Zdexby TheHolyOneZ
3,987 classes
Class

ABP_ShaderCompiler_C

: AActor : UObject
/ShaderCompilationScreen/Blueprints/BP_ShaderCompiler.BP_ShaderCompiler_C 0x031C (796 B) align 8 inherited 0x0298 8 scripted vtable /ShaderCompilationScreen/Blueprints/BP_ShaderCompiler
0x00x031C

Members 13

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x04CurrentMaterialIndexint327 flags0
0x01isCompilingMaterialsbool7 flagsfalse
0x02AD0x03padding / unreflected
0x10MaterialsToCompileTArray<TSoftObjectPtr<UMaterial>>3 flags[]
0x04LoadedMaterialsint327 flags0
0x02C40x04padding / unreflected
0x28OpenLevelOnFinishTSoftObjectPtr<UWorld>4 flags<SoftObjectProperty>
0x04CurrentSystemIndexint327 flags0
0x01isComlilingSystemsbool7 flagsfalse
0x02F50x03padding / unreflected
0x10SystemsToCompileTArray<TSoftObjectPtr<UNiagaraSystem>>3 flags[]
0x04LoadedSystemsint327 flags0
0x030C0x04padding / unreflected
0x08LoadingWidgetTSubclassOf<UUserWidget>5 flags/ShaderCompilationScreen/UI/W_ShaderCompilationProgress.W_S…
0x04startTextureQualityint327 flags0
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 2bool3 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00690x03padding / unreflected
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x70ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01580x08padding / unreflected
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x017D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+3 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x01A80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01E80x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>5 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>7 flags[]

Functions 8

SignatureFlagsNativeParams
void NiagaraSystemLoaded()
Script5 statements · 99 bytes of bytecode
0x0000CallFunc_Add_IntInt_ReturnValue = Add_IntInt(LoadedSystems, 1);0x002ATemp_int_Variable = CallFunc_Add_IntInt_ReturnValue;0x0045LoadedSystems = Temp_int_Variable;0x0060return;0x0062// end of script
Public0x00
void MaterialLoaded()
Script5 statements · 99 bytes of bytecode
0x0000CallFunc_Add_IntInt_ReturnValue = Add_IntInt(LoadedMaterials, 1);0x002ATemp_int_Variable = CallFunc_Add_IntInt_ReturnValue;0x0045LoadedMaterials = Temp_int_Variable;0x0060return;0x0062// end of script
Public0x00
void StartCompilingSystemAtIndex(int32 Index)
Script10 statements · 457 bytes of bytecode
0x0000CallFunc_MakeTransform_ReturnValue = MakeTransform(FVector(0, 0, 0), FRotator(0, 0, 0), FVector(1, 1, 1));0x0067CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = BeginDeferredActorSpawnFromClass(this, /ShaderCompilationScreen/Blueprints/BP_SystemLoader.BP_SystemLoader_C, CallFunc_MakeTransform_ReturnValue, 0, nullptr, 1);0x0093/Script/Engine.Default__KismetArrayLibrary.Array_Get(SystemsToCompile, Index, CallFunc_Array_Get_Item);0x00CESetSoftObjectPropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, FName(SystemToLoad), CallFunc_Array_Get_Item);0x00F7CallFunc_MakeTransform_ReturnValue = MakeTransform(FVector(0, 0, 0), FRotator(0, 0, 0), FVector(1, 1, 1));0x015ECallFunc_FinishSpawningActor_ReturnValue = FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, CallFunc_MakeTransform_ReturnValue, 1);0x0186K2Node_CreateDelegate_OutputDelegate.Bind(this, NiagaraSystemLoaded);0x019DCallFunc_FinishSpawningActor_ReturnValue.Loaded += K2Node_CreateDelegate_OutputDelegate;0x01C6return;0x01C8// end of script
Public0x04
void StartCompilingShaderAtIndex(int32 Index)
Script10 statements · 457 bytes of bytecode
0x0000CallFunc_MakeTransform_ReturnValue = MakeTransform(FVector(0, 0, 0), FRotator(0, 0, 0), FVector(1, 1, 1));0x0067CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = BeginDeferredActorSpawnFromClass(this, /ShaderCompilationScreen/Blueprints/BP_MaterialLoader.BP_MaterialLoader_C, CallFunc_MakeTransform_ReturnValue, 0, nullptr, 1);0x0093/Script/Engine.Default__KismetArrayLibrary.Array_Get(MaterialsToCompile, Index, CallFunc_Array_Get_Item);0x00CESetSoftObjectPropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, FName(MaterialToLoad), CallFunc_Array_Get_Item);0x00F7CallFunc_MakeTransform_ReturnValue = MakeTransform(FVector(0, 0, 0), FRotator(0, 0, 0), FVector(1, 1, 1));0x015ECallFunc_FinishSpawningActor_ReturnValue = FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, CallFunc_MakeTransform_ReturnValue, 1);0x0186K2Node_CreateDelegate_OutputDelegate.Bind(this, MaterialLoaded);0x019DCallFunc_FinishSpawningActor_ReturnValue.Loaded += K2Node_CreateDelegate_OutputDelegate;0x01C6return;0x01C8// end of script
Public0x04
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_ShaderCompiler(973);0x000Freturn;0x0011// end of script
EventProtected0x00
void ReceiveTick(float DeltaSeconds)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_DeltaSeconds = DeltaSeconds;0x0012ExecuteUbergraph_BP_ShaderCompiler(1487);0x0021return;0x0023// end of script
EventPublic0x04
void FinishCompilation()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_ShaderCompiler(2284);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_BP_ShaderCompiler(int32 EntryPoint)
Script142 statements · 2,292 bytes of bytecode
