Struct FSpriteDrawCallRecord Path C++ Link /Script/Paper2D.SpriteDrawCallRecord 0x0140 (320 B) align 16 /Script/Paper2D 0x00x0140 Members 3 OffsetSizeNameTypeFlags—0x18DestinationFVector5 flags0x00180x08BaseTextureUTexture*6 flags0x00200x30padding / unreflected0x00500x04ColorFColor5 flags0x00540xECunreflected bytes to end of FSpriteDrawCallRecord // /Script/Paper2D.SpriteDrawCallRecord // size 0x0140 (320), align 16 struct FSpriteDrawCallRecord { public: FVector Destination; // ????(0x18) ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic UTexture* BaseTexture; // 0x0018(0x08) ZeroConstructor NoDestructor UObjectWrapper HasGetValueTypeHash NativeAccessSpecifierPublic TObjectPtr uint8 pad_0[0x30]; // 0x0020(0x30) FColor Color; // 0x0050(0x04) ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic uint8 pad_1[0xEC]; // 0x0054(0xEC) };