Steam → dual 0.7.0 fixed
What changed between Steam and dual 0.7.0 fixed. Compared by object path; offsets are reported where the same member now sits somewhere else.
370,852
breaking changes
841
additions
50,203
types in both builds
149,684 / 987,397
functions with a new native address
1,036 Types removed
showing the first 400
369,816 Functions with a changed signature
showing the first 400
| Type | Before | After |
|---|---|---|
| __BinaryParser | byte[] ReadBytes(int length) | void ReadBytes(byte[] byteA, int offset, int size) |
| __BinaryParser | void ReadBytes(byte[] byteA, int offset, int size) | byte[] ReadBytes(int length) |
| __BinaryParser | void ReadObjectWithMap(BinaryHeaderEnum binaryHeaderEnum) | void ReadObjectWithMap(BinaryObjectWithMap record) |
| __BinaryParser | void ReadObjectWithMap(BinaryObjectWithMap record) | void ReadObjectWithMap(BinaryHeaderEnum binaryHeaderEnum) |
| __BinaryParser | void ReadObjectWithMapTyped(BinaryHeaderEnum binaryHeaderEnum) | void ReadObjectWithMapTyped(BinaryObjectWithMapTyped record) |
| __BinaryParser | void ReadObjectWithMapTyped(BinaryObjectWithMapTyped record) | void ReadObjectWithMapTyped(BinaryHeaderEnum binaryHeaderEnum) |
| __BinaryWriter | void WriteBytes(byte[] value) | void WriteBytes(byte[] byteA, int offset, int size) |
| __BinaryWriter | void WriteBytes(byte[] byteA, int offset, int size) | void WriteBytes(byte[] value) |
| __DTString | void .ctor(ReadOnlySpan<System.Char> str, DateTimeFormatInfo dtfi, bool checkDigitToken) | void .ctor(ReadOnlySpan<System.Char> str, DateTimeFormatInfo dtfi) |
| __DTString | void .ctor(ReadOnlySpan<System.Char> str, DateTimeFormatInfo dtfi) | void .ctor(ReadOnlySpan<System.Char> str, DateTimeFormatInfo dtfi, bool checkDigitToken) |
| __DTString | bool Match(string str) | bool Match(ushort ch) |
| __DTString | bool Match(ushort ch) | bool Match(string str) |
| _AndroidJNIHelper | long GetConstructorID(long jclass, object[] args) | long GetConstructorID(long jclass, string signature) |
| _AndroidJNIHelper | long GetMethodID(long jclass, string methodName, object[] args, bool isStatic) | long GetMethodID(long jclass, string methodName, string signature, bool isStatic) |
| _AndroidJNIHelper | long GetFieldID(long jclass, string fieldName, bool isStatic) | long GetFieldID(long jclass, string fieldName, string signature, bool isStatic) |
| _AndroidJNIHelper | long GetConstructorID(long jclass, string signature) | long GetConstructorID(long jclass, object[] args) |
| _AndroidJNIHelper | long GetMethodID(long jclass, string methodName, string signature, bool isStatic) | long GetMethodID(long jclass, string methodName, object[] args, bool isStatic) |
| _AndroidJNIHelper | long GetFieldID(long jclass, string fieldName, string signature, bool isStatic) | long GetFieldID(long jclass, string fieldName, bool isStatic) |
| _AndroidJNIHelper | string GetSignature(object obj) | string GetSignature(object[] args) |
| _AndroidJNIHelper | string GetSignature(object obj) | string GetSignature(object[] args) |
| _AndroidJNIHelper | string GetSignature(object[] args) | string GetSignature(object obj) |
| _AndroidJNIHelper | string GetSignature(object[] args) | string GetSignature(object obj) |
| _AndroidJNIHelper[] | void System.Collections.Generic.IList`1.Insert(int index, _AndroidJNIHelper item) | void System.Collections.Generic.IList`1.Insert(int index, object item) |
| _AndroidJNIHelper[] | int System.Collections.Generic.IList`1.IndexOf(_AndroidJNIHelper item) | int System.Collections.Generic.IList`1.IndexOf(object item) |
| _AndroidJNIHelper[] | _AndroidJNIHelper System.Collections.Generic.IList`1.get_Item(int index) | object System.Collections.Generic.IList`1.get_Item(int index) |
| _AndroidJNIHelper[] | void System.Collections.Generic.IList`1.set_Item(int index, _AndroidJNIHelper item) | void System.Collections.Generic.IList`1.set_Item(int index, object item) |
| _AndroidJNIHelper[] | void System.Collections.Generic.ICollection`1.Add(_AndroidJNIHelper item) | void System.Collections.Generic.ICollection`1.Add(object item) |
| _AndroidJNIHelper[] | bool System.Collections.Generic.ICollection`1.Remove(_AndroidJNIHelper item) | bool System.Collections.Generic.ICollection`1.Remove(object item) |
| _AndroidJNIHelper[] | bool System.Collections.Generic.ICollection`1.Contains(_AndroidJNIHelper item) | bool System.Collections.Generic.ICollection`1.Contains(object item) |
| _AndroidJNIHelper[] | void System.Collections.Generic.ICollection`1.CopyTo(_AndroidJNIHelper[] array, int arrayIndex) | void System.Collections.Generic.ICollection`1.CopyTo(object[] array, int arrayIndex) |
| _AndroidJNIHelper[] | IEnumerator<UnityEngine._AndroidJNIHelper> System.Collections.Generic.IEnumerable`1.GetEnumerator() | IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator() |
| _AndroidJNIHelper[] | _AndroidJNIHelper System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | object System.Collections.Generic.IReadOnlyList`1.get_Item(int index) |
| _AndroidJNIHelper[] | void System.Collections.Generic.IList`1.Insert(int index, object item) | void System.Collections.Generic.IList`1.Insert(int index, _AndroidJNIHelper item) |
| _AndroidJNIHelper[] | int System.Collections.Generic.IList`1.IndexOf(object item) | int System.Collections.Generic.IList`1.IndexOf(_AndroidJNIHelper item) |
| _AndroidJNIHelper[] | object System.Collections.Generic.IList`1.get_Item(int index) | _AndroidJNIHelper System.Collections.Generic.IList`1.get_Item(int index) |
| _AndroidJNIHelper[] | void System.Collections.Generic.IList`1.set_Item(int index, object item) | void System.Collections.Generic.IList`1.set_Item(int index, _AndroidJNIHelper item) |
| _AndroidJNIHelper[] | void System.Collections.Generic.ICollection`1.Add(object item) | void System.Collections.Generic.ICollection`1.Add(_AndroidJNIHelper item) |
| _AndroidJNIHelper[] | bool System.Collections.Generic.ICollection`1.Remove(object item) | bool System.Collections.Generic.ICollection`1.Remove(_AndroidJNIHelper item) |
| _AndroidJNIHelper[] | bool System.Collections.Generic.ICollection`1.Contains(object item) | bool System.Collections.Generic.ICollection`1.Contains(_AndroidJNIHelper item) |
| _AndroidJNIHelper[] | void System.Collections.Generic.ICollection`1.CopyTo(object[] array, int arrayIndex) | void System.Collections.Generic.ICollection`1.CopyTo(_AndroidJNIHelper[] array, int arrayIndex) |
| _AndroidJNIHelper[] | IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator() | IEnumerator<UnityEngine._AndroidJNIHelper> System.Collections.Generic.IEnumerable`1.GetEnumerator() |
| _AndroidJNIHelper[] | object System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | _AndroidJNIHelper System.Collections.Generic.IReadOnlyList`1.get_Item(int index) |
| AbandonedMutexException | void .ctor() | void .ctor(int location, WaitHandle handle) |
| AbandonedMutexException | void .ctor() | void .ctor(SerializationInfo info, StreamingContext context) |
| AbandonedMutexException | void .ctor(int location, WaitHandle handle) | void .ctor() |
| AbandonedMutexException | void .ctor(int location, WaitHandle handle) | void .ctor(SerializationInfo info, StreamingContext context) |
| AbandonedMutexException | void .ctor(SerializationInfo info, StreamingContext context) | void .ctor() |
| AbandonedMutexException | void .ctor(SerializationInfo info, StreamingContext context) | void .ctor(int location, WaitHandle handle) |
| ABSSequentiable[] | void System.Collections.Generic.IList`1.Insert(int index, ABSSequentiable item) | void System.Collections.Generic.IList`1.Insert(int index, object item) |
| ABSSequentiable[] | int System.Collections.Generic.IList`1.IndexOf(ABSSequentiable item) | int System.Collections.Generic.IList`1.IndexOf(object item) |
| ABSSequentiable[] | ABSSequentiable System.Collections.Generic.IList`1.get_Item(int index) | object System.Collections.Generic.IList`1.get_Item(int index) |
| ABSSequentiable[] | void System.Collections.Generic.IList`1.set_Item(int index, ABSSequentiable item) | void System.Collections.Generic.IList`1.set_Item(int index, object item) |
| ABSSequentiable[] | void System.Collections.Generic.ICollection`1.Add(ABSSequentiable item) | void System.Collections.Generic.ICollection`1.Add(object item) |
| ABSSequentiable[] | bool System.Collections.Generic.ICollection`1.Remove(ABSSequentiable item) | bool System.Collections.Generic.ICollection`1.Remove(object item) |
| ABSSequentiable[] | bool System.Collections.Generic.ICollection`1.Contains(ABSSequentiable item) | bool System.Collections.Generic.ICollection`1.Contains(object item) |
