Zdexby TheHolyOneZ

dual 0.7.0 fixed → Steam

What changed between dual 0.7.0 fixed and Steam. Compared by object path; offsets are reported where the same member now sits somewhere else.

→ Swap
370,657
breaking changes
1,036
additions
50,203
types in both builds
149,684 / 987,397
functions with a new native address

841 Types removed

showing the first 400

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FixedArray3`1class—

369,816 Functions with a changed signature

showing the first 400

TypeBeforeAfter
__BinaryParserbyte[] ReadBytes(int length)void ReadBytes(byte[] byteA, int offset, int size)
__BinaryParservoid ReadBytes(byte[] byteA, int offset, int size)byte[] ReadBytes(int length)
__BinaryParservoid ReadObjectWithMap(BinaryHeaderEnum binaryHeaderEnum)void ReadObjectWithMap(BinaryObjectWithMap record)
__BinaryParservoid ReadObjectWithMap(BinaryObjectWithMap record)void ReadObjectWithMap(BinaryHeaderEnum binaryHeaderEnum)
__BinaryParservoid ReadObjectWithMapTyped(BinaryHeaderEnum binaryHeaderEnum)void ReadObjectWithMapTyped(BinaryObjectWithMapTyped record)
__BinaryParservoid ReadObjectWithMapTyped(BinaryObjectWithMapTyped record)void ReadObjectWithMapTyped(BinaryHeaderEnum binaryHeaderEnum)
__BinaryWritervoid WriteBytes(byte[] value)void WriteBytes(byte[] byteA, int offset, int size)
__BinaryWritervoid WriteBytes(byte[] byteA, int offset, int size)void WriteBytes(byte[] value)
__DTStringvoid .ctor(ReadOnlySpan<System.Char> str, DateTimeFormatInfo dtfi, bool checkDigitToken)void .ctor(ReadOnlySpan<System.Char> str, DateTimeFormatInfo dtfi)
__DTStringvoid .ctor(ReadOnlySpan<System.Char> str, DateTimeFormatInfo dtfi)void .ctor(ReadOnlySpan<System.Char> str, DateTimeFormatInfo dtfi, bool checkDigitToken)
__DTStringbool Match(string str)bool Match(ushort ch)
__DTStringbool Match(ushort ch)bool Match(string str)
_AndroidJNIHelperlong GetConstructorID(long jclass, object[] args)long GetConstructorID(long jclass, string signature)
_AndroidJNIHelperlong GetMethodID(long jclass, string methodName, object[] args, bool isStatic)long GetMethodID(long jclass, string methodName, string signature, bool isStatic)
_AndroidJNIHelperlong GetFieldID(long jclass, string fieldName, bool isStatic)long GetFieldID(long jclass, string fieldName, string signature, bool isStatic)
_AndroidJNIHelperlong GetConstructorID(long jclass, string signature)long GetConstructorID(long jclass, object[] args)
_AndroidJNIHelperlong GetMethodID(long jclass, string methodName, string signature, bool isStatic)long GetMethodID(long jclass, string methodName, object[] args, bool isStatic)
_AndroidJNIHelperlong GetFieldID(long jclass, string fieldName, string signature, bool isStatic)long GetFieldID(long jclass, string fieldName, bool isStatic)
_AndroidJNIHelperstring GetSignature(object obj)string GetSignature(object[] args)
_AndroidJNIHelperstring GetSignature(object obj)string GetSignature(object[] args)
_AndroidJNIHelperstring GetSignature(object[] args)string GetSignature(object obj)
_AndroidJNIHelperstring GetSignature(object[] args)string GetSignature(object obj)
_AndroidJNIHelper[]void System.Collections.Generic.IList`1.Insert(int index, _AndroidJNIHelper item)void System.Collections.Generic.IList`1.Insert(int index, object item)
_AndroidJNIHelper[]int System.Collections.Generic.IList`1.IndexOf(_AndroidJNIHelper item)int System.Collections.Generic.IList`1.IndexOf(object item)
_AndroidJNIHelper[]_AndroidJNIHelper System.Collections.Generic.IList`1.get_Item(int index)object System.Collections.Generic.IList`1.get_Item(int index)
_AndroidJNIHelper[]void System.Collections.Generic.IList`1.set_Item(int index, _AndroidJNIHelper item)void System.Collections.Generic.IList`1.set_Item(int index, object item)
_AndroidJNIHelper[]void System.Collections.Generic.ICollection`1.Add(_AndroidJNIHelper item)void System.Collections.Generic.ICollection`1.Add(object item)
_AndroidJNIHelper[]bool System.Collections.Generic.ICollection`1.Remove(_AndroidJNIHelper item)bool System.Collections.Generic.ICollection`1.Remove(object item)
_AndroidJNIHelper[]bool System.Collections.Generic.ICollection`1.Contains(_AndroidJNIHelper item)bool System.Collections.Generic.ICollection`1.Contains(object item)
_AndroidJNIHelper[]void System.Collections.Generic.ICollection`1.CopyTo(_AndroidJNIHelper[] array, int arrayIndex)void System.Collections.Generic.ICollection`1.CopyTo(object[] array, int arrayIndex)
_AndroidJNIHelper[]IEnumerator<UnityEngine._AndroidJNIHelper> System.Collections.Generic.IEnumerable`1.GetEnumerator()IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()
_AndroidJNIHelper[]_AndroidJNIHelper System.Collections.Generic.IReadOnlyList`1.get_Item(int index)object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)
_AndroidJNIHelper[]void System.Collections.Generic.IList`1.Insert(int index, object item)void System.Collections.Generic.IList`1.Insert(int index, _AndroidJNIHelper item)
_AndroidJNIHelper[]int System.Collections.Generic.IList`1.IndexOf(object item)int System.Collections.Generic.IList`1.IndexOf(_AndroidJNIHelper item)
_AndroidJNIHelper[]object System.Collections.Generic.IList`1.get_Item(int index)_AndroidJNIHelper System.Collections.Generic.IList`1.get_Item(int index)
_AndroidJNIHelper[]void System.Collections.Generic.IList`1.set_Item(int index, object item)void System.Collections.Generic.IList`1.set_Item(int index, _AndroidJNIHelper item)
_AndroidJNIHelper[]void System.Collections.Generic.ICollection`1.Add(object item)void System.Collections.Generic.ICollection`1.Add(_AndroidJNIHelper item)
_AndroidJNIHelper[]bool System.Collections.Generic.ICollection`1.Remove(object item)bool System.Collections.Generic.ICollection`1.Remove(_AndroidJNIHelper item)
_AndroidJNIHelper[]bool System.Collections.Generic.ICollection`1.Contains(object item)bool System.Collections.Generic.ICollection`1.Contains(_AndroidJNIHelper item)
_AndroidJNIHelper[]void System.Collections.Generic.ICollection`1.CopyTo(object[] array, int arrayIndex)void System.Collections.Generic.ICollection`1.CopyTo(_AndroidJNIHelper[] array, int arrayIndex)
_AndroidJNIHelper[]IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()IEnumerator<UnityEngine._AndroidJNIHelper> System.Collections.Generic.IEnumerable`1.GetEnumerator()
_AndroidJNIHelper[]object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)_AndroidJNIHelper System.Collections.Generic.IReadOnlyList`1.get_Item(int index)
AbandonedMutexExceptionvoid .ctor()void .ctor(int location, WaitHandle handle)
AbandonedMutexExceptionvoid .ctor()void .ctor(SerializationInfo info, StreamingContext context)
AbandonedMutexExceptionvoid .ctor(int location, WaitHandle handle)void .ctor()
AbandonedMutexExceptionvoid .ctor(int location, WaitHandle handle)void .ctor(SerializationInfo info, StreamingContext context)
AbandonedMutexExceptionvoid .ctor(SerializationInfo info, StreamingContext context)void .ctor()
AbandonedMutexExceptionvoid .ctor(SerializationInfo info, StreamingContext context)void .ctor(int location, WaitHandle handle)
ABSSequentiable[]void System.Collections.Generic.IList`1.Insert(int index, ABSSequentiable item)void System.Collections.Generic.IList`1.Insert(int index, object item)
ABSSequentiable[]int System.Collections.Generic.IList`1.IndexOf(ABSSequentiable item)int System.Collections.Generic.IList`1.IndexOf(object item)
ABSSequentiable[]ABSSequentiable System.Collections.Generic.IList`1.get_Item(int index)object System.Collections.Generic.IList`1.get_Item(int index)
ABSSequentiable[]void System.Collections.Generic.IList`1.set_Item(int index, ABSSequentiable item)void System.Collections.Generic.IList`1.set_Item(int index, object item)
ABSSequentiable[]void System.Collections.Generic.ICollection`1.Add(ABSSequentiable item)void System.Collections.Generic.ICollection`1.Add(object item)
ABSSequentiable[]bool System.Collections.Generic.ICollection`1.Remove(ABSSequentiable item)bool System.Collections.Generic.ICollection`1.Remove(object item)
ABSSequentiable[]bool System.Collections.Generic.ICollection`1.Contains(ABSSequentiable item)bool System.Collections.Generic.ICollection`1.Contains(object item)
ABSSequentiable[]void System.Collections.Generic.ICollection`1.CopyTo(ABSSequentiable[] array, int arrayIndex)void System.Collections.Generic.ICollection`1.CopyTo(object[] array, int arrayIndex)
