Zdexby TheHolyOneZ
3,987 classes
/Game/Comatose/Widgets/OptionsMenu/W_OptionNode.W_OptionNode_C 0x03D9 (985 B) align 8 inherited 0x038B 11 scripted vtable /Game/Comatose/Widgets/OptionsMenu/W_OptionNode
0x00x03D9

Members 8

OffsetSizeNameTypeFlagsDefault
0x038B0x05padding / unreflected
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08Border_0UBorder*10 flagsnullptr
0x08Border_1UBorder*10 flagsnullptr
0x08Image_67UImage*10 flagsnullptr
0x08NamedSlot_67UNamedSlot*10 flagsnullptr
0x08NodeTextUW_ComatoseText_C*10 flagsnullptr
0x18Option NameFText3 flags<FText>
0x01On Cooldownbool7 flagsfalse
Inherited from UW_ComatoseWidgetElement_C 15
OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x10Request ReturnFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x01IsActivebool7 flagsfalse
0x03410x07padding / unreflected
0x10SelectedFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x08My ContainerUW_ComatoseWidgetContainer_C*7 flagsnullptr
0x10Selected with RefFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x08CT Game InstanceUCT_GameInstance_C*6 flagsnullptr
0x08Hover SoundUSoundBase*5 flagsnullptr
0x08Confirm SoundUSoundBase*5 flagsnullptr
0x01Is Selectablebool7 flagsfalse
Inherited from UUserWidget 21
OffsetSizeNameTypeFlagsDefault
0x10ColorAndOpacityFLinearColor7 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate5 flags<delegate>
0x14ForegroundColorFSlateColor3 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=UseColor…
0x10ForegroundColorDelegateFScriptDelegate5 flags<delegate>
0x01CC0x04padding / unreflected
0x10OnVisibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x01E00x18padding / unreflected
0x10PaddingFMargin6 flags{Left=0, Top=0, Right=0, Bottom=0}
0x04Priorityint327 flags0
0x01bIsFocusable : 1bit 0bool5 flagsfalse
0x01bStopAction : 1bit 1bool5 flagsfalse
0x020D0x03padding / unreflected
0x10ActiveSequencePlayersTArray<UUMGSequencePlayer*>Transient+3 flags[]
0x08AnimationTickManagerUUMGSequenceTickManager*Transient+5 flagsnullptr
0x10StoppedSequencePlayersTArray<UUMGSequencePlayer*>Transient+3 flags[]
0x10NamedSlotBindingsTArray<FNamedSlotBinding>3 flags[]
0x10ExtensionsTArray<UUserWidgetExtension*>5 flags[]
0x08WidgetTreeUWidgetTree*Transient+7 flagsnullptr
0x01bHasScriptImplementedTick : 1bit 0bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 1bool3 flagstrue
0x02610x17padding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x02790x03padding / unreflected
0x10DesiredFocusWidgetFWidgetChild5 flags{WidgetName=None, WidgetPtr=nullptr}
0x028C0x04padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+8 flagsnullptr
0x10AnimationCallbacksTArray<FAnimationEventBinding>TransientProtected+4 flags[]
Inherited from UWidget 23
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*12 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate5 flags<delegate>
0x18ToolTipTextFText3 flags<FText>
0x10ToolTipTextDelegateFScriptDelegate5 flags<delegate>
0x08ToolTipWidgetUWidget*11 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate5 flags<delegate>
0x10VisibilityDelegateFScriptDelegate5 flags<delegate>
0x38RenderTransformFWidgetTransform4 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x10RenderTransformPivotFVector2D7 flags{X=0.5, Y=0.5}
0x01FlowDirectionPreferenceEFlowDirectionPreference7 flagsInherit
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool5 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x01bIsVolatile : 1bit 4boolProtected+6 flagsfalse
0x01CursorEMouseCursor8 flagsDefault
0x01ClippingEWidgetClipping7 flagsInherit
0x01VisibilityESlateVisibility7 flagsVisible
0x00E50x03padding / unreflected
0x04RenderOpacityfloat7 flags1
0x01PixelSnappingEWidgetPixelSnapping7 flagsInherit
0x00ED0x03padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*8 flagsnullptr
0x01000x50padding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+3 flags[]

Functions 11

SignatureFlagsNativeParams
void Determine Button Style()
Script64 statements · 3,039 bytes of bytecode
0x0000K2Node_MakeStruct_SlateColor.SpecifiedColor = LinearColor{0.036889f, 0.002125f, 0f, 1f};0x003DK2Node_MakeStruct_SlateColor.ColorUseRule = 0;0x005AK2Node_MakeStruct_SlateColor_1.SpecifiedColor = LinearColor{1f, 1f, 1f, 1f};0x0097K2Node_MakeStruct_SlateColor_1.ColorUseRule = 0;0x00B4K2Node_MakeStruct_SlateBrush.DrawAs = 3;0x00D1K2Node_MakeStruct_SlateBrush.Tiling = 0;0x00EEK2Node_MakeStruct_SlateBrush.Mirroring = 0;0x010BK2Node_MakeStruct_SlateBrush.ImageSize = DeprecateSlateVector2D{32f, 32f};0x013EK2Node_MakeStruct_SlateBrush.Margin = Margin{0f, 0f, 0f, 0f};0x017BK2Node_MakeStruct_SlateBrush.TintColor = K2Node_MakeStruct_SlateColor;0x019FK2Node_MakeStruct_SlateBrush.OutlineSettings = SlateBrushOutlineSettings{Vector4{0, 0, 0, 1}, SlateColor{LinearColor{0f, 0f, 0f, 0f}, 0}, 0f, 1, false};0x0234K2Node_MakeStruct_SlateBrush.ResourceObject = nullptr;0x0248K2Node_MakeStruct_SlateBrush_1.DrawAs = 3;0x0265K2Node_MakeStruct_SlateBrush_1.Tiling = 0;0x0282K2Node_MakeStruct_SlateBrush_1.Mirroring = 0;0x029FK2Node_MakeStruct_SlateBrush_1.ImageSize = DeprecateSlateVector2D{32f, 32f};0x02D2K2Node_MakeStruct_SlateBrush_1.Margin = Margin{0f, 0f, 0f, 0f};0x030FK2Node_MakeStruct_SlateBrush_1.TintColor = K2Node_MakeStruct_SlateColor_1;0x0333K2Node_MakeStruct_SlateBrush_1.OutlineSettings = SlateBrushOutlineSettings{Vector4{0, 0, 0, 1}, SlateColor{LinearColor{0f, 0f, 0f, 0f}, 0}, 0f, 1, false};0x03C8K2Node_MakeStruct_SlateBrush_1.ResourceObject = /Game/Comatose/Widgets/BaseWidgets/T_GrayscaleBackgroundGradient.T_GrayscaleBackgroundGradient;0x03E4/Game/Comatose/MainClasses/BPF_CTFunctions.Default__BPF_CTFunctions_C.Get Current Game(this, CallFunc_Get_Current_Game_Game_Index_3);0x0412Temp_int_Variable = CallFunc_Get_Current_Game_Game_Index_3;0x042DBorder_0.SetBrush(Switch(Temp_int_Variable, 0 => K2Node_MakeStruct_SlateBrush_1, 1 => K2Node_MakeStruct_SlateBrush, default => K2Node_Select_Default_3));0x048ATemp_byte_Variable = 1;0x049ETemp_byte_Variable_1 = 0;0x04B2/Game/Comatose/MainClasses/BPF_CTFunctions.Default__BPF_CTFunctions_C.Get Current