Struct FMatrix44d Path C++ Link /Script/CoreUObject.Matrix44d 0x0080 (128 B) align 16 /Script/CoreUObject 0x00x0080 Members 4 OffsetSizeNameTypeFlags—0x20XPlaneFPlane4d7 flags0x00200x20YPlaneFPlane4d7 flags0x00400x20ZPlaneFPlane4d7 flags0x00600x20WPlaneFPlane4d7 flags // /Script/CoreUObject.Matrix44d // size 0x0080 (128), align 16 struct FMatrix44d { public: FPlane4d XPlane; // ????(0x20) Edit ZeroConstructor SaveGame IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic FPlane4d YPlane; // 0x0020(0x20) Edit ZeroConstructor SaveGame IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic FPlane4d ZPlane; // 0x0040(0x20) Edit ZeroConstructor SaveGame IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic FPlane4d WPlane; // 0x0060(0x20) Edit ZeroConstructor SaveGame IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic };