0x00x0348
Members 22
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | LightBlinkComponent | ULightBlinkComponent_C* | 6 flags | nullptr | |
| 0x08 | Billboard LightRay | UMaterialBillboardComponent* | 6 flags | nullptr | |
| 0x08 | LensFlare | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | SpotLight1 | USpotLightComponent* | 6 flags | nullptr | |
| 0x08 | SpotlightPivot | USceneComponent* | 6 flags | nullptr | |
| 0x08 | SM_UtilityPost_Light | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | SM_UtilityPost_energyConduit | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | SM_UtilityPost_energyBox | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | SM_UtilityPost | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 6 flags | nullptr | |
| 0x01 | Should Have Light Pole | bool | 6 flags | false | |
| 0x02F1 | 0x07 | padding / unreflected | |||
| 0x08 | Light Pole Rotation | double | 6 flags | 0 | |
| 0x01 | Light Pole State | bool | 6 flags | false | |
| 0x0301 | 0x03 | padding / unreflected | |||
| 0x10 | Light Color | FLinearColor | 6 flags | {R=1, G=0.799103, B=0, A=1} | |
| 0x01 | SpotLight | bool | 6 flags | false | |
| 0x0315 | 0x03 | padding / unreflected | |||
| 0x08 | Spotlight Intensity | double | 6 flags | 5 | |
| 0x01 | Should Have Energy Conduit | bool | 6 flags | false | |
| 0x0321 | 0x07 | padding / unreflected | |||
| 0x08 | Energy Conduit Rotation | double | 6 flags | 0 | |
| 0x01 | Should Have Energy Box | bool | 6 flags | false | |
| 0x0331 | 0x07 | padding / unreflected | |||
| 0x08 | Energy Box Rotation | double | 6 flags | 0 | |
| 0x08 | On material | UMaterialInterface* | 5 flags | /Game/RetroFavela/Materials/MI_UtilityPostON.MI_UtilityPost… | |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x01 | bActorEnableCollision : 1bit 7 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 0 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 5 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0069 | 0x03 | padding / unreflected | |||
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x70 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0158 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x017D | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+3 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x01A8 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01E8 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 5 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 7 flags | [] | |
Functions 5
| Signature | Flags | Native | Params |
|---|---|---|---|
void Update()Script56 statements · 1,228 bytes of bytecode0x0000PushFlow(Label_04C9);0x0005PushFlow(Label_02C8);0x000APushFlow(Label_01F0);0x000FCallFunc_MakeRotator_Yaw_ImplicitCast_2 = Cast<3>(Light Pole Rotation);0x002CCallFunc_MakeRotator_ReturnValue_2 = MakeRotator(0f, 0f, CallFunc_MakeRotator_Yaw_ImplicitCast_2);0x005BSM_UtilityPost_Light.K2_SetRelativeRotation(CallFunc_MakeRotator_ReturnValue_2, false, CallFunc_K2_SetRelativeRotation_SweepHitResult_2, false);0x008FSpotlightPivot.K2_SetRelativeRotation(CallFunc_MakeRotator_ReturnValue_2, false, CallFunc_K2_SetRelativeRotation_SweepHitResult_2, false);0x00C3if (!(Should Have Light Pole)) goto Label_03A0;0x00D1SpotLight1.SetVisibility(Light Pole State, true);0x00FBLensFlare.SetVisibility(Light Pole State, true);0x0125Billboard LightRay.SetVisibility(Light Pole State, true);0x014Fif (!