Zdexby TheHolyOneZ
3,987 classes
Class

UW_MainHUD_FracturedHourglass_C

: UUserWidget : UWidget : UVisual : UObject
/Game/Comatose/FracturedHourglass/Widgets/W_MainHUD_FracturedHourglass.W_MainHUD_FracturedHourglass_C 0x0358 (856 B) align 8 inherited 0x02C0 11 scripted vtable /Game/Comatose/FracturedHourglass/Widgets/W_MainHUD_FracturedHourglass
0x00x0358

Members 19

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08StartAnimUWidgetAnimation*Transient+6 flagsnullptr
0x08ReceiveKillUWidgetAnimation*Transient+6 flagsnullptr
0x08ReceiveScoreUWidgetAnimation*Transient+6 flagsnullptr
0x08CenterTimerUW_FracturedHourglass_Timer_C*10 flagsnullptr
0x08CurrentScoreUW_ComatoseText_C*10 flagsnullptr
0x08CurrentScoreNumberUW_ComatoseText_C*10 flagsnullptr
0x08CurrentScoreNumber_1UW_ComatoseText_C*10 flagsnullptr
0x08HighscoreUW_ComatoseText_C*10 flagsnullptr
0x08HighscoresizeboxUSizeBox*10 flagsnullptr
0x08highscoreverticalboxUVerticalBox*10 flagsnullptr
0x08HorizontalBox_0UHorizontalBox*10 flagsnullptr
0x08IncomingKilledEnemiesUW_ComatoseText_C*10 flagsnullptr
0x08IncomingScoreNumberUW_ComatoseText_C*10 flagsnullptr
0x08KilledEnemiesUW_ComatoseText_C*10 flagsnullptr
0x08UpperTimerUW_FracturedHourglass_Timer_C*10 flagsnullptr
0x08WidgetSwitcher_0UWidgetSwitcher*10 flagsnullptr
0x08Fractured Hourclass GamemodeACT_FracturedHourglassGamemode_C*6 flagsnullptr
0x08CT Game InstanceUCT_GameInstance_C*6 flagsnullptr
Inherited from UUserWidget 21
OffsetSizeNameTypeFlagsDefault
0x10ColorAndOpacityFLinearColor7 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate5 flags<delegate>
0x14ForegroundColorFSlateColor3 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=UseColor…
0x10ForegroundColorDelegateFScriptDelegate5 flags<delegate>
0x01CC0x04padding / unreflected
0x10OnVisibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x01E00x18padding / unreflected
0x10PaddingFMargin6 flags{Left=0, Top=0, Right=0, Bottom=0}
0x04Priorityint327 flags0
0x01bIsFocusable : 1bit 0bool5 flagsfalse
0x01bStopAction : 1bit 1bool5 flagsfalse
0x020D0x03padding / unreflected
0x10ActiveSequencePlayersTArray<UUMGSequencePlayer*>Transient+3 flags[]
0x08AnimationTickManagerUUMGSequenceTickManager*Transient+5 flagsnullptr
0x10StoppedSequencePlayersTArray<UUMGSequencePlayer*>Transient+3 flags[]
0x10NamedSlotBindingsTArray<FNamedSlotBinding>3 flags[]
0x10ExtensionsTArray<UUserWidgetExtension*>5 flags[]
0x08WidgetTreeUWidgetTree*Transient+7 flagsnullptr
0x01bHasScriptImplementedTick : 1bit 0bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 1bool3 flagstrue
0x02610x17padding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x02790x03padding / unreflected
0x10DesiredFocusWidgetFWidgetChild5 flags{WidgetName=None, WidgetPtr=nullptr}
0x028C0x04padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+8 flagsnullptr
0x10AnimationCallbacksTArray<FAnimationEventBinding>TransientProtected+4 flags[]
Inherited from UWidget 23
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*12 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate5 flags<delegate>
0x18ToolTipTextFText3 flags<FText>
0x10ToolTipTextDelegateFScriptDelegate5 flags<delegate>
0x08ToolTipWidgetUWidget*11 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate5 flags<delegate>
0x10VisibilityDelegateFScriptDelegate5 flags<delegate>
0x38RenderTransformFWidgetTransform4 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x10RenderTransformPivotFVector2D7 flags{X=0.5, Y=0.5}
0x01FlowDirectionPreferenceEFlowDirectionPreference7 flagsInherit
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool5 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x01bIsVolatile : 1bit 4boolProtected+6 flagsfalse
0x01CursorEMouseCursor8 flagsDefault
0x01ClippingEWidgetClipping7 flagsInherit
0x01VisibilityESlateVisibility7 flagsVisible
0x00E50x03padding / unreflected
0x04RenderOpacityfloat7 flags1
0x01PixelSnappingEWidgetPixelSnapping7 flagsInherit
0x00ED0x03padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*8 flagsnullptr
0x01000x50padding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+3 flags[]

