implements IBPI_TriggerVolumeSwitchActors_C
0x00x0C64
Members 50
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | BIKTarget_RightAnkleStabalize | UBIKRigTargetTransformGoalComponent* | 7 flags | nullptr | |
| 0x08 | BIKTarget_LeftAnkleStabalize | UBIKRigTargetTransformGoalComponent* | 7 flags | nullptr | |
| 0x08 | LighterRayTracedLightSource | UPointLightComponent* | 7 flags | nullptr | |
| 0x08 | LighterFlameParticleSystem | UNiagaraComponent* | 7 flags | nullptr | |
| 0x08 | BIKTarget_LeftFoot | UBIKRigTargetTransformGoalComponent* | 7 flags | nullptr | |
| 0x08 | BIKTarget_Hips | UBIKRigTargetTransformGoalComponent* | 7 flags | nullptr | |
| 0x08 | BIKRigSolver_Footplacement | UBIKRigSolverComponent* | 7 flags | nullptr | |
| 0x08 | BIKTarget_RightToe | UBIKRigTargetTransformGoalComponent* | 7 flags | nullptr | |
| 0x08 | BIKTarget_LeftToe | UBIKRigTargetTransformGoalComponent* | 7 flags | nullptr | |
| 0x08 | BIKTarget_RightAnkle | UBIKRigTargetTransformGoalComponent* | 7 flags | nullptr | |
| 0x08 | BIKTarget_LeftAnkle | UBIKRigTargetTransformGoalComponent* | 7 flags | nullptr | |
| 0x08 | BIKTarget_RightFoot | UBIKRigTargetTransformGoalComponent* | 7 flags | nullptr | |
| 0x08 | Indicator | UStaticMeshComponent* | 7 flags | nullptr | |
| 0x08 | BIKTarget_RightHand | UBIKRigTargetTransformGoalComponent* | 7 flags | nullptr | |
| 0x08 | BIKTarget_LeftHand | UBIKRigTargetTransformGoalComponent* | 7 flags | nullptr | |
| 0x08 | BIKRigSolver_FullBody | UBIKRigSolverComponent* | 7 flags | nullptr | |
| 0x08 | BP_PlayerVibrationComponent | UBP_PlayerVibrationComponent_C* | 7 flags | nullptr | |
| 0x08 | BP_Player_FoamComponent | UBP_Player_FoamComponent_C* | 7 flags | nullptr | |
| 0x08 | BP_PlayerFootstepsComponent | UBP_PlayerFootstepsComponent_C* | 7 flags | nullptr | |
| 0x08 | HungerStateBreathingLoop | UAudioComponent* | 7 flags | nullptr | |
| 0x08 | HungerStateLoop | UAudioComponent* | 7 flags | nullptr | |
| 0x08 | ListenModeLoop | UAudioComponent* | 7 flags | nullptr | |
| 0x08 | SM_Zippo | UStaticMeshComponent* | 7 flags | nullptr | |
| 0x08 | LighterAmbientLightSource | UPointLightComponent* | 7 flags | nullptr | |
| 0x08 | BP_PlayerAudioComponent | UBP_PlayerAudioComponent_C* | 7 flags | nullptr | |
| 0x08 | LighterMainLightSource | UPointLightComponent* | 7 flags | nullptr | |
| 0x08 | BodyCollider | UCapsuleComponent* | 7 flags | nullptr | |
| 0x08 | HeadCollider | USphereComponent* | 7 flags | nullptr | |
| 0x08 | RightLowerLegCollider | UCapsuleComponent* | 7 flags | nullptr | |
| 0x08 | LeftLowerLegCollider | UCapsuleComponent* | 7 flags | nullptr | |
| 0x08 | RightUpperLegCollider | UCapsuleComponent* | 7 flags | nullptr | |
| 0x08 | LeftUpperLegCollider | UCapsuleComponent* | 7 flags | nullptr | |
| 0x08 | PlayerSound | UAudioComponent* | 7 flags | nullptr | |
| 0x01 | Timeline_Heartrate__Direction_0EF846B347E06D372F05D78AC2502996 | ETimelineDirection | 4 flags | Forward | |
| 0x0BD1 | 0x07 | padding / unreflected | |||
| 0x08 | Timeline_Heartrate | UTimelineComponent* | 6 flags | nullptr | |
| 0x01 | TimelineStaminaBreathing__Direction_EFA7E1844995DBD581725EAE27CCE4F5 | ETimelineDirection | 4 flags | Forward | |
| 0x0BE1 | 0x07 | padding / unreflected | |||
| 0x08 | TimelineStaminaBreathing | UTimelineComponent* | 6 flags | nullptr | |
| 0x08 | PlayerCoatDMI | UMaterialInstanceDynamic* | 7 flags | nullptr | |
| 0x10 | Event_GrabbedByLeech_StruggleInput | FMulticastScriptDelegate | BlueprintCallable+5 flags | <delegate> | |
| 0x10 | Event_Stamina_BreathIn | FMulticastScriptDelegate | BlueprintCallable+5 flags | <delegate> | |
| 0x10 | Event_Stamina_BreathOut | FMulticastScriptDelegate | BlueprintCallable+5 flags | <delegate> | |
| 0x10 | Event_TriggerHeartbeat | FMulticastScriptDelegate | BlueprintCallable+5 flags | <delegate> | |
| 0x04 | UpperDragPushRumbleLimit | float | 7 flags | 100 | |
| 0x04 | UpperSwingRumbleLimit | float | 7 flags | 500 | |
| 0x04 | AntiRumblePeak | float | 7 flags | 0.2 | |
| 0x0C44 | 0x04 | padding / unreflected | |||
| 0x08 | NewVar_0 | UAtlasGrabbable* | 8 flags | nullptr | |
| 0x04 | NrOfOverlappedTouchIgnoreVolumes | int32 | 6 flags | 0 | |
| 0x04 | NumOverlappedVolumes | int32 | 6 flags | 0 | |
| 0x0C | PrevPosition | FVector | 7 flags | {X=0, Y=0, Z=0} | |
Inherited from AAtlasPlayer 50
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | ClimbInterface | UAtlasPlayerClimbInterface* | 10 flags | /Script/Atlas.Default__AtlasPlayer.ClimbInterface | |
| 0x08 | DragInterface | UAtlasPlayerDragInterface* | 10 flags | /Script/Atlas.Default__AtlasPlayer.DragInterface | |
| 0x08 | CarryInterface | UAtlasPlayerCarryInterface* | 10 flags | /Script/Atlas.Default__AtlasPlayer.CarryInterface | |
| 0x08 | CrankInterface | UAtlasPlayerCrankInterface* | 10 flags | /Script/Atlas.Default__AtlasPlayer.CrankInterface | |
| 0x08 | LeverInterface | UAtlasPlayerLeverInterface* | 10 flags | /Script/Atlas.Default__AtlasPlayer.LeverInterface | |
| 0x08 | LedgeInterface | UAtlasPlayerLedgeInterface* | 10 flags | /Script/Atlas.Default__AtlasPlayer.LedgeInterface | |
| 0x08 | SwingInterface | UAtlasPlayerSwingInterface* | 10 flags | /Script/Atlas.Default__AtlasPlayer.SwingInterface | |
| 0x08 | HideawayInterface | UAtlasPlayerHideawayInterface* | 10 flags | /Script/Atlas.Default__AtlasPlayer.HideawayInterface | |
| 0x08 | SpawnHandler | UAtlasPlayerSpawnHandlerComponent* | 10 flags | /Script/Atlas.Default__AtlasPlayer.SpawnHandler | |
| 0x08 | CrouchComponent | UAtlasPlayerCrouchComponent* | 10 flags | /Script/Atlas.Default__AtlasPlayer.CrouchComponent | |
| 0x08 | DamageComponent | UAtlasPlayerDamageComponent* | 11 flags | /Script/Atlas.Default__AtlasPlayer.DamageComponent | |
| 0x08 | LighterComponent | UAtlasPlayerLighterComponent* | 10 flags | /Script/Atlas.Default__AtlasPlayer.LighterComponent | |
| 0x08 | StaminaComponent | UAtlasPlayerStaminaComponent* | 10 flags | /Script/Atlas.Default__AtlasPlayer.StaminaComponent | |
| 0x08 | MovementModifierComponent | UAtlasPlayerMovementModifierComponent* | 11 flags | /Script/Atlas.Default__AtlasPlayer.MovementModifierComponent | |
| 0x08 | JumpModifierComponent | UAtlasPlayerJumpModifierComponent* | 11 flags | /Script/Atlas.Default__AtlasPlayer.JumpModifierComponent | |
| 0x08 | BikRetargeting | UBikRetargetingComponent* | 10 flags | /Script/Atlas.Default__AtlasPlayer.IKRetargeting | |
| 0x08 | LookAtComponent | UAtlasLookAtComponent* | 10 flags | /Script/Atlas.Default__AtlasPlayer.LookAtComponent | |
| 0x08 | WalkStartComponent | UAtlasPlayerWalkStartComponent* | 11 flags | /Script/Atlas.Default__AtlasPlayer.WalkStartComponent | |
| 0x08 | SqueezeGapComponent | UAtlasPlayerSqueezeGapComponent* | 11 flags | /Script/Atlas.Default__AtlasPlayer.SqueezeGapComponent | |
| 0x08 | AIAwarenessComponent | UAtlasPlayerAIAwarenessComponent* | 11 flags | /Script/Atlas.Default__AtlasPlayer.AIAwarenessComponent | |
| 0x08 | AnimationOverrideComponent | UAtlasPlayerAnimationOverrideComponent* | 11 flags | /Script/Atlas.Default__AtlasPlayer.AnimationOverrideCompone… | |