0x0000PushFlow(Label_08F1);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FFinishCompilation();0x001DPopFlow();0x001ELabel_001E:0x001ECallFunc_AreShadersCompiling_ReturnValue_1 = AreShadersCompiling();0x0032if (!(CallFunc_AreShadersCompiling_ReturnValue_1)) goto Label_0072;0x0040DelayUntilNextTick(this, LatentActionInfo{0x1E, 650811409, FName(ExecuteUbergraph_BP_ShaderCompiler), this});0x0071PopFlow();0x0072Label_0072:0x0072CallFunc_GetGameUserSettings_ReturnValue_1 = GetGameUserSettings();0x0086CallFunc_GetGameUserSettings_ReturnValue_1.SetTextureQuality(startTextureQuality);0x00AFDelay(this, 0.2f, LatentActionInfo{0xE6, -945156963, FName(ExecuteUbergraph_BP_ShaderCompiler), this});0x00E5PopFlow();0x00E6CallFunc_IsValidSoftObjectReference_ReturnValue = IsValidSoftObjectReference(OpenLevelOnFinish);0x0103if (!(CallFunc_IsValidSoftObjectReference_ReturnValue)) PopFlow();0x010DOpenLevelBySoftObjectPtr(this, OpenLevelOnFinish, true, "");0x0124PopFlow();0x0125goto Label_001E;0x012ALabel_012A:0x012APushFlow(Label_01F1);0x012FStartCompilingSystemAtIndex(CurrentSystemIndex);0x0146CallFunc_Add_IntInt_ReturnValue_2 = Add_IntInt(CurrentSystemIndex, 1);0x0170Temp_int_Variable_3 = CallFunc_Add_IntInt_ReturnValue_2;0x018BCurrentSystemIndex = Temp_int_Variable_3;0x01A6CallFunc_Array_IsValidIndex_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_IsValidIndex(SystemsToCompile, Temp_int_Variable_3);0x01E2if (!(CallFunc_Array_IsValidIndex_ReturnValue_1)) goto Label_02FB;0x01F0PopFlow();0x01F1Label_01F1:0x01F1CallFunc_Not_PreBool_ReturnValue = Not_PreBool(Temp_bool_Variable);0x020Eif (!(CallFunc_Not_PreBool_ReturnValue)) PopFlow();0x0218CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Variable, 1);0x0242Temp_int_Variable = CallFunc_Add_IntInt_ReturnValue;0x025DLabel_025D:0x025DCallFunc_Not_PreBool_ReturnValue = Not_PreBool(Temp_bool_Variable);0x027ACallFunc_RandomIntegerInRange_ReturnValue_1 = RandomIntegerInRange(3, 5);0x02A0CallFunc_LessEqual_IntInt_ReturnValue = LessEqual_IntInt(Temp_int_Variable, CallFunc_RandomIntegerInRange_ReturnValue_1);0x02C6CallFunc_BooleanAND_ReturnValue_2 = BooleanAND(CallFunc_Not_PreBool_ReturnValue, CallFunc_LessEqual_IntInt_ReturnValue);0x02ECif (!(CallFunc_BooleanAND_ReturnValue_2)) PopFlow();0x02F6goto Label_012A;0x02FBLabel_02FB:0x02FBPushFlow(Label_030C);0x0300isComlilingSystems = false;0x030BPopFlow();0x030CLabel_030C:0x030CTemp_bool_Variable = true;0x0317PopFlow();0x0318Label_0318:0x0318Temp_bool_Variable = false;0x0323Temp_int_Variable = 0;0x033Agoto Label_025D;0x033FLabel_033F:0x033Fif (!(Temp_bool_IsClosed_Variable)) goto Label_034E;0x034DPopFlow();0x034ELabel_034E:0x034ETemp_bool_IsClosed_Variable = true;0x0359SetGlobalTimeDilation(this, 1f);0x0369DelayUntilNextTick(this, LatentActionInfo{0x125, -840917805, FName(ExecuteUbergraph_BP_ShaderCompiler), this});0x039APopFlow();0x039BLabel_039B:0x039BTemp_bool_IsClosed_Variable = true;0x03A6PopFlow();0x03A7Label_03A7:0x03A7PushFlow(Label_033F);0x03ACif (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_03BB;0x03BAPopFlow();0x03BBLabel_03BB:0x03BBTemp_bool_Has_Been_Initd_Variable = true;0x03C6if (!(false)) PopFlow();0x03C8goto Label_039B;0x03CDCallFunc_GetGameUserSettings_ReturnValue = GetGameUserSettings();0x03E1CallFunc_GetTextureQuality_ReturnValue = CallFunc_GetGameUserSettings_ReturnValue.GetTextureQuality();0x0413startTextureQuality = CallFunc_GetTextureQuality_ReturnValue;0x042ECallFunc_GetGameUserSettings_ReturnValue.SetTextureQuality(0);0x0453SetGlobalTimeDilation(this, 5f);0x0463isCompilingMaterials = true;0x046EisComlilingSystems = true;0x0479PushFlow(Label_054A);0x047ECallFunc_Create_ReturnValue = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, LoadingWidget, nullptr);0x04B3CallFunc_Create_ReturnValue.AddToViewport(100);0x04D8K2Node_DynamicCast_AsBP_IShader_Compilation_Loading_Screen = Cast<BP_IShaderCompilationLoadingScreen_C>(CallFunc_Create_ReturnValue);0x04FCK2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsBP_IShader_Compilation_Loading_Screen);0x0519if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0523K2Node_DynamicCast_AsBP_IShader_Compilation_Loading_Screen.SetShaderCompiler(this);0x0549PopFlow();0x054ALabel_054A:0x054ACallFunc_GetAllMaterials_ReturnValue = GetAllMaterials();0x0566MaterialsToCompile = CallFunc_GetAllMaterials_ReturnValue;0x0581isCompilingMaterials = true;0x058CCallFunc_GetAllNiagaraParticleSystems_ReturnValue = GetAllNiagaraParticleSystems();0x05A8SystemsToCompile = CallFunc_GetAllNiagaraParticleSystems_ReturnValue;0x05C3isComlilingSystems = true;0x05CEPopFlow();0x05CFCallFunc_AreShadersCompiling_ReturnValue = AreShadersCompiling();0x05E3if (!(CallFunc_AreShadersCompiling_ReturnValue)) goto Label_05F2;0x05F1PopFlow();0x05F2Label_05F2:0x05F2CallFunc_BooleanOR_ReturnValue = BooleanOR(isCompilingMaterials, isComlilingSystems);0x0618if (!(CallFunc_BooleanOR_ReturnValue)) goto Label_000F;0x0626PushFlow(Label_0874);0x062BCallFunc_GreaterEqual_IntInt_ReturnValue = GreaterEqual_IntInt(CurrentMaterialIndex, LoadedMaterials);0x0651CallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_GreaterEqual_IntInt_ReturnValue, isCompilingMaterials);0x0677if (!(CallFunc_BooleanAND_ReturnValue)) PopFlow();0x0681Temp_bool_Variable_1 = false;0x068CTemp_int_Variable_2 = 0;0x06A3Label_06A3:0x06A3CallFunc_Not_PreBool_ReturnValue_1 = Not_PreBool(Temp_bool_Variable_1);0x06C0CallFunc_RandomIntegerInRange_ReturnValue = RandomIntegerInRange(5, 10);0x06E6CallFunc_LessEqual_IntInt_ReturnValue_1 = LessEqual_IntInt(Temp_int_Variable_2, CallFunc_RandomIntegerInRange_ReturnValue);0x070CCallFunc_BooleanAND_ReturnValue_3 = BooleanAND(CallFunc_Not_PreBool_ReturnValue_1, CallFunc_LessEqual_IntInt_ReturnValue_1);0x0732if (!(CallFunc_BooleanAND_ReturnValue_3)) PopFlow();0x073CPushFlow(Label_0803);0x0741StartCompilingShaderAtIndex(CurrentMaterialIndex);0x0758CallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(CurrentMaterialIndex, 1);0x0782Temp_int_Variable_1 = CallFunc_Add_IntInt_ReturnValue_1;0x079DCurrentMaterialIndex = Temp_int_Variable_1;0x07B8CallFunc_Array_IsValidIndex_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_IsValidIndex(MaterialsToCompile, Temp_int_Variable_1);0x07F4if (!(CallFunc_Array_IsValidIndex_ReturnValue)) goto Label_08CF;0x0802PopFlow();0x0803Label_0803:0x0803CallFunc_Not_PreBool_ReturnValue_1 = Not_PreBool(Temp_bool_Variable_1);0x0820if (!(CallFunc_Not_PreBool_ReturnValue_1)) PopFlow();0x082ACallFunc_Add_IntInt_ReturnValue_3 = Add_IntInt(Temp_int_Variable_2, 1);0x0854Temp_int_Variable_2 = CallFunc_Add_IntInt_ReturnValue_3;0x086Fgoto Label_06A3;0x0874Label_0874:0x0874CallFunc_GreaterEqual_IntInt_ReturnValue_1 = GreaterEqual_IntInt(CurrentSystemIndex, LoadedSystems);0x089ACallFunc_BooleanAND_ReturnValue_1 = BooleanAND(CallFunc_GreaterEqual_IntInt_ReturnValue_1, isComlilingSystems);0x08C0if (!(CallFunc_BooleanAND_ReturnValue_1)) PopFlow();0x08CAgoto Label_0318;0x08CFLabel_08CF:0x08CFPushFlow(Label_08E0);0x08D4isCompilingMaterials = false;0x08DFPopFlow();0x08E0Label_08E0:0x08E0Temp_bool_Variable_1 = true;0x08EBPopFlow();0x08ECgoto Label_03A7;0x08F1Label_08F1:0x08F1return;0x08F3// end of script
Final0x04

Used by 2

types with a member, parameter or interface of this type