(Light Pole State)) goto Label_0425;0x015DPushFlow(Label_0458);0x0162SM_UtilityPost_Light.SetMaterial(0, On material);0x0194CallFunc_Conv_LinearColorToVector_ReturnValue = Conv_LinearColorToVector(Light Color);0x01B9SM_UtilityPost_Light.SetVectorParameterValueOnMaterials(FName(EmissiveColor), CallFunc_Conv_LinearColorToVector_ReturnValue);0x01EFPopFlow();0x01F0Label_01F0:0x01F0CallFunc_IsValid_ReturnValue = IsValid(SM_UtilityPost_energyConduit);0x020Dif (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x0217if (!(Should Have Energy Conduit)) goto Label_02A6;0x0225CallFunc_MakeRotator_Yaw_ImplicitCast_1 = Cast<3>(Energy Conduit Rotation);0x0242CallFunc_MakeRotator_ReturnValue_1 = MakeRotator(0f, 0f, CallFunc_MakeRotator_Yaw_ImplicitCast_1);0x0271SM_UtilityPost_energyConduit.K2_SetRelativeRotation(CallFunc_MakeRotator_ReturnValue_1, false, CallFunc_K2_SetRelativeRotation_SweepHitResult, false);0x02A5PopFlow();0x02A6Label_02A6:0x02A6SM_UtilityPost_energyConduit.K2_DestroyComponent(this);0x02C7PopFlow();0x02C8Label_02C8:0x02C8CallFunc_IsValid_ReturnValue_1 = IsValid(SM_UtilityPost_energyBox);0x02E5if (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x02EFif (!(Should Have Energy Box)) goto Label_037E;0x02FDCallFunc_MakeRotator_Yaw_ImplicitCast = Cast<3>(Energy Box Rotation);0x031ACallFunc_MakeRotator_ReturnValue = MakeRotator(0f, 0f, CallFunc_MakeRotator_Yaw_ImplicitCast);0x0349SM_UtilityPost_energyBox.K2_SetRelativeRotation(CallFunc_MakeRotator_ReturnValue, false, CallFunc_K2_SetRelativeRotation_SweepHitResult_1, false);0x037DPopFlow();0x037ELabel_037E:0x037ESM_UtilityPost_energyBox.K2_DestroyComponent(this);0x039FPopFlow();0x03A0Label_03A0:0x03A0SM_UtilityPost_Light.K2_DestroyComponent(this);0x03C1SpotLight1.K2_DestroyComponent(this);0x03E2LensFlare.K2_DestroyComponent(this);0x0403Billboard LightRay.K2_DestroyComponent(this);0x0424PopFlow();0x0425Label_0425:0x0425SM_UtilityPost_Light.SetMaterial(0, /Game/RetroFavela/Materials/MI_UtilityPost.MI_UtilityPost);0x0457PopFlow();0x0458Label_0458:0x0458SpotLight1.SetLightColor(Light Color, true);0x0482CallFunc_SetIntensity_NewIntensity_ImplicitCast = Cast<3>(Spotlight Intensity);0x049FSpotLight1.SetIntensity(CallFunc_SetIntensity_NewIntensity_ImplicitCast);0x04C8PopFlow();0x04C9Label_04C9:0x04C9return;0x04CB// end of script | Public | 0x00 | |
void UserConstructionScript()Script3 statements · 17 bytes of bytecode0x0000Update();0x000Ereturn;0x0010// end of script | EventPublic | 0x00 | |
void ReceiveTick(float DeltaSeconds)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_DeltaSeconds = DeltaSeconds;0x0012ExecuteUbergraph_BP_UtilityPost(10);0x0021return;0x0023// end of script | EventPublic | 0x04 | |
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_UtilityPost(261);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void ExecuteUbergraph_BP_UtilityPost(int32 EntryPoint)Script15 statements · 313 bytes of bytecode0x0000goto [EntryPoint];0x000ACallFunc_IsValid_ReturnValue = IsValid(SpotLight1);0x0027if (!(CallFunc_IsValid_ReturnValue)) goto Label_0136;0x0035if (!(LightBlinkComponent.Enabled)) goto Label_00BA;0x0059CallFunc_SetIntensity_NewIntensity_ImplicitCast_1 = Cast<3>(LightBlinkComponent.Current Light Intensity);0x008CSpotLight1.SetIntensity(CallFunc_SetIntensity_NewIntensity_ImplicitCast_1);0x00B5goto Label_0136;0x00BALabel_00BA:0x00BACallFunc_SetIntensity_NewIntensity_ImplicitCast = Cast<3>(Spotlight Intensity);0x00D7SpotLight1.SetIntensity(CallFunc_SetIntensity_NewIntensity_ImplicitCast);0x0100goto Label_0136;0x0105LightBlinkComponent.Light Base Intensity = Spotlight Intensity;0x0136Label_0136:0x0136return;0x0138// end of script | Final | 0x04 |