Zdexby TheHolyOneZ
3,987 classes
Class

ABP_UtilityPost_C

: AActor : UObject
/Game/RetroFavela/Blueprints/BP_UtilityPost.BP_UtilityPost_C 0x0348 (840 B) align 8 inherited 0x0298 5 scripted vtable /Game/RetroFavela/Blueprints/BP_UtilityPost
0x00x0348

Members 22

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08LightBlinkComponentULightBlinkComponent_C*6 flagsnullptr
0x08Billboard LightRayUMaterialBillboardComponent*6 flagsnullptr
0x08LensFlareUStaticMeshComponent*6 flagsnullptr
0x08SpotLight1USpotLightComponent*6 flagsnullptr
0x08SpotlightPivotUSceneComponent*6 flagsnullptr
0x08SM_UtilityPost_LightUStaticMeshComponent*6 flagsnullptr
0x08SM_UtilityPost_energyConduitUStaticMeshComponent*6 flagsnullptr
0x08SM_UtilityPost_energyBoxUStaticMeshComponent*6 flagsnullptr
0x08SM_UtilityPostUStaticMeshComponent*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x01Should Have Light Polebool6 flagsfalse
0x02F10x07padding / unreflected
0x08Light Pole Rotationdouble6 flags0
0x01Light Pole Statebool6 flagsfalse
0x03010x03padding / unreflected
0x10Light ColorFLinearColor6 flags{R=1, G=0.799103, B=0, A=1}
0x01SpotLightbool6 flagsfalse
0x03150x03padding / unreflected
0x08Spotlight Intensitydouble6 flags5
0x01Should Have Energy Conduitbool6 flagsfalse
0x03210x07padding / unreflected
0x08Energy Conduit Rotationdouble6 flags0
0x01Should Have Energy Boxbool6 flagsfalse
0x03310x07padding / unreflected
0x08Energy Box Rotationdouble6 flags0
0x08On materialUMaterialInterface*5 flags/Game/RetroFavela/Materials/MI_UtilityPostON.MI_UtilityPost…
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 2bool3 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00690x03padding / unreflected
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x70ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01580x08padding / unreflected
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x017D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+3 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x01A80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01E80x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>5 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>7 flags[]