| 0x08 | AnimationListenerComponent | UTarAnimationListenerComponent* | 11 flags | /Script/Atlas.Default__AtlasPlayer.AnimationListener | |
| 0x08 | CustomizationComponent | UAtlasPlayerCustomizationComponent* | 10 flags | /Script/Atlas.Default__AtlasPlayer.CustomizationComponent | |
| 0x08 | PhysicsInterface | UAtlasPhysicsInterfaceComponent* | 11 flags | /Script/Atlas.Default__AtlasPlayer.PhysicsInterface | |
| 0x08 | MaterialOverrideComponent | UAtlasPlayerMaterialOverrideComponent* | 11 flags | /Script/Atlas.Default__AtlasPlayer.MaterialOverrideComponent | |
| 0x10 | OnGrabStartEvent | FMulticastScriptDelegate | 3 flags | <delegate> | |
| 0x10 | OnGrabEndEvent | FMulticastScriptDelegate | 3 flags | <delegate> | |
| 0x10 | OnGrabChangedEvent | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0938 | 0x18 | padding / unreflected | |||
| 0x10 | ActiveSamplePerPixelVolumes | TArray<AActor*> | Protected+2 flags | [] | |
| 0x08 | AtlasController | AAtlasPlayerController* | TransientProtected+5 flags | nullptr | |
| 0x04 | MaxSubmersionDepth | float | 7 flags | 80 | |
| 0x04 | GrabReachBackOffset | float | Protected+6 flags | -0 | |
| 0x04 | GrabReachBackDepth | float | Protected+6 flags | 100 | |
| 0x04 | GrabReachBackRadius | float | Protected+6 flags | 50 | |
| 0x04 | GrabReachBackHeight | float | Protected+6 flags | 50 | |
| 0x04 | GrabReachRadius | float | Protected+6 flags | 50 | |
| 0x04 | GrabReachAboveHead | float | Protected+6 flags | 20 | |
| 0x04 | GrabReachBelowFeet | float | Protected+6 flags | 10 | |
| 0x01 | MaxGrabFallType | EAtlasPlayerFallType | Protected+6 flags | ATLAS_PLAYER_FALL_MEDIUM | |
| 0x0989 | 0x03 | padding / unreflected | |||
| 0x14 | FallDistances[5] | float | Protected+6 flags | -3.4028235e+38 | |
| 0x04 | AirControlWhenStill | float | Protected+6 flags | 0.05 | |
| 0x04 | MinAirSpeed2DToOrientMovement | float | Protected+6 flags | 200 | |
| 0x04 | FallBounceOffWallMinSpeed | float | Protected+6 flags | 500 | |
| 0x04 | FallBounceOffWallMaxNormalAngle | float | Protected+6 flags | 15 | |
| 0x04 | FallOrientationMaxControlAngle | float | Protected+6 flags | 45 | |
| 0x04 | FallOrientationMinVeloctiyAngle | float | Protected+6 flags | 75 | |
| 0x08 | HeadColliderComponentName | FName | Protected+6 flags | None | |
| 0x09C0 | 0x38 | padding / unreflected | |||
| 0x08 | CurrentGrabInterface | UAtlasPlayerGrabInterface* | TransientProtected+7 flags | nullptr | |
| 0x0A00 | 0x48 | padding / unreflected | |||
| 0x08 | CurrentActiveRoomVolume | AAtlasRoomVolumeBase* | TransientProtected+5 flags | nullptr | |
| 0x0A50 | 0x58 | padding / unreflected | |||
| 0x01 | bUseCapsuleForJumpPrediction | bool | Protected+6 flags | true | |
Inherited from ATarBaseKinematicCharacter 54
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | Mesh | USkeletalMeshComponent* | 11 flags | /Script/Atlas.Default__TarBaseKinematicCharacter.CharacterM… | |
| 0x08 | CapsuleComponent | UCapsuleComponent* | 11 flags | /Script/Atlas.Default__TarBaseKinematicCharacter.CollisionC… | |
| 0x10 | OnMovementModeChangedEvent | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnLandedEvent | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnEnteredWaterEvent | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnJumpBeginEvent | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnJumpLaunchEvent | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnBounceOffWallEvent | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0320 | 0x20 | padding / unreflected | |||
| 0x04 | MaxSimulationIterations | int32 | Protected+7 flags | 8 | |
| 0x04 | MaxSimulationTimeStep | float | Protected+7 flags | 0.05 | |
| 0x01 | bEnablePhysicsInteraction | bool | Protected+8 flags | true | |
| 0x0349 | 0x03 | padding / unreflected | |||
| 0x04 | Mass | float | Protected+8 flags | 100 | |
| 0x01 | bPushForceScaledToMass | bool | Protected+8 flags | false | |
| 0x01 | bScalePushForceToVelocity | bool | Protected+8 flags | true | |
| 0x0352 | 0x02 | padding / unreflected | |||
| 0x04 | InitialPushForceFactor | float | Protected+8 flags | 500 | |
| 0x04 | PushForceFactor | float | Protected+8 flags | 750000 | |
| 0x04 | PushForcePointZOffsetFactor | float | Protected+8 flags | -0.75 | |
| 0x04 | RepulsionForce | float | Protected+8 flags | 2.5 | |
| 0x04 | StandStillThreshold | float | Protected+8 flags | 0.1 | |
| 0x01 | bAlwaysCheckFloor | bool | Protected+9 flags | false | |
| 0x0369 | 0x03 | padding / unreflected | |||
| 0x04 | MaximumFloorDepenetrationSpeed | float | Protected+6 flags | 5 | |
| 0x01 | bMaintainHorizontalGroundVelocity | bool | Protected+8 flags | true | |
| 0x0371 | 0x03 | padding / unreflected | |||
| 0x04 | WalkableFloorAngle | float | Protected+8 flags | 20 | |
| 0x30 | WalkMovementParams | FTarMovementParams | Protected+5 flags | {Speed={Min=0, Max=250}, MaxAcceleration=300, MaxRotationRa… | |
| 0x30 | CrouchMovementParams | FTarMovementParams | Protected+5 flags | {Speed={Min=0, Max=250}, MaxAcceleration=300, MaxRotationRa… | |
| 0x30 | FallMovementParams | FTarMovementParams | Protected+5 flags | {Speed={Min=0, Max=250}, MaxAcceleration=300, MaxRotationRa… | |
| 0x04 | MaxStepHeight | float | Protected+8 flags | 25 | |
| 0x04 | MaxAngleForTurningBehaviour | float | Protected+8 flags | 90 | |
| 0x01 | bCanCrouch | bool | Protected+8 flags | false | |
| 0x0411 | 0x03 | padding / unreflected | |||
| 0x04 | CrouchedHalfHeight | float | Protected+8 flags | 40 | |
| 0x0C | WallSlideParameters | FTarCharacterWallSlideParameters | Protected+5 flags | {MinAngle=12.5, HysteresisAngle=5, ExtensionLerp=0} | |
| 0x01 | bApplyGravityToDynamicBases | bool | Protected+8 flags | false | |
| 0x0425 | 0x03 | padding / unreflected | |||
| 0x08 | LocationTargetParams | FTarCharacterLocationTargetParams | Protected+3 flags | {MaxSpeed=200, MaxError=0.1} | |
| 0x10 | WallBounceParamsOnGround | FTarBounceOffWallsParams | Protected+5 flags | {MinSpeed=250, MaxAngle=40, Bounciness=1.3, SideDamping=0.5} | |
| 0x10 | WallBounceParamsInAir | FTarBounceOffWallsParams | Protected+5 flags | {MinSpeed=400, MaxAngle=40, Bounciness=0.35, SideDamping=0.… | |
| 0x14 | PlatformEdgeParams | FTarPlatformEdgeParameters | Protected+5 flags | {PreventWalkOff=false, MinAngle=0, MinHeight=0, MinInputLen… | |
| 0x04 | AirControl | float | Protected+8 flags | 0.05 | |
| 0x04 | GravityZ | float | Protected+8 flags | -1000 | |
| 0x01 | bOverrideGravityZ | bool | Protected+6 flags | false | |
| 0x046D | 0x03 | padding / unreflected | |||
| 0x1C | DefaultJumpParams | FTarJumpParams | Protected+5 flags | {JumpHeightMin=30, JumpHeightMax=100, RisingGravityMultipli… | |
| 0x08 | JumpPowerApplyTime | FFloatInterval | Protected+8 flags | {Min=0.05, Max=0.2} | |
| 0x04 | JumpAfterFallingMaxTime | float | Protected+8 flags | 0.1 | |
| 0x04 | JumpBeforeLandingMaxTime | float | Protected+8 flags | 0.1 | |
| 0x04 | ForcedMinForwardJumpWalkFactor | float | Protected+8 flags | 0.9 | |
| 0x04 | TerminalVelocity | float | Protected+6 flags | 1500 | |
| 0x01 | bImplementFallingVelocityLimits | bool | Protected+6 flags | true | |
| 0x04A5 | 0x03 | padding / unreflected | |||
| 0x04 | UpwardsFallingVelocityLimit | float | Protected+6 flags | 250 | |
