Zdexby TheHolyOneZ
2,942 classes
Class

ABP_MusicManager_C

: AActor : UObject
/Game/Blueprints/BP_MusicManager.BP_MusicManager_C 0x02C0 (704 B) align 8 inherited 0x0290 8 scripted vtable /Game/Blueprints/BP_MusicManager
0x00x02C0

Members 8

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x08currentAreaSongUSoundCue*5 flagsnullptr
0x08playingSongUAudioComponent*7 flagsnullptr
0x04Playback Percentfloat7 flags0
0x04stoppedPercentfloat7 flags0
0x01shouldAutoplay?bool7 flagstrue
0x02B90x03padding / unreflected
0x04autoplayDelayfloat6 flags1
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagsfalse
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 2bool3 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00690x03padding / unreflected
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x70ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01580x08padding / unreflected
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x017C0x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+3 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x01A00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01E00x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>5 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>7 flags[]

Functions 8

SignatureFlagsNativeParams
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_MusicManager(54);0x000Freturn;0x0011// end of script
EventProtected0x00
void stopAndSave()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_MusicManager(69);0x000Freturn;0x0011// end of script
0x00
void OnAudioPlaybackPercent_Event(USoundWave* PlayingSoundWave, float PlaybackPercent)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_PlayingSoundWave = PlayingSoundWave;0x0012PersistentFrame.K2Node_CustomEvent_PlaybackPercent = PlaybackPercent;0x0024ExecuteUbergraph_BP_MusicManager(133);0x0033return;0x0035// end of script
0x0C
void playSong(USoundBase* Sound)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Sound_1 = Sound;0x0012ExecuteUbergraph_BP_MusicManager(294);0x0021return;0x0023// end of script
0x08
void resumSong()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_MusicManager(501);0x000Freturn;0x0011// end of script
0x00
void change Song(USoundBase* Sound)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Sound = Sound;0x0012ExecuteUbergraph_BP_MusicManager(559);0x0021return;0x0023// end of script
0x08
void Start Song With Delay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_MusicManager(656);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_BP_MusicManager(int32 EntryPoint)
Script36 statements · 664 bytes of bytecode
0x0000PushFlow(Label_0295);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FStart Song With Delay();0x001DPopFlow();0x001EplaySong(currentAreaSong);0x0035PopFlow();0x0036if (!(shouldAutoplay?)) PopFlow();0x0040goto Label_000F;0x0045stoppedPercent = Playback Percent;0x0060playingSong.Stop();0x0084PopFlow();0x0085CallFunc_GetWorldDeltaSeconds_ReturnValue = GetWorldDeltaSeconds(this);0x00A2CallFunc_Add_DoubleDouble_A_ImplicitCast = Cast<4>(Playback Percent);0x00BFCallFunc_Add_DoubleDouble_ReturnValue = Add_DoubleDouble(CallFunc_Add_DoubleDouble_A_ImplicitCast, CallFunc_GetWorldDeltaSeconds_ReturnValue);0x00EDK2Node_VariableSet_Playback_Percent_ImplicitCast = Cast<3>(CallFunc_Add_DoubleDouble_ReturnValue);0x010APlayback Percent = K2Node_VariableSet_Playback_Percent_ImplicitCast;0x0125PopFlow();0x0126CallFunc_SpawnSound2D_ReturnValue = /Script/Engine.Default__GameplayStatics.SpawnSound2D(this, K2Node_CustomEvent_Sound_1, 1f, 1f, 0f, nullptr, false, false);0x016CplayingSong = CallFunc_SpawnSound2D_ReturnValue;0x017FK2Node_CreateDelegate_OutputDelegate.Bind(this, OnAudioPlaybackPercent_Event);0x0196playingSong.OnAudioPlaybackPercent += K2Node_CreateDelegate_OutputDelegate;0x01BFplayingSong.FadeIn(1f, 1f, 0f, 0);0x01F4PopFlow();0x01F5playingSong.FadeIn(1f, 1f, stoppedPercent, 0);0x022EPopFlow();0x022FstopAndSave();0x023DplaySong(K2Node_CustomEvent_Sound);0x0254PopFlow();0x0255Label_0255:0x0255Delay(this, autoplayDelay, LatentActionInfo{0x1E, 2100993879, FName(ExecuteUbergraph_BP_MusicManager), this});0x028FPopFlow();0x0290goto Label_0255;0x0295Label_0295:0x0295return;0x0297// end of script
Final0x04

Used by 1

types with a member, parameter or interface of this type