| void get_color() | Public+1 flags | — | 0x00 |
| void set_color() | Public+1 flags | — | 0x00 |
| void get_maskInteraction() | Public+1 flags | — | 0x00 |
| void set_maskInteraction() | Public+1 flags | — | 0x00 |
| void Prepare() | Public | — | 0x00 |
| void GetNativeDataArray() | Private | — | 0x00 |
| void GetChannelDataArray() | Private | — | 0x00 |
| void SetSegmentCount() | Private | — | 0x00 |
| void SetMeshDataCount() | Private | — | 0x00 |
| void SetMeshChannelInfo() | Private | — | 0x00 |
| void GetDataInfo() | Private | — | 0x00 |
| void GetChannelInfo() | Private | — | 0x00 |
| void SetLocalAABB() | Public | — | 0x00 |
| void GetSplineMeshCount() | Public | — | 0x00 |
| void GetBounds() | Public | — | 0x00 |
| void GetSegments() | Public | — | 0x00 |
| void GetChannels() | Public | — | 0x00 |
| void GetChannels() | Public | — | 0x00 |
| void GetChannels() | Public | — | 0x00 |
| void GetChannels() | Public | — | 0x00 |
| void GetChannels() | Public | — | 0x00 |
| void GetChannels() | Public | — | 0x00 |
| void Internal_SetShaderUserValueUInt() | 1 flags | — | 0x00 |
| void SetShaderUserValue() | Public | — | 0x00 |
| void Internal_GetShaderUserValueUInt() | 1 flags | — | 0x00 |
| void GetShaderUserValue() | Public | — | 0x00 |
| void .ctor() | Public+1 flags | — | 0x00 |
| void get_color_Injected() | PrivateStatic | — | 0x00 |
| void set_color_Injected() | PrivateStatic | — | 0x00 |
| void get_maskInteraction_Injected() | PrivateStatic | — | 0x00 |
| void set_maskInteraction_Injected() | PrivateStatic | — | 0x00 |
| void Prepare_Injected() | PrivateStatic | — | 0x00 |
| void SetSegmentCount_Injected() | PrivateStatic | — | 0x00 |
| void SetMeshDataCount_Injected() | PrivateStatic | — | 0x00 |
| void SetMeshChannelInfo_Injected() | PrivateStatic | — | 0x00 |
| void GetDataInfo_Injected() | PrivateStatic | — | 0x00 |
| void GetChannelInfo_Injected() | PrivateStatic | — | 0x00 |
| void SetLocalAABB_Injected() | PrivateStatic | — | 0x00 |
| void GetSplineMeshCount_Injected() | PrivateStatic | — | 0x00 |
| void Internal_SetShaderUserValueUInt_Injected() | PrivateStatic | — | 0x00 |
| void Internal_GetShaderUserValueUInt_Injected() | PrivateStatic | — | 0x00 |