ABSSequentiable[]IEnumerator<DG.Tweening.Core.ABSSequentiable> System.Collections.Generic.IEnumerable`1.GetEnumerator()IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()
ABSSequentiable[]ABSSequentiable System.Collections.Generic.IReadOnlyList`1.get_Item(int index)object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)
ABSSequentiable[]void System.Collections.Generic.IList`1.Insert(int index, object item)void System.Collections.Generic.IList`1.Insert(int index, ABSSequentiable item)
ABSSequentiable[]int System.Collections.Generic.IList`1.IndexOf(object item)int System.Collections.Generic.IList`1.IndexOf(ABSSequentiable item)
ABSSequentiable[]object System.Collections.Generic.IList`1.get_Item(int index)ABSSequentiable System.Collections.Generic.IList`1.get_Item(int index)
ABSSequentiable[]void System.Collections.Generic.IList`1.set_Item(int index, object item)void System.Collections.Generic.IList`1.set_Item(int index, ABSSequentiable item)
ABSSequentiable[]void System.Collections.Generic.ICollection`1.Add(object item)void System.Collections.Generic.ICollection`1.Add(ABSSequentiable item)
ABSSequentiable[]bool System.Collections.Generic.ICollection`1.Remove(object item)bool System.Collections.Generic.ICollection`1.Remove(ABSSequentiable item)
ABSSequentiable[]bool System.Collections.Generic.ICollection`1.Contains(object item)bool System.Collections.Generic.ICollection`1.Contains(ABSSequentiable item)
ABSSequentiable[]void System.Collections.Generic.ICollection`1.CopyTo(object[] array, int arrayIndex)void System.Collections.Generic.ICollection`1.CopyTo(ABSSequentiable[] array, int arrayIndex)
ABSSequentiable[]IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()IEnumerator<DG.Tweening.Core.ABSSequentiable> System.Collections.Generic.IEnumerable`1.GetEnumerator()
ABSSequentiable[]object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)ABSSequentiable System.Collections.Generic.IReadOnlyList`1.get_Item(int index)
ABSTweenPlugin`3void SetFrom(TweenerCore<T1 t, bool isRelative)void SetFrom(TweenerCore<T1 t, uint8 fromValue, bool setImmediately, bool isRelative)
ABSTweenPlugin`3void SetFrom(TweenerCore<System.String t, bool isRelative)void SetFrom(TweenerCore<System.String t, string fromValue, bool setImmediately, bool isRelative)
ABSTweenPlugin`3void SetFrom(TweenerCore<System.Single t, bool isRelative)void SetFrom(TweenerCore<System.Single t, float fromValue, bool setImmediately, bool isRelative)
ABSTweenPlugin`3void SetFrom(TweenerCore<UnityEngine.RectOffset t, bool isRelative)void SetFrom(TweenerCore<UnityEngine.RectOffset t, RectOffset fromValue, bool setImmediately, bool isRelative)
ABSTweenPlugin`3void SetFrom(TweenerCore<UnityEngine.Vector4 t, bool isRelative)void SetFrom(TweenerCore<UnityEngine.Vector4 t, Vector4 fromValue, bool setImmediately, bool isRelative)
ABSTweenPlugin`3void SetFrom(TweenerCore<UnityEngine.Rect t, bool isRelative)void SetFrom(TweenerCore<UnityEngine.Rect t, Rect fromValue, bool setImmediately, bool isRelative)
ABSTweenPlugin`3void SetFrom(TweenerCore<UnityEngine.Vector3 t, bool isRelative)void SetFrom(TweenerCore<UnityEngine.Vector3 t, Vector3 fromValue, bool setImmediately, bool isRelative)
ABSTweenPlugin`3void SetFrom(TweenerCore<UnityEngine.Quaternion t, bool isRelative)void SetFrom(TweenerCore<UnityEngine.Quaternion t, Vector3 fromValue, bool setImmediately, bool isRelative)
ABSTweenPlugin`3void SetFrom(TweenerCore<UnityEngine.Vector3 t, bool isRelative)void SetFrom(TweenerCore<UnityEngine.Vector3 t, Path fromValue, bool setImmediately, bool isRelative)
ABSTweenPlugin`3void SetFrom(TweenerCore<UnityEngine.Quaternion t, bool isRelative)void SetFrom(TweenerCore<UnityEngine.Quaternion t, Quaternion fromValue, bool setImmediately, bool isRelative)
ABSTweenPlugin`3void SetFrom(TweenerCore<UnityEngine.Vector3 t, bool isRelative)void SetFrom(TweenerCore<UnityEngine.Vector3 t, Vector3[] fromValue, bool setImmediately, bool isRelative)
ABSTweenPlugin`3void SetFrom(TweenerCore<System.Int64 t, bool isRelative)void SetFrom(TweenerCore<System.Int64 t, long fromValue, bool setImmediately, bool isRelative)
ABSTweenPlugin`3void SetFrom(TweenerCore<UnityEngine.Vector2 t, bool isRelative)void SetFrom(TweenerCore<UnityEngine.Vector2 t, Vector2 fromValue, bool setImmediately, bool isRelative)
ABSTweenPlugin`3void SetFrom(TweenerCore<System.Int32 t, bool isRelative)void SetFrom(TweenerCore<System.Int32 t, int fromValue, bool setImmediately, bool isRelative)
ABSTweenPlugin`3void SetFrom(TweenerCore<UnityEngine.Vector2 t, bool isRelative)void SetFrom(TweenerCore<UnityEngine.Vector2 t, Vector2 fromValue, bool setImmediately, bool isRelative)
ABSTweenPlugin`3void SetFrom(TweenerCore<System.Double t, bool isRelative)void SetFrom(TweenerCore<System.Double t, double fromValue, bool setImmediately, bool isRelative)
ABSTweenPlugin`3void SetFrom(TweenerCore<System.UInt64 t, bool isRelative)void SetFrom(TweenerCore<System.UInt64 t, ulong fromValue, bool setImmediately, bool isRelative)
ABSTweenPlugin`3void SetFrom(TweenerCore<DG.Tweening.Color2 t, bool isRelative)void SetFrom(TweenerCore<DG.Tweening.Color2 t, Color2 fromValue, bool setImmediately, bool isRelative)
ABSTweenPlugin`3void SetFrom(TweenerCore<System.UInt32 t, bool isRelative)void SetFrom(TweenerCore<System.UInt32 t, uint fromValue, bool setImmediately, bool isRelative)
ABSTweenPlugin`3void SetFrom(TweenerCore<UnityEngine.Color t, bool isRelative)void SetFrom(TweenerCore<UnityEngine.Color t, Color fromValue, bool setImmediately, bool isRelative)
ABSTweenPlugin`3void SetFrom(TweenerCore<T1 t, uint8 fromValue, bool setImmediately, bool isRelative)void SetFrom(TweenerCore<T1 t, bool isRelative)
ABSTweenPlugin`3void SetFrom(TweenerCore<System.String t, string fromValue, bool setImmediately, bool isRelative)void SetFrom(TweenerCore<System.String t, bool isRelative)
ABSTweenPlugin`3void SetFrom(TweenerCore<System.Single t, float fromValue, bool setImmediately, bool isRelative)void SetFrom(TweenerCore<System.Single t, bool isRelative)
ABSTweenPlugin`3void SetFrom(TweenerCore<UnityEngine.RectOffset t, RectOffset fromValue, bool setImmediately, bool isRelative)void SetFrom(TweenerCore<UnityEngine.RectOffset t, bool isRelative)
ABSTweenPlugin`3void SetFrom(TweenerCore<UnityEngine.Vector4 t, Vector4 fromValue, bool setImmediately, bool isRelative)void SetFrom(TweenerCore<UnityEngine.Vector4 t, bool isRelative)
ABSTweenPlugin`3void SetFrom(TweenerCore<UnityEngine.Rect t, Rect fromValue, bool setImmediately, bool isRelative)void SetFrom(TweenerCore<UnityEngine.Rect t, bool isRelative)
ABSTweenPlugin`3void SetFrom(TweenerCore<UnityEngine.Vector3 t, Vector3 fromValue, bool setImmediately, bool isRelative)void SetFrom(TweenerCore<UnityEngine.Vector3 t, bool isRelative)
ABSTweenPlugin`3void SetFrom(TweenerCore<UnityEngine.Quaternion t, Vector3 fromValue, bool setImmediately, bool isRelative)void SetFrom(TweenerCore<UnityEngine.Quaternion t, bool isRelative)
ABSTweenPlugin`3void SetFrom(TweenerCore<UnityEngine.Vector3 t, Path fromValue, bool setImmediately, bool isRelative)void SetFrom(TweenerCore<UnityEngine.Vector3 t, bool isRelative)
ABSTweenPlugin`3void SetFrom(TweenerCore<UnityEngine.Quaternion t, Quaternion fromValue, bool setImmediately, bool isRelative)void SetFrom(TweenerCore<UnityEngine.Quaternion t, bool isRelative)
ABSTweenPlugin`3void SetFrom(TweenerCore<UnityEngine.Vector3 t, Vector3[] fromValue, bool setImmediately, bool isRelative)void SetFrom(TweenerCore<UnityEngine.Vector3 t, bool isRelative)
ABSTweenPlugin`3void SetFrom(TweenerCore<System.Int64 t, long fromValue, bool setImmediately, bool isRelative)void SetFrom(TweenerCore<System.Int64 t, bool isRelative)
ABSTweenPlugin`3void SetFrom(TweenerCore<UnityEngine.Vector2 t, Vector2 fromValue, bool setImmediately, bool isRelative)void SetFrom(TweenerCore<UnityEngine.Vector2 t, bool isRelative)
ABSTweenPlugin`3void SetFrom(TweenerCore<System.Int32 t, int fromValue, bool setImmediately, bool isRelative)void SetFrom(TweenerCore<System.Int32 t, bool isRelative)
ABSTweenPlugin`3void SetFrom(TweenerCore<UnityEngine.Vector2 t, Vector2 fromValue, bool setImmediately, bool isRelative)void SetFrom(TweenerCore<UnityEngine.Vector2 t, bool isRelative)
ABSTweenPlugin`3void SetFrom(TweenerCore<System.Double t, double fromValue, bool setImmediately, bool isRelative)void SetFrom(TweenerCore<System.Double t, bool isRelative)
ABSTweenPlugin`3void SetFrom(TweenerCore<System.UInt64 t, ulong fromValue, bool setImmediately, bool isRelative)void SetFrom(TweenerCore<System.UInt64 t, bool isRelative)
ABSTweenPlugin`3void SetFrom(TweenerCore<DG.Tweening.Color2 t, Color2 fromValue, bool setImmediately, bool isRelative)void SetFrom(TweenerCore<DG.Tweening.Color2 t, bool isRelative)
ABSTweenPlugin`3void SetFrom(TweenerCore<System.UInt32 t, uint fromValue, bool setImmediately, bool isRelative)void SetFrom(TweenerCore<System.UInt32 t, bool isRelative)
ABSTweenPlugin`3void SetFrom(TweenerCore<UnityEngine.Color t, Color fromValue, bool setImmediately, bool isRelative)void SetFrom(TweenerCore<UnityEngine.Color t, bool isRelative)
AccessViolationExceptionvoid .ctor()void .ctor(SerializationInfo info, StreamingContext context)
AccessViolationExceptionvoid .ctor(SerializationInfo info, StreamingContext context)void .ctor()
AchievementMono[]void System.Collections.Generic.IList`1.Insert(int index, AchievementMono item)void System.Collections.Generic.IList`1.Insert(int index, MonoBehaviour item)
AchievementMono[]void System.Collections.Generic.IList`1.Insert(int index, AchievementMono item)void System.Collections.Generic.IList`1.Insert(int index, Behaviour item)
AchievementMono[]void System.Collections.Generic.IList`1.Insert(int index, AchievementMono item)void System.Collections.Generic.IList`1.Insert(int index, Component item)
AchievementMono[]void System.Collections.Generic.IList`1.Insert(int index, AchievementMono item)void System.Collections.Generic.IList`1.Insert(int index, Object item)
AchievementMono[]void System.Collections.Generic.IList`1.Insert(int index, AchievementMono item)void System.Collections.Generic.IList`1.Insert(int index, object item)
AchievementMono[]int System.Collections.Generic.IList`1.IndexOf(AchievementMono item)int System.Collections.Generic.IList`1.IndexOf(MonoBehaviour item)
AchievementMono[]int System.Collections.Generic.IList`1.IndexOf(AchievementMono item)int System.Collections.Generic.IList`1.IndexOf(Behaviour item)
AchievementMono[]int System.Collections.Generic.IList`1.IndexOf(AchievementMono item)int System.Collections.Generic.IList`1.IndexOf(Component item)
AchievementMono[]int System.Collections.Generic.IList`1.IndexOf(AchievementMono item)int System.Collections.Generic.IList`1.IndexOf(Object item)
AchievementMono[]int System.Collections.Generic.IList`1.IndexOf(AchievementMono item)int System.Collections.Generic.IList`1.IndexOf(object item)
AchievementMono[]AchievementMono System.Collections.Generic.IList`1.get_Item(int index)MonoBehaviour System.Collections.Generic.IList`1.get_Item(int index)
AchievementMono[]AchievementMono System.Collections.Generic.IList`1.get_Item(int index)Behaviour System.Collections.Generic.IList`1.get_Item(int index)
AchievementMono[]AchievementMono System.Collections.Generic.IList`1.get_Item(int index)Component System.Collections.Generic.IList`1.get_Item(int index)
AchievementMono[]AchievementMono System.Collections.Generic.IList`1.get_Item(int index)Object System.Collections.Generic.IList`1.get_Item(int index)
AchievementMono[]AchievementMono System.Collections.Generic.IList`1.get_Item(int index)object System.Collections.Generic.IList`1.get_Item(int index)
AchievementMono[]void System.Collections.Generic.IList`1.set_Item(int index, AchievementMono item)void System.Collections.Generic.IList`1.set_Item(int index, MonoBehaviour item)
AchievementMono[]void System.Collections.Generic.IList`1.set_Item(int index, AchievementMono item)void System.Collections.Generic.IList`1.set_Item(int index, Behaviour item)
AchievementMono[]void System.Collections.Generic.IList`1.set_Item(int index, AchievementMono item)void System.Collections.Generic.IList`1.set_Item(int index, Component item)
AchievementMono[]void System.Collections.Generic.IList`1.set_Item(int index, AchievementMono item)void System.Collections.Generic.IList`1.set_Item(int index, Object item)
AchievementMono[]void System.Collections.Generic.IList`1.set_Item(int index, AchievementMono item)void System.Collections.Generic.IList`1.set_Item(int index, object item)
AchievementMono[]void System.Collections.Generic.ICollection`1.Add(AchievementMono item)void System.Collections.Generic.ICollection`1.Add(MonoBehaviour item)
AchievementMono[]void System.Collections.Generic.ICollection`1.Add(AchievementMono item)void System.Collections.Generic.ICollection`1.Add(Behaviour item)
AchievementMono[]void System.Collections.Generic.ICollection`1.Add(AchievementMono item)void System.Collections.Generic.ICollection`1.Add(Component item)
AchievementMono[]void System.Collections.Generic.ICollection`1.Add(AchievementMono item)void System.Collections.Generic.ICollection`1.Add(Object item)
AchievementMono[]void System.Collections.Generic.ICollection`1.Add(AchievementMono item)void System.Collections.Generic.ICollection`1.Add(object item)
AchievementMono[]bool System.Collections.Generic.ICollection`1.Remove(AchievementMono item)bool System.Collections.Generic.ICollection`1.Remove(MonoBehaviour item)
AchievementMono[]bool System.Collections.Generic.ICollection`1.Remove(AchievementMono item)bool System.Collections.Generic.ICollection`1.Remove(Behaviour item)
AchievementMono[]bool System.Collections.Generic.ICollection`1.Remove(AchievementMono item)bool System.Collections.Generic.ICollection`1.Remove(Component item)
AchievementMono[]bool System.Collections.Generic.ICollection`1.Remove(AchievementMono item)bool System.Collections.Generic.ICollection`1.Remove(Object item)
AchievementMono[]bool System.Collections.Generic.ICollection`1.Remove(AchievementMono item)bool System.Collections.Generic.ICollection`1.Remove(object item)
AchievementMono[]bool System.Collections.Generic.ICollection`1.Contains(AchievementMono item)bool System.Collections.Generic.ICollection`1.Contains(MonoBehaviour item)
AchievementMono[]bool System.Collections.Generic.ICollection`1.Contains(AchievementMono item)bool System.Collections.Generic.ICollection`1.Contains(Behaviour item)
AchievementMono[]bool System.Collections.Generic.ICollection`1.Contains(AchievementMono item)bool System.Collections.Generic.ICollection`1.Contains(Component item)
AchievementMono[]bool System.Collections.Generic.ICollection`1.Contains(AchievementMono item)bool System.Collections.Generic.ICollection`1.Contains(Object item)
AchievementMono[]bool System.Collections.Generic.ICollection`1.Contains(AchievementMono item)bool System.Collections.Generic.ICollection`1.Contains(object item)
AchievementMono[]void System.Collections.Generic.ICollection`1.CopyTo(AchievementMono[] array, int arrayIndex)void System.Collections.Generic.ICollection`1.CopyTo(MonoBehaviour[] array, int arrayIndex)
AchievementMono[]void System.Collections.Generic.ICollection`1.CopyTo(AchievementMono[] array, int arrayIndex)void System.Collections.Generic.ICollection`1.CopyTo(Behaviour[] array, int arrayIndex)
AchievementMono[]void System.Collections.Generic.ICollection`1.CopyTo(AchievementMono[] array, int arrayIndex)void System.Collections.Generic.ICollection`1.CopyTo(Component[] array, int arrayIndex)
AchievementMono[]void System.Collections.Generic.ICollection`1.CopyTo(AchievementMono[] array, int arrayIndex)void System.Collections.Generic.ICollection`1.CopyTo(Object[] array, int arrayIndex)
AchievementMono[]void System.Collections.Generic.ICollection`1.CopyTo(AchievementMono[] array, int arrayIndex)void System.Collections.Generic.ICollection`1.CopyTo(object[] array, int arrayIndex)
AchievementMono[]IEnumerator<AchievementMono> System.Collections.Generic.IEnumerable`1.GetEnumerator()IEnumerator<UnityEngine.MonoBehaviour> System.Collections.Generic.IEnumerable`1.GetEnumerator()
AchievementMono[]IEnumerator<AchievementMono> System.Collections.Generic.IEnumerable`1.GetEnumerator()IEnumerator<UnityEngine.Behaviour> System.Collections.Generic.IEnumerable`1.GetEnumerator()
AchievementMono[]IEnumerator<AchievementMono> System.Collections.Generic.IEnumerable`1.GetEnumerator()IEnumerator<UnityEngine.Component> System.Collections.Generic.IEnumerable`1.GetEnumerator()
AchievementMono[]IEnumerator<AchievementMono> System.Collections.Generic.IEnumerable`1.GetEnumerator()IEnumerator<UnityEngine.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()
AchievementMono[]IEnumerator<AchievementMono> System.Collections.Generic.IEnumerable`1.GetEnumerator()IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()
AchievementMono[]AchievementMono System.Collections.Generic.IReadOnlyList`1.get_Item(int index)MonoBehaviour System.Collections.Generic.IReadOnlyList`1.get_Item(int index)
AchievementMono[]AchievementMono System.Collections.Generic.IReadOnlyList`1.get_Item(int index)Behaviour System.Collections.Generic.IReadOnlyList`1.get_Item(int index)
AchievementMono[]AchievementMono System.Collections.Generic.IReadOnlyList`1.get_Item(int index)Component System.Collections.Generic.IReadOnlyList`1.get_Item(int index)
AchievementMono[]AchievementMono System.Collections.Generic.IReadOnlyList`1.get_Item(int index)Object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)
AchievementMono[]AchievementMono System.Collections.Generic.IReadOnlyList`1.get_Item(int index)object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)
AchievementMono[]void System.Collections.Generic.IList`1.Insert(int index, MonoBehaviour item)void System.Collections.Generic.IList`1.Insert(int index, AchievementMono item)
AchievementMono[]void System.Collections.Generic.IList`1.Insert(int index, MonoBehaviour item)void System.Collections.Generic.IList`1.Insert(int index, Behaviour item)
AchievementMono[]void System.Collections.Generic.IList`1.Insert(int index, MonoBehaviour item)void System.Collections.Generic.IList`1.Insert(int index, Component item)
AchievementMono[]void System.Collections.Generic.IList`1.Insert(int index, MonoBehaviour item)void System.Collections.Generic.IList`1.Insert(int index, Object item)
AchievementMono[]void System.Collections.Generic.IList`1.Insert(int index, MonoBehaviour item)void System.Collections.Generic.IList`1.Insert(int index, object item)
AchievementMono[]int System.Collections.Generic.IList`1.IndexOf(MonoBehaviour item)int System.Collections.Generic.IList`1.IndexOf(AchievementMono item)
AchievementMono[]int System.Collections.Generic.IList`1.IndexOf(MonoBehaviour item)int System.Collections.Generic.IList`1.IndexOf(Behaviour item)
AchievementMono[]int System.Collections.Generic.IList`1.IndexOf(MonoBehaviour item)int System.Collections.Generic.IList`1.IndexOf(Component item)
AchievementMono[]int System.Collections.Generic.IList`1.IndexOf(MonoBehaviour item)int System.Collections.Generic.IList`1.IndexOf(Object item)
AchievementMono[]int System.Collections.Generic.IList`1.IndexOf(MonoBehaviour item)int System.Collections.Generic.IList`1.IndexOf(object item)
AchievementMono[]MonoBehaviour System.Collections.Generic.IList`1.get_Item(int index)AchievementMono System.Collections.Generic.IList`1.get_Item(int index)
AchievementMono[]MonoBehaviour System.Collections.Generic.IList`1.get_Item(int index)Behaviour System.Collections.Generic.IList`1.get_Item(int index)
AchievementMono[]MonoBehaviour System.Collections.Generic.IList`1.get_Item(int index)Component System.Collections.Generic.IList`1.get_Item(int index)
AchievementMono[]MonoBehaviour System.Collections.Generic.IList`1.get_Item(int index)Object System.Collections.Generic.IList`1.get_Item(int index)
AchievementMono[]MonoBehaviour System.Collections.Generic.IList`1.get_Item(int index)object System.Collections.Generic.IList`1.get_Item(int index)
AchievementMono[]void System.Collections.Generic.IList`1.set_Item(int index, MonoBehaviour item)void System.Collections.Generic.IList`1.set_Item(int index, AchievementMono item)
AchievementMono[]void System.Collections.Generic.IList`1.set_Item(int index, MonoBehaviour item)void System.Collections.Generic.IList`1.set_Item(int index, Behaviour item)
AchievementMono[]void System.Collections.Generic.IList`1.set_Item(int index, MonoBehaviour item)void System.Collections.Generic.IList`1.set_Item(int index, Component item)
AchievementMono[]void System.Collections.Generic.IList`1.set_Item(int index, MonoBehaviour item)void System.Collections.Generic.IList`1.set_Item(int index, Object item)
AchievementMono[]void System.Collections.Generic.IList`1.set_Item(int index, MonoBehaviour item)void System.Collections.Generic.IList`1.set_Item(int index, object item)
AchievementMono[]void System.Collections.Generic.ICollection`1.Add(MonoBehaviour item)void System.Collections.Generic.ICollection`1.Add(AchievementMono item)
AchievementMono[]void System.Collections.Generic.ICollection`1.Add(MonoBehaviour item)void System.Collections.Generic.ICollection`1.Add(Behaviour item)
AchievementMono[]void System.Collections.Generic.ICollection`1.Add(MonoBehaviour item)void System.Collections.Generic.ICollection`1.Add(Component item)
AchievementMono[]void System.Collections.Generic.ICollection`1.Add(MonoBehaviour item)void System.Collections.Generic.ICollection`1.Add(Object item)
AchievementMono[]void System.Collections.Generic.ICollection`1.Add(MonoBehaviour item)void System.Collections.Generic.ICollection`1.Add(object item)
AchievementMono[]bool System.Collections.Generic.ICollection`1.Remove(MonoBehaviour item)bool System.Collections.Generic.ICollection`1.Remove(AchievementMono item)
AchievementMono[]bool System.Collections.Generic.ICollection`1.Remove(MonoBehaviour item)bool System.Collections.Generic.ICollection`1.Remove(Behaviour item)
AchievementMono[]bool System.Collections.Generic.ICollection`1.Remove(MonoBehaviour item)bool System.Collections.Generic.ICollection`1.Remove(Component item)
AchievementMono[]bool System.Collections.Generic.ICollection`1.Remove(MonoBehaviour item)bool System.Collections.Generic.ICollection`1.Remove(Object item)
AchievementMono[]bool System.Collections.Generic.ICollection`1.Remove(MonoBehaviour item)bool System.Collections.Generic.ICollection`1.Remove(object item)
AchievementMono[]bool System.Collections.Generic.ICollection`1.Contains(MonoBehaviour item)bool System.Collections.Generic.ICollection`1.Contains(AchievementMono item)
AchievementMono[]bool System.Collections.Generic.ICollection`1.Contains(MonoBehaviour item)bool System.Collections.Generic.ICollection`1.Contains(Behaviour item)
AchievementMono[]bool System.Collections.Generic.ICollection`1.Contains(MonoBehaviour item)bool System.Collections.Generic.ICollection`1.Contains(Component item)
AchievementMono[]bool System.Collections.Generic.ICollection`1.Contains(MonoBehaviour item)bool System.Collections.Generic.ICollection`1.Contains(Object item)
AchievementMono[]bool System.Collections.Generic.ICollection`1.Contains(MonoBehaviour item)bool System.Collections.Generic.ICollection`1.Contains(object item)
AchievementMono[]void System.Collections.Generic.ICollection`1.CopyTo(MonoBehaviour[] array, int arrayIndex)void System.Collections.Generic.ICollection`1.CopyTo(AchievementMono[] array, int arrayIndex)
AchievementMono[]void System.Collections.Generic.ICollection`1.CopyTo(MonoBehaviour[] array, int arrayIndex)void System.Collections.Generic.ICollection`1.CopyTo(Behaviour[] array, int arrayIndex)
AchievementMono[]void System.Collections.Generic.ICollection`1.CopyTo(MonoBehaviour[] array, int arrayIndex)void System.Collections.Generic.ICollection`1.CopyTo(Component[] array, int arrayIndex)
AchievementMono[]void System.Collections.Generic.ICollection`1.CopyTo(MonoBehaviour[] array, int arrayIndex)void System.Collections.Generic.ICollection`1.CopyTo(Object[] array, int arrayIndex)
AchievementMono[]void System.Collections.Generic.ICollection`1.CopyTo(MonoBehaviour[] array, int arrayIndex)void System.Collections.Generic.ICollection`1.CopyTo(object[] array, int arrayIndex)
AchievementMono[]IEnumerator<UnityEngine.MonoBehaviour> System.Collections.Generic.IEnumerable`1.GetEnumerator()IEnumerator<AchievementMono> System.Collections.Generic.IEnumerable`1.GetEnumerator()
AchievementMono[]IEnumerator<UnityEngine.MonoBehaviour> System.Collections.Generic.IEnumerable`1.GetEnumerator()IEnumerator<UnityEngine.Behaviour> System.Collections.Generic.IEnumerable`1.GetEnumerator()
AchievementMono[]IEnumerator<UnityEngine.MonoBehaviour> System.Collections.Generic.IEnumerable`1.GetEnumerator()IEnumerator<UnityEngine.Component> System.Collections.Generic.IEnumerable`1.GetEnumerator()