Game(this, CallFunc_Get_Current_Game_Game_Index_3);0x04E0Temp_int_Variable_4 = CallFunc_Get_Current_Game_Game_Index_3;0x04FBImage_67.SetVisibility(Switch(Temp_int_Variable_4, 0 => Temp_byte_Variable_1, 1 => Temp_byte_Variable, default => K2Node_Select_Default_4));0x055CK2Node_MakeStruct_SlateColor_2.SpecifiedColor = LinearColor{0.01033f, 0f, 0.000607f, 1f};0x0599K2Node_MakeStruct_SlateColor_2.ColorUseRule = 0;0x05B6K2Node_MakeStruct_SlateColor_3.SpecifiedColor = LinearColor{0.527115f, 0.527115f, 0.527115f, 1f};0x05F3K2Node_MakeStruct_SlateColor_3.ColorUseRule = 0;0x0610K2Node_MakeStruct_SlateBrush_2.DrawAs = 3;0x062DK2Node_MakeStruct_SlateBrush_2.Tiling = 0;0x064AK2Node_MakeStruct_SlateBrush_2.Mirroring = 0;0x0667K2Node_MakeStruct_SlateBrush_2.ImageSize = DeprecateSlateVector2D{32f, 32f};0x069AK2Node_MakeStruct_SlateBrush_2.Margin = Margin{0f, 0f, 0f, 0f};0x06D7K2Node_MakeStruct_SlateBrush_2.TintColor = K2Node_MakeStruct_SlateColor_2;0x06FBK2Node_MakeStruct_SlateBrush_2.OutlineSettings = SlateBrushOutlineSettings{Vector4{0, 0, 0, 1}, SlateColor{LinearColor{0f, 0f, 0f, 0f}, 0}, 0f, 1, false};0x0790K2Node_MakeStruct_SlateBrush_2.ResourceObject = nullptr;0x07A4K2Node_MakeStruct_SlateBrush_3.DrawAs = 3;0x07C1K2Node_MakeStruct_SlateBrush_3.Tiling = 0;0x07DEK2Node_MakeStruct_SlateBrush_3.Mirroring = 0;0x07FBK2Node_MakeStruct_SlateBrush_3.ImageSize = DeprecateSlateVector2D{32f, 32f};0x082EK2Node_MakeStruct_SlateBrush_3.Margin = Margin{0f, 0f, 0f, 0f};0x086BK2Node_MakeStruct_SlateBrush_3.TintColor = K2Node_MakeStruct_SlateColor_3;0x088FK2Node_MakeStruct_SlateBrush_3.OutlineSettings = SlateBrushOutlineSettings{Vector4{0, 0, 0, 1}, SlateColor{LinearColor{0f, 0f, 0f, 0f}, 0}, 0f, 1, false};0x0924K2Node_MakeStruct_SlateBrush_3.ResourceObject = nullptr;0x0938/Game/Comatose/MainClasses/BPF_CTFunctions.Default__BPF_CTFunctions_C.Get Current Game(this, CallFunc_Get_Current_Game_Game_Index_2);0x0966Temp_int_Variable_3 = CallFunc_Get_Current_Game_Game_Index_2;0x0981Border_1.SetBrush(Switch(Temp_int_Variable_3, 0 => K2Node_MakeStruct_SlateBrush_3, 1 => K2Node_MakeStruct_SlateBrush_2, default => K2Node_Select_Default_2));0x09DETemp_object_Variable = /Game/MisfortuneTiger/Font/SyneMono-Regular_Font.SyneMono-Regular_Font;0x09F1Temp_object_Variable_1 = /Game/Comatose/Widgets/Fonts/MP16REG_Font.MP16REG_Font;0x0A04/Game/Comatose/MainClasses/BPF_CTFunctions.Default__BPF_CTFunctions_C.Get Current Game(this, CallFunc_Get_Current_Game_Game_Index_1);0x0A32Temp_int_Variable_2 = CallFunc_Get_Current_Game_Game_Index_1;0x0A4DNodeText.Default Font = Switch(Temp_int_Variable_2, 0 => Temp_object_Variable_1, 1 => Temp_object_Variable, default => K2Node_Select_Default_1);0x0AAATemp_struct_Variable = LinearColor{1f, 1f, 1f, 1f};0x0ADETemp_struct_Variable_1 = LinearColor{0f, 0f, 0f, 1f};0x0B12/Game/Comatose/MainClasses/BPF_CTFunctions.Default__BPF_CTFunctions_C.Get Current Game(this, CallFunc_Get_Current_Game_Game_Index);0x0B40Temp_int_Variable_1 = CallFunc_Get_Current_Game_Game_Index;0x0B5BNodeText.SetColorAndOpacity(Switch(Temp_int_Variable_1, 0 => Temp_struct_Variable_1, 1 => Temp_struct_Variable, default => K2Node_Select_Default));0x0BB8NodeText.Update Appearance();0x0BDCreturn;0x0BDE// end of script