| 0x04 | SidewaysFallingVelocityLimit | float | Protected+6 flags | 600 | |
| 0x04 | PureBrakingAngle | float | Protected+8 flags | 50 | |
| 0x04 | MeshFloatLerpSpeed | float | Protected+8 flags | 20 | |
| 0x04 | DitchMaxAngle | float | Protected+6 flags | 20 | |
| 0x04 | DitchMaxTime | float | Protected+6 flags | 0.15 | |
| 0x04 | DitchTeleportRecoveryTime | float | Protected+6 flags | 0.15 | |
| 0x08 | DitchRecoveryTestCapsuleExtents | FVector2D | Protected+6 flags | {X=20, Y=50} | |
Inherited from APawn 14
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | bUseControllerRotationPitch : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bUseControllerRotationYaw : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bUseControllerRotationRoll : 1bit 2 | bool | 5 flags | false | |
| 0x01 | bCanAffectNavigationGeneration : 1bit 3 | bool | 6 flags | false | |
| 0x0259 | 0x03 | padding / unreflected | |||
| 0x04 | BaseEyeHeight | float | 7 flags | 64 | |
| 0x01 | AutoPossessPlayer | EAutoReceiveInput | 6 flags | Disabled | |
| 0x01 | AutoPossessAI | EAutoPossessAI | 6 flags | PlacedInWorld | |
| 0x01 | RemoteViewPitch | uint8 | Net+5 flags | 0 | |
| 0x0263 | 0x05 | padding / unreflected | |||
| 0x08 | AIControllerClass | TSubclassOf<AController> | 8 flags | /Script/AIModule.AIController | |
| 0x08 | PlayerState | APlayerState* | NetRepNotify+7 flags | nullptr | |
| 0x0278 | 0x08 | padding / unreflected | |||
| 0x08 | LastHitBy | AController* | Transient+7 flags | nullptr | |
| 0x08 | Controller | AController* | NetRepNotify+5 flags | nullptr | |
| 0x0290 | 0x04 | padding / unreflected | |||
| 0x0C | ControlInputVector | FVector | TransientProtected+5 flags | {X=0, Y=0, Z=0} | |
| 0x0C | LastControlInputVector | FVector | TransientProtected+5 flags | {X=0, Y=0, Z=0} | |
Inherited from AActor 78
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bNetStartup : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bHidden : 1bit 5 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 6 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 0 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 1 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 2 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 4 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 7 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 0 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 3 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 6 | bool | 6 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 1 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 2 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 3 | bool | Protected+3 flags | true | |
| 0x01 | bActorEnableCollision : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 4 | bool | Transient+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+5 flags | ROLE_None | |
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, angularVelocity={X=0, Y=0,… | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x009C | 0x04 | padding / unreflected | |||
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+5 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x0114 | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+2 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x10 | ControllingMatineeActors | TArray<AMatineeActor*> | TransientProtected+2 flags | [] | |
| 0x0148 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 2 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | <0xffffffff> | |
| 0x0168 | 0x08 | padding / unreflected | |||
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorTickChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0191 | 0x67 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 4 flags | [] | |
| 0x0208 | 0x10 | padding / unreflected | |||
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x0228 | 0x10 | padding / unreflected | |||
| 0x18 | CachedActorValues | FAtlasOptimizationVolumeActor | Transient+2 flags | {ReferencedComponents=[]} | |
Functions 21
| Signature | Flags | Native | Params |
|---|---|---|---|
void IsInCharactersMask(int32 typesMask, const bool& IsInMask)Script6 statements · 139 bytes of bytecode0x0000CallFunc_MakeLiteralInt_ReturnValue = MakeLiteralInt(1);0x0021CallFunc_And_IntInt_ReturnValue = And_IntInt(typesMask, CallFunc_MakeLiteralInt_ReturnValue);0x004FCallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(CallFunc_And_IntInt_ReturnValue, CallFunc_MakeLiteralInt_ReturnValue);0x0075IsInMask = CallFunc_EqualEqual_IntInt_ReturnValue;0x0088return;0x008A// end of script | Public | 0x05 | |
void UpdateDust(float DeltaTime)Script11 statements · 418 bytes of bytecode0x0000CallFunc_GetNiagaraParameterCollection_ReturnValue = GetNiagaraParameterCollection(this, /Game/Environment/Effects/Particles/Dust/InteractiveDust/PC_Inter_Dust_Collection.PC_Inter_Dust_Collection);0x001ECallFunc_K2_GetComponentLocation_ReturnValue = Mesh.K2_GetComponentLocation();0x0050CallFunc_Subtract_VectorVector_ReturnValue = Subtract_VectorVector(CallFunc_K2_GetComponentLocation_ReturnValue, PrevPosition);0x007ECallFunc_Divide_VectorFloat_ReturnValue = Divide_VectorFloat(CallFunc_Subtract_VectorVector_ReturnValue, DeltaTime);0x00ACCallFunc_GetNiagaraParameterCollection_ReturnValue.SetVectorParameter("Player_Velocity", CallFunc_Divide_VectorFloat_ReturnValue);0x00E6CallFunc_K2_GetComponentLocation_ReturnValue = Mesh.K2_GetComponentLocation();0x0118CallFunc_GetNiagaraParameterCollection_ReturnValue.SetVectorParameter("Player_Position", CallFunc_K2_GetComponentLocation_ReturnValue);0x0152CallFunc_K2_GetComponentLocation_ReturnValue = Mesh.K2_GetComponentLocation();0x0184PrevPosition = CallFunc_K2_GetComponentLocation_ReturnValue;0x019Freturn;0x01A1// end of script | Public | 0x04 | |
void TimelineStaminaBreathing__FinishedFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_Player(15);0x000Freturn;0x0011// end of script | 0x00 | ||
void TimelineStaminaBreathing__UpdateFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_Player(1008);0x000Freturn;0x0011// end of script | 0x00 | ||
void TimelineStaminaBreathing__BreathIn__EventFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_Player(988);0x000Freturn;0x0011// end of script | 0x00 | ||
void TimelineStaminaBreathing__BreathOut__EventFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_Player(849);0x000Freturn;0x0011// end of script | 0x00 | ||
void Timeline_Heartrate__FinishedFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_Player(1358);0x000Freturn;0x0011// end of script | 0x00 | ||
void Timeline_Heartrate__UpdateFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_Player(1357);0x000Freturn;0x0011// end of script | 0x00 | ||
void Timeline_Heartrate__TriggerHeartbeat__EventFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_Player(1267);0x000Freturn;0x0011// end of script | 0x00 | ||
void InpActEvt_Player_Jump_K2Node_InputActionEvent_0(const FKey& Key)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_InputActionEvent_Key = Key;0x0012ExecuteUbergraph_BP_Player(723);0x0021return;0x0023// end of script | 0x20 | ||