AchievementMono[]IEnumerator<UnityEngine.MonoBehaviour> System.Collections.Generic.IEnumerable`1.GetEnumerator()IEnumerator<UnityEngine.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()
AchievementMono[]IEnumerator<UnityEngine.MonoBehaviour> System.Collections.Generic.IEnumerable`1.GetEnumerator()IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()
AchievementMono[]MonoBehaviour System.Collections.Generic.IReadOnlyList`1.get_Item(int index)AchievementMono System.Collections.Generic.IReadOnlyList`1.get_Item(int index)
AchievementMono[]MonoBehaviour System.Collections.Generic.IReadOnlyList`1.get_Item(int index)Behaviour System.Collections.Generic.IReadOnlyList`1.get_Item(int index)
AchievementMono[]MonoBehaviour System.Collections.Generic.IReadOnlyList`1.get_Item(int index)Component System.Collections.Generic.IReadOnlyList`1.get_Item(int index)
AchievementMono[]MonoBehaviour System.Collections.Generic.IReadOnlyList`1.get_Item(int index)Object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)
AchievementMono[]MonoBehaviour System.Collections.Generic.IReadOnlyList`1.get_Item(int index)object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)
AchievementMono[]void System.Collections.Generic.IList`1.Insert(int index, Behaviour item)void System.Collections.Generic.IList`1.Insert(int index, AchievementMono item)
AchievementMono[]void System.Collections.Generic.IList`1.Insert(int index, Behaviour item)void System.Collections.Generic.IList`1.Insert(int index, MonoBehaviour item)
AchievementMono[]void System.Collections.Generic.IList`1.Insert(int index, Behaviour item)void System.Collections.Generic.IList`1.Insert(int index, Component item)
AchievementMono[]void System.Collections.Generic.IList`1.Insert(int index, Behaviour item)void System.Collections.Generic.IList`1.Insert(int index, Object item)
AchievementMono[]void System.Collections.Generic.IList`1.Insert(int index, Behaviour item)void System.Collections.Generic.IList`1.Insert(int index, object item)
AchievementMono[]int System.Collections.Generic.IList`1.IndexOf(Behaviour item)int System.Collections.Generic.IList`1.IndexOf(AchievementMono item)
AchievementMono[]int System.Collections.Generic.IList`1.IndexOf(Behaviour item)int System.Collections.Generic.IList`1.IndexOf(MonoBehaviour item)
AchievementMono[]int System.Collections.Generic.IList`1.IndexOf(Behaviour item)int System.Collections.Generic.IList`1.IndexOf(Component item)
AchievementMono[]int System.Collections.Generic.IList`1.IndexOf(Behaviour item)int System.Collections.Generic.IList`1.IndexOf(Object item)
AchievementMono[]int System.Collections.Generic.IList`1.IndexOf(Behaviour item)int System.Collections.Generic.IList`1.IndexOf(object item)
AchievementMono[]Behaviour System.Collections.Generic.IList`1.get_Item(int index)AchievementMono System.Collections.Generic.IList`1.get_Item(int index)
AchievementMono[]Behaviour System.Collections.Generic.IList`1.get_Item(int index)MonoBehaviour System.Collections.Generic.IList`1.get_Item(int index)
AchievementMono[]Behaviour System.Collections.Generic.IList`1.get_Item(int index)Component System.Collections.Generic.IList`1.get_Item(int index)
AchievementMono[]Behaviour System.Collections.Generic.IList`1.get_Item(int index)Object System.Collections.Generic.IList`1.get_Item(int index)
AchievementMono[]Behaviour System.Collections.Generic.IList`1.get_Item(int index)object System.Collections.Generic.IList`1.get_Item(int index)
AchievementMono[]void System.Collections.Generic.IList`1.set_Item(int index, Behaviour item)void System.Collections.Generic.IList`1.set_Item(int index, AchievementMono item)
AchievementMono[]void System.Collections.Generic.IList`1.set_Item(int index, Behaviour item)void System.Collections.Generic.IList`1.set_Item(int index, MonoBehaviour item)
AchievementMono[]void System.Collections.Generic.IList`1.set_Item(int index, Behaviour item)void System.Collections.Generic.IList`1.set_Item(int index, Component item)
AchievementMono[]void System.Collections.Generic.IList`1.set_Item(int index, Behaviour item)void System.Collections.Generic.IList`1.set_Item(int index, Object item)
AchievementMono[]void System.Collections.Generic.IList`1.set_Item(int index, Behaviour item)void System.Collections.Generic.IList`1.set_Item(int index, object item)
AchievementMono[]void System.Collections.Generic.ICollection`1.Add(Behaviour item)void System.Collections.Generic.ICollection`1.Add(AchievementMono item)
AchievementMono[]void System.Collections.Generic.ICollection`1.Add(Behaviour item)void System.Collections.Generic.ICollection`1.Add(MonoBehaviour item)
AchievementMono[]void System.Collections.Generic.ICollection`1.Add(Behaviour item)void System.Collections.Generic.ICollection`1.Add(Component item)
AchievementMono[]void System.Collections.Generic.ICollection`1.Add(Behaviour item)void System.Collections.Generic.ICollection`1.Add(Object item)
AchievementMono[]void System.Collections.Generic.ICollection`1.Add(Behaviour item)void System.Collections.Generic.ICollection`1.Add(object item)
AchievementMono[]bool System.Collections.Generic.ICollection`1.Remove(Behaviour item)bool System.Collections.Generic.ICollection`1.Remove(AchievementMono item)
AchievementMono[]bool System.Collections.Generic.ICollection`1.Remove(Behaviour item)bool System.Collections.Generic.ICollection`1.Remove(MonoBehaviour item)
AchievementMono[]bool System.Collections.Generic.ICollection`1.Remove(Behaviour item)bool System.Collections.Generic.ICollection`1.Remove(Component item)
AchievementMono[]bool System.Collections.Generic.ICollection`1.Remove(Behaviour item)bool System.Collections.Generic.ICollection`1.Remove(Object item)
AchievementMono[]bool System.Collections.Generic.ICollection`1.Remove(Behaviour item)bool System.Collections.Generic.ICollection`1.Remove(object item)
AchievementMono[]bool System.Collections.Generic.ICollection`1.Contains(Behaviour item)bool System.Collections.Generic.ICollection`1.Contains(AchievementMono item)
AchievementMono[]bool System.Collections.Generic.ICollection`1.Contains(Behaviour item)bool System.Collections.Generic.ICollection`1.Contains(MonoBehaviour item)
AchievementMono[]bool System.Collections.Generic.ICollection`1.Contains(Behaviour item)bool System.Collections.Generic.ICollection`1.Contains(Component item)
AchievementMono[]bool System.Collections.Generic.ICollection`1.Contains(Behaviour item)bool System.Collections.Generic.ICollection`1.Contains(Object item)
AchievementMono[]bool System.Collections.Generic.ICollection`1.Contains(Behaviour item)bool System.Collections.Generic.ICollection`1.Contains(object item)
AchievementMono[]void System.Collections.Generic.ICollection`1.CopyTo(Behaviour[] array, int arrayIndex)void System.Collections.Generic.ICollection`1.CopyTo(AchievementMono[] array, int arrayIndex)
AchievementMono[]void System.Collections.Generic.ICollection`1.CopyTo(Behaviour[] array, int arrayIndex)void System.Collections.Generic.ICollection`1.CopyTo(MonoBehaviour[] array, int arrayIndex)
AchievementMono[]void System.Collections.Generic.ICollection`1.CopyTo(Behaviour[] array, int arrayIndex)void System.Collections.Generic.ICollection`1.CopyTo(Component[] array, int arrayIndex)
AchievementMono[]void System.Collections.Generic.ICollection`1.CopyTo(Behaviour[] array, int arrayIndex)void System.Collections.Generic.ICollection`1.CopyTo(Object[] array, int arrayIndex)
AchievementMono[]void System.Collections.Generic.ICollection`1.CopyTo(Behaviour[] array, int arrayIndex)void System.Collections.Generic.ICollection`1.CopyTo(object[] array, int arrayIndex)
AchievementMono[]IEnumerator<UnityEngine.Behaviour> System.Collections.Generic.IEnumerable`1.GetEnumerator()IEnumerator<AchievementMono> System.Collections.Generic.IEnumerable`1.GetEnumerator()
AchievementMono[]IEnumerator<UnityEngine.Behaviour> System.Collections.Generic.IEnumerable`1.GetEnumerator()IEnumerator<UnityEngine.MonoBehaviour> System.Collections.Generic.IEnumerable`1.GetEnumerator()
AchievementMono[]IEnumerator<UnityEngine.Behaviour> System.Collections.Generic.IEnumerable`1.GetEnumerator()IEnumerator<UnityEngine.Component> System.Collections.Generic.IEnumerable`1.GetEnumerator()
AchievementMono[]IEnumerator<UnityEngine.Behaviour> System.Collections.Generic.IEnumerable`1.GetEnumerator()IEnumerator<UnityEngine.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()
AchievementMono[]IEnumerator<UnityEngine.Behaviour> System.Collections.Generic.IEnumerable`1.GetEnumerator()IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()
AchievementMono[]Behaviour System.Collections.Generic.IReadOnlyList`1.get_Item(int index)AchievementMono System.Collections.Generic.IReadOnlyList`1.get_Item(int index)
AchievementMono[]Behaviour System.Collections.Generic.IReadOnlyList`1.get_Item(int index)MonoBehaviour System.Collections.Generic.IReadOnlyList`1.get_Item(int index)
AchievementMono[]Behaviour System.Collections.Generic.IReadOnlyList`1.get_Item(int index)Component System.Collections.Generic.IReadOnlyList`1.get_Item(int index)
AchievementMono[]Behaviour System.Collections.Generic.IReadOnlyList`1.get_Item(int index)Object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)
AchievementMono[]Behaviour System.Collections.Generic.IReadOnlyList`1.get_Item(int index)object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)
AchievementMono[]void System.Collections.Generic.IList`1.Insert(int index, Component item)void System.Collections.Generic.IList`1.Insert(int index, AchievementMono item)
AchievementMono[]void System.Collections.Generic.IList`1.Insert(int index, Component item)void System.Collections.Generic.IList`1.Insert(int index, MonoBehaviour item)
AchievementMono[]void System.Collections.Generic.IList`1.Insert(int index, Component item)void System.Collections.Generic.IList`1.Insert(int index, Behaviour item)
AchievementMono[]void System.Collections.Generic.IList`1.Insert(int index, Component item)void System.Collections.Generic.IList`1.Insert(int index, Object item)
AchievementMono[]void System.Collections.Generic.IList`1.Insert(int index, Component item)void System.Collections.Generic.IList`1.Insert(int index, object item)
AchievementMono[]int System.Collections.Generic.IList`1.IndexOf(Component item)int System.Collections.Generic.IList`1.IndexOf(AchievementMono item)
AchievementMono[]int System.Collections.Generic.IList`1.IndexOf(Component item)int System.Collections.Generic.IList`1.IndexOf(MonoBehaviour item)
AchievementMono[]int System.Collections.Generic.IList`1.IndexOf(Component item)int System.Collections.Generic.IList`1.IndexOf(Behaviour item)
AchievementMono[]int System.Collections.Generic.IList`1.IndexOf(Component item)int System.Collections.Generic.IList`1.IndexOf(Object item)
AchievementMono[]int System.Collections.Generic.IList`1.IndexOf(Component item)int System.Collections.Generic.IList`1.IndexOf(object item)
AchievementMono[]Component System.Collections.Generic.IList`1.get_Item(int index)AchievementMono System.Collections.Generic.IList`1.get_Item(int index)
AchievementMono[]Component System.Collections.Generic.IList`1.get_Item(int index)MonoBehaviour System.Collections.Generic.IList`1.get_Item(int index)
AchievementMono[]Component System.Collections.Generic.IList`1.get_Item(int index)Behaviour System.Collections.Generic.IList`1.get_Item(int index)
AchievementMono[]Component System.Collections.Generic.IList`1.get_Item(int index)Object System.Collections.Generic.IList`1.get_Item(int index)
AchievementMono[]Component System.Collections.Generic.IList`1.get_Item(int index)object System.Collections.Generic.IList`1.get_Item(int index)
AchievementMono[]void System.Collections.Generic.IList`1.set_Item(int index, Component item)void System.Collections.Generic.IList`1.set_Item(int index, AchievementMono item)
AchievementMono[]void System.Collections.Generic.IList`1.set_Item(int index, Component item)void System.Collections.Generic.IList`1.set_Item(int index, MonoBehaviour item)
AchievementMono[]void System.Collections.Generic.IList`1.set_Item(int index, Component item)void System.Collections.Generic.IList`1.set_Item(int index, Behaviour item)
AchievementMono[]void System.Collections.Generic.IList`1.set_Item(int index, Component item)void System.Collections.Generic.IList`1.set_Item(int index, Object item)
AchievementMono[]void System.Collections.Generic.IList`1.set_Item(int index, Component item)void System.Collections.Generic.IList`1.set_Item(int index, object item)
AchievementMono[]void System.Collections.Generic.ICollection`1.Add(Component item)void System.Collections.Generic.ICollection`1.Add(AchievementMono item)
AchievementMono[]void System.Collections.Generic.ICollection`1.Add(Component item)void System.Collections.Generic.ICollection`1.Add(MonoBehaviour item)
AchievementMono[]void System.Collections.Generic.ICollection`1.Add(Component item)void System.Collections.Generic.ICollection`1.Add(Behaviour item)
AchievementMono[]void System.Collections.Generic.ICollection`1.Add(Component item)void System.Collections.Generic.ICollection`1.Add(Object item)
AchievementMono[]void System.Collections.Generic.ICollection`1.Add(Component item)void System.Collections.Generic.ICollection`1.Add(object item)
AchievementMono[]bool System.Collections.Generic.ICollection`1.Remove(Component item)bool System.Collections.Generic.ICollection`1.Remove(AchievementMono item)
AchievementMono[]bool System.Collections.Generic.ICollection`1.Remove(Component item)bool System.Collections.Generic.ICollection`1.Remove(MonoBehaviour item)
AchievementMono[]bool System.Collections.Generic.ICollection`1.Remove(Component item)bool System.Collections.Generic.ICollection`1.Remove(Behaviour item)
AchievementMono[]bool System.Collections.Generic.ICollection`1.Remove(Component item)bool System.Collections.Generic.ICollection`1.Remove(Object item)
AchievementMono[]bool System.Collections.Generic.ICollection`1.Remove(Component item)bool System.Collections.Generic.ICollection`1.Remove(object item)
AchievementMono[]bool System.Collections.Generic.ICollection`1.Contains(Component item)bool System.Collections.Generic.ICollection`1.Contains(AchievementMono item)
AchievementMono[]bool System.Collections.Generic.ICollection`1.Contains(Component item)bool System.Collections.Generic.ICollection`1.Contains(MonoBehaviour item)
AchievementMono[]bool System.Collections.Generic.ICollection`1.Contains(Component item)bool System.Collections.Generic.ICollection`1.Contains(Behaviour item)
AchievementMono[]bool System.Collections.Generic.ICollection`1.Contains(Component item)bool System.Collections.Generic.ICollection`1.Contains(Object item)
AchievementMono[]bool System.Collections.Generic.ICollection`1.Contains(Component item)bool System.Collections.Generic.ICollection`1.Contains(object item)
AchievementMono[]void System.Collections.Generic.ICollection`1.CopyTo(Component[] array, int arrayIndex)void System.Collections.Generic.ICollection`1.CopyTo(AchievementMono[] array, int arrayIndex)
AchievementMono[]void System.Collections.Generic.ICollection`1.CopyTo(Component[] array, int arrayIndex)void System.Collections.Generic.ICollection`1.CopyTo(MonoBehaviour[] array, int arrayIndex)
AchievementMono[]void System.Collections.Generic.ICollection`1.CopyTo(Component[] array, int arrayIndex)void System.Collections.Generic.ICollection`1.CopyTo(Behaviour[] array, int arrayIndex)
AchievementMono[]void System.Collections.Generic.ICollection`1.CopyTo(Component[] array, int arrayIndex)void System.Collections.Generic.ICollection`1.CopyTo(Object[] array, int arrayIndex)
AchievementMono[]void System.Collections.Generic.ICollection`1.CopyTo(Component[] array, int arrayIndex)void System.Collections.Generic.ICollection`1.CopyTo(object[] array, int arrayIndex)
AchievementMono[]IEnumerator<UnityEngine.Component> System.Collections.Generic.IEnumerable`1.GetEnumerator()IEnumerator<AchievementMono> System.Collections.Generic.IEnumerable`1.GetEnumerator()
AchievementMono[]IEnumerator<UnityEngine.Component> System.Collections.Generic.IEnumerable`1.GetEnumerator()IEnumerator<UnityEngine.MonoBehaviour> System.Collections.Generic.IEnumerable`1.GetEnumerator()
AchievementMono[]IEnumerator<UnityEngine.Component> System.Collections.Generic.IEnumerable`1.GetEnumerator()IEnumerator<UnityEngine.Behaviour> System.Collections.Generic.IEnumerable`1.GetEnumerator()
AchievementMono[]IEnumerator<UnityEngine.Component> System.Collections.Generic.IEnumerable`1.GetEnumerator()IEnumerator<UnityEngine.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()
AchievementMono[]IEnumerator<UnityEngine.Component> System.Collections.Generic.IEnumerable`1.GetEnumerator()IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()
AchievementMono[]Component System.Collections.Generic.IReadOnlyList`1.get_Item(int index)AchievementMono System.Collections.Generic.IReadOnlyList`1.get_Item(int index)
AchievementMono[]Component System.Collections.Generic.IReadOnlyList`1.get_Item(int index)MonoBehaviour System.Collections.Generic.IReadOnlyList`1.get_Item(int index)
AchievementMono[]Component System.Collections.Generic.IReadOnlyList`1.get_Item(int index)Behaviour System.Collections.Generic.IReadOnlyList`1.get_Item(int index)
AchievementMono[]Component System.Collections.Generic.IReadOnlyList`1.get_Item(int index)Object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)
AchievementMono[]Component System.Collections.Generic.IReadOnlyList`1.get_Item(int index)object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)
AchievementMono[]void System.Collections.Generic.IList`1.Insert(int index, Object item)void System.Collections.Generic.IList`1.Insert(int index, AchievementMono item)
AchievementMono[]void System.Collections.Generic.IList`1.Insert(int index, Object item)void System.Collections.Generic.IList`1.Insert(int index, MonoBehaviour item)
AchievementMono[]void System.Collections.Generic.IList`1.Insert(int index, Object item)void System.Collections.Generic.IList`1.Insert(int index, Behaviour item)
AchievementMono[]void System.Collections.Generic.IList`1.Insert(int index, Object item)void System.Collections.Generic.IList`1.Insert(int index, Component item)
AchievementMono[]void System.Collections.Generic.IList`1.Insert(int index, Object item)void System.Collections.Generic.IList`1.Insert(int index, object item)
AchievementMono[]int System.Collections.Generic.IList`1.IndexOf(Object item)int System.Collections.Generic.IList`1.IndexOf(AchievementMono item)
AchievementMono[]int System.Collections.Generic.IList`1.IndexOf(Object item)int System.Collections.Generic.IList`1.IndexOf(MonoBehaviour item)
AchievementMono[]int System.Collections.Generic.IList`1.IndexOf(Object item)int System.Collections.Generic.IList`1.IndexOf(Behaviour item)
AchievementMono[]int System.Collections.Generic.IList`1.IndexOf(Object item)int System.Collections.Generic.IList`1.IndexOf(Component item)
AchievementMono[]int System.Collections.Generic.IList`1.IndexOf(Object item)int System.Collections.Generic.IList`1.IndexOf(object item)
AchievementMono[]Object System.Collections.Generic.IList`1.get_Item(int index)AchievementMono System.Collections.Generic.IList`1.get_Item(int index)
AchievementMono[]Object System.Collections.Generic.IList`1.get_Item(int index)MonoBehaviour System.Collections.Generic.IList`1.get_Item(int index)
AchievementMono[]Object System.Collections.Generic.IList`1.get_Item(int index)Behaviour System.Collections.Generic.IList`1.get_Item(int index)
AchievementMono[]Object System.Collections.Generic.IList`1.get_Item(int index)Component System.Collections.Generic.IList`1.get_Item(int index)
AchievementMono[]Object System.Collections.Generic.IList`1.get_Item(int index)object System.Collections.Generic.IList`1.get_Item(int index)
AchievementMono[]void System.Collections.Generic.IList`1.set_Item(int index, Object item)void System.Collections.Generic.IList`1.set_Item(int index, AchievementMono item)
AchievementMono[]void System.Collections.Generic.IList`1.set_Item(int index, Object item)void System.Collections.Generic.IList`1.set_Item(int index, MonoBehaviour item)
AchievementMono[]void System.Collections.Generic.IList`1.set_Item(int index, Object item)void System.Collections.Generic.IList`1.set_Item(int index, Behaviour item)
AchievementMono[]void System.Collections.Generic.IList`1.set_Item(int index, Object item)void System.Collections.Generic.IList`1.set_Item(int index, Component item)
AchievementMono[]void System.Collections.Generic.IList`1.set_Item(int index, Object item)void System.Collections.Generic.IList`1.set_Item(int index, object item)
AchievementMono[]void System.Collections.Generic.ICollection`1.Add(Object item)void System.Collections.Generic.ICollection`1.Add(AchievementMono item)
AchievementMono[]void System.Collections.Generic.ICollection`1.Add(Object item)void System.Collections.Generic.ICollection`1.Add(MonoBehaviour item)
AchievementMono[]void System.Collections.Generic.ICollection`1.Add(Object item)void System.Collections.Generic.ICollection`1.Add(Behaviour item)
AchievementMono[]void System.Collections.Generic.ICollection`1.Add(Object item)void System.Collections.Generic.ICollection`1.Add(Component item)
AchievementMono[]void System.Collections.Generic.ICollection`1.Add(Object item)void System.Collections.Generic.ICollection`1.Add(object item)
AchievementMono[]bool System.Collections.Generic.ICollection`1.Remove(Object item)bool System.Collections.Generic.ICollection`1.Remove(AchievementMono item)
AchievementMono[]bool System.Collections.Generic.ICollection`1.Remove(Object item)bool System.Collections.Generic.ICollection`1.Remove(MonoBehaviour item)
AchievementMono[]bool System.Collections.Generic.ICollection`1.Remove(Object item)bool System.Collections.Generic.ICollection`1.Remove(Behaviour item)
AchievementMono[]bool System.Collections.Generic.ICollection`1.Remove(Object item)bool System.Collections.Generic.ICollection`1.Remove(Component item)
AchievementMono[]bool System.Collections.Generic.ICollection`1.Remove(Object item)bool System.Collections.Generic.ICollection`1.Remove(object item)
AchievementMono[]bool System.Collections.Generic.ICollection`1.Contains(Object item)bool System.Collections.Generic.ICollection`1.Contains(AchievementMono item)
AchievementMono[]bool System.Collections.Generic.ICollection`1.Contains(Object item)bool System.Collections.Generic.ICollection`1.Contains(MonoBehaviour item)
AchievementMono[]bool System.Collections.Generic.ICollection`1.Contains(Object item)bool System.Collections.Generic.ICollection`1.Contains(Behaviour item)
AchievementMono[]bool System.Collections.Generic.ICollection`1.Contains(Object item)bool System.Collections.Generic.ICollection`1.Contains(Component item)
AchievementMono[]bool System.Collections.Generic.ICollection`1.Contains(Object item)bool System.Collections.Generic.ICollection`1.Contains(object item)
AchievementMono[]void System.Collections.Generic.ICollection`1.CopyTo(Object[] array, int arrayIndex)void System.Collections.Generic.ICollection`1.CopyTo(AchievementMono[] array, int arrayIndex)
AchievementMono[]void System.Collections.Generic.ICollection`1.CopyTo(Object[] array, int arrayIndex)void System.Collections.Generic.ICollection`1.CopyTo(MonoBehaviour[] array, int arrayIndex)
AchievementMono[]void System.Collections.Generic.ICollection`1.CopyTo(Object[] array, int arrayIndex)void System.Collections.Generic.ICollection`1.CopyTo(Behaviour[] array, int arrayIndex)
AchievementMono[]void System.Collections.Generic.ICollection`1.CopyTo(Object[] array, int arrayIndex)void System.Collections.Generic.ICollection`1.CopyTo(Component[] array, int arrayIndex)
AchievementMono[]void System.Collections.Generic.ICollection`1.CopyTo(Object[] array, int arrayIndex)void System.Collections.Generic.ICollection`1.CopyTo(object[] array, int arrayIndex)
AchievementMono[]IEnumerator<UnityEngine.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()IEnumerator<AchievementMono> System.Collections.Generic.IEnumerable`1.GetEnumerator()
AchievementMono[]IEnumerator<UnityEngine.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()IEnumerator<UnityEngine.MonoBehaviour> System.Collections.Generic.IEnumerable`1.GetEnumerator()
AchievementMono[]IEnumerator<UnityEngine.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()IEnumerator<UnityEngine.Behaviour> System.Collections.Generic.IEnumerable`1.GetEnumerator()
AchievementMono[]IEnumerator<UnityEngine.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()IEnumerator<UnityEngine.Component> System.Collections.Generic.IEnumerable`1.GetEnumerator()
AchievementMono[]IEnumerator<UnityEngine.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()
AchievementMono[]Object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)AchievementMono System.Collections.Generic.IReadOnlyList`1.get_Item(int index)
AchievementMono[]Object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)MonoBehaviour System.Collections.Generic.IReadOnlyList`1.get_Item(int index)
