| void SetGameHasLaunchedForActiveUser() | FinalNative+1 flags | | 0x00 |
| void SetEULAAcceptedForActiveUser(bool accepted) | FinalNative+1 flags | | 0x01 |
| void SetCurrentPersistentLevel(const FName& LevelName, const EAtlasSaveTarget& SaveTarget) | FinalNative+1 flags | | 0x09 |
| void SaveUserMetaState() | FinalNative+1 flags | | 0x00 |
| void SaveInputSettings() | FinalNative+1 flags | | 0x00 |
| void ResetActiveSaveStateFileOnDisk(UObject* WorldContext) | FinalNative+1 flags | | 0x08 |
| void OnInputSettingsSaved(const FString& SlotName, int32 UserIndex, bool bSuccess) | FinalNative+1 flags | | 0x15 |
| FString MakeSaveSlotName(int32 saveSlotIndex) | FinalNative+1 flags | | 0x18 |
| FString MakeSaveMetaName(const FString& saveSlotName) | FinalNative+1 flags | | 0x20 |
| FString MakeGgpSaveSlotName() | FinalNative+1 flags | | 0x10 |
| void LoadSaveSlotToMemory(const FString& saveSlotName) | FinalNative+1 flags | | 0x10 |
| void LoadInputSettings() | FinalNative+1 flags | | 0x00 |
| void LoadCurrentUserIndexToMemory() | FinalNative+1 flags | | 0x00 |
| bool IsMainUserSave() | FinalNative+1 flags | | 0x01 |
| bool IsFirstTimeLaunchForActiveUser() | FinalNative+1 flags | | 0x01 |
| bool IsAsyncSavingInProgress() | FinalNative+1 flags | | 0x01 |
| bool HasGgpSave() | FinalNative+1 flags | | 0x01 |
| bool HasEULABeenAcceptedForActiveUser() | FinalNative+1 flags | | 0x01 |
| bool HasAnyUsedSaveSlots() | FinalNative+1 flags | | 0x01 |
| bool HasActiveSaveSlot() | FinalNative+1 flags | | 0x01 |
| FAtlasSaveSlot GetSaveSlot(const FString& saveSlot) | FinalNative+1 flags | | 0x48 |
| int32 GetNumberOfSaveSlots() | FinalNative+1 flags | | 0x04 |
| FString GetLastSavedDateTimeAsString(const FString& saveSlot) | FinalNative+1 flags | | 0x20 |
| void DumpSaveData(int32 Type) | FinalNative+1 flags | | 0x04 |
| void DeleteSaveSlot(const FString& saveSlotName) | FinalNative+1 flags | | 0x10 |
| void ClearActiveSaveSlotFromDisk(const EAtlasSaveTarget& SaveTarget) | FinalNative+1 flags | | 0x01 |