& FadeMode) | FinalNative+1 flags | 0x01 | |
| void LoadLevelSnapshot(AActor* levelActor) | FinalNative+1 flags | 0x08 | |
| void LoadGame(const FString& defaultLevel, const FString& defaultStart, bool isPersistant) | FinalNative+1 flags | 0x21 | |
| void LoadCheckpoint() | FinalNative+1 flags | 0x00 | |
| FString GetPlayerStartTag() | FinalNative+1 flags | 0x10 | |
| FString GetPlayerStartLevelPath() | FinalNative+1 flags | 0x10 | |
| APlayerStart* GetPlayerStart() | FinalNative+1 flags | 0x08 | |
| FString GetActorStartTag() | FinalNative+1 flags | 0x10 | |
| void EraseGameSave() | FinalNative+1 flags | 0x00 | |
| void ClearActiveSpawnerTag() | FinalNative+1 flags | 0x00 |