AchievementMono[]Object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)Behaviour System.Collections.Generic.IReadOnlyList`1.get_Item(int index)
AchievementMono[]Object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)Component System.Collections.Generic.IReadOnlyList`1.get_Item(int index)
AchievementMono[]Object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)
AchievementMono[]void System.Collections.Generic.IList`1.Insert(int index, object item)void System.Collections.Generic.IList`1.Insert(int index, AchievementMono item)
AchievementMono[]void System.Collections.Generic.IList`1.Insert(int index, object item)void System.Collections.Generic.IList`1.Insert(int index, MonoBehaviour item)
AchievementMono[]void System.Collections.Generic.IList`1.Insert(int index, object item)void System.Collections.Generic.IList`1.Insert(int index, Behaviour item)
AchievementMono[]void System.Collections.Generic.IList`1.Insert(int index, object item)void System.Collections.Generic.IList`1.Insert(int index, Component item)
AchievementMono[]void System.Collections.Generic.IList`1.Insert(int index, object item)void System.Collections.Generic.IList`1.Insert(int index, Object item)
AchievementMono[]int System.Collections.Generic.IList`1.IndexOf(object item)int System.Collections.Generic.IList`1.IndexOf(AchievementMono item)
AchievementMono[]int System.Collections.Generic.IList`1.IndexOf(object item)int System.Collections.Generic.IList`1.IndexOf(MonoBehaviour item)
AchievementMono[]int System.Collections.Generic.IList`1.IndexOf(object item)int System.Collections.Generic.IList`1.IndexOf(Behaviour item)
AchievementMono[]int System.Collections.Generic.IList`1.IndexOf(object item)int System.Collections.Generic.IList`1.IndexOf(Component item)
AchievementMono[]int System.Collections.Generic.IList`1.IndexOf(object item)int System.Collections.Generic.IList`1.IndexOf(Object item)
AchievementMono[]object System.Collections.Generic.IList`1.get_Item(int index)AchievementMono System.Collections.Generic.IList`1.get_Item(int index)
AchievementMono[]object System.Collections.Generic.IList`1.get_Item(int index)MonoBehaviour System.Collections.Generic.IList`1.get_Item(int index)
AchievementMono[]object System.Collections.Generic.IList`1.get_Item(int index)Behaviour System.Collections.Generic.IList`1.get_Item(int index)
AchievementMono[]object System.Collections.Generic.IList`1.get_Item(int index)Component System.Collections.Generic.IList`1.get_Item(int index)
AchievementMono[]object System.Collections.Generic.IList`1.get_Item(int index)Object System.Collections.Generic.IList`1.get_Item(int index)
AchievementMono[]void System.Collections.Generic.IList`1.set_Item(int index, object item)void System.Collections.Generic.IList`1.set_Item(int index, AchievementMono item)
AchievementMono[]void System.Collections.Generic.IList`1.set_Item(int index, object item)void System.Collections.Generic.IList`1.set_Item(int index, MonoBehaviour item)
AchievementMono[]void System.Collections.Generic.IList`1.set_Item(int index, object item)void System.Collections.Generic.IList`1.set_Item(int index, Behaviour item)
AchievementMono[]void System.Collections.Generic.IList`1.set_Item(int index, object item)void System.Collections.Generic.IList`1.set_Item(int index, Component item)
AchievementMono[]void System.Collections.Generic.IList`1.set_Item(int index, object item)void System.Collections.Generic.IList`1.set_Item(int index, Object item)
AchievementMono[]void System.Collections.Generic.ICollection`1.Add(object item)void System.Collections.Generic.ICollection`1.Add(AchievementMono item)
AchievementMono[]void System.Collections.Generic.ICollection`1.Add(object item)void System.Collections.Generic.ICollection`1.Add(MonoBehaviour item)
AchievementMono[]void System.Collections.Generic.ICollection`1.Add(object item)void System.Collections.Generic.ICollection`1.Add(Behaviour item)
AchievementMono[]void System.Collections.Generic.ICollection`1.Add(object item)void System.Collections.Generic.ICollection`1.Add(Component item)
AchievementMono[]void System.Collections.Generic.ICollection`1.Add(object item)void System.Collections.Generic.ICollection`1.Add(Object item)
AchievementMono[]bool System.Collections.Generic.ICollection`1.Remove(object item)bool System.Collections.Generic.ICollection`1.Remove(AchievementMono item)
AchievementMono[]bool System.Collections.Generic.ICollection`1.Remove(object item)bool System.Collections.Generic.ICollection`1.Remove(MonoBehaviour item)
AchievementMono[]bool System.Collections.Generic.ICollection`1.Remove(object item)bool System.Collections.Generic.ICollection`1.Remove(Behaviour item)
AchievementMono[]bool System.Collections.Generic.ICollection`1.Remove(object item)bool System.Collections.Generic.ICollection`1.Remove(Component item)
AchievementMono[]bool System.Collections.Generic.ICollection`1.Remove(object item)bool System.Collections.Generic.ICollection`1.Remove(Object item)
AchievementMono[]bool System.Collections.Generic.ICollection`1.Contains(object item)bool System.Collections.Generic.ICollection`1.Contains(AchievementMono item)
AchievementMono[]bool System.Collections.Generic.ICollection`1.Contains(object item)bool System.Collections.Generic.ICollection`1.Contains(MonoBehaviour item)
AchievementMono[]bool System.Collections.Generic.ICollection`1.Contains(object item)bool System.Collections.Generic.ICollection`1.Contains(Behaviour item)
AchievementMono[]bool System.Collections.Generic.ICollection`1.Contains(object item)bool System.Collections.Generic.ICollection`1.Contains(Component item)
AchievementMono[]bool System.Collections.Generic.ICollection`1.Contains(object item)bool System.Collections.Generic.ICollection`1.Contains(Object item)
AchievementMono[]void System.Collections.Generic.ICollection`1.CopyTo(object[] array, int arrayIndex)void System.Collections.Generic.ICollection`1.CopyTo(AchievementMono[] array, int arrayIndex)
AchievementMono[]void System.Collections.Generic.ICollection`1.CopyTo(object[] array, int arrayIndex)void System.Collections.Generic.ICollection`1.CopyTo(MonoBehaviour[] array, int arrayIndex)
AchievementMono[]void System.Collections.Generic.ICollection`1.CopyTo(object[] array, int arrayIndex)void System.Collections.Generic.ICollection`1.CopyTo(Behaviour[] array, int arrayIndex)
AchievementMono[]void System.Collections.Generic.ICollection`1.CopyTo(object[] array, int arrayIndex)void System.Collections.Generic.ICollection`1.CopyTo(Component[] array, int arrayIndex)
AchievementMono[]void System.Collections.Generic.ICollection`1.CopyTo(object[] array, int arrayIndex)void System.Collections.Generic.ICollection`1.CopyTo(Object[] array, int arrayIndex)

1,036 Types added

showing the first 400

TypeKindSize
<>c__DisplayClass23_0`1class0x0028
<>c__DisplayClass23_0`1class0x0028
<>c__DisplayClass23_0`1class0x0028
<>c__DisplayClass23_0`1class0x0028
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<>c__DisplayClass29_0`1class0x0018
<>c__DisplayClass29_0`1class0x0018
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<>c__DisplayClass29_0`1class0x0018
<>c__DisplayClass29_0`1class0x0018
<>c__DisplayClass29_0`1class0x0018
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<>c__DisplayClass29_0`1class0x0018
<>c__DisplayClass29_0`1class0x0018
<>c__DisplayClass29_0`1class0x0018
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<>c__DisplayClass29_0`1class0x0018
<>c__DisplayClass29_0`1class0x0018
<>c__DisplayClass29_0`1class0x0018
<>c__DisplayClass29_0`1class0x0018
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<>c__DisplayClass29_0`1class0x0018
<>c__DisplayClass29_0`1class0x0018
<>c__DisplayClass29_0`1class0x0018
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<>c__DisplayClass29_0`1class0x0018
<>c__DisplayClass6_0`1class0x0020
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<CastIterator>d__99`1class0x0038
<CastIterator>d__99`1class0x0040
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ArraySortHelper`1class0x0010
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Entry[]class0x0020
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EnumEqualityComparer`1class0x0010
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Computed in 66.64 s on 2026-09-24 09:08 UTC.