Functions 11

SignatureFlagsNativeParams
void Leaderboard Updated Player(const FSteamLeaderboardEntry& New Entry)
Script9 statements · 297 bytes of bytecode
0x0000CallFunc_Conv_IntToText_ReturnValue = Conv_IntToText(New Entry.Score, false, true, 1, 324);0x003ACurrentScoreNumber_1.Update Text(CallFunc_Conv_IntToText_ReturnValue);0x0067CallFunc_Greater_IntInt_ReturnValue = Greater_IntInt(New Entry.Score, 0);0x0092Temp_byte_Variable = 3;0x00A6Temp_bool_Variable = CallFunc_Greater_IntInt_ReturnValue;0x00B9Temp_byte_Variable_1 = 2;0x00CDhighscoreverticalbox.SetVisibility(Switch(Temp_bool_Variable, false => Temp_byte_Variable_1, true => Temp_byte_Variable, default => K2Node_Select_Default));0x0126return;0x0128// end of script
Public0x20
void Gamemode Started()
Script6 statements · 167 bytes of bytecode
0x0000WidgetSwitcher_0.SetActiveWidgetIndex(1);0x0029Highscoresizebox.SetVisibility(3);0x004FHorizontalBox_0.SetVisibility(3);0x0075CallFunc_PlayAnimation_ReturnValue = PlayAnimation(StartAnim, 0f, 1, 0, 1f, false);0x00A4return;0x00A6// end of script
Public0x00
void Received Score(int32 Received Amount)
Script9 statements · 272 bytes of bytecode
0x0000Update Score();0x000ECallFunc_Conv_IntToText_ReturnValue = Conv_IntToText(Received Amount, false, true, 1, 324);0x003FCallFunc_Conv_TextToString_ReturnValue = Conv_TextToString(CallFunc_Conv_IntToText_ReturnValue);0x0064CallFunc_Concat_StrStr_ReturnValue = Concat_StrStr("+", CallFunc_Conv_TextToString_ReturnValue);0x008CCallFunc_Conv_StringToText_ReturnValue = Conv_StringToText(CallFunc_Concat_StrStr_ReturnValue);0x00B1IncomingScoreNumber.Update Text(CallFunc_Conv_StringToText_ReturnValue);0x00DECallFunc_PlayAnimation_ReturnValue = PlayAnimation(ReceiveScore, 0f, 1, 0, 1f, false);0x010Dreturn;0x010F// end of script
Public0x04
void Update Score()
Script4 statements · 119 bytes of bytecode
0x0000CallFunc_Conv_IntToText_ReturnValue = Conv_IntToText(Fractured Hourclass Gamemode.Current Score, false, true, 1, 324);0x0047CurrentScoreNumber.Update Text(CallFunc_Conv_IntToText_ReturnValue);0x0074return;0x0076// end of script
Public0x00
void Update Killed Enemies Text()
Script5 statements · 166 bytes of bytecode
0x0000CallFunc_Conv_IntToText_ReturnValue = Conv_IntToText(Fractured Hourclass Gamemode.Killed Enemies, false, true, 1, 324);0x0047KilledEnemies.Update Text(CallFunc_Conv_IntToText_ReturnValue);0x0074CallFunc_PlayAnimation_ReturnValue = PlayAnimation(ReceiveKill, 0f, 1, 0, 1f, false);0x00A3return;0x00A5// end of script
Public0x00
void Update Timer()
Script6 statements · 219 bytes of bytecode
0x0000Fractured Hourclass Gamemode.Get Timer Text(CallFunc_Get_Timer_Text_Regular_timespan, CallFunc_Get_Timer_Text_Miliseconds);0x0036CenterTimer.Update Timer(CallFunc_Get_Timer_Text_Regular_timespan, CallFunc_Get_Timer_Text_Miliseconds);0x006CFractured Hourclass Gamemode.Get Timer Text(CallFunc_Get_Timer_Text_Regular_timespan, CallFunc_Get_Timer_Text_Miliseconds);0x00A2UpperTimer.Update Timer(CallFunc_Get_Timer_Text_Regular_timespan, CallFunc_Get_Timer_Text_Miliseconds);0x00D8return;0x00DA// end of script
Public0x00
void InpActEvt_NumPadFour_K2Node_InputKeyEvent_1(const FKey& Key)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_InputKeyEvent_Key_1 = Key;0x0012ExecuteUbergraph_W_MainHUD_FracturedHourglass(152);0x0021return;0x0023// end of script
0x18
void InpActEvt_NumPadFive_K2Node_InputKeyEvent_0(const FKey& Key)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_InputKeyEvent_Key = Key;0x0012ExecuteUbergraph_W_MainHUD_FracturedHourglass(670);0x0021return;0x0023// end of script