Functions 5

SignatureFlagsNativeParams
void Update()
Script56 statements · 1,228 bytes of bytecode
0x0000PushFlow(Label_04C9);0x0005PushFlow(Label_02C8);0x000APushFlow(Label_01F0);0x000FCallFunc_MakeRotator_Yaw_ImplicitCast_2 = Cast<3>(Light Pole Rotation);0x002CCallFunc_MakeRotator_ReturnValue_2 = MakeRotator(0f, 0f, CallFunc_MakeRotator_Yaw_ImplicitCast_2);0x005BSM_UtilityPost_Light.K2_SetRelativeRotation(CallFunc_MakeRotator_ReturnValue_2, false, CallFunc_K2_SetRelativeRotation_SweepHitResult_2, false);0x008FSpotlightPivot.K2_SetRelativeRotation(CallFunc_MakeRotator_ReturnValue_2, false, CallFunc_K2_SetRelativeRotation_SweepHitResult_2, false);0x00C3if (!(Should Have Light Pole)) goto Label_03A0;0x00D1SpotLight1.SetVisibility(Light Pole State, true);0x00FBLensFlare.SetVisibility(Light Pole State, true);0x0125Billboard LightRay.SetVisibility(Light Pole State, true);0x014Fif (!(Light Pole State)) goto Label_0425;0x015DPushFlow(Label_0458);0x0162SM_UtilityPost_Light.SetMaterial(0, On material);0x0194CallFunc_Conv_LinearColorToVector_ReturnValue = Conv_LinearColorToVector(Light Color);0x01B9SM_UtilityPost_Light.SetVectorParameterValueOnMaterials(FName(EmissiveColor), CallFunc_Conv_LinearColorToVector_ReturnValue);0x01EFPopFlow();0x01F0Label_01F0:0x01F0CallFunc_IsValid_ReturnValue = IsValid(SM_UtilityPost_energyConduit);0x020Dif (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x0217if (!(Should Have Energy Conduit)) goto Label_02A6;0x0225CallFunc_MakeRotator_Yaw_ImplicitCast_1 = Cast<3>(Energy Conduit Rotation);0x0242CallFunc_MakeRotator_ReturnValue_1 = MakeRotator(0f, 0f, CallFunc_MakeRotator_Yaw_ImplicitCast_1);0x0271SM_UtilityPost_energyConduit.K2_SetRelativeRotation(CallFunc_MakeRotator_ReturnValue_1, false, CallFunc_K2_SetRelativeRotation_SweepHitResult, false);0x02A5PopFlow();0x02A6Label_02A6:0x02A6SM_UtilityPost_energyConduit.K2_DestroyComponent(this);0x02C7PopFlow();0x02C8Label_02C8:0x02C8CallFunc_IsValid_ReturnValue_1 = IsValid(SM_UtilityPost_energyBox);0x02E5if (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x02EFif (!(Should Have Energy Box)) goto Label_037E;0x02FDCallFunc_MakeRotator_Yaw_ImplicitCast = Cast<3>(Energy Box Rotation);0x031ACallFunc_MakeRotator_ReturnValue = MakeRotator(0f, 0f, CallFunc_MakeRotator_Yaw_ImplicitCast);0x0349SM_UtilityPost_energyBox.K2_SetRelativeRotation(CallFunc_MakeRotator_ReturnValue, false, CallFunc_K2_SetRelativeRotation_SweepHitResult_1, false);0x037DPopFlow();0x037ELabel_037E:0x037ESM_UtilityPost_energyBox.K2_DestroyComponent(this);0x039FPopFlow();0x03A0Label_03A0:0x03A0SM_UtilityPost_Light.K2_DestroyComponent(this);0x03C1SpotLight1.K2_DestroyComponent(this);0x03E2LensFlare.K2_DestroyComponent(this);0x0403Billboard LightRay.K2_DestroyComponent(this);0x0424PopFlow();0x0425Label_0425:0x0425SM_UtilityPost_Light.SetMaterial(0, /Game/RetroFavela/Materials/MI_UtilityPost.MI_UtilityPost);0x0457PopFlow();0x0458Label_0458:0x0458SpotLight1.SetLightColor(Light Color, true);0x0482CallFunc_SetIntensity_NewIntensity_ImplicitCast = Cast<3>(Spotlight Intensity);0x049FSpotLight1.SetIntensity(CallFunc_SetIntensity_NewIntensity_ImplicitCast);0x04C8PopFlow();0x04C9Label_04C9:0x04C9return;0x04CB// end of script
Public0x00
void UserConstructionScript()
Script3 statements · 17 bytes of bytecode
0x0000Update();0x000Ereturn;0x0010// end of script
EventPublic0x00
void ReceiveTick(float DeltaSeconds)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_DeltaSeconds = DeltaSeconds;0x0012ExecuteUbergraph_BP_UtilityPost(10);0x0021return;0x0023// end of script
EventPublic0x04
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_UtilityPost(261);0x000Freturn;0x0011// end of script
EventProtected0x00
void ExecuteUbergraph_BP_UtilityPost(int32 EntryPoint)
Script15 statements · 313 bytes of bytecode
0x0000goto [EntryPoint];0x000ACallFunc_IsValid_ReturnValue = IsValid(SpotLight1);0x0027if (!(CallFunc_IsValid_ReturnValue)) goto Label_0136;0x0035if (!(LightBlinkComponent.Enabled)) goto Label_00BA;0x0059CallFunc_SetIntensity_NewIntensity_ImplicitCast_1 = Cast<3>(LightBlinkComponent.Current Light Intensity);0x008CSpotLight1.SetIntensity(CallFunc_SetIntensity_NewIntensity_ImplicitCast_1);0x00B5goto Label_0136;0x00BALabel_00BA:0x00BACallFunc_SetIntensity_NewIntensity_ImplicitCast = Cast<3>(Spotlight Intensity);0x00D7SpotLight1.SetIntensity(CallFunc_SetIntensity_NewIntensity_ImplicitCast);0x0100goto Label_0136;0x0105LightBlinkComponent.Light Base Intensity = Spotlight Intensity;0x0136Label_0136:0x0136return;0x0138// end of script
Final0x04