Struct FBox3d Path C++ Link /Script/CoreUObject.Box3d 0x0038 (56 B) align 8 /Script/CoreUObject 0x00x0038 Members 3 OffsetSizeNameTypeFlags—0x18minFVector3d7 flags0x00180x18maxFVector3d7 flags0x00300x01IsValidbool7 flags0x00310x07unreflected bytes to end of FBox3d // /Script/CoreUObject.Box3d // size 0x0038 (56), align 8 struct FBox3d { public: FVector3d min; // ????(0x18) Edit ZeroConstructor SaveGame IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic FVector3d max; // 0x0018(0x18) Edit ZeroConstructor SaveGame IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic bool IsValid; // 0x0030(0x01) Edit ZeroConstructor SaveGame IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic uint8 pad_0[0x07]; // 0x0031(0x07) };