Zdexby TheHolyOneZ
2,942 classes
Class

UGeometryCollectionComponent

: UMeshComponent : UPrimitiveComponent : USceneComponent : UActorComponent : UObject
/Script/GeometryCollectionEngine.GeometryCollectionComponent 0x0B10 (2,832 B) align 16 inherited 0x0570 vtable /Script/GeometryCollectionEngine
0x00x0B10

Members 50

OffsetSizeNameTypeFlagsDefault
0x05700x08padding / unreflected
0x08ChaosSolverActorAChaosSolverActor*6 flagsnullptr
0x05800xE8padding / unreflected
0x08RestCollectionUGeometryCollection*9 flagsnullptr
0x10InitializationFieldsTArray<AFieldSystemActor*>7 flags[]
0x01SimulatingboolDeprecated+5 flagsfalse
0x06810x07padding / unreflected
0x01ObjectTypeEObjectStateTypeEnum7 flagsChaos_Object_Dynamic
0x01bForceMotionBlurbool7 flagsfalse
0x01EnableClusteringbool7 flagstrue
0x068B0x01padding / unreflected
0x04ClusterGroupIndexint327 flags0
0x04MaxClusterLevelint327 flags100
0x06940x04padding / unreflected
0x10DamageThresholdTArray<float>4 flags[3 items]
0x01bUseSizeSpecificDamageThresholdbool7 flagsfalse
0x06A90x03padding / unreflected
0x0CDamagePropagationDataFGeometryCollectionDamagePropagationData4 flags{bEnabled=false, BreakDamagePropagationFactor=1, ShockDamag…
0x01bAllowRemovalOnSleepbool7 flagstrue
0x01bAllowRemovalOnBreakbool7 flagstrue
0x01ClusterConnectionTypeEClusterConnectionTypeEnumDeprecated+5 flagsChaos_MinimalSpanningSubsetDelaunayTriangulation
0x06BB0x01padding / unreflected
0x04CollisionGroupint327 flags0
0x04CollisionSampleFractionfloat7 flags1
0x04LinearEtherDragfloatDeprecated+5 flags0
0x04AngularEtherDragfloatDeprecated+5 flags0
0x06CC0x04padding / unreflected
0x08PhysicalMaterialUChaosPhysicalMaterial*Deprecated+5 flagsnullptr
0x01InitialVelocityTypeEInitialVelocityTypeEnum7 flagsChaos_Initial_Velocity_User_Defined
0x06D90x07padding / unreflected
0x18InitialLinearVelocityFVector7 flags{X=0, Y=0, Z=0}
0x18InitialAngularVelocityFVector7 flags{X=0, Y=0, Z=0}
0x08PhysicalMaterialOverrideUPhysicalMaterial*Deprecated+5 flagsnullptr
0x50CacheParametersFGeomComponentCacheParameters2 flags{CacheMode=None, TargetCache=nullptr, ReverseCacheBeginTime…
0x10RestTransformsTArray<FTransform>2 flags[]
0x10NotifyGeometryCollectionPhysicsStateChangeFMulticastScriptDelegate4 flags<delegate>
0x10NotifyGeometryCollectionPhysicsLoadingStateChangeFMulticastScriptDelegate4 flags<delegate>
0x07980x18padding / unreflected
0x10OnChaosBreakEventFMulticastScriptDelegate4 flags<delegate>
0x10OnChaosRemovalEventFMulticastScriptDelegate4 flags<delegate>
0x10OnChaosCrumblingEventFMulticastScriptDelegate4 flags<delegate>
0x04DesiredCacheTimefloatTransient+9 flags0
0x01CachePlaybackboolTransient+8 flagsfalse
0x07E50x03padding / unreflected
0x10OnChaosPhysicsCollisionFMulticastScriptDelegate4 flags<delegate>
0x01bNotifyBreaksbool8 flagsfalse
0x01bNotifyCollisionsbool8 flagsfalse
0x01bNotifyTrailingbool8 flagsfalse
0x01bNotifyRemovalsbool8 flagsfalse
0x01bNotifyCrumblingsbool8 flagsfalse
0x01bCrumblingEventIncludesChildrenbool8 flagsfalse
0x01bStoreVelocitiesbool8 flagsfalse
0x01bShowBoneColorsboolProtected+7 flagsfalse
0x08ISMPoolAGeometryCollectionISMPoolActor*Protected+6 flagsnullptr
0x08080x04padding / unreflected
0x01bEnableReplicationboolProtected+8 flagsfalse
0x01bEnableAbandonAfterLevelboolProtected+8 flagstrue
0x080E0x02padding / unreflected
0x04ReplicationAbandonClusterLevelint32DeprecatedProtected+5 flags0
0x04ReplicationAbandonAfterLevelint32Protected+8 flags0
0x28RepDataFGeometryCollectionRepDataNetProtected+1 flags{}
0x08400x288padding / unreflected
0x08DummyBodySetupUBodySetup*Transient+5 flagsnullptr
0x0AD00x08padding / unreflected
0x10EmbeddedGeometryComponentsTArray<UInstancedStaticMeshComponent*>5 flags[]
0x0AE80x28unreflected bytes to end of UGeometryCollectionComponent
Inherited from UMeshComponent 4
OffsetSizeNameTypeFlagsDefault
0x10OverrideMaterialsTArray<UMaterialInterface*>5 flags[]
