Struct FInputDeviceRay Path C++ Link /Script/InteractiveToolsFramework.InputDeviceRay 0x0048 (72 B) align 8 /Script/InteractiveToolsFramework 0x00x0048 Members 3 OffsetSizeNameTypeFlags—0x30WorldRayFRayTransient+5 flags0x00300x01bHas2DboolTransient+6 flags0x00310x07padding / unreflected0x00380x10ScreenPositionFVector2DTransient+6 flags // /Script/InteractiveToolsFramework.InputDeviceRay // size 0x0048 (72), align 8 struct FInputDeviceRay { public: FRay WorldRay; // ????(0x30) BlueprintVisible ZeroConstructor Transient IsPlainOldData NoDestructor NativeAccessSpecifierPublic bool bHas2D; // 0x0030(0x01) BlueprintVisible ZeroConstructor Transient IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic uint8 pad_0[0x07]; // 0x0031(0x07) FVector2D ScreenPosition; // 0x0038(0x10) BlueprintVisible ZeroConstructor Transient IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic };