0x00x02F1
Members 7
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | ShowNewObjective | UWidgetAnimation* | Transient+6 flags | nullptr | |
| 0x08 | CurrentObjectiveText | UW_ComatoseText_C* | 10 flags | nullptr | |
| 0x08 | ObjectiveText | UW_ComatoseText_C* | 10 flags | nullptr | |
| 0x01 | On HUD | bool | 6 flags | false | |
| 0x02E1 | 0x07 | padding / unreflected | |||
| 0x08 | CT Game Instance | UCT_GameInstance_C* | 6 flags | nullptr | |
| 0x01 | Initial Delay | bool | 7 flags | false | |
Inherited from UUserWidget 21
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | ColorAndOpacity | FLinearColor | 7 flags | {R=1, G=1, B=1, A=1} | |
| 0x10 | ColorAndOpacityDelegate | FScriptDelegate | 5 flags | <delegate> | |
| 0x14 | ForegroundColor | FSlateColor | 3 flags | {SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=UseColor… | |
| 0x10 | ForegroundColorDelegate | FScriptDelegate | 5 flags | <delegate> | |
| 0x01CC | 0x04 | padding / unreflected | |||
| 0x10 | OnVisibilityChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01E0 | 0x18 | padding / unreflected | |||
| 0x10 | Padding | FMargin | 6 flags | {Left=0, Top=0, Right=0, Bottom=0} | |
| 0x04 | Priority | int32 | 7 flags | 0 | |
| 0x01 | bIsFocusable : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bStopAction : 1bit 1 | bool | 5 flags | false | |
| 0x020D | 0x03 | padding / unreflected | |||
| 0x10 | ActiveSequencePlayers | TArray<UUMGSequencePlayer*> | Transient+3 flags | [] | |
| 0x08 | AnimationTickManager | UUMGSequenceTickManager* | Transient+5 flags | nullptr | |
| 0x10 | StoppedSequencePlayers | TArray<UUMGSequencePlayer*> | Transient+3 flags | [] | |
| 0x10 | NamedSlotBindings | TArray<FNamedSlotBinding> | 3 flags | [] | |
| 0x10 | Extensions | TArray<UUserWidgetExtension*> | 5 flags | [] | |
| 0x08 | WidgetTree | UWidgetTree* | Transient+7 flags | nullptr | |
| 0x01 | bHasScriptImplementedTick : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bHasScriptImplementedPaint : 1bit 1 | bool | 3 flags | true | |
| 0x0261 | 0x17 | padding / unreflected | |||
| 0x01 | TickFrequency | EWidgetTickFrequency | 9 flags | Auto | |
| 0x0279 | 0x03 | padding / unreflected | |||
| 0x10 | DesiredFocusWidget | FWidgetChild | 5 flags | {WidgetName=None, WidgetPtr=nullptr} | |
| 0x028C | 0x04 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | TransientProtected+8 flags | nullptr | |
| 0x10 | AnimationCallbacks | TArray<FAnimationEventBinding> | TransientProtected+4 flags | [] | |
Inherited from UWidget 23
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | Slot | UPanelSlot* | 12 flags | nullptr | |
| 0x10 | bIsEnabledDelegate | FScriptDelegate | 5 flags | <delegate> | |
| 0x18 | ToolTipText | FText | 3 flags | <FText> | |
| 0x10 | ToolTipTextDelegate | FScriptDelegate | 5 flags | <delegate> | |
| 0x08 | ToolTipWidget | UWidget* | 11 flags | nullptr | |
| 0x10 | ToolTipWidgetDelegate | FScriptDelegate | 5 flags | <delegate> | |
| 0x10 | VisibilityDelegate | FScriptDelegate | 5 flags | <delegate> | |
| 0x38 | RenderTransform | FWidgetTransform | 4 flags | {Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}… | |
| 0x10 | RenderTransformPivot | FVector2D | 7 flags | {X=0.5, Y=0.5} | |
| 0x01 | FlowDirectionPreference | EFlowDirectionPreference | 7 flags | Inherit | |
| 0x01 | bIsVariable : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bCreatedByConstructionScript : 1bit 1 | bool | Transient+3 flags | false | |
| 0x01 | bIsEnabled : 1bit 2 | bool | 5 flags | true | |
| 0x01 | bOverride_Cursor : 1bit 3 | bool | 4 flags | false | |
| 0x01 | bIsVolatile : 1bit 4 | bool | Protected+6 flags | false | |
| 0x01 | Cursor | EMouseCursor | 8 flags | Default | |
| 0x01 | Clipping | EWidgetClipping | 7 flags | Inherit | |
| 0x01 | Visibility | ESlateVisibility | 7 flags | Visible | |
| 0x00E5 | 0x03 | padding / unreflected | |||
| 0x04 | RenderOpacity | float | 7 flags | 1 | |
| 0x01 | PixelSnapping | EWidgetPixelSnapping | 7 flags | Inherit | |
| 0x00ED | 0x03 | padding / unreflected | |||
| 0x08 | AccessibleWidgetData | USlateAccessibleWidgetData* | 8 flags | nullptr | |
| 0x08 | Navigation | UWidgetNavigation* | 11 flags | nullptr | |
| 0x0100 | 0x50 | padding / unreflected | |||
| 0x10 | NativeBindings | TArray<UPropertyBinding*> | TransientProtected+3 flags | [] | |
Functions 8
| Signature | Flags | Native | Params |
|---|---|---|---|
