Zdexby TheHolyOneZ
3,987 classes
Class

AFracturedHourglassSpawner_C

: AActor : UObject
/Game/Comatose/FracturedHourglass/FracturedHourglassSpawner.FracturedHourglassSpawner_C 0x02C9 (713 B) align 8 inherited 0x0298 6 scripted vtable /Game/Comatose/FracturedHourglass/FracturedHourglassSpawner
0x00x02C9

Members 6

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08ArrowUArrowComponent*6 flagsnullptr
0x08CapsuleUCapsuleComponent*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x10Spawner Changed VisibilityFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x01Visibility Statebool7 flagsfalse
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 2bool3 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00690x03padding / unreflected
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x70ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01580x08padding / unreflected
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x017D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+3 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x01A80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01E80x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>5 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>7 flags[]

Functions 6

SignatureFlagsNativeParams
void Tick visibility()
Script3 statements · 18 bytes of bytecode
0x0000Update Visibility(false);0x000Freturn;0x0011// end of script
Public0x00
void Update Visibility(bool Invert Visible)
Script49 statements · 1,716 bytes of bytecode
0x0000CallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x001CCallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(this, 0);0x0036CallFunc_K2_GetActorLocation_ReturnValue_1 = CallFunc_GetPlayerCharacter_ReturnValue.K2_GetActorLocation();0x0068CallFunc_Vector_Distance_ReturnValue = Vector_Distance(CallFunc_K2_GetActorLocation_ReturnValue_1, CallFunc_K2_GetActorLocation_ReturnValue);0x0096CallFunc_Less_DoubleDouble_ReturnValue = Less_DoubleDouble(CallFunc_Vector_Distance_ReturnValue, 8000);0x00BCCallFunc_GetViewportSize_ReturnValue = /Script/UMG.Default__WidgetLayoutLibrary.GetViewportSize(this);0x00EFTemp_bool_Variable = Invert Visible;0x0102BreakVector2D(CallFunc_GetViewportSize_ReturnValue, CallFunc_BreakVector2D_X, CallFunc_BreakVector2D_Y);0x0127CallFunc_K2_GetActorLocation_ReturnValue_2 = K2_GetActorLocation();0x0143CallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x015DCallFunc_ProjectWorldToScreen_ReturnValue = ProjectWorldToScreen(CallFunc_GetPlayerController_ReturnValue, CallFunc_K2_GetActorLocation_ReturnValue_2, CallFunc_ProjectWorldToScreen_ScreenPosition, false);0x018DBreakVector2D(CallFunc_ProjectWorldToScreen_ScreenPosition, CallFunc_BreakVector2D_X_1, CallFunc_BreakVector2D_Y_1);0x01B2CallFunc_Greater_DoubleDouble_ReturnValue = Greater_DoubleDouble(CallFunc_BreakVector2D_X_1, 0);0x01D8CallFunc_Less_DoubleDouble_ReturnValue_1 = Less_DoubleDouble(CallFunc_BreakVector2D_Y_1, CallFunc_BreakVector2D_Y);0x01FECallFunc_Greater_DoubleDouble_ReturnValue_1 = Greater_DoubleDouble(CallFunc_BreakVector2D_Y_1, 0);0x0224CallFunc_Less_DoubleDouble_ReturnValue_2 = Less_DoubleDouble(CallFunc_BreakVector2D_X_1, CallFunc_BreakVector2D_X);0x024ACallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_Greater_DoubleDouble_ReturnValue, CallFunc_Less_DoubleDouble_ReturnValue_2);0x0270CallFunc_BooleanAND_ReturnValue_1 = BooleanAND(CallFunc_BooleanAND_ReturnValue, CallFunc_Greater_DoubleDouble_ReturnValue_1);0x0296CallFunc_BooleanAND_ReturnValue_2 = BooleanAND(CallFunc_BooleanAND_ReturnValue_1, CallFunc_Less_DoubleDouble_ReturnValue_1);0x02BCCallFunc_BooleanAND_ReturnValue_3 = BooleanAND(CallFunc_BooleanAND_ReturnValue_2, CallFunc_Less_DoubleDouble_ReturnValue);0x02E2CallFunc_Not_PreBool_ReturnValue = Not_PreBool(CallFunc_BooleanAND_ReturnValue_3);0x02FFCallFunc_NotEqual_BoolBool_ReturnValue = NotEqual_BoolBool(Visibility State, Switch(Temp_bool_Variable, false => CallFunc_Not_PreBool_ReturnValue, true => CallFunc_BooleanAND_ReturnValue_3, default => K2Node_Select_Default));0x0351if (!