Zdexby TheHolyOneZ
3,987 classes
Class

UW_ShaderCompilationProgress_C

: UUserWidget : UWidget : UVisual : UObject
/ShaderCompilationScreen/UI/W_ShaderCompilationProgress.W_ShaderCompilationProgress_C 0x02E0 (736 B) align 8 inherited 0x02C0 4 scripted vtable /ShaderCompilationScreen/UI/W_ShaderCompilationProgress
0x00x02E0

Members 4

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08ProgressBar_124UProgressBar*10 flagsnullptr
0x08TextBlockUTextBlock*7 flagsnullptr
0x08ShaderCompilerABP_ShaderCompiler_C*7 flagsnullptr
Inherited from UUserWidget 21
OffsetSizeNameTypeFlagsDefault
0x10ColorAndOpacityFLinearColor7 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate5 flags<delegate>
0x14ForegroundColorFSlateColor3 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=UseColor…
0x10ForegroundColorDelegateFScriptDelegate5 flags<delegate>
0x01CC0x04padding / unreflected
0x10OnVisibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x01E00x18padding / unreflected
0x10PaddingFMargin6 flags{Left=0, Top=0, Right=0, Bottom=0}
0x04Priorityint327 flags0
0x01bIsFocusable : 1bit 0bool5 flagsfalse
0x01bStopAction : 1bit 1bool5 flagsfalse
0x020D0x03padding / unreflected
0x10ActiveSequencePlayersTArray<UUMGSequencePlayer*>Transient+3 flags[]
0x08AnimationTickManagerUUMGSequenceTickManager*Transient+5 flagsnullptr
0x10StoppedSequencePlayersTArray<UUMGSequencePlayer*>Transient+3 flags[]
0x10NamedSlotBindingsTArray<FNamedSlotBinding>3 flags[]
0x10ExtensionsTArray<UUserWidgetExtension*>5 flags[]
0x08WidgetTreeUWidgetTree*Transient+7 flagsnullptr
0x01bHasScriptImplementedTick : 1bit 0bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 1bool3 flagstrue
0x02610x17padding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x02790x03padding / unreflected
0x10DesiredFocusWidgetFWidgetChild5 flags{WidgetName=None, WidgetPtr=nullptr}
0x028C0x04padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+8 flagsnullptr
0x10AnimationCallbacksTArray<FAnimationEventBinding>TransientProtected+4 flags[]
Inherited from UWidget 23
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*12 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate5 flags<delegate>
0x18ToolTipTextFText3 flags<FText>
0x10ToolTipTextDelegateFScriptDelegate5 flags<delegate>
0x08ToolTipWidgetUWidget*11 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate5 flags<delegate>
0x10VisibilityDelegateFScriptDelegate5 flags<delegate>
0x38RenderTransformFWidgetTransform4 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x10RenderTransformPivotFVector2D7 flags{X=0.5, Y=0.5}
0x01FlowDirectionPreferenceEFlowDirectionPreference7 flagsInherit
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool5 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x01bIsVolatile : 1bit 4boolProtected+6 flagsfalse
0x01CursorEMouseCursor8 flagsDefault
0x01ClippingEWidgetClipping7 flagsInherit
0x01VisibilityESlateVisibility7 flagsVisible
0x00E50x03padding / unreflected
0x04RenderOpacityfloat7 flags1
0x01PixelSnappingEWidgetPixelSnapping7 flagsInherit
0x00ED0x03padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*8 flagsnullptr
0x01000x50padding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+3 flags[]

Functions 4

SignatureFlagsNativeParams
float GetPercent()
Script12 statements · 536 bytes of bytecode
0x0000CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(ShaderCompiler.MaterialsToCompile);0x0051CallFunc_Array_Length_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(ShaderCompiler.SystemsToCompile);0x00A2CallFunc_Add_IntInt_ReturnValue = Add_IntInt(CallFunc_Array_Length_ReturnValue, CallFunc_Array_Length_ReturnValue_1);0x00D0CallFunc_Conv_IntToDouble_ReturnValue = Conv_IntToDouble(CallFunc_Add_IntInt_ReturnValue);0x00F5CallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(ShaderCompiler.LoadedMaterials, ShaderCompiler.LoadedSystems);0x014FCallFunc_Clamp_ReturnValue = Clamp(CallFunc_Add_IntInt_ReturnValue_1, 0, CallFunc_Add_IntInt_ReturnValue);0x0182CallFunc_Conv_IntToDouble_ReturnValue_1 = Conv_IntToDouble(CallFunc_Clamp_ReturnValue);0x01A7CallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(CallFunc_Conv_IntToDouble_ReturnValue_1, CallFunc_Conv_IntToDouble_ReturnValue);0x01D5K2Node_FunctionResult_ReturnValue_ImplicitCast = Cast<3>(CallFunc_Divide_DoubleDouble_ReturnValue);0x01F2ReturnValue = K2Node_FunctionResult_ReturnValue_ImplicitCast;0x020Dreturn ReturnValue;0x0217// end of script
Public0x04
FText GetText()
Script13 statements · 584 bytes of bytecode
0x0000CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(ShaderCompiler.MaterialsToCompile);0x0051CallFunc_Array_Length_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(ShaderCompiler.SystemsToCompile);0x00A2CallFunc_Add_IntInt_ReturnValue = Add_IntInt(CallFunc_Array_Length_ReturnValue, CallFunc_Array_Length_ReturnValue_1);0x00D0CallFunc_Conv_IntToString_ReturnValue = Conv_IntToString(CallFunc_Add_IntInt_ReturnValue);0x00F5CallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(ShaderCompiler.LoadedMaterials, ShaderCompiler.LoadedSystems);0x014FCallFunc_Clamp_ReturnValue = Clamp(CallFunc_Add_IntInt_ReturnValue_1, 0, CallFunc_Add_IntInt_ReturnValue);0x0182CallFunc_Conv_IntToString_ReturnValue_1 = Conv_IntToString(CallFunc_Clamp_ReturnValue);0x01A7CallFunc_Concat_StrStr_ReturnValue = Concat_StrStr(CallFunc_Conv_IntToString_ReturnValue_1, "/");0x01CFCallFunc_Concat_StrStr_ReturnValue_1 = Concat_StrStr(CallFunc_Concat_StrStr_ReturnValue, CallFunc_Conv_IntToString_ReturnValue);0x01FDCallFunc_Conv_StringToText_ReturnValue = Conv_StringToText(CallFunc_Concat_StrStr_ReturnValue_1);0x0222ReturnValue = CallFunc_Conv_StringToText_ReturnValue;0x023Dreturn ReturnValue;0x0247// end of script
Public0x18
void SetShaderCompiler(ABP_ShaderCompiler_C* Compiler)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Compiler = Compiler;0x0012ExecuteUbergraph_W_ShaderCompilationProgress(10);0x0021return;0x0023// end of script
Public0x08
void ExecuteUbergraph_W_ShaderCompilationProgress(int32 EntryPoint)
Script4 statements · 32 bytes of bytecode
0x0000goto [EntryPoint];0x000AShaderCompiler = K2Node_Event_Compiler;0x001Dreturn;0x001F// end of script
Final0x04