0x08OverlayMaterialUMaterialInterface*9 flagsnullptr
0x04OverlayMaterialMaxDrawDistancefloat9 flags0
0x05540x14padding / unreflected
0x01bEnableMaterialParameterCaching : 1bit 0boolProtected+7 flagsfalse
Inherited from UPrimitiveComponent 99
OffsetSizeNameTypeFlagsDefault
0x04MinDrawDistancefloat9 flags0
0x04LDMaxDrawDistancefloat9 flags0
0x04CachedMaxDrawDistancefloat10 flags0
0x01DepthPriorityGroupESceneDepthPriorityGroup5 flagsSDPG_World
0x01ViewOwnerDepthPriorityGroupESceneDepthPriorityGroup5 flagsSDPG_World
0x01IndirectLightingCacheQualityEIndirectLightingCacheQuality9 flagsILCQ_Point
0x01LightmapTypeELightmapType9 flagsDefault
0x01bIsValidTextureStreamingBuiltData : 1bit 0bool3 flagsfalse
0x01bNeverDistanceCull : 1bit 1bool7 flagsfalse
0x01bAlwaysCreatePhysicsState : 1bit 7bool7 flagsfalse
0x01bGenerateOverlapEvents : 1bit 0bool5 flagstrue
0x01bMultiBodyOverlap : 1bit 1bool6 flagsfalse
0x01bTraceComplexOnMove : 1bit 2bool6 flagsfalse
0x01bReturnMaterialOnMove : 1bit 3bool6 flagsfalse
0x01bUseViewOwnerDepthPriorityGroup : 1bit 4bool3 flagsfalse
0x01bAllowCullDistanceVolume : 1bit 5bool7 flagstrue
0x01bVisibleInReflectionCaptures : 1bit 6bool7 flagstrue
0x01bVisibleInRealTimeSkyCaptures : 1bit 7bool7 flagstrue
0x01bVisibleInRayTracing : 1bit 0bool7 flagstrue
0x01bRenderInMainPass : 1bit 1bool7 flagstrue
0x01bRenderInDepthPass : 1bit 2bool7 flagstrue
0x01bReceivesDecals : 1bit 3bool7 flagstrue
0x01bOwnerNoSee : 1bit 4bool7 flagsfalse
0x01bOnlyOwnerSee : 1bit 5bool7 flagsfalse
0x01bTreatAsBackgroundForOcclusion : 1bit 6bool7 flagsfalse
0x01bUseAsOccluder : 1bit 7bool7 flagsfalse
0x01bSelectable : 1bit 0bool3 flagstrue
0x01bForceMipStreaming : 1bit 1bool7 flagsfalse
0x01bHasPerInstanceHitProxies : 1bit 2bool3 flagsfalse
0x01CastShadow : 1bit 3bool6 flagsfalse
0x01bEmissiveLightSource : 1bit 4bool7 flagsfalse
0x01bAffectDynamicIndirectLighting : 1bit 5bool7 flagstrue
0x01bAffectIndirectLightingWhileHidden : 1bit 6bool7 flagsfalse
0x01bAffectDistanceFieldLighting : 1bit 7bool7 flagstrue
0x01bCastDynamicShadow : 1bit 0bool7 flagstrue
0x01bCastStaticShadow : 1bit 1bool7 flagstrue
0x01bCastVolumetricTranslucentShadow : 1bit 2bool7 flagsfalse
0x01bCastContactShadow : 1bit 3bool7 flagstrue
0x01bSelfShadowOnly : 1bit 4bool7 flagsfalse
0x01bCastFarShadow : 1bit 5bool7 flagsfalse
0x01bCastInsetShadow : 1bit 6bool7 flagsfalse
0x01bCastCinematicShadow : 1bit 7bool7 flagsfalse
0x01bCastHiddenShadow : 1bit 0bool7 flagsfalse
0x01bCastShadowAsTwoSided : 1bit 1bool7 flagsfalse
0x01bLightAsIfStatic : 1bit 2boolDeprecated+3 flagsfalse
0x01bLightAttachmentsAsGroup : 1bit 3bool7 flagsfalse
0x01bExcludeFromLightAttachmentGroup : 1bit 4bool7 flagsfalse
0x01bReceiveMobileCSMShadows : 1bit 5bool7 flagstrue
0x01bSingleSampleShadowFromStationaryLights : 1bit 6bool7 flagsfalse
0x01bIgnoreRadialImpulse : 1bit 7bool5 flagsfalse
0x01bIgnoreRadialForce : 1bit 0bool5 flagsfalse
0x01bApplyImpulseOnDamage : 1bit 1bool5 flagstrue
0x01bReplicatePhysicsToAutonomousProxy : 1bit 2bool5 flagstrue
0x01bFillCollisionUnderneathForNavmesh : 1bit 3bool4 flagsfalse
0x01AlwaysLoadOnClient : 1bit 4bool3 flagstrue
0x01AlwaysLoadOnServer : 1bit 5bool3 flagstrue
0x01bUseEditorCompositing : 1bit 6bool3 flagsfalse
0x01bIsBeingMovedByEditor : 1bit 7boolTransient+4 flagsfalse
0x01bRenderCustomDepth : 1bit 0bool7 flagsfalse
0x01bVisibleInSceneCaptureOnly : 1bit 1bool7 flagsfalse
0x01bHiddenInSceneCapture : 1bit 2bool7 flagsfalse
0x01bRayTracingFarField : 1bit 3bool3 flagsfalse
0x01bHasNoStreamableTextures : 1bit 5boolProtected+3 flagsfalse
0x01bHasCustomNavigableGeometryEHasCustomNavigableGeometry5 flagsNo
0x02C90x01padding / unreflected
0x01CanCharacterStepUpOnECanBeCharacterBase7 flagsECB_Yes
0x01LightingChannelsFLightingChannels6 flags{bChannel0=true, bChannel1=false, bChannel2=false}
0x04RayTracingGroupIdint329 flags-1
