Struct FTrapAudioData Path C++ Link /Script/StormEscape.TrapAudioData 0x0008 (8 B) align 4 /Script/StormEscape 0x00x0008 Members 2 OffsetSizeNameTypeFlags—0x01TrapTypeETrapType7 flags0x00040x04Lifetimefloat7 flags // /Script/StormEscape.TrapAudioData // size 0x0008 (8), align 4 struct FTrapAudioData { public: ETrapType TrapType; // ????(0x01) Edit BlueprintVisible ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic float Lifetime; // 0x0004(0x04) Edit BlueprintVisible ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic };