Zdexby TheHolyOneZ
17,715 classes
Class

SpriteShapeRenderer

: Renderer : Component : Object : Object
UnityEngine.U2D.SpriteShapeRenderer, UnityEngine.SpriteShapeModule 0x0018 (24 B) align 8 inherited 0x0018 UnityEngine.SpriteShapeModule
0x00x0018

Members 0

OffsetSizeNameTypeFlags
No reflected members.
Inherited from Object 4
OffsetSizeNameTypeFlags
0x08m_CachedPtrlongPrivate
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+2 flags
—0x08objectIsNullMessagestringPrivateStatic+1 flags
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags

Functions 41

SignatureFlagsNativeParams
void get_color()Public+1 flags—0x00
void set_color()Public+1 flags—0x00
void get_maskInteraction()Public+1 flags—0x00
void set_maskInteraction()Public+1 flags—0x00
void Prepare()Public—0x00
void GetNativeDataArray()Private—0x00
void GetChannelDataArray()Private—0x00
void SetSegmentCount()Private—0x00
void SetMeshDataCount()Private—0x00
void SetMeshChannelInfo()Private—0x00
void GetDataInfo()Private—0x00
void GetChannelInfo()Private—0x00
void SetLocalAABB()Public—0x00
void GetSplineMeshCount()Public—0x00
void GetBounds()Public—0x00
void GetSegments()Public—0x00
void GetChannels()Public—0x00
void GetChannels()Public—0x00
void GetChannels()Public—0x00
void GetChannels()Public—0x00
void GetChannels()Public—0x00
void GetChannels()Public—0x00
void Internal_SetShaderUserValueUInt()1 flags—0x00
void SetShaderUserValue()Public—0x00
void Internal_GetShaderUserValueUInt()1 flags—0x00
void GetShaderUserValue()Public—0x00
void .ctor()Public+1 flags—0x00
void get_color_Injected()PrivateStatic—0x00
void set_color_Injected()PrivateStatic—0x00
void get_maskInteraction_Injected()PrivateStatic—0x00
void set_maskInteraction_Injected()PrivateStatic—0x00
void Prepare_Injected()PrivateStatic—0x00
void SetSegmentCount_Injected()PrivateStatic—0x00
void SetMeshDataCount_Injected()PrivateStatic—0x00
void SetMeshChannelInfo_Injected()PrivateStatic—0x00
void GetDataInfo_Injected()PrivateStatic—0x00
void GetChannelInfo_Injected()PrivateStatic—0x00
void SetLocalAABB_Injected()PrivateStatic—0x00
void GetSplineMeshCount_Injected()PrivateStatic—0x00
void Internal_SetShaderUserValueUInt_Injected()PrivateStatic—0x00
void Internal_GetShaderUserValueUInt_Injected()PrivateStatic—0x00