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_Player(902);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void OnStaminaStateChanged_Event_0(const EAtlasStaminaState& aNewStaminaState)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_aNewStaminaState = aNewStaminaState;0x0012ExecuteUbergraph_BP_Player(1009);0x0021return;0x0023// end of script | 0x01 | ||
void SetupOnStaminaChangedEvent()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_Player(1202);0x000Freturn;0x0011// end of script | 0x00 | ||
void Timeline_Heartrate_Play()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_Player(1287);0x000Freturn;0x0011// end of script | 0x00 | ||
void BndEvt__PhysicsInterface_K2Node_ComponentBoundEvent_178_PhysicsInterfaceOnHitSignature__DelegateSignature(AActor* OtherActor, UPrimitiveComponent* OtherComponent, float Force, float ForceRaw, const FName& Material)Script8 statements · 108 bytes of bytecode0x0000PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherComponent = OtherComponent;0x0024PersistentFrame.K2Node_ComponentBoundEvent_Force = Force;0x0036PersistentFrame.K2Node_ComponentBoundEvent_ForceRaw = ForceRaw;0x0048PersistentFrame.K2Node_ComponentBoundEvent_Material = Material;0x005AExecuteUbergraph_BP_Player(1292);0x0069return;0x006B// end of script | 0x20 | ||
void ReceiveTick(float DeltaSeconds)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_DeltaSeconds = DeltaSeconds;0x0012ExecuteUbergraph_BP_Player(1359);0x0021return;0x0023// end of script | EventPublic | 0x04 | |
void ExecuteUbergraph_BP_Player(int32 EntryPoint)Script121 statements · 1,386 bytes of bytecode0x0000PushFlow(Label_0567);0x0005goto [EntryPoint];0x000FPopFlow();0x0010Temp_bool_IsClosed_Variable = false;0x001BTemp_bool_Has_Been_Initd_Variable = true;0x0026PopFlow();0x0027Temp_int_Count_Variable = 0;0x003EPopFlow();0x003FLabel_003F:0x003FCallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(10, Temp_int_Count_Variable);0x0061if (!(CallFunc_EqualEqual_IntInt_ReturnValue)) goto Label_0074;0x006FPushFlow(Label_008D);0x0074Label_0074:0x0074PushFlow(Label_00A3);0x0079Label_0079:0x0079PushFlow(Label_01F6);0x007Eif (!(Temp_bool_Has_Been_Initd_Variable_1)) goto Label_022E;0x008CPopFlow();0x008DLabel_008D:0x008DPushFlow(Label_0097);0x0092goto Label_0079;0x0097Label_0097:0x0097Temp_bool_Whether_the_gate_is_currently_open_or_close_Variable = false;0x00A2PopFlow();0x00A3Label_00A3:0x00A3if (!(Temp_bool_Whether_the_gate_is_currently_open_or_close_Variable)) PopFlow();0x00ADPushFlow(Label_01BF);0x00B2PushFlow(Label_00DF);0x00B7if (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_00C6;0x00C5PopFlow();0x00C6Label_00C6:0x00C6Temp_bool_Has_Been_Initd_Variable = true;0x00D1if (!(false)) PopFlow();0x00D3Temp_bool_IsClosed_Variable = true;0x00DEPopFlow();0x00DFLabel_00DF:0x00DFif (!(Temp_bool_IsClosed_Variable)) goto Label_00EE;0x00EDPopFlow();0x00EELabel_00EE:0x00EETemp_bool_IsClosed_Variable = true;0x00F9CallFunc_SpawnSoundAttached_ReturnValue = SpawnSoundAttached(/Game/Audio/SoundEffects/Foley/Six/Ragdoll/CUE_Six_Ragdoll_Impact.CUE_Six_Ragdoll_Impact, Mesh, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, nullptr, nullptr, true);0x015BCallFunc_IsValid_ReturnValue = IsValid(CallFunc_SpawnSoundAttached_ReturnValue);0x0178if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x0182CallFunc_SpawnSoundAttached_ReturnValue.SetFloatParameter(FName(Force), K2Node_ComponentBoundEvent_Force, 0f, true);0x01BEPopFlow();0x01BFLabel_01BF:0x01BFDelay(this, 0.3f, LatentActionInfo{0x10, 2146136528, FName(ExecuteUbergraph_BP_Player), this});0x01F5PopFlow();0x01F6Label_01F6:0x01F6if (!(Temp_bool_IsClosed_Variable_1)) goto Label_0205;0x0204PopFlow();0x0205Label_0205:0x0205Temp_bool_IsClosed_Variable_1 = true;0x0210if (!(false)) goto Label_0222;0x0216Temp_bool_Whether_the_gate_is_currently_open_or_close_Variable = false;0x0221PopFlow();0x0222Label_0222:0x0222Temp_bool_Whether_the_gate_is_currently_open_or_close_Variable = true;0x022DPopFlow();0x022ELabel_022E:0x022ETemp_bool_Has_Been_Initd_Variable_1 = true;0x0239if (!(false)) PopFlow();0x023BTemp_bool_IsClosed_Variable_1 = true;0x0246PopFlow();0x0247Label_0247:0x0247CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Count_Variable, 1);0x0271Temp_int_Count_Variable = CallFunc_Add_IntInt_ReturnValue;0x028Cgoto Label_003F;0x0291Label_0291:0x0291TimelineStaminaBreathing.Stop();0x02B1PopFlow();0x02B2Label_02B2:0x02B2TimelineStaminaBreathing.PlayFromStart();0x02D2PopFlow();0x02D3CallFunc_MakeLiteralByte_ReturnValue = MakeLiteralByte(1);0x02F1CallFunc_GetCustomMovementSubMode_ReturnValue = GetCustomMovementSubMode();0x030DCallFunc_EqualEqual_ByteByte_ReturnValue = EqualEqual_ByteByte(CallFunc_GetCustomMovementSubMode_ReturnValue, CallFunc_MakeLiteralByte_ReturnValue);0x0333if (!(CallFunc_EqualEqual_ByteByte_ReturnValue)) PopFlow();0x033DEvent_GrabbedByLeech_StruggleInput.Broadcast();0x0350PopFlow();0x0351Event_Stamina_BreathOut.Broadcast();0x0364PopFlow();0x0365Label_0365:0x0365Timeline_Heartrate.PlayFromStart();0x0385PopFlow();0x0386Mesh.SetTickGroup(4);0x03A8SetupOnStaminaChangedEvent();0x03B6Mesh.AddTickPrerequisiteActor(this);0x03DBPopFlow();0x03DCEvent_Stamina_BreathIn.Broadcast();0x03EFPopFlow();0x03F0PopFlow();0x03F1K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(K2Node_CustomEvent_aNewStaminaState, 0);0x0410if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_0479;0x041EK2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(K2Node_CustomEvent_aNewStaminaState, 1);0x043Dif (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_0479;0x044BK2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(K2Node_CustomEvent_aNewStaminaState, 2);0x046Aif (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_0291;0x0478PopFlow();0x0479Label_0479:0x0479CallFunc_IsPlaying_ReturnValue = TimelineStaminaBreathing.IsPlaying();0x04A3if (!(CallFunc_IsPlaying_ReturnValue)) goto Label_02B2;0x04B1PopFlow();0x04B2K2Node_CreateDelegate_OutputDelegate.Bind(this, OnStaminaStateChanged_Event_0);0x04C9StaminaComponent.OnStaminaStateChanged += K2Node_CreateDelegate_OutputDelegate;0x04F2PopFlow();0x04F3Event_TriggerHeartbeat.Broadcast();0x0506PopFlow();0x0507goto Label_0365;0x050CPushFlow(Label_0516);0x0511goto Label_0247;0x0516Label_0516:0x0516Delay(this, 0.3f, LatentActionInfo{0x27, 443363403, FName(ExecuteUbergraph_BP_Player), this});0x054CPopFlow();0x054DPopFlow();0x054EPopFlow();0x054FUpdateDust(K2Node_Event_DeltaSeconds);0x0566PopFlow();0x0567Label_0567:0x0567return;0x0569// end of script | Final | 0x04 | |
void Event_TriggerHeartbeat__DelegateSignature()Script2 statements · 3 bytes of bytecode0x0000return;0x0002// end of script | Public | 0x00 | |
void Event_Stamina_BreathOut__DelegateSignature()Script2 statements · 3 bytes of bytecode0x0000return;0x0002// end of script | Public | 0x00 | |
void Event_Stamina_BreathIn__DelegateSignature()Script2 statements · 3 bytes of bytecode0x0000return;0x0002// end of script | Public | 0x00 | |
void Event_GrabbedByLeech_StruggleInput__DelegateSignature()Script2 statements · 3 bytes of bytecode0x0000return;0x0002// end of script | Public | 0x00 |