0x18
void Construct()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_W_MainHUD_FracturedHourglass(711);0x000Freturn;0x0011// end of script
EventPublic0x00
void Tick(const FGeometry& MyGeometry, float InDeltaTime)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_MyGeometry = MyGeometry;0x0012PersistentFrame.K2Node_Event_InDeltaTime = InDeltaTime;0x0024ExecuteUbergraph_W_MainHUD_FracturedHourglass(971);0x0033return;0x0035// end of script
EventPublic0x3C
void ExecuteUbergraph_W_MainHUD_FracturedHourglass(int32 EntryPoint)
Script52 statements · 1,016 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000ACallFunc_IsPackagedForDistribution_ReturnValue = IsPackagedForDistribution();0x001Eif (!(CallFunc_IsPackagedForDistribution_ReturnValue)) goto Label_0031;0x002Cgoto Label_03F5;0x0031Label_0031:0x0031CT Game Instance.Send Leaderboard Score(Fractured Hourclass Gamemode.Current Score, Fractured Hourclass Gamemode.Run Timer);0x0093goto Label_03F5;0x0098goto Label_000A;0x009DLabel_009D:0x009DLeaderboard Updated Player(CT Game Instance.Player Leaderboard Entry);0x00CACallFunc_GetGameMode_ReturnValue = GetGameMode(this);0x00DFK2Node_DynamicCast_AsBPI_Comatose_Retriever = Cast<BPI_ComatoseRetriever_C>(CallFunc_GetGameMode_ReturnValue);0x0103K2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsBPI_Comatose_Retriever);0x0120if (!(K2Node_DynamicCast_bSuccess)) goto Label_028E;0x012EK2Node_DynamicCast_AsBPI_Comatose_Retriever.Retrieve Comatose Fractured Hourglass Gamemode(CallFunc_Retrieve_Comatose_Fractured_Hourglass_Gamemode_Gamemode);0x015CLabel_015C:0x015CFractured Hourclass Gamemode = CallFunc_Retrieve_Comatose_Fractured_Hourglass_Gamemode_Gamemode;0x016FUpdate Score();0x017DK2Node_CreateDelegate_OutputDelegate.Bind(this, Update Killed Enemies Text);0x0194Fractured Hourclass Gamemode.Updated Killed Enemies += K2Node_CreateDelegate_OutputDelegate;0x01BDK2Node_CreateDelegate_OutputDelegate_1.Bind(this, Received Score);0x01D4Fractured Hourclass Gamemode.Received Points += K2Node_CreateDelegate_OutputDelegate_1;0x01FDK2Node_CreateDelegate_OutputDelegate_2.Bind(this, Gamemode Started);0x0214Fractured Hourclass Gamemode.Gamemode Just Started += K2Node_CreateDelegate_OutputDelegate_2;0x023DHighscoresizebox.SetVisibility(2);0x0263HorizontalBox_0.SetVisibility(2);0x0289goto Label_03F5;0x028ELabel_028E:0x028ECallFunc_Retrieve_Comatose_Fractured_Hourglass_Gamemode_Gamemode = nullptr;0x0299goto Label_015C;0x029ECT Game Instance.Update Player Leaderboard Data();0x02C2goto Label_03F5;0x02C7Construct();0x02D1CallFunc_GetGameInstance_ReturnValue = GetGameInstance(this);0x02E6K2Node_DynamicCast_AsBPI_Comatose_Retriever_1 = Cast<BPI_ComatoseRetriever_C>(CallFunc_GetGameInstance_ReturnValue);0x030AK2Node_DynamicCast_bSuccess_1 = Cast<2>(K2Node_DynamicCast_AsBPI_Comatose_Retriever_1);0x0327if (!(K2Node_DynamicCast_bSuccess_1)) goto Label_03BB;0x0335K2Node_DynamicCast_AsBPI_Comatose_Retriever_1.Retrieve Comatose Game Instance(CallFunc_Retrieve_Comatose_Game_Instance_CT_Game_Instance);0x0363Label_0363:0x0363CT Game Instance = CallFunc_Retrieve_Comatose_Game_Instance_CT_Game_Instance;0x0376K2Node_CreateDelegate_OutputDelegate_3.Bind(this, Leaderboard Updated Player);0x038DCT Game Instance.Updated Player Leaderboard += K2Node_CreateDelegate_OutputDelegate_3;0x03B6goto Label_009D;0x03BBLabel_03BB:0x03BBCallFunc_Retrieve_Comatose_Game_Instance_CT_Game_Instance = nullptr;0x03C6goto Label_0363;0x03CBTick(K2Node_Event_MyGeometry, K2Node_Event_InDeltaTime);0x03E7Update Timer();0x03F5Label_03F5:0x03F5return;0x03F7// end of script
Final0x04