Struct FProcMeshVertex Path C++ Link /Script/ProceduralMeshComponent.ProcMeshVertex 0x0098 (152 B) align 8 /Script/ProceduralMeshComponent 0x00x0098 Members 8 OffsetSizeNameTypeFlags—0x18PositionFVector7 flags0x00180x18NormalFVector7 flags0x00300x20TangentFProcMeshTangent4 flags0x00500x04ColorFColor7 flags0x00540x04padding / unreflected0x00580x10UV0FVector2D7 flags0x00680x10UV1FVector2D7 flags0x00780x10UV2FVector2D7 flags0x00880x10UV3FVector2D7 flags Used by 1types with a member, parameter or interface of this type FProcMeshSection // /Script/ProceduralMeshComponent.ProcMeshVertex // size 0x0098 (152), align 8 struct FProcMeshVertex { public: FVector Position; // ????(0x18) Edit BlueprintVisible ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic FVector Normal; // 0x0018(0x18) Edit BlueprintVisible ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic FProcMeshTangent Tangent; // 0x0030(0x20) Edit BlueprintVisible NoDestructor NativeAccessSpecifierPublic FColor Color; // 0x0050(0x04) Edit BlueprintVisible ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic uint8 pad_0[0x04]; // 0x0054(0x04) FVector2D UV0; // 0x0058(0x10) Edit BlueprintVisible ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic FVector2D UV1; // 0x0068(0x10) Edit BlueprintVisible ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic FVector2D UV2; // 0x0078(0x10) Edit BlueprintVisible ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic FVector2D UV3; // 0x0088(0x10) Edit BlueprintVisible ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic };