Struct FAssetCompileData Path C++ Link /Script/Engine.AssetCompileData 0x0008 (8 B) align 4 /Script/Engine 0x00x0008 Members 1 OffsetSizeNameTypeFlags—0x08AssetTWeakObjectPtr<UObject>7 flags // /Script/Engine.AssetCompileData // size 0x0008 (8), align 4 struct FAssetCompileData { public: TWeakObjectPtr<UObject> Asset; // ????(0x08) BlueprintVisible ZeroConstructor IsPlainOldData NoDestructor UObjectWrapper HasGetValueTypeHash NativeAccessSpecifierPublic };