Struct StructFixedBuffer : ValueType : Object Path C++ Link UnityEngine.StructFixedBuffer, UnityEngine.MarshallingModule 0x0010 (16 B) align 4 UnityEngine.MarshallingModule 0x00x0010 Members 1 Show inherited members OffsetSizeNameTypeFlags0x00000x10SomeInts<SomeInts>e__FixedBufferPublic // UnityEngine.StructFixedBuffer, UnityEngine.MarshallingModule // size 0x0010 (16), align 4 struct StructFixedBuffer : public ValueType { public: <SomeInts>e__FixedBuffer SomeInts; // 0x0000(0x10) Public };