void Update justification()Script6 statements · 137 bytes of bytecode0x0000if (!(On HUD)) goto Label_0086;0x000ECurrentObjectiveText.Text.SetJustification(2);0x004AObjectiveText.Text.SetJustification(2);0x0086Label_0086:0x0086return;0x0088// end of script | Public | 0x00 | |
void Update Text(const FText& Desired)Script15 statements · 495 bytes of bytecode0x0000ObjectiveText.Update Text(Desired);0x002DCallFunc_Conv_TextToString_ReturnValue = Conv_TextToString(Desired);0x0052CallFunc_IsEmpty_ReturnValue = IsEmpty(CallFunc_Conv_TextToString_ReturnValue);0x006Fif (!(CallFunc_IsEmpty_ReturnValue)) goto Label_0092;0x007DSetVisibility(2);0x008Dgoto Label_01EC;0x0092Label_0092:0x0092SetVisibility(0);0x00A2Temp_text_Variable = FText::FromStringTable("/Game/LocalizationStringTable/Prison_Objectives.Prison_Objectives", "CurrentObjective");0x0113Temp_text_Variable_1 = FText::FromStringTable("/Game/LocalizationStringTable/Prison_Objectives.Prison_Objectives", "NewObjective");0x0180Temp_bool_Variable = On HUD;0x0193CurrentObjectiveText.Update Text(Switch(Temp_bool_Variable, false => Temp_text_Variable_1, true => Temp_text_Variable, default => K2Node_Select_Default));0x01ECLabel_01EC:0x01ECreturn;0x01EE// end of script | Public | 0x18 | |
void Construct()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_W_CurrentObjective(315);0x000Freturn;0x0011// end of script | EventPublic | 0x00 | |
void Play Animation Fade in()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_W_CurrentObjective(565);0x000Freturn;0x0011// end of script | 0x00 | ||
void Main Objective - Anim Fade in(const FText& New Objective)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_New_Objective = New Objective;0x0012ExecuteUbergraph_W_CurrentObjective(677);0x0021return;0x0023// end of script | 0x18 | ||
void Updated Sub Objective(const FText& New Text)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_New_Text = New Text;0x0012ExecuteUbergraph_W_CurrentObjective(696);0x0021return;0x0023// end of script | 0x18 | ||
void PreConstruct(bool IsDesignTime)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_IsDesignTime = IsDesignTime;0x0012ExecuteUbergraph_W_CurrentObjective(743);0x0021return;0x0023// end of script | EventPublic | 0x01 | |
void ExecuteUbergraph_W_CurrentObjective(int32 EntryPoint)Script44 statements · 751 bytes of bytecode0x0000goto [EntryPoint];0x000ALabel_000A:0x000AUpdate justification();0x0018goto Label_02EC;0x001DLabel_001D:0x001DUpdate Text(CT Game Instance.Current Main Objective);0x004ACallFunc_SelectFloat_ReturnValue = SelectFloat(1, 0, On HUD);0x0081CallFunc_SetRenderOpacity_InOpacity_ImplicitCast = Cast<3>(CallFunc_SelectFloat_ReturnValue);0x009ESetRenderOpacity(CallFunc_SetRenderOpacity_InOpacity_ImplicitCast);0x00B1K2Node_CreateDelegate_OutputDelegate_2.Bind(this, Updated Sub Objective);0x00C8CT Game Instance.Updated Sub Objective += K2Node_CreateDelegate_OutputDelegate_2;0x00F1goto Label_02EC;0x00F6Label_00F6:0x00F6K2Node_CreateDelegate_OutputDelegate.Bind(this, Main Objective - Anim Fade in);0x010DCT Game Instance.Updated Objective += K2Node_CreateDelegate_OutputDelegate;0x0136goto Label_001D;0x013BCallFunc_GetGameInstance_ReturnValue = GetGameInstance(this);0x0150K2Node_DynamicCast_AsBPI_Comatose_Retriever = Cast<BPI_ComatoseRetriever_C>(CallFunc_GetGameInstance_ReturnValue);0x0174K2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsBPI_Comatose_Retriever);0x0191if (!(K2Node_DynamicCast_bSuccess)) goto Label_0225;0x019FK2Node_DynamicCast_AsBPI_Comatose_Retriever.Retrieve Comatose Game Instance(CallFunc_Retrieve_Comatose_Game_Instance_CT_Game_Instance);0x01CDLabel_01CD:0x01CDCT Game Instance = CallFunc_Retrieve_Comatose_Game_Instance_CT_Game_Instance;0x01E0K2Node_CreateDelegate_OutputDelegate_1.Bind(this, Update Text);0x01F7CT Game Instance.Updated Objective += K2Node_CreateDelegate_OutputDelegate_1;0x0220goto Label_00F6;0x0225Label_0225:0x0225CallFunc_Retrieve_Comatose_Game_Instance_CT_Game_Instance = nullptr;0x0230goto Label_01CD;0x0235Label_0235:0x0235CallFunc_PlayAnimation_ReturnValue = PlayAnimation(ShowNewObjective, 0f, 1, 0, 1f, false);0x0264/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/Comatose/Objectives/NewObjective_SFX_Cue.NewObjective_SFX_Cue, 1f, 1f, 0f, nullptr, nullptr, true);0x02A0goto Label_02EC;0x02A5if (!(On HUD)) goto Label_0235;0x02B3goto Label_02EC;0x02B8if (!(On HUD)) goto Label_02CB;0x02C6goto Label_02EC;0x02CBLabel_02CB:0x02CBUpdate Text(K2Node_CustomEvent_New_Text);0x02E2goto Label_0235;0x02E7goto Label_000A;0x02ECLabel_02EC:0x02ECreturn;0x02EE// end of script | Final | 0x04 |