Struct FRay3d Path C++ Link /Script/CoreUObject.Ray3d 0x0030 (48 B) align 8 /Script/CoreUObject 0x00x0030 Members 2 OffsetSizeNameTypeFlags—0x18OriginFVector3d7 flags0x00180x18DirectionFVector3d7 flags // /Script/CoreUObject.Ray3d // size 0x0030 (48), align 8 struct FRay3d { public: FVector3d Origin; // ????(0x18) Edit ZeroConstructor SaveGame IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic FVector3d Direction; // 0x0018(0x18) Edit ZeroConstructor SaveGame IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic };