0x00x02C9
Members 6
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | Arrow | UArrowComponent* | 6 flags | nullptr | |
| 0x08 | Capsule | UCapsuleComponent* | 6 flags | nullptr | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 6 flags | nullptr | |
| 0x10 | Spawner Changed Visibility | FMulticastScriptDelegate | BlueprintCallable+5 flags | <delegate> | |
| 0x01 | Visibility State | bool | 7 flags | false |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x01 | bActorEnableCollision : 1bit 7 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 0 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 5 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0069 | 0x03 | padding / unreflected | |||
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x70 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0158 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x017D | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+3 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x01A8 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01E8 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 5 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 7 flags | [] | |
Functions 6
| Signature | Flags | Native | Params |
|---|---|---|---|
void Tick visibility()Script3 statements · 18 bytes of bytecode0x0000Update Visibility(false);0x000Freturn;0x0011// end of script | Public | 0x00 | |
void Update Visibility(bool Invert Visible)Script49 statements · 1,716 bytes of bytecode0x0000CallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x001CCallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(this, 0);0x0036CallFunc_K2_GetActorLocation_ReturnValue_1 = CallFunc_GetPlayerCharacter_ReturnValue.K2_GetActorLocation();0x0068CallFunc_Vector_Distance_ReturnValue = Vector_Distance(CallFunc_K2_GetActorLocation_ReturnValue_1, CallFunc_K2_GetActorLocation_ReturnValue);0x0096CallFunc_Less_DoubleDouble_ReturnValue = Less_DoubleDouble(CallFunc_Vector_Distance_ReturnValue, 8000);0x00BCCallFunc_GetViewportSize_ReturnValue = /Script/UMG.Default__WidgetLayoutLibrary.GetViewportSize(this);0x00EFTemp_bool_Variable = Invert Visible;0x0102BreakVector2D(CallFunc_GetViewportSize_ReturnValue, CallFunc_BreakVector2D_X, CallFunc_BreakVector2D_Y);0x0127CallFunc_K2_GetActorLocation_ReturnValue_2 = K2_GetActorLocation();0x0143CallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x015DCallFunc_ProjectWorldToScreen_ReturnValue = ProjectWorldToScreen(CallFunc_GetPlayerController_ReturnValue, CallFunc_K2_GetActorLocation_ReturnValue_2, CallFunc_ProjectWorldToScreen_ScreenPosition, false);0x018DBreakVector2D(CallFunc_ProjectWorldToScreen_ScreenPosition, CallFunc_BreakVector2D_X_1, CallFunc_BreakVector2D_Y_1);0x01B2CallFunc_Greater_DoubleDouble_ReturnValue = Greater_DoubleDouble(CallFunc_BreakVector2D_X_1, 0);0x01D8CallFunc_Less_DoubleDouble_ReturnValue_1 = Less_DoubleDouble(CallFunc_BreakVector2D_Y_1, CallFunc_BreakVector2D_Y);0x01FECallFunc_Greater_DoubleDouble_ReturnValue_1 = Greater_DoubleDouble(CallFunc_BreakVector2D_Y_1, 0);0x0224CallFunc_Less_DoubleDouble_ReturnValue_2 = Less_DoubleDouble(CallFunc_BreakVector2D_X_1, CallFunc_BreakVector2D_X);0x024ACallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_Greater_DoubleDouble_ReturnValue, CallFunc_Less_DoubleDouble_ReturnValue_2);0x0270CallFunc_BooleanAND_ReturnValue_1 = BooleanAND(CallFunc_BooleanAND_ReturnValue, CallFunc_Greater_DoubleDouble_ReturnValue_1);0x0296CallFunc_BooleanAND_ReturnValue_2 = BooleanAND(CallFunc_BooleanAND_ReturnValue_1, CallFunc_Less_DoubleDouble_ReturnValue_1);0x02BCCallFunc_BooleanAND_ReturnValue_3 = BooleanAND(CallFunc_BooleanAND_ReturnValue_2, CallFunc_Less_DoubleDouble_ReturnValue);0x02E2CallFunc_Not_PreBool_ReturnValue = Not_PreBool(CallFunc_BooleanAND_ReturnValue_3);0x02FFCallFunc_NotEqual_BoolBool_ReturnValue = NotEqual_BoolBool(Visibility State, Switch(Temp_bool_Variable, false => CallFunc_Not_PreBool_ReturnValue, true => CallFunc_BooleanAND_ReturnValue_3, default => K2Node_Select_Default));0x0351if (!