Public0x00
void Input Action - Confirm()
Script14 statements · 205 bytes of bytecode
0x0000CallFunc_GetContent_ReturnValue = NamedSlot_67.GetContent();0x002AK2Node_DynamicCast_AsBPI_CTInput_Row = Cast<BPI_CTInputRow_C>(CallFunc_GetContent_ReturnValue);0x004EK2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsBPI_CTInput_Row);0x006Bif (!(K2Node_DynamicCast_bSuccess)) goto Label_00BA;0x0079K2Node_DynamicCast_AsBPI_CTInput_Row.Checkbox Toggle(CallFunc_Checkbox_Toggle_Success);0x00A7Label_00A7:0x00A7if (!(CallFunc_Checkbox_Toggle_Success)) goto Label_00CA;0x00B5goto Label_00CA;0x00BALabel_00BA:0x00BACallFunc_Checkbox_Toggle_Success = false;0x00C5goto Label_00A7;0x00CALabel_00CA:0x00CAreturn;0x00CC// end of script
Public0x00
void PreConstruct(bool IsDesignTime)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_IsDesignTime = IsDesignTime;0x0012ExecuteUbergraph_W_OptionNode(42);0x0021return;0x0023// end of script
EventPublic0x01
void Tick(const FGeometry& MyGeometry, float InDeltaTime)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_MyGeometry = MyGeometry;0x0012PersistentFrame.K2Node_Event_InDeltaTime = InDeltaTime;0x0024ExecuteUbergraph_W_OptionNode(111);0x0033return;0x0035// end of script
EventPublic0x3C
void Trigger cooldown()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_W_OptionNode(286);0x000Freturn;0x0011// end of script
0x00
void Construct()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_W_OptionNode(498);0x000Freturn;0x0011// end of script
EventPublic0x00
void ExecuteUbergraph_W_OptionNode(int32 EntryPoint)
Script26 statements · 512 bytes of bytecode
0x0000PushFlow(Label_01FD);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FDetermine Button Style();0x001DPopFlow();0x001EOn Cooldown = false;0x0029PopFlow();0x002APreConstruct(K2Node_Event_IsDesignTime);0x003DNodeText.Update Text(Option Name);0x006Agoto Label_000F;0x006FTick(K2Node_Event_MyGeometry, K2Node_Event_InDeltaTime);0x008BCallFunc_SelectColor_ReturnValue = SelectColor(LinearColor{0.701102f, 0.701102f, 0.701102f, 1f}, LinearColor{0.255208f, 0.255208f, 0.255208f, 1f}, IsActive);0x00F4Border_1.SetBrushColor(CallFunc_SelectColor_ReturnValue);0x011DPopFlow();0x011EOn Cooldown = true;0x0129CallFunc_GetGlobalTimeDilation_ReturnValue = GetGlobalTimeDilation(this);0x0146CallFunc_Lerp_Alpha_ImplicitCast = Cast<4>(CallFunc_GetGlobalTimeDilation_ReturnValue);0x0163CallFunc_Lerp_ReturnValue = Lerp(0, 0.05000000074505806, CallFunc_Lerp_Alpha_ImplicitCast);0x019ACallFunc_Delay_Duration_ImplicitCast = Cast<3>(CallFunc_Lerp_ReturnValue);0x01B7Delay(this, CallFunc_Delay_Duration_ImplicitCast, LatentActionInfo{0x1E, -917200766, FName(ExecuteUbergraph_W_OptionNode), this});0x01F1PopFlow();0x01F2Construct();0x01FCPopFlow();0x01FDLabel_01FD:0x01FDreturn;0x01FF// end of script
Final0x04

Used by 1

types with a member, parameter or interface of this type