| ABSSequentiable[] | void System.Collections.Generic.ICollection`1.CopyTo(ABSSequentiable[] array, int arrayIndex) | void System.Collections.Generic.ICollection`1.CopyTo(object[] array, int arrayIndex) |
| ABSSequentiable[] | IEnumerator<DG.Tweening.Core.ABSSequentiable> System.Collections.Generic.IEnumerable`1.GetEnumerator() | IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator() |
| ABSSequentiable[] | ABSSequentiable System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | object System.Collections.Generic.IReadOnlyList`1.get_Item(int index) |
| ABSSequentiable[] | void System.Collections.Generic.IList`1.Insert(int index, object item) | void System.Collections.Generic.IList`1.Insert(int index, ABSSequentiable item) |
| ABSSequentiable[] | int System.Collections.Generic.IList`1.IndexOf(object item) | int System.Collections.Generic.IList`1.IndexOf(ABSSequentiable item) |
| ABSSequentiable[] | object System.Collections.Generic.IList`1.get_Item(int index) | ABSSequentiable System.Collections.Generic.IList`1.get_Item(int index) |
| ABSSequentiable[] | void System.Collections.Generic.IList`1.set_Item(int index, object item) | void System.Collections.Generic.IList`1.set_Item(int index, ABSSequentiable item) |
| ABSSequentiable[] | void System.Collections.Generic.ICollection`1.Add(object item) | void System.Collections.Generic.ICollection`1.Add(ABSSequentiable item) |
| ABSSequentiable[] | bool System.Collections.Generic.ICollection`1.Remove(object item) | bool System.Collections.Generic.ICollection`1.Remove(ABSSequentiable item) |
| ABSSequentiable[] | bool System.Collections.Generic.ICollection`1.Contains(object item) | bool System.Collections.Generic.ICollection`1.Contains(ABSSequentiable item) |
| ABSSequentiable[] | void System.Collections.Generic.ICollection`1.CopyTo(object[] array, int arrayIndex) | void System.Collections.Generic.ICollection`1.CopyTo(ABSSequentiable[] array, int arrayIndex) |
| ABSSequentiable[] | IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator() | IEnumerator<DG.Tweening.Core.ABSSequentiable> System.Collections.Generic.IEnumerable`1.GetEnumerator() |
| ABSSequentiable[] | object System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | ABSSequentiable System.Collections.Generic.IReadOnlyList`1.get_Item(int index) |
| ABSTweenPlugin`3 | void SetFrom(TweenerCore<T1 t, bool isRelative) | void SetFrom(TweenerCore<T1 t, uint8 fromValue, bool setImmediately, bool isRelative) |
| ABSTweenPlugin`3 | void SetFrom(TweenerCore<UnityEngine.Vector3 t, bool isRelative) | void SetFrom(TweenerCore<UnityEngine.Vector3 t, Vector3 fromValue, bool setImmediately, bool isRelative) |
| ABSTweenPlugin`3 | void SetFrom(TweenerCore<UnityEngine.Quaternion t, bool isRelative) | void SetFrom(TweenerCore<UnityEngine.Quaternion t, Vector3 fromValue, bool setImmediately, bool isRelative) |
| ABSTweenPlugin`3 | void SetFrom(TweenerCore<UnityEngine.Vector3 t, bool isRelative) | void SetFrom(TweenerCore<UnityEngine.Vector3 t, Path fromValue, bool setImmediately, bool isRelative) |
| ABSTweenPlugin`3 | void SetFrom(TweenerCore<UnityEngine.Quaternion t, bool isRelative) | void SetFrom(TweenerCore<UnityEngine.Quaternion t, Quaternion fromValue, bool setImmediately, bool isRelative) |
| ABSTweenPlugin`3 | void SetFrom(TweenerCore<UnityEngine.Vector3 t, bool isRelative) | void SetFrom(TweenerCore<UnityEngine.Vector3 t, Vector3[] fromValue, bool setImmediately, bool isRelative) |
| ABSTweenPlugin`3 | void SetFrom(TweenerCore<System.Int64 t, bool isRelative) | void SetFrom(TweenerCore<System.Int64 t, long fromValue, bool setImmediately, bool isRelative) |
| ABSTweenPlugin`3 | void SetFrom(TweenerCore<UnityEngine.Vector2 t, bool isRelative) | void SetFrom(TweenerCore<UnityEngine.Vector2 t, Vector2 fromValue, bool setImmediately, bool isRelative) |
| ABSTweenPlugin`3 | void SetFrom(TweenerCore<System.Int32 t, bool isRelative) | void SetFrom(TweenerCore<System.Int32 t, int fromValue, bool setImmediately, bool isRelative) |
| ABSTweenPlugin`3 | void SetFrom(TweenerCore<UnityEngine.Vector2 t, bool isRelative) | void SetFrom(TweenerCore<UnityEngine.Vector2 t, Vector2 fromValue, bool setImmediately, bool isRelative) |
| ABSTweenPlugin`3 | void SetFrom(TweenerCore<System.Double t, bool isRelative) | void SetFrom(TweenerCore<System.Double t, double fromValue, bool setImmediately, bool isRelative) |
| ABSTweenPlugin`3 | void SetFrom(TweenerCore<System.UInt64 t, bool isRelative) | void SetFrom(TweenerCore<System.UInt64 t, ulong fromValue, bool setImmediately, bool isRelative) |
| ABSTweenPlugin`3 | void SetFrom(TweenerCore<DG.Tweening.Color2 t, bool isRelative) | void SetFrom(TweenerCore<DG.Tweening.Color2 t, Color2 fromValue, bool setImmediately, bool isRelative) |
| ABSTweenPlugin`3 | void SetFrom(TweenerCore<System.UInt32 t, bool isRelative) | void SetFrom(TweenerCore<System.UInt32 t, uint fromValue, bool setImmediately, bool isRelative) |
| ABSTweenPlugin`3 | void SetFrom(TweenerCore<UnityEngine.Color t, bool isRelative) | void SetFrom(TweenerCore<UnityEngine.Color t, Color fromValue, bool setImmediately, bool isRelative) |
| ABSTweenPlugin`3 | void SetFrom(TweenerCore<System.String t, bool isRelative) | void SetFrom(TweenerCore<System.String t, string fromValue, bool setImmediately, bool isRelative) |
| ABSTweenPlugin`3 | void SetFrom(TweenerCore<System.Single t, bool isRelative) | void SetFrom(TweenerCore<System.Single t, float fromValue, bool setImmediately, bool isRelative) |
| ABSTweenPlugin`3 | void SetFrom(TweenerCore<UnityEngine.RectOffset t, bool isRelative) | void SetFrom(TweenerCore<UnityEngine.RectOffset t, RectOffset fromValue, bool setImmediately, bool isRelative) |
| ABSTweenPlugin`3 | void SetFrom(TweenerCore<UnityEngine.Vector4 t, bool isRelative) | void SetFrom(TweenerCore<UnityEngine.Vector4 t, Vector4 fromValue, bool setImmediately, bool isRelative) |
| ABSTweenPlugin`3 | void SetFrom(TweenerCore<UnityEngine.Rect t, bool isRelative) | void SetFrom(TweenerCore<UnityEngine.Rect t, Rect fromValue, bool setImmediately, bool isRelative) |
| ABSTweenPlugin`3 | void SetFrom(TweenerCore<T1 t, uint8 fromValue, bool setImmediately, bool isRelative) | void SetFrom(TweenerCore<T1 t, bool isRelative) |
| ABSTweenPlugin`3 | void SetFrom(TweenerCore<UnityEngine.Vector3 t, Vector3 fromValue, bool setImmediately, bool isRelative) | void SetFrom(TweenerCore<UnityEngine.Vector3 t, bool isRelative) |
| ABSTweenPlugin`3 | void SetFrom(TweenerCore<UnityEngine.Quaternion t, Vector3 fromValue, bool setImmediately, bool isRelative) | void SetFrom(TweenerCore<UnityEngine.Quaternion t, bool isRelative) |
| ABSTweenPlugin`3 | void SetFrom(TweenerCore<UnityEngine.Vector3 t, Path fromValue, bool setImmediately, bool isRelative) | void SetFrom(TweenerCore<UnityEngine.Vector3 t, bool isRelative) |
| ABSTweenPlugin`3 | void SetFrom(TweenerCore<UnityEngine.Quaternion t, Quaternion fromValue, bool setImmediately, bool isRelative) | void SetFrom(TweenerCore<UnityEngine.Quaternion t, bool isRelative) |
| ABSTweenPlugin`3 | void SetFrom(TweenerCore<UnityEngine.Vector3 t, Vector3[] fromValue, bool setImmediately, bool isRelative) | void SetFrom(TweenerCore<UnityEngine.Vector3 t, bool isRelative) |
| ABSTweenPlugin`3 | void SetFrom(TweenerCore<System.Int64 t, long fromValue, bool setImmediately, bool isRelative) | void SetFrom(TweenerCore<System.Int64 t, bool isRelative) |
| ABSTweenPlugin`3 | void SetFrom(TweenerCore<UnityEngine.Vector2 t, Vector2 fromValue, bool setImmediately, bool isRelative) | void SetFrom(TweenerCore<UnityEngine.Vector2 t, bool isRelative) |
| ABSTweenPlugin`3 | void SetFrom(TweenerCore<System.Int32 t, int fromValue, bool setImmediately, bool isRelative) | void SetFrom(TweenerCore<System.Int32 t, bool isRelative) |
| ABSTweenPlugin`3 | void SetFrom(TweenerCore<UnityEngine.Vector2 t, Vector2 fromValue, bool setImmediately, bool isRelative) | void SetFrom(TweenerCore<UnityEngine.Vector2 t, bool isRelative) |
| ABSTweenPlugin`3 | void SetFrom(TweenerCore<System.Double t, double fromValue, bool setImmediately, bool isRelative) | void SetFrom(TweenerCore<System.Double t, bool isRelative) |
| ABSTweenPlugin`3 | void SetFrom(TweenerCore<System.UInt64 t, ulong fromValue, bool setImmediately, bool isRelative) | void SetFrom(TweenerCore<System.UInt64 t, bool isRelative) |
| ABSTweenPlugin`3 | void SetFrom(TweenerCore<DG.Tweening.Color2 t, Color2 fromValue, bool setImmediately, bool isRelative) | void SetFrom(TweenerCore<DG.Tweening.Color2 t, bool isRelative) |
| ABSTweenPlugin`3 | void SetFrom(TweenerCore<System.UInt32 t, uint fromValue, bool setImmediately, bool isRelative) | void SetFrom(TweenerCore<System.UInt32 t, bool isRelative) |