(CallFunc_NotEqual_BoolBool_ReturnValue)) goto Label_06B1;0x035FCallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x037BCallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(this, 0);0x0395CallFunc_K2_GetActorLocation_ReturnValue_1 = CallFunc_GetPlayerCharacter_ReturnValue.K2_GetActorLocation();0x03C7CallFunc_Vector_Distance_ReturnValue = Vector_Distance(CallFunc_K2_GetActorLocation_ReturnValue_1, CallFunc_K2_GetActorLocation_ReturnValue);0x03F5CallFunc_Less_DoubleDouble_ReturnValue = Less_DoubleDouble(CallFunc_Vector_Distance_ReturnValue, 8000);0x041BCallFunc_GetViewportSize_ReturnValue = /Script/UMG.Default__WidgetLayoutLibrary.GetViewportSize(this);0x044ETemp_bool_Variable = Invert Visible;0x0461BreakVector2D(CallFunc_GetViewportSize_ReturnValue, CallFunc_BreakVector2D_X, CallFunc_BreakVector2D_Y);0x0486CallFunc_K2_GetActorLocation_ReturnValue_2 = K2_GetActorLocation();0x04A2CallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x04BCCallFunc_ProjectWorldToScreen_ReturnValue = ProjectWorldToScreen(CallFunc_GetPlayerController_ReturnValue, CallFunc_K2_GetActorLocation_ReturnValue_2, CallFunc_ProjectWorldToScreen_ScreenPosition, false);0x04ECBreakVector2D(CallFunc_ProjectWorldToScreen_ScreenPosition, CallFunc_BreakVector2D_X_1, CallFunc_BreakVector2D_Y_1);0x0511CallFunc_Greater_DoubleDouble_ReturnValue = Greater_DoubleDouble(CallFunc_BreakVector2D_X_1, 0);0x0537CallFunc_Less_DoubleDouble_ReturnValue_1 = Less_DoubleDouble(CallFunc_BreakVector2D_Y_1, CallFunc_BreakVector2D_Y);0x055DCallFunc_Greater_DoubleDouble_ReturnValue_1 = Greater_DoubleDouble(CallFunc_BreakVector2D_Y_1, 0);0x0583CallFunc_Less_DoubleDouble_ReturnValue_2 = Less_DoubleDouble(CallFunc_BreakVector2D_X_1, CallFunc_BreakVector2D_X);0x05A9CallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_Greater_DoubleDouble_ReturnValue, CallFunc_Less_DoubleDouble_ReturnValue_2);0x05CFCallFunc_BooleanAND_ReturnValue_1 = BooleanAND(CallFunc_BooleanAND_ReturnValue, CallFunc_Greater_DoubleDouble_ReturnValue_1);0x05F5CallFunc_BooleanAND_ReturnValue_2 = BooleanAND(CallFunc_BooleanAND_ReturnValue_1, CallFunc_Less_DoubleDouble_ReturnValue_1);0x061BCallFunc_BooleanAND_ReturnValue_3 = BooleanAND(CallFunc_BooleanAND_ReturnValue_2, CallFunc_Less_DoubleDouble_ReturnValue);0x0641CallFunc_Not_PreBool_ReturnValue = Not_PreBool(CallFunc_BooleanAND_ReturnValue_3);0x065EVisibility State = Switch(Temp_bool_Variable, false => CallFunc_Not_PreBool_ReturnValue, true => CallFunc_BooleanAND_ReturnValue_3, default => K2Node_Select_Default);0x069DSpawner Changed Visibility.Broadcast(this);0x06B1Label_06B1:0x06B1return;0x06B3// end of script | Public | 0x01 | |
void UserConstructionScript()Script6 statements · 155 bytes of bytecode0x0000CallFunc_RandomFloatInRange_ReturnValue = RandomFloatInRange(0, 360);0x002ECallFunc_MakeRotator_Yaw_ImplicitCast = Cast<3>(CallFunc_RandomFloatInRange_ReturnValue);0x004BCallFunc_MakeRotator_ReturnValue = MakeRotator(0f, 0f, CallFunc_MakeRotator_Yaw_ImplicitCast);0x007ACallFunc_K2_SetActorRotation_ReturnValue = K2_SetActorRotation(CallFunc_MakeRotator_ReturnValue, false);0x0098return;0x009A// end of script | EventPublic | 0x00 | |
void Initialize()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_FracturedHourglassSpawner(10);0x000Freturn;0x0011// end of script | 0x00 | ||
void ExecuteUbergraph_FracturedHourglassSpawner(int32 EntryPoint)Script5 statements · 89 bytes of bytecode0x0000goto [EntryPoint];0x000AK2Node_CreateDelegate_OutputDelegate.Bind(this, Tick visibility);0x0021CallFunc_K2_SetTimerDelegate_ReturnValue = K2_SetTimerDelegate(K2Node_CreateDelegate_OutputDelegate, 0.5f, true, 0f, 0f);0x0056return;0x0058// end of script | Final | 0x04 | |
void Spawner Changed Visibility__DelegateSignature(AFracturedHourglassSpawner_C* Spawner that Changed)Script2 statements · 3 bytes of bytecode0x0000return;0x0002// end of script | Public | 0x08 |