0x04VisibilityIdint325 flags-1
0x04CustomDepthStencilValueint329 flags0
0x10CustomPrimitiveDataFCustomPrimitiveData2 flags{Data=[]}
0x10CustomPrimitiveDataInternalFCustomPrimitiveDataTransient+1 flags{Data=[]}
0x02F80x08padding / unreflected
0x04TranslucencySortPriorityint329 flags0
0x04TranslucencySortDistanceOffsetfloat9 flags0
0x10RuntimeVirtualTexturesTArray<URuntimeVirtualTexture*>5 flags[]
0x01VirtualTextureLodBiasint87 flags0
0x01VirtualTextureCullMipsint87 flags0
0x01VirtualTextureMinCoverageint87 flags0
0x01VirtualTextureRenderPassTypeERuntimeVirtualTextureMainPassType8 flagsExclusive
0x031C0x10padding / unreflected
0x04BoundsScalefloat7 flags1
0x03300x10padding / unreflected
0x10MoveIgnoreActorsTArray<AActor*>Transient+4 flags[]
0x10MoveIgnoreComponentsTArray<UPrimitiveComponent*>Transient+6 flags[]
0x03600x10padding / unreflected
0x190BodyInstanceFBodyInstance4 flags{ObjectType=ECC_WorldStatic, CollisionEnabled=QueryAndPhysi…
0x01OnComponentHitFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentWakeFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentSleepFMulticastScriptDelegate4 flags<delegate>
0x05050x01padding / unreflected
0x01OnComponentPhysicsStateChangedFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01RayTracingGroupCullingPriorityERayTracingGroupCullingPriority9 flagsCP_4_DEFAULT
0x01CustomDepthStencilWriteMaskERendererStencilMask9 flagsERSM_Default
0x05110x1Fpadding / unreflected
0x08LODParentPrimitiveUPrimitiveComponent*8 flagsnullptr
Inherited from USceneComponent 29
OffsetSizeNameTypeFlagsDefault
0x08PhysicsVolumeTWeakObjectPtr<APhysicsVolume>Transient+6 flagsnullptr
0x08AttachParentUSceneComponent*NetRepNotify+7 flagsnullptr
0x08AttachSocketNameFNameNetRepNotify+5 flagsNone
0x10AttachChildrenTArray<USceneComponent*>NetTransient+6 flags[]
0x10ClientAttachedChildrenTArray<USceneComponent*>Transient+5 flags[]
0x00E00x48padding / unreflected
0x18RelativeLocationFVectorNetRepNotify+8 flags{X=0, Y=0, Z=0}
0x18RelativeRotationFRotatorNetRepNotify+7 flags{Pitch=0, Yaw=0, Roll=0}
0x18RelativeScale3DFVectorNetRepNotify+8 flags{X=1, Y=1, Z=1}
0x18ComponentVelocityFVector5 flags{X=0, Y=0, Z=0}
0x01bComponentToWorldUpdated : 1bit 0boolTransient+3 flagsfalse
0x01bAbsoluteLocation : 1bit 2boolNetRepNotify+6 flagsfalse
0x01bAbsoluteRotation : 1bit 3boolNetRepNotify+6 flagsfalse
0x01bAbsoluteScale : 1bit 4boolNetRepNotify+6 flagsfalse
0x01bVisible : 1bit 5boolNetRepNotify+6 flagstrue
0x01bShouldBeAttached : 1bit 6boolNetTransient+3 flagsfalse
0x01bShouldSnapLocationWhenAttached : 1bit 7boolNetTransient+3 flagsfalse
0x01bShouldSnapRotationWhenAttached : 1bit 0boolNetTransient+3 flagsfalse
0x01bShouldSnapScaleWhenAttached : 1bit 1boolNetTransient+3 flagsfalse
0x01bShouldUpdatePhysicsVolume : 1bit 2bool6 flagsfalse
0x01bHiddenInGame : 1bit 3bool7 flagsfalse
0x01bBoundsChangeTriggersStreamingDataRebuild : 1bit 4bool3 flagsfalse
0x01bUseAttachParentBound : 1bit 5bool6 flagsfalse
0x01bComputeFastLocalBounds : 1bit 6bool3 flagsfalse
0x01bComputeBoundsOnceForGame : 1bit 7bool3 flagsfalse
0x01bComputedBoundsOnceForGame : 1bit 0bool3 flagsfalse
0x01bIsNotRenderAttachmentRoot : 1bit 1bool3 flagsfalse
0x01MobilityEComponentMobilityNet+8 flagsMovable
0x01DetailModeEDetailMode9 flagsDM_Low
0x01PhysicsVolumeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+7 flags[]
0x00800x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicateUsingRegisteredSubObjectList : 1bit 4boolProtected+9 flagsfalse
0x01bReplicates : 1bit 5boolNet+7 flagsfalse
0x00890x01padding / unreflected
0x01bAutoActivate : 1bit 1bool6 flagsfalse
0x01bIsActive : 1bit 2boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 3bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 5boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 7bool6 flagsfalse
0x008B0x02padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>