| ABSTweenPlugin`3 | void SetFrom(TweenerCore<UnityEngine.Color t, Color fromValue, bool setImmediately, bool isRelative) | void SetFrom(TweenerCore<UnityEngine.Color t, bool isRelative) |
| ABSTweenPlugin`3 | void SetFrom(TweenerCore<System.String t, string fromValue, bool setImmediately, bool isRelative) | void SetFrom(TweenerCore<System.String t, bool isRelative) |
| ABSTweenPlugin`3 | void SetFrom(TweenerCore<System.Single t, float fromValue, bool setImmediately, bool isRelative) | void SetFrom(TweenerCore<System.Single t, bool isRelative) |
| ABSTweenPlugin`3 | void SetFrom(TweenerCore<UnityEngine.RectOffset t, RectOffset fromValue, bool setImmediately, bool isRelative) | void SetFrom(TweenerCore<UnityEngine.RectOffset t, bool isRelative) |
| ABSTweenPlugin`3 | void SetFrom(TweenerCore<UnityEngine.Vector4 t, Vector4 fromValue, bool setImmediately, bool isRelative) | void SetFrom(TweenerCore<UnityEngine.Vector4 t, bool isRelative) |
| ABSTweenPlugin`3 | void SetFrom(TweenerCore<UnityEngine.Rect t, Rect fromValue, bool setImmediately, bool isRelative) | void SetFrom(TweenerCore<UnityEngine.Rect t, bool isRelative) |
| AccessViolationException | void .ctor() | void .ctor(SerializationInfo info, StreamingContext context) |
| AccessViolationException | void .ctor(SerializationInfo info, StreamingContext context) | void .ctor() |
| AchievementMono[] | void System.Collections.Generic.IList`1.Insert(int index, AchievementMono item) | void System.Collections.Generic.IList`1.Insert(int index, MonoBehaviour item) |
| AchievementMono[] | void System.Collections.Generic.IList`1.Insert(int index, AchievementMono item) | void System.Collections.Generic.IList`1.Insert(int index, Behaviour item) |
| AchievementMono[] | void System.Collections.Generic.IList`1.Insert(int index, AchievementMono item) | void System.Collections.Generic.IList`1.Insert(int index, Component item) |
| AchievementMono[] | void System.Collections.Generic.IList`1.Insert(int index, AchievementMono item) | void System.Collections.Generic.IList`1.Insert(int index, Object item) |
| AchievementMono[] | void System.Collections.Generic.IList`1.Insert(int index, AchievementMono item) | void System.Collections.Generic.IList`1.Insert(int index, object item) |
| AchievementMono[] | int System.Collections.Generic.IList`1.IndexOf(AchievementMono item) | int System.Collections.Generic.IList`1.IndexOf(MonoBehaviour item) |
| AchievementMono[] | int System.Collections.Generic.IList`1.IndexOf(AchievementMono item) | int System.Collections.Generic.IList`1.IndexOf(Behaviour item) |
| AchievementMono[] | int System.Collections.Generic.IList`1.IndexOf(AchievementMono item) | int System.Collections.Generic.IList`1.IndexOf(Component item) |
| AchievementMono[] | int System.Collections.Generic.IList`1.IndexOf(AchievementMono item) | int System.Collections.Generic.IList`1.IndexOf(Object item) |
| AchievementMono[] | int System.Collections.Generic.IList`1.IndexOf(AchievementMono item) | int System.Collections.Generic.IList`1.IndexOf(object item) |
| AchievementMono[] | AchievementMono System.Collections.Generic.IList`1.get_Item(int index) | MonoBehaviour System.Collections.Generic.IList`1.get_Item(int index) |
| AchievementMono[] | AchievementMono System.Collections.Generic.IList`1.get_Item(int index) | Behaviour System.Collections.Generic.IList`1.get_Item(int index) |
| AchievementMono[] | AchievementMono System.Collections.Generic.IList`1.get_Item(int index) | Component System.Collections.Generic.IList`1.get_Item(int index) |
| AchievementMono[] | AchievementMono System.Collections.Generic.IList`1.get_Item(int index) | Object System.Collections.Generic.IList`1.get_Item(int index) |
| AchievementMono[] | AchievementMono System.Collections.Generic.IList`1.get_Item(int index) | object System.Collections.Generic.IList`1.get_Item(int index) |
| AchievementMono[] | void System.Collections.Generic.IList`1.set_Item(int index, AchievementMono item) | void System.Collections.Generic.IList`1.set_Item(int index, MonoBehaviour item) |
| AchievementMono[] | void System.Collections.Generic.IList`1.set_Item(int index, AchievementMono item) | void System.Collections.Generic.IList`1.set_Item(int index, Behaviour item) |
| AchievementMono[] | void System.Collections.Generic.IList`1.set_Item(int index, AchievementMono item) | void System.Collections.Generic.IList`1.set_Item(int index, Component item) |
| AchievementMono[] | void System.Collections.Generic.IList`1.set_Item(int index, AchievementMono item) | void System.Collections.Generic.IList`1.set_Item(int index, Object item) |
| AchievementMono[] | void System.Collections.Generic.IList`1.set_Item(int index, AchievementMono item) | void System.Collections.Generic.IList`1.set_Item(int index, object item) |
| AchievementMono[] | void System.Collections.Generic.ICollection`1.Add(AchievementMono item) | void System.Collections.Generic.ICollection`1.Add(MonoBehaviour item) |
| AchievementMono[] | void System.Collections.Generic.ICollection`1.Add(AchievementMono item) | void System.Collections.Generic.ICollection`1.Add(Behaviour item) |
| AchievementMono[] | void System.Collections.Generic.ICollection`1.Add(AchievementMono item) | void System.Collections.Generic.ICollection`1.Add(Component item) |
| AchievementMono[] | void System.Collections.Generic.ICollection`1.Add(AchievementMono item) | void System.Collections.Generic.ICollection`1.Add(Object item) |
| AchievementMono[] | void System.Collections.Generic.ICollection`1.Add(AchievementMono item) | void System.Collections.Generic.ICollection`1.Add(object item) |
| AchievementMono[] | bool System.Collections.Generic.ICollection`1.Remove(AchievementMono item) | bool System.Collections.Generic.ICollection`1.Remove(MonoBehaviour item) |
| AchievementMono[] | bool System.Collections.Generic.ICollection`1.Remove(AchievementMono item) | bool System.Collections.Generic.ICollection`1.Remove(Behaviour item) |
| AchievementMono[] | bool System.Collections.Generic.ICollection`1.Remove(AchievementMono item) | bool System.Collections.Generic.ICollection`1.Remove(Component item) |
| AchievementMono[] | bool System.Collections.Generic.ICollection`1.Remove(AchievementMono item) | bool System.Collections.Generic.ICollection`1.Remove(Object item) |
| AchievementMono[] | bool System.Collections.Generic.ICollection`1.Remove(AchievementMono item) | bool System.Collections.Generic.ICollection`1.Remove(object item) |
| AchievementMono[] | bool System.Collections.Generic.ICollection`1.Contains(AchievementMono item) | bool System.Collections.Generic.ICollection`1.Contains(MonoBehaviour item) |
| AchievementMono[] | bool System.Collections.Generic.ICollection`1.Contains(AchievementMono item) | bool System.Collections.Generic.ICollection`1.Contains(Behaviour item) |
| AchievementMono[] | bool System.Collections.Generic.ICollection`1.Contains(AchievementMono item) | bool System.Collections.Generic.ICollection`1.Contains(Component item) |
| AchievementMono[] | bool System.Collections.Generic.ICollection`1.Contains(AchievementMono item) | bool System.Collections.Generic.ICollection`1.Contains(Object item) |
| AchievementMono[] | bool System.Collections.Generic.ICollection`1.Contains(AchievementMono item) | bool System.Collections.Generic.ICollection`1.Contains(object item) |
| AchievementMono[] | void System.Collections.Generic.ICollection`1.CopyTo(AchievementMono[] array, int arrayIndex) | void System.Collections.Generic.ICollection`1.CopyTo(MonoBehaviour[] array, int arrayIndex) |
| AchievementMono[] | void System.Collections.Generic.ICollection`1.CopyTo(AchievementMono[] array, int arrayIndex) | void System.Collections.Generic.ICollection`1.CopyTo(Behaviour[] array, int arrayIndex) |
| AchievementMono[] | void System.Collections.Generic.ICollection`1.CopyTo(AchievementMono[] array, int arrayIndex) | void System.Collections.Generic.ICollection`1.CopyTo(Component[] array, int arrayIndex) |
| AchievementMono[] | void System.Collections.Generic.ICollection`1.CopyTo(AchievementMono[] array, int arrayIndex) | void System.Collections.Generic.ICollection`1.CopyTo(Object[] array, int arrayIndex) |
| AchievementMono[] | void System.Collections.Generic.ICollection`1.CopyTo(AchievementMono[] array, int arrayIndex) | void System.Collections.Generic.ICollection`1.CopyTo(object[] array, int arrayIndex) |
| AchievementMono[] | IEnumerator<AchievementMono> System.Collections.Generic.IEnumerable`1.GetEnumerator() | IEnumerator<UnityEngine.MonoBehaviour> System.Collections.Generic.IEnumerable`1.GetEnumerator() |
