| void get_quality() | Public+1 flags | — | 0x00 |
| void set_quality() | Public+1 flags | — | 0x00 |
| void get_updateWhenOffscreen() | Public+1 flags | — | 0x00 |
| void set_updateWhenOffscreen() | Public+1 flags | — | 0x00 |
| void get_forceMatrixRecalculationPerRender() | Public+1 flags | — | 0x00 |
| void set_forceMatrixRecalculationPerRender() | Public+1 flags | — | 0x00 |
| void get_rootBone() | Public+1 flags | — | 0x00 |
| void set_rootBone() | Public+1 flags | — | 0x00 |
| void get_bones() | Public+1 flags | — | 0x00 |
| void set_bones() | Public+1 flags | — | 0x00 |
| void get_sharedMesh() | Public+1 flags | — | 0x00 |
| void set_sharedMesh() | Public+1 flags | — | 0x00 |
| void get_skinnedMotionVectors() | Public+1 flags | — | 0x00 |
| void set_skinnedMotionVectors() | Public+1 flags | — | 0x00 |
| void GetBlendShapeWeight() | Public | — | 0x00 |
| void SetBlendShapeWeight() | Public | — | 0x00 |
| void BakeMesh() | Public | — | 0x00 |
| void BakeMesh() | Public | — | 0x00 |
| void GetVertexBuffer() | Public | — | 0x00 |
| void GetPreviousVertexBuffer() | Public | — | 0x00 |
| void GetVertexBufferImpl() | Private | — | 0x00 |
| void GetPreviousVertexBufferImpl() | Private | — | 0x00 |
| void get_vertexBufferTarget() | Public+1 flags | — | 0x00 |
| void set_vertexBufferTarget() | Public+1 flags | — | 0x00 |
| void Internal_SetShaderUserValueUInt() | 1 flags | — | 0x00 |
| void SetShaderUserValue() | Public | — | 0x00 |
| void Internal_GetShaderUserValueUInt() | 1 flags | — | 0x00 |
| void GetShaderUserValue() | Public | — | 0x00 |
| void .ctor() | Public+1 flags | — | 0x00 |
| void get_quality_Injected() | PrivateStatic | — | 0x00 |
| void set_quality_Injected() | PrivateStatic | — | 0x00 |
| void get_updateWhenOffscreen_Injected() | PrivateStatic | — | 0x00 |
| void set_updateWhenOffscreen_Injected() | PrivateStatic | — | 0x00 |
| void get_forceMatrixRecalculationPerRender_Injected() | PrivateStatic | — | 0x00 |
| void set_forceMatrixRecalculationPerRender_Injected() | PrivateