Struct FLevelSequenceBindingReferences Path C++ Link /Script/LevelSequence.LevelSequenceBindingReferences 0x00F0 (240 B) align 8 /Script/LevelSequence 0x00x00F0 Members 3 OffsetSizeNameTypeFlags—0x50BindingIdToReferencesTMap<FGuid, FLevelSequenceBindingReferenceArray>1 flags0x00500x50AnimSequenceInstancesTSet<FGuid>1 flags0x00A00x50PostProcessInstancesTSet<FGuid>1 flags // /Script/LevelSequence.LevelSequenceBindingReferences // size 0x00F0 (240), align 8 struct FLevelSequenceBindingReferences { public: TMap<FGuid, FLevelSequenceBindingReferenceArray> BindingIdToReferences; // ????(0x50) NativeAccessSpecifierPublic TSet<FGuid> AnimSequenceInstances; // 0x0050(0x50) NativeAccessSpecifierPublic TSet<FGuid> PostProcessInstances; // 0x00A0(0x50) NativeAccessSpecifierPublic };