Struct FSkinnedMeshHandle : FStateStreamHandle Path C++ Link /Script/Engine.SkinnedMeshHandle 0x0010 (16 B) align 8 inherited 0x0001 /Script/Engine 0x00x0010 Members 0 Show inherited members OffsetSizeNameTypeFlags0x00010x0Funreflected bytes to end of FSkinnedMeshHandle // /Script/Engine.SkinnedMeshHandle // size 0x0010 (16), inherited 0x0001, align 8 struct FSkinnedMeshHandle : public FStateStreamHandle { public: uint8 pad_0[0x0F]; // 0x0001(0x0F) };