(CallFunc_NotEqual_BoolBool_ReturnValue)) goto Label_06B1;0x035FCallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x037BCallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(this, 0);0x0395CallFunc_K2_GetActorLocation_ReturnValue_1 = CallFunc_GetPlayerCharacter_ReturnValue.K2_GetActorLocation();0x03C7CallFunc_Vector_Distance_ReturnValue = Vector_Distance(CallFunc_K2_GetActorLocation_ReturnValue_1, CallFunc_K2_GetActorLocation_ReturnValue);0x03F5CallFunc_Less_DoubleDouble_ReturnValue = Less_DoubleDouble(CallFunc_Vector_Distance_ReturnValue, 8000);0x041BCallFunc_GetViewportSize_ReturnValue = /Script/UMG.Default__WidgetLayoutLibrary.GetViewportSize(this);0x044ETemp_bool_Variable = Invert Visible;0x0461BreakVector2D(CallFunc_GetViewportSize_ReturnValue, CallFunc_BreakVector2D_X, CallFunc_BreakVector2D_Y);0x0486CallFunc_K2_GetActorLocation_ReturnValue_2 = K2_GetActorLocation();0x04A2CallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x04BCCallFunc_ProjectWorldToScreen_ReturnValue = ProjectWorldToScreen(CallFunc_GetPlayerController_ReturnValue, CallFunc_K2_GetActorLocation_ReturnValue_2, CallFunc_ProjectWorldToScreen_ScreenPosition, false);0x04ECBreakVector2D(CallFunc_ProjectWorldToScreen_ScreenPosition, CallFunc_BreakVector2D_X_1, CallFunc_BreakVector2D_Y_1);0x0511CallFunc_Greater_DoubleDouble_ReturnValue = Greater_DoubleDouble(CallFunc_BreakVector2D_X_1, 0);0x0537CallFunc_Less_DoubleDouble_ReturnValue_1 = Less_DoubleDouble(CallFunc_BreakVector2D_Y_1, CallFunc_BreakVector2D_Y);0x055DCallFunc_Greater_DoubleDouble_ReturnValue_1 = Greater_DoubleDouble(CallFunc_BreakVector2D_Y_1, 0);0x0583CallFunc_Less_DoubleDouble_ReturnValue_2 = Less_DoubleDouble(CallFunc_BreakVector2D_X_1, CallFunc_BreakVector2D_X);0x05A9CallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_Greater_DoubleDouble_ReturnValue, CallFunc_Less_DoubleDouble_ReturnValue_2);0x05CFCallFunc_BooleanAND_ReturnValue_1 = BooleanAND(CallFunc_BooleanAND_ReturnValue, CallFunc_Greater_DoubleDouble_ReturnValue_1);0x05F5CallFunc_BooleanAND_ReturnValue_2 = BooleanAND(CallFunc_BooleanAND_ReturnValue_1, CallFunc_Less_DoubleDouble_ReturnValue_1);0x061BCallFunc_BooleanAND_ReturnValue_3 = BooleanAND(CallFunc_BooleanAND_ReturnValue_2, CallFunc_Less_DoubleDouble_ReturnValue);0x0641CallFunc_Not_PreBool_ReturnValue = Not_PreBool(CallFunc_BooleanAND_ReturnValue_3);0x065EVisibility State = Switch(Temp_bool_Variable, false => CallFunc_Not_PreBool_ReturnValue, true => CallFunc_BooleanAND_ReturnValue_3, default => K2Node_Select_Default);0x069DSpawner Changed Visibility.Broadcast(this);0x06B1Label_06B1:0x06B1return;0x06B3// end of script
Public0x01
void UserConstructionScript()
Script6 statements · 155 bytes of bytecode
0x0000CallFunc_RandomFloatInRange_ReturnValue = RandomFloatInRange(0, 360);0x002ECallFunc_MakeRotator_Yaw_ImplicitCast = Cast<3>(CallFunc_RandomFloatInRange_ReturnValue);0x004BCallFunc_MakeRotator_ReturnValue = MakeRotator(0f, 0f, CallFunc_MakeRotator_Yaw_ImplicitCast);0x007ACallFunc_K2_SetActorRotation_ReturnValue = K2_SetActorRotation(CallFunc_MakeRotator_ReturnValue, false);0x0098return;0x009A// end of script
EventPublic0x00
void Initialize()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_FracturedHourglassSpawner(10);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_FracturedHourglassSpawner(int32 EntryPoint)
Script5 statements · 89 bytes of bytecode
0x0000goto [EntryPoint];0x000AK2Node_CreateDelegate_OutputDelegate.Bind(this, Tick visibility);0x0021CallFunc_K2_SetTimerDelegate_ReturnValue = K2_SetTimerDelegate(K2Node_CreateDelegate_OutputDelegate, 0.5f, true, 0f, 0f);0x0056return;0x0058// end of script
Final0x04
void Spawner Changed Visibility__DelegateSignature(AFracturedHourglassSpawner_C* Spawner that Changed)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x08

Used by 1

types with a member, parameter or interface of this type