Functions 20

SignatureFlagsNativeParams
void SetRestCollection(UGeometryCollection* RestCollectionIn)FinalNative+1 flags0x08
void SetNotifyRemovals(bool bNewNotifyRemovals)FinalNative+1 flags0x01
void SetNotifyCrumblings(bool bNewNotifyCrumblings)FinalNative+1 flags0x01
void SetNotifyBreaks(bool bNewNotifyBreaks)FinalNative+1 flags0x01
void RemoveAllAnchors()FinalNative+1 flags0x00
void ReceivePhysicsCollision(FChaosPhysicsCollisionInfo& CollisionInfo)EventPublic0xC0
void NotifyGeometryCollectionPhysicsStateChange__DelegateSignature(UGeometryCollectionComponent* FracturedComponent)Public0x08
void NotifyGeometryCollectionPhysicsLoadingStateChange__DelegateSignature(UGeometryCollectionComponent* FracturedComponent)Public0x08
void GetMassAndExtents(int32 ItemIndex, const float& OutMass, const FBox& OutExtents)FinalNative+1 flags0x40
int32 GetInitialLevel(int32 ItemIndex)FinalNative+1 flags0x08
void CrumbleCluster(int32 ItemIndex)FinalNative+1 flags0x04
void CrumbleActiveClusters()FinalNative+1 flags0x00
void ApplyPhysicsField(bool Enabled, const EGeometryCollectionPhysicsTypeEnum& Target, UFieldSystemMetaData* MetaData, UFieldNodeBase* Field)FinalNative+1 flags0x18
void ApplyLinearVelocity(int32 ItemIndex, const FVector& LinearVelocity)FinalNative+1 flags0x20
void ApplyKinematicField(float Radius, const FVector& Position)FinalNative+1 flags0x20
void ApplyInternalStrain(int32 ItemIndex, const FVector& Location, float Radius, int32 PropagationDepth, float PropagationFactor, float Strain)FinalNative+1 flags0x30
void ApplyExternalStrain(int32 ItemIndex, const FVector& Location, float Radius, int32 PropagationDepth, float PropagationFactor, float Strain)FinalNative+1 flags0x30
void ApplyBreakingLinearVelocity(int32 ItemIndex, const FVector& LinearVelocity)FinalNative+1 flags0x20
void ApplyBreakingAngularVelocity(int32 ItemIndex, const FVector& AngularVelocity)FinalNative+1 flags0x20
void ApplyAngularVelocity(int32 ItemIndex, const FVector& AngularVelocity)FinalNative+1 flags0x20

Used by 2

types with a member, parameter or interface of this type