Struct FGameplayTagTableRow : FTableRowBase Path C++ Link /Script/GameplayTags.GameplayTagTableRow 0x0020 (32 B) align 8 inherited 0x0008 /Script/GameplayTags 0x00x0020 Members 2 Show inherited members OffsetSizeNameTypeFlags0x00080x08TagFName8 flags0x00100x10DevCommentFString6 flags Subclasses 1 FRestrictedGameplayTagTableRow Used by 1types with a member, parameter or interface of this type UGameplayTagsList // /Script/GameplayTags.GameplayTagTableRow // size 0x0020 (32), inherited 0x0008, align 8 struct FGameplayTagTableRow : public FTableRowBase { public: FName Tag; // 0x0008(0x08) Edit BlueprintVisible BlueprintReadOnly ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic FString DevComment; // 0x0010(0x10) Edit BlueprintVisible BlueprintReadOnly ZeroConstructor HasGetValueTypeHash NativeAccessSpecifierPublic };