| AchievementMono[] | IEnumerator<AchievementMono> System.Collections.Generic.IEnumerable`1.GetEnumerator() | IEnumerator<UnityEngine.Behaviour> System.Collections.Generic.IEnumerable`1.GetEnumerator() |
| AchievementMono[] | IEnumerator<AchievementMono> System.Collections.Generic.IEnumerable`1.GetEnumerator() | IEnumerator<UnityEngine.Component> System.Collections.Generic.IEnumerable`1.GetEnumerator() |
| AchievementMono[] | IEnumerator<AchievementMono> System.Collections.Generic.IEnumerable`1.GetEnumerator() | IEnumerator<UnityEngine.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator() |
| AchievementMono[] | IEnumerator<AchievementMono> System.Collections.Generic.IEnumerable`1.GetEnumerator() | IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator() |
| AchievementMono[] | AchievementMono System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | MonoBehaviour System.Collections.Generic.IReadOnlyList`1.get_Item(int index) |
| AchievementMono[] | AchievementMono System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | Behaviour System.Collections.Generic.IReadOnlyList`1.get_Item(int index) |
| AchievementMono[] | AchievementMono System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | Component System.Collections.Generic.IReadOnlyList`1.get_Item(int index) |
| AchievementMono[] | AchievementMono System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | Object System.Collections.Generic.IReadOnlyList`1.get_Item(int index) |
| AchievementMono[] | AchievementMono System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | object System.Collections.Generic.IReadOnlyList`1.get_Item(int index) |
| AchievementMono[] | void System.Collections.Generic.IList`1.Insert(int index, MonoBehaviour item) | void System.Collections.Generic.IList`1.Insert(int index, AchievementMono item) |
| AchievementMono[] | void System.Collections.Generic.IList`1.Insert(int index, MonoBehaviour item) | void System.Collections.Generic.IList`1.Insert(int index, Behaviour item) |
| AchievementMono[] | void System.Collections.Generic.IList`1.Insert(int index, MonoBehaviour item) | void System.Collections.Generic.IList`1.Insert(int index, Component item) |
| AchievementMono[] | void System.Collections.Generic.IList`1.Insert(int index, MonoBehaviour item) | void System.Collections.Generic.IList`1.Insert(int index, Object item) |
| AchievementMono[] | void System.Collections.Generic.IList`1.Insert(int index, MonoBehaviour item) | void System.Collections.Generic.IList`1.Insert(int index, object item) |
| AchievementMono[] | int System.Collections.Generic.IList`1.IndexOf(MonoBehaviour item) | int System.Collections.Generic.IList`1.IndexOf(AchievementMono item) |
| AchievementMono[] | int System.Collections.Generic.IList`1.IndexOf(MonoBehaviour item) | int System.Collections.Generic.IList`1.IndexOf(Behaviour item) |
| AchievementMono[] | int System.Collections.Generic.IList`1.IndexOf(MonoBehaviour item) | int System.Collections.Generic.IList`1.IndexOf(Component item) |
| AchievementMono[] | int System.Collections.Generic.IList`1.IndexOf(MonoBehaviour item) | int System.Collections.Generic.IList`1.IndexOf(Object item) |
| AchievementMono[] | int System.Collections.Generic.IList`1.IndexOf(MonoBehaviour item) | int System.Collections.Generic.IList`1.IndexOf(object item) |
| AchievementMono[] | MonoBehaviour System.Collections.Generic.IList`1.get_Item(int index) | AchievementMono System.Collections.Generic.IList`1.get_Item(int index) |
| AchievementMono[] | MonoBehaviour System.Collections.Generic.IList`1.get_Item(int index) | Behaviour System.Collections.Generic.IList`1.get_Item(int index) |
| AchievementMono[] | MonoBehaviour System.Collections.Generic.IList`1.get_Item(int index) | Component System.Collections.Generic.IList`1.get_Item(int index) |
| AchievementMono[] | MonoBehaviour System.Collections.Generic.IList`1.get_Item(int index) | Object System.Collections.Generic.IList`1.get_Item(int index) |
| AchievementMono[] | MonoBehaviour System.Collections.Generic.IList`1.get_Item(int index) | object System.Collections.Generic.IList`1.get_Item(int index) |
| AchievementMono[] | void System.Collections.Generic.IList`1.set_Item(int index, MonoBehaviour item) | void System.Collections.Generic.IList`1.set_Item(int index, AchievementMono item) |
| AchievementMono[] | void System.Collections.Generic.IList`1.set_Item(int index, MonoBehaviour item) | void System.Collections.Generic.IList`1.set_Item(int index, Behaviour item) |
| AchievementMono[] | void System.Collections.Generic.IList`1.set_Item(int index, MonoBehaviour item) | void System.Collections.Generic.IList`1.set_Item(int index, Component item) |
| AchievementMono[] | void System.Collections.Generic.IList`1.set_Item(int index, MonoBehaviour item) | void System.Collections.Generic.IList`1.set_Item(int index, Object item) |
| AchievementMono[] | void System.Collections.Generic.IList`1.set_Item(int index, MonoBehaviour item) | void System.Collections.Generic.IList`1.set_Item(int index, object item) |
| AchievementMono[] | void System.Collections.Generic.ICollection`1.Add(MonoBehaviour item) | void System.Collections.Generic.ICollection`1.Add(AchievementMono item) |
| AchievementMono[] | void System.Collections.Generic.ICollection`1.Add(MonoBehaviour item) | void System.Collections.Generic.ICollection`1.Add(Behaviour item) |
| AchievementMono[] | void System.Collections.Generic.ICollection`1.Add(MonoBehaviour item) | void System.Collections.Generic.ICollection`1.Add(Component item) |
| AchievementMono[] | void System.Collections.Generic.ICollection`1.Add(MonoBehaviour item) | void System.Collections.Generic.ICollection`1.Add(Object item) |
| AchievementMono[] | void System.Collections.Generic.ICollection`1.Add(MonoBehaviour item) | void System.Collections.Generic.ICollection`1.Add(object item) |
| AchievementMono[] | bool System.Collections.Generic.ICollection`1.Remove(MonoBehaviour item) | bool System.Collections.Generic.ICollection`1.Remove(AchievementMono item) |
| AchievementMono[] | bool System.Collections.Generic.ICollection`1.Remove(MonoBehaviour item) | bool System.Collections.Generic.ICollection`1.Remove(Behaviour item) |
| AchievementMono[] | bool System.Collections.Generic.ICollection`1.Remove(MonoBehaviour item) | bool System.Collections.Generic.ICollection`1.Remove(Component item) |
| AchievementMono[] | bool System.Collections.Generic.ICollection`1.Remove(MonoBehaviour item) | bool System.Collections.Generic.ICollection`1.Remove(Object item) |
| AchievementMono[] | bool System.Collections.Generic.ICollection`1.Remove(MonoBehaviour item) | bool System.Collections.Generic.ICollection`1.Remove(object item) |
| AchievementMono[] | bool System.Collections.Generic.ICollection`1.Contains(MonoBehaviour item) | bool System.Collections.Generic.ICollection`1.Contains(AchievementMono item) |
| AchievementMono[] | bool System.Collections.Generic.ICollection`1.Contains(MonoBehaviour item) | bool System.Collections.Generic.ICollection`1.Contains(Behaviour item) |
| AchievementMono[] | bool System.Collections.Generic.ICollection`1.Contains(MonoBehaviour item) | bool System.Collections.Generic.ICollection`1.Contains(Component item) |
| AchievementMono[] | bool System.Collections.Generic.ICollection`1.Contains(MonoBehaviour item) | bool System.Collections.Generic.ICollection`1.Contains(Object item) |
| AchievementMono[] | bool System.Collections.Generic.ICollection`1.Contains(MonoBehaviour item) | bool System.Collections.Generic.ICollection`1.Contains(object item) |
| AchievementMono[] | void System.Collections.Generic.ICollection`1.CopyTo(MonoBehaviour[] array, int arrayIndex) | void System.Collections.Generic.ICollection`1.CopyTo(AchievementMono[] array, int arrayIndex) |
| AchievementMono[] | void System.Collections.Generic.ICollection`1.CopyTo(MonoBehaviour[] array, int arrayIndex) | void System.Collections.Generic.ICollection`1.CopyTo(Behaviour[] array, int arrayIndex) |
| AchievementMono[] | void System.Collections.Generic.ICollection`1.CopyTo(MonoBehaviour[] array, int arrayIndex) | void System.Collections.Generic.ICollection`1.CopyTo(Component[] array, int arrayIndex) |
| AchievementMono[] | void System.Collections.Generic.ICollection`1.CopyTo(MonoBehaviour[] array, int arrayIndex) | void System.Collections.Generic.ICollection`1.CopyTo(Object[] array, int arrayIndex) |
| AchievementMono[] | void System.Collections.Generic.ICollection`1.CopyTo(MonoBehaviour[] array, int arrayIndex) | void System.Collections.Generic.ICollection`1.CopyTo(object[] array, int arrayIndex) |
| AchievementMono[] | IEnumerator<UnityEngine.MonoBehaviour> System.Collections.Generic.IEnumerable`1.GetEnumerator() | IEnumerator<AchievementMono> System.Collections.Generic.IEnumerable`1.GetEnumerator() |
| AchievementMono[] | IEnumerator<UnityEngine.MonoBehaviour> System.Collections.Generic.IEnumerable`1.GetEnumerator() | IEnumerator<UnityEngine.Behaviour> System.Collections.Generic.IEnumerable`1.GetEnumerator() |
| AchievementMono[] | IEnumerator<UnityEngine.MonoBehaviour> System.Collections.Generic.IEnumerable`1.GetEnumerator() | IEnumerator<UnityEngine.Component> System.Collections.Generic.IEnumerable`1.GetEnumerator() |
| AchievementMono[] | IEnumerator<UnityEngine.MonoBehaviour> System.Collections.Generic.IEnumerable`1.GetEnumerator() | IEnumerator<UnityEngine.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator() |
| AchievementMono[] | IEnumerator<UnityEngine.MonoBehaviour> System.Collections.Generic.IEnumerable`1.GetEnumerator() | IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator() |
| AchievementMono[] | MonoBehaviour System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | AchievementMono System.Collections.Generic.IReadOnlyList`1.get_Item(int index) |
| AchievementMono[] | MonoBehaviour System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | Behaviour System.Collections.Generic.IReadOnlyList`1.get_Item(int index) |
| AchievementMono[] | MonoBehaviour System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | Component System.Collections.Generic.IReadOnlyList`1.get_Item(int index) |
| AchievementMono[] | MonoBehaviour System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | Object System.Collections.Generic.IReadOnlyList`1.get_Item(int index) |
| AchievementMono[] | MonoBehaviour System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | object System.Collections.Generic.IReadOnlyList`1.get_Item(int index) |
| AchievementMono[] | void System.Collections.Generic.IList`1.Insert(int index, Behaviour item) | void System.Collections.Generic.IList`1.Insert(int index, AchievementMono item) |
| AchievementMono[] | void System.Collections.Generic.IList`1.Insert(int index, Behaviour item) | void System.Collections.Generic.IList`1.Insert(int index, MonoBehaviour item) |
| AchievementMono[] | void System.Collections.Generic.IList`1.Insert(int index, Behaviour item) | void System.Collections.Generic.IList`1.Insert(int index, Component item) |
| AchievementMono[] | void System.Collections.Generic.IList`1.Insert(int index, Behaviour item) | void System.Collections.Generic.IList`1.Insert(int index, Object item) |
| AchievementMono[] | void System.Collections.Generic.IList`1.Insert(int index, Behaviour item) | void System.Collections.Generic.IList`1.Insert(int index, object item) |
| AchievementMono[] | int System.Collections.Generic.IList`1.IndexOf(Behaviour item) | int System.Collections.Generic.IList`1.IndexOf(AchievementMono item) |
| AchievementMono[] | int System.Collections.Generic.IList`1.IndexOf(Behaviour item) | int System.Collections.Generic.IList`1.IndexOf(MonoBehaviour item) |
| AchievementMono[] | int System.Collections.Generic.IList`1.IndexOf(Behaviour item) | int System.Collections.Generic.IList`1.IndexOf(Component item) |
| AchievementMono[] | int System.Collections.Generic.IList`1.IndexOf(Behaviour item) | int System.Collections.Generic.IList`1.IndexOf(Object item) |
| AchievementMono[] | int System.Collections.Generic.IList`1.IndexOf(Behaviour item) | int System.Collections.Generic.IList`1.IndexOf(object item) |
| AchievementMono[] | Behaviour System.Collections.Generic.IList`1.get_Item(int index) | AchievementMono System.Collections.Generic.IList`1.get_Item(int index) |
| AchievementMono[] | Behaviour System.Collections.Generic.IList`1.get_Item(int index) | MonoBehaviour System.Collections.Generic.IList`1.get_Item(int index) |
| AchievementMono[] | Behaviour System.Collections.Generic.IList`1.get_Item(int index) | Component System.Collections.Generic.IList`1.get_Item(int index) |
| AchievementMono[] | Behaviour System.Collections.Generic.IList`1.get_Item(int index) | Object System.Collections.Generic.IList`1.get_Item(int index) |
| AchievementMono[] | Behaviour System.Collections.Generic.IList`1.get_Item(int index) | object System.Collections.Generic.IList`1.get_Item(int index) |
| AchievementMono[] | void System.Collections.Generic.IList`1.set_Item(int index, Behaviour item) | void System.Collections.Generic.IList`1.set_Item(int index, AchievementMono item) |
| AchievementMono[] | void System.Collections.Generic.IList`1.set_Item(int index, Behaviour item) | void System.Collections.Generic.IList`1.set_Item(int index, MonoBehaviour item) |
| AchievementMono[] | void System.Collections.Generic.IList`1.set_Item(int index, Behaviour item) | void System.Collections.Generic.IList`1.set_Item(int index, Component item) |
| AchievementMono[] | void System.Collections.Generic.IList`1.set_Item(int index, Behaviour item) | void System.Collections.Generic.IList`1.set_Item(int index, Object item) |
| AchievementMono[] | void System.Collections.Generic.IList`1.set_Item(int index, Behaviour item) | void System.Collections.Generic.IList`1.set_Item(int index, object item) |
| AchievementMono[] | void System.Collections.Generic.ICollection`1.Add(Behaviour item) | void System.Collections.Generic.ICollection`1.Add(AchievementMono item) |
| AchievementMono[] | void System.Collections.Generic.ICollection`1.Add(Behaviour item) | void System.Collections.Generic.ICollection`1.Add(MonoBehaviour item) |
| AchievementMono[] | void System.Collections.Generic.ICollection`1.Add(Behaviour item) | void System.Collections.Generic.ICollection`1.Add(Component item) |
| AchievementMono[] | void System.Collections.Generic.ICollection`1.Add(Behaviour item) | void System.Collections.Generic.ICollection`1.Add(Object item) |
| AchievementMono[] | void System.Collections.Generic.ICollection`1.Add(Behaviour item) | void System.Collections.Generic.ICollection`1.Add(object item) |
| AchievementMono[] | bool System.Collections.Generic.ICollection`1.Remove(Behaviour item) | bool System.Collections.Generic.ICollection`1.Remove(AchievementMono item) |
| AchievementMono[] | bool System.Collections.Generic.ICollection`1.Remove(Behaviour item) | bool System.Collections.Generic.ICollection`1.Remove(MonoBehaviour item) |
| AchievementMono[] | bool System.Collections.Generic.ICollection`1.Remove(Behaviour item) | bool System.Collections.Generic.ICollection`1.Remove(Component item) |
| AchievementMono[] | bool System.Collections.Generic.ICollection`1.Remove(Behaviour item) | bool System.Collections.Generic.ICollection`1.Remove(Object item) |
| AchievementMono[] | bool System.Collections.Generic.ICollection`1.Remove(Behaviour item) | bool System.Collections.Generic.ICollection`1.Remove(object item) |
| AchievementMono[] | bool System.Collections.Generic.ICollection`1.Contains(Behaviour item) | bool System.Collections.Generic.ICollection`1.Contains(AchievementMono item) |
| AchievementMono[] | bool System.Collections.Generic.ICollection`1.Contains(Behaviour item) | bool System.Collections.Generic.ICollection`1.Contains(MonoBehaviour item) |
| AchievementMono[] | bool System.Collections.Generic.ICollection`1.Contains(Behaviour item) | bool System.Collections.Generic.ICollection`1.Contains(Component item) |
| AchievementMono[] | bool System.Collections.Generic.ICollection`1.Contains(Behaviour item) | bool System.Collections.Generic.ICollection`1.Contains(Object item) |
| AchievementMono[] | bool System.Collections.Generic.ICollection`1.Contains(Behaviour item) | bool System.Collections.Generic.ICollection`1.Contains(object item) |
| AchievementMono[] | void System.Collections.Generic.ICollection`1.CopyTo(Behaviour[] array, int arrayIndex) | void System.Collections.Generic.ICollection`1.CopyTo(AchievementMono[] array, int arrayIndex) |
| AchievementMono[] | void System.Collections.Generic.ICollection`1.CopyTo(Behaviour[] array, int arrayIndex) | void System.Collections.Generic.ICollection`1.CopyTo(MonoBehaviour[] array, int arrayIndex) |
| AchievementMono[] | void System.Collections.Generic.ICollection`1.CopyTo(Behaviour[] array, int arrayIndex) | void System.Collections.Generic.ICollection`1.CopyTo(Component[] array, int arrayIndex) |
| AchievementMono[] | void System.Collections.Generic.ICollection`1.CopyTo(Behaviour[] array, int arrayIndex) | void System.Collections.Generic.ICollection`1.CopyTo(Object[] array, int arrayIndex) |
| AchievementMono[] | void System.Collections.Generic.ICollection`1.CopyTo(Behaviour[] array, int arrayIndex) | void System.Collections.Generic.ICollection`1.CopyTo(object[] array, int arrayIndex) |
| AchievementMono[] | IEnumerator<UnityEngine.Behaviour> System.Collections.Generic.IEnumerable`1.GetEnumerator() | IEnumerator<AchievementMono> System.Collections.Generic.IEnumerable`1.GetEnumerator() |
| AchievementMono[] | IEnumerator<UnityEngine.Behaviour> System.Collections.Generic.IEnumerable`1.GetEnumerator() | IEnumerator<UnityEngine.MonoBehaviour> System.Collections.Generic.IEnumerable`1.GetEnumerator() |
| AchievementMono[] | IEnumerator<UnityEngine.Behaviour> System.Collections.Generic.IEnumerable`1.GetEnumerator() | IEnumerator<UnityEngine.Component> System.Collections.Generic.IEnumerable`1.GetEnumerator() |
| AchievementMono[] | IEnumerator<UnityEngine.Behaviour> System.Collections.Generic.IEnumerable`1.GetEnumerator() | IEnumerator<UnityEngine.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator() |
| AchievementMono[] | IEnumerator<UnityEngine.Behaviour> System.Collections.Generic.IEnumerable`1.GetEnumerator() | IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator() |
| AchievementMono[] | Behaviour System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | AchievementMono System.Collections.Generic.IReadOnlyList`1.get_Item(int index) |
| AchievementMono[] | Behaviour System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | MonoBehaviour System.Collections.Generic.IReadOnlyList`1.get_Item(int index) |
| AchievementMono[] | Behaviour System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | Component System.Collections.Generic.IReadOnlyList`1.get_Item(int index) |
| AchievementMono[] | Behaviour System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | Object System.Collections.Generic.IReadOnlyList`1.get_Item(int index) |
| AchievementMono[] | Behaviour System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | object System.Collections.Generic.IReadOnlyList`1.get_Item(int index) |
| AchievementMono[] | void System.Collections.Generic.IList`1.Insert(int index, Component item) | void System.Collections.Generic.IList`1.Insert(int index, AchievementMono item) |
| AchievementMono[] | void System.Collections.Generic.IList`1.Insert(int index, Component item) | void System.Collections.Generic.IList`1.Insert(int index, MonoBehaviour item) |
| AchievementMono[] | void System.Collections.Generic.IList`1.Insert(int index, Component item) | void System.Collections.Generic.IList`1.Insert(int index, Behaviour item) |
| AchievementMono[] | void System.Collections.Generic.IList`1.Insert(int index, Component item) | void System.Collections.Generic.IList`1.Insert(int index, Object item) |
| AchievementMono[] | void System.Collections.Generic.IList`1.Insert(int index, Component item) | void System.Collections.Generic.IList`1.Insert(int index, object item) |
| AchievementMono[] | int System.Collections.Generic.IList`1.IndexOf(Component item) | int System.Collections.Generic.IList`1.IndexOf(AchievementMono item) |
| AchievementMono[] | int System.Collections.Generic.IList`1.IndexOf(Component item) | int System.Collections.Generic.IList`1.IndexOf(MonoBehaviour item) |
| AchievementMono[] | int System.Collections.Generic.IList`1.IndexOf(Component item) | int System.Collections.Generic.IList`1.IndexOf(Behaviour item) |
| AchievementMono[] | int System.Collections.Generic.IList`1.IndexOf(Component item) | int System.Collections.Generic.IList`1.IndexOf(Object item) |
| AchievementMono[] | int System.Collections.Generic.IList`1.IndexOf(Component item) | int System.Collections.Generic.IList`1.IndexOf(object item) |
| AchievementMono[] | Component System.Collections.Generic.IList`1.get_Item(int index) | AchievementMono System.Collections.Generic.IList`1.get_Item(int index) |
| AchievementMono[] | Component System.Collections.Generic.IList`1.get_Item(int index) | MonoBehaviour System.Collections.Generic.IList`1.get_Item(int index) |
| AchievementMono[] | Component System.Collections.Generic.IList`1.get_Item(int index) | Behaviour System.Collections.Generic.IList`1.get_Item(int index) |
| AchievementMono[] | Component System.Collections.Generic.IList`1.get_Item(int index) | Object System.Collections.Generic.IList`1.get_Item(int index) |
| AchievementMono[] | Component System.Collections.Generic.IList`1.get_Item(int index) | object System.Collections.Generic.IList`1.get_Item(int index) |
| AchievementMono[] | void System.Collections.Generic.IList`1.set_Item(int index, Component item) | void System.Collections.Generic.IList`1.set_Item(int index, AchievementMono item) |
| AchievementMono[] | void System.Collections.Generic.IList`1.set_Item(int index, Component item) | void System.Collections.Generic.IList`1.set_Item(int index, MonoBehaviour item) |
| AchievementMono[] | void System.Collections.Generic.IList`1.set_Item(int index, Component item) | void System.Collections.Generic.IList`1.set_Item(int index, Behaviour item) |
| AchievementMono[] | void System.Collections.Generic.IList`1.set_Item(int index, Component item) | void System.Collections.Generic.IList`1.set_Item(int index, Object item) |
| AchievementMono[] | void System.Collections.Generic.IList`1.set_Item(int index, Component item) | void System.Collections.Generic.IList`1.set_Item(int index, object item) |
| AchievementMono[] | void System.Collections.Generic.ICollection`1.Add(Component item) | void System.Collections.Generic.ICollection`1.Add(AchievementMono item) |
| AchievementMono[] | void System.Collections.Generic.ICollection`1.Add(Component item) | void System.Collections.Generic.ICollection`1.Add(MonoBehaviour item) |
| AchievementMono[] | void System.Collections.Generic.ICollection`1.Add(Component item) | void System.Collections.Generic.ICollection`1.Add(Behaviour item) |
| AchievementMono[] | void System.Collections.Generic.ICollection`1.Add(Component item) | void System.Collections.Generic.ICollection`1.Add(Object item) |
| AchievementMono[] | void System.Collections.Generic.ICollection`1.Add(Component item) | void System.Collections.Generic.ICollection`1.Add(object item) |
| AchievementMono[] | bool System.Collections.Generic.ICollection`1.Remove(Component item) | bool System.Collections.Generic.ICollection`1.Remove(AchievementMono item) |
| AchievementMono[] | bool System.Collections.Generic.ICollection`1.Remove(Component item) | bool System.Collections.Generic.ICollection`1.Remove(MonoBehaviour item) |
| AchievementMono[] | bool System.Collections.Generic.ICollection`1.Remove(Component item) | bool System.Collections.Generic.ICollection`1.Remove(Behaviour item) |
| AchievementMono[] | bool System.Collections.Generic.ICollection`1.Remove(Component item) | bool System.Collections.Generic.ICollection`1.Remove(Object item) |
| AchievementMono[] | bool System.Collections.Generic.ICollection`1.Remove(Component item) | bool System.Collections.Generic.ICollection`1.Remove(object item) |
| AchievementMono[] | bool System.Collections.Generic.ICollection`1.Contains(Component item) | bool System.Collections.Generic.ICollection`1.Contains(AchievementMono item) |
| AchievementMono[] | bool System.Collections.Generic.ICollection`1.Contains(Component item) | bool System.Collections.Generic.ICollection`1.Contains(MonoBehaviour item) |
| AchievementMono[] | bool System.Collections.Generic.ICollection`1.Contains(Component item) | bool System.Collections.Generic.ICollection`1.Contains(Behaviour item) |
| AchievementMono[] | bool System.Collections.Generic.ICollection`1.Contains(Component item) | bool System.Collections.Generic.ICollection`1.Contains(Object item) |
| AchievementMono[] | bool System.Collections.Generic.ICollection`1.Contains(Component item) | bool System.Collections.Generic.ICollection`1.Contains(object item) |
| AchievementMono[] | void System.Collections.Generic.ICollection`1.CopyTo(Component[] array, int arrayIndex) | void System.Collections.Generic.ICollection`1.CopyTo(AchievementMono[] array, int arrayIndex) |
| AchievementMono[] | void System.Collections.Generic.ICollection`1.CopyTo(Component[] array, int arrayIndex) | void System.Collections.Generic.ICollection`1.CopyTo(MonoBehaviour[] array, int arrayIndex) |
| AchievementMono[] | void System.Collections.Generic.ICollection`1.CopyTo(Component[] array, int arrayIndex) | void System.Collections.Generic.ICollection`1.CopyTo(Behaviour[] array, int arrayIndex) |
| AchievementMono[] | void System.Collections.Generic.ICollection`1.CopyTo(Component[] array, int arrayIndex) | void System.Collections.Generic.ICollection`1.CopyTo(Object[] array, int arrayIndex) |
| AchievementMono[] | void System.Collections.Generic.ICollection`1.CopyTo(Component[] array, int arrayIndex) | void System.Collections.Generic.ICollection`1.CopyTo(object[] array, int arrayIndex) |
| AchievementMono[] | IEnumerator<UnityEngine.Component> System.Collections.Generic.IEnumerable`1.GetEnumerator() | IEnumerator<AchievementMono> System.Collections.Generic.IEnumerable`1.GetEnumerator() |
| AchievementMono[] | IEnumerator<UnityEngine.Component> System.Collections.Generic.IEnumerable`1.GetEnumerator() | IEnumerator<UnityEngine.MonoBehaviour> System.Collections.Generic.IEnumerable`1.GetEnumerator() |
| AchievementMono[] | IEnumerator<UnityEngine.Component> System.Collections.Generic.IEnumerable`1.GetEnumerator() | IEnumerator<UnityEngine.Behaviour> System.Collections.Generic.IEnumerable`1.GetEnumerator() |
| AchievementMono[] | IEnumerator<UnityEngine.Component> System.Collections.Generic.IEnumerable`1.GetEnumerator() | IEnumerator<UnityEngine.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator() |
| AchievementMono[] | IEnumerator<UnityEngine.Component> System.Collections.Generic.IEnumerable`1.GetEnumerator() | IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator() |
| AchievementMono[] | Component System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | AchievementMono System.Collections.Generic.IReadOnlyList`1.get_Item(int index) |
| AchievementMono[] | Component System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | MonoBehaviour System.Collections.Generic.IReadOnlyList`1.get_Item(int index) |
| AchievementMono[] | Component System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | Behaviour System.Collections.Generic.IReadOnlyList`1.get_Item(int index) |
| AchievementMono[] | Component System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | Object System.Collections.Generic.IReadOnlyList`1.get_Item(int index) |
| AchievementMono[] | Component System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | object System.Collections.Generic.IReadOnlyList`1.get_Item(int index) |
| AchievementMono[] | void System.Collections.Generic.IList`1.Insert(int index, Object item) | void System.Collections.Generic.IList`1.Insert(int index, AchievementMono item) |
| AchievementMono[] | void System.Collections.Generic.IList`1.Insert(int index, Object item) | void System.Collections.Generic.IList`1.Insert(int index, MonoBehaviour item) |
| AchievementMono[] | void System.Collections.Generic.IList`1.Insert(int index, Object item) | void System.Collections.Generic.IList`1.Insert(int index, Behaviour item) |
| AchievementMono[] | void System.Collections.Generic.IList`1.Insert(int index, Object item) | void System.Collections.Generic.IList`1.Insert(int index, Component item) |
| AchievementMono[] | void System.Collections.Generic.IList`1.Insert(int index, Object item) | void System.Collections.Generic.IList`1.Insert(int index, object item) |
| AchievementMono[] | int System.Collections.Generic.IList`1.IndexOf(Object item) | int System.Collections.Generic.IList`1.IndexOf(AchievementMono item) |
| AchievementMono[] | int System.Collections.Generic.IList`1.IndexOf(Object item) | int System.Collections.Generic.IList`1.IndexOf(MonoBehaviour item) |
| AchievementMono[] | int System.Collections.Generic.IList`1.IndexOf(Object item) | int System.Collections.Generic.IList`1.IndexOf(Behaviour item) |
| AchievementMono[] | int System.Collections.Generic.IList`1.IndexOf(Object item) | int System.Collections.Generic.IList`1.IndexOf(Component item) |
| AchievementMono[] | int System.Collections.Generic.IList`1.IndexOf(Object item) | int System.Collections.Generic.IList`1.IndexOf(object item) |
| AchievementMono[] | Object System.Collections.Generic.IList`1.get_Item(int index) | AchievementMono System.Collections.Generic.IList`1.get_Item(int index) |
| AchievementMono[] | Object System.Collections.Generic.IList`1.get_Item(int index) | MonoBehaviour System.Collections.Generic.IList`1.get_Item(int index) |
| AchievementMono[] | Object System.Collections.Generic.IList`1.get_Item(int index) | Behaviour System.Collections.Generic.IList`1.get_Item(int index) |
| AchievementMono[] | Object System.Collections.Generic.IList`1.get_Item(int index) | Component System.Collections.Generic.IList`1.get_Item(int index) |
| AchievementMono[] | Object System.Collections.Generic.IList`1.get_Item(int index) | object System.Collections.Generic.IList`1.get_Item(int index) |
| AchievementMono[] | void System.Collections.Generic.IList`1.set_Item(int index, Object item) | void System.Collections.Generic.IList`1.set_Item(int index, AchievementMono item) |
| AchievementMono[] | void System.Collections.Generic.IList`1.set_Item(int index, Object item) | void System.Collections.Generic.IList`1.set_Item(int index, MonoBehaviour item) |
| AchievementMono[] | void System.Collections.Generic.IList`1.set_Item(int index, Object item) | void System.Collections.Generic.IList`1.set_Item(int index, Behaviour item) |
| AchievementMono[] | void System.Collections.Generic.IList`1.set_Item(int index, Object item) | void System.Collections.Generic.IList`1.set_Item(int index, Component item) |
| AchievementMono[] | void System.Collections.Generic.IList`1.set_Item(int index, Object item) | void System.Collections.Generic.IList`1.set_Item(int index, object item) |
| AchievementMono[] | void System.Collections.Generic.ICollection`1.Add(Object item) | void System.Collections.Generic.ICollection`1.Add(AchievementMono item) |
| AchievementMono[] | void System.Collections.Generic.ICollection`1.Add(Object item) | void System.Collections.Generic.ICollection`1.Add(MonoBehaviour item) |
| AchievementMono[] | void System.Collections.Generic.ICollection`1.Add(Object item) | void System.Collections.Generic.ICollection`1.Add(Behaviour item) |
| AchievementMono[] | void System.Collections.Generic.ICollection`1.Add(Object item) | void System.Collections.Generic.ICollection`1.Add(Component item) |
| AchievementMono[] | void System.Collections.Generic.ICollection`1.Add(Object item) | void System.Collections.Generic.ICollection`1.Add(object item) |
| AchievementMono[] | bool System.Collections.Generic.ICollection`1.Remove(Object item) | bool System.Collections.Generic.ICollection`1.Remove(AchievementMono item) |
| AchievementMono[] | bool System.Collections.Generic.ICollection`1.Remove(Object item) | bool System.Collections.Generic.ICollection`1.Remove(MonoBehaviour item) |
| AchievementMono[] | bool System.Collections.Generic.ICollection`1.Remove(Object item) | bool System.Collections.Generic.ICollection`1.Remove(Behaviour item) |
| AchievementMono[] | bool System.Collections.Generic.ICollection`1.Remove(Object item) | bool System.Collections.Generic.ICollection`1.Remove(Component item) |
| AchievementMono[] | bool System.Collections.Generic.ICollection`1.Remove(Object item) | bool System.Collections.Generic.ICollection`1.Remove(object item) |
| AchievementMono[] | bool System.Collections.Generic.ICollection`1.Contains(Object item) | bool System.Collections.Generic.ICollection`1.Contains(AchievementMono item) |
| AchievementMono[] | bool System.Collections.Generic.ICollection`1.Contains(Object item) | bool System.Collections.Generic.ICollection`1.Contains(MonoBehaviour item) |
| AchievementMono[] | bool System.Collections.Generic.ICollection`1.Contains(Object item) | bool System.Collections.Generic.ICollection`1.Contains(Behaviour item) |
| AchievementMono[] | bool System.Collections.Generic.ICollection`1.Contains(Object item) | bool System.Collections.Generic.ICollection`1.Contains(Component item) |
| AchievementMono[] | bool System.Collections.Generic.ICollection`1.Contains(Object item) | bool System.Collections.Generic.ICollection`1.Contains(object item) |
| AchievementMono[] | void System.Collections.Generic.ICollection`1.CopyTo(Object[] array, int arrayIndex) | void System.Collections.Generic.ICollection`1.CopyTo(AchievementMono[] array, int arrayIndex) |
| AchievementMono[] | void System.Collections.Generic.ICollection`1.CopyTo(Object[] array, int arrayIndex) | void System.Collections.Generic.ICollection`1.CopyTo(MonoBehaviour[] array, int arrayIndex) |
| AchievementMono[] | void System.Collections.Generic.ICollection`1.CopyTo(Object[] array, int arrayIndex) | void System.Collections.Generic.ICollection`1.CopyTo(Behaviour[] array, int arrayIndex) |
| AchievementMono[] | void System.Collections.Generic.ICollection`1.CopyTo(Object[] array, int arrayIndex) | void System.Collections.Generic.ICollection`1.CopyTo(Component[] array, int arrayIndex) |
| AchievementMono[] | void System.Collections.Generic.ICollection`1.CopyTo(Object[] array, int arrayIndex) | void System.Collections.Generic.ICollection`1.CopyTo(object[] array, int arrayIndex) |
| AchievementMono[] | IEnumerator<UnityEngine.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator() | IEnumerator<AchievementMono> System.Collections.Generic.IEnumerable`1.GetEnumerator() |
| AchievementMono[] | IEnumerator<UnityEngine.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator() | IEnumerator<UnityEngine.MonoBehaviour> System.Collections.Generic.IEnumerable`1.GetEnumerator() |
| AchievementMono[] | IEnumerator<UnityEngine.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator() | IEnumerator<UnityEngine.Behaviour> System.Collections.Generic.IEnumerable`1.GetEnumerator() |
| AchievementMono[] | IEnumerator<UnityEngine.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator() | IEnumerator<UnityEngine.Component> System.Collections.Generic.IEnumerable`1.GetEnumerator() |
| AchievementMono[] | IEnumerator<UnityEngine.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator() | IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator() |
| AchievementMono[] | Object System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | AchievementMono System.Collections.Generic.IReadOnlyList`1.get_Item(int index) |
| AchievementMono[] | Object System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | MonoBehaviour System.Collections.Generic.IReadOnlyList`1.get_Item(int index) |
| AchievementMono[] | Object System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | Behaviour System.Collections.Generic.IReadOnlyList`1.get_Item(int index) |
| AchievementMono[] | Object System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | Component System.Collections.Generic.IReadOnlyList`1.get_Item(int index) |
| AchievementMono[] | Object System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | object System.Collections.Generic.IReadOnlyList`1.get_Item(int index) |
| AchievementMono[] | void System.Collections.Generic.IList`1.Insert(int index, object item) | void System.Collections.Generic.IList`1.Insert(int index, AchievementMono item) |
| AchievementMono[] | void System.Collections.Generic.IList`1.Insert(int index, object item) | void System.Collections.Generic.IList`1.Insert(int index, MonoBehaviour item) |
| AchievementMono[] | void System.Collections.Generic.IList`1.Insert(int index, object item) | void System.Collections.Generic.IList`1.Insert(int index, Behaviour item) |
| AchievementMono[] | void System.Collections.Generic.IList`1.Insert(int index, object item) | void System.Collections.Generic.IList`1.Insert(int index, Component item) |
| AchievementMono[] | void System.Collections.Generic.IList`1.Insert(int index, object item) | void System.Collections.Generic.IList`1.Insert(int index, Object item) |
| AchievementMono[] | int System.Collections.Generic.IList`1.IndexOf(object item) | int System.Collections.Generic.IList`1.IndexOf(AchievementMono item) |
| AchievementMono[] | int System.Collections.Generic.IList`1.IndexOf(object item) | int System.Collections.Generic.IList`1.IndexOf(MonoBehaviour item) |
| AchievementMono[] | int System.Collections.Generic.IList`1.IndexOf(object item) | int System.Collections.Generic.IList`1.IndexOf(Behaviour item) |
| AchievementMono[] | int System.Collections.Generic.IList`1.IndexOf(object item) | int System.Collections.Generic.IList`1.IndexOf(Component item) |
| AchievementMono[] | int System.Collections.Generic.IList`1.IndexOf(object item) | int System.Collections.Generic.IList`1.IndexOf(Object item) |
| AchievementMono[] | object System.Collections.Generic.IList`1.get_Item(int index) | AchievementMono System.Collections.Generic.IList`1.get_Item(int index) |
| AchievementMono[] | object System.Collections.Generic.IList`1.get_Item(int index) | MonoBehaviour System.Collections.Generic.IList`1.get_Item(int index) |
| AchievementMono[] | object System.Collections.Generic.IList`1.get_Item(int index) | Behaviour System.Collections.Generic.IList`1.get_Item(int index) |
| AchievementMono[] | object System.Collections.Generic.IList`1.get_Item(int index) | Component System.Collections.Generic.IList`1.get_Item(int index) |
| AchievementMono[] | object System.Collections.Generic.IList`1.get_Item(int index) | Object System.Collections.Generic.IList`1.get_Item(int index) |
| AchievementMono[] | void System.Collections.Generic.IList`1.set_Item(int index, object item) | void System.Collections.Generic.IList`1.set_Item(int index, AchievementMono item) |
| AchievementMono[] | void System.Collections.Generic.IList`1.set_Item(int index, object item) | void System.Collections.Generic.IList`1.set_Item(int index, MonoBehaviour item) |
| AchievementMono[] | void System.Collections.Generic.IList`1.set_Item(int index, object item) | void System.Collections.Generic.IList`1.set_Item(int index, Behaviour item) |
| AchievementMono[] | void System.Collections.Generic.IList`1.set_Item(int index, object item) | void System.Collections.Generic.IList`1.set_Item(int index, Component item) |
| AchievementMono[] | void System.Collections.Generic.IList`1.set_Item(int index, object item) | void System.Collections.Generic.IList`1.set_Item(int index, Object item) |
| AchievementMono[] | void System.Collections.Generic.ICollection`1.Add(object item) | void System.Collections.Generic.ICollection`1.Add(AchievementMono item) |
| AchievementMono[] | void System.Collections.Generic.ICollection`1.Add(object item) | void System.Collections.Generic.ICollection`1.Add(MonoBehaviour item) |
| AchievementMono[] | void System.Collections.Generic.ICollection`1.Add(object item) | void System.Collections.Generic.ICollection`1.Add(Behaviour item) |
| AchievementMono[] | void System.Collections.Generic.ICollection`1.Add(object item) | void System.Collections.Generic.ICollection`1.Add(Component item) |
| AchievementMono[] | void System.Collections.Generic.ICollection`1.Add(object item) | void System.Collections.Generic.ICollection`1.Add(Object item) |
| AchievementMono[] | bool System.Collections.Generic.ICollection`1.Remove(object item) | bool System.Collections.Generic.ICollection`1.Remove(AchievementMono item) |
| AchievementMono[] | bool System.Collections.Generic.ICollection`1.Remove(object item) | bool System.Collections.Generic.ICollection`1.Remove(MonoBehaviour item) |
| AchievementMono[] | bool System.Collections.Generic.ICollection`1.Remove(object item) | bool System.Collections.Generic.ICollection`1.Remove(Behaviour item) |
| AchievementMono[] | bool System.Collections.Generic.ICollection`1.Remove(object item) | bool System.Collections.Generic.ICollection`1.Remove(Component item) |
| AchievementMono[] | bool System.Collections.Generic.ICollection`1.Remove(object item) | bool System.Collections.Generic.ICollection`1.Remove(Object item) |
| AchievementMono[] | bool System.Collections.Generic.ICollection`1.Contains(object item) | bool System.Collections.Generic.ICollection`1.Contains(AchievementMono item) |
| AchievementMono[] | bool System.Collections.Generic.ICollection`1.Contains(object item) | bool System.Collections.Generic.ICollection`1.Contains(MonoBehaviour item) |
| AchievementMono[] | bool System.Collections.Generic.ICollection`1.Contains(object item) | bool System.Collections.Generic.ICollection`1.Contains(Behaviour item) |
| AchievementMono[] | bool System.Collections.Generic.ICollection`1.Contains(object item) | bool System.Collections.Generic.ICollection`1.Contains(Component item) |
| AchievementMono[] | bool System.Collections.Generic.ICollection`1.Contains(object item) | bool System.Collections.Generic.ICollection`1.Contains(Object item) |
| AchievementMono[] | void System.Collections.Generic.ICollection`1.CopyTo(object[] array, int arrayIndex) | void System.Collections.Generic.ICollection`1.CopyTo(AchievementMono[] array, int arrayIndex) |
| AchievementMono[] | void System.Collections.Generic.ICollection`1.CopyTo(object[] array, int arrayIndex) | void System.Collections.Generic.ICollection`1.CopyTo(MonoBehaviour[] array, int arrayIndex) |
| AchievementMono[] | void System.Collections.Generic.ICollection`1.CopyTo(object[] array, int arrayIndex) | void System.Collections.Generic.ICollection`1.CopyTo(Behaviour[] array, int arrayIndex) |
| AchievementMono[] | void System.Collections.Generic.ICollection`1.CopyTo(object[] array, int arrayIndex) | void System.Collections.Generic.ICollection`1.CopyTo(Component[] array, int arrayIndex) |
| AchievementMono[] | void System.Collections.Generic.ICollection`1.CopyTo(object[] array, int arrayIndex) | void System.Collections.Generic.ICollection`1.CopyTo(Object[] array, int arrayIndex) |
841 Types added
showing the first 400
Computed in 59.48 s on 2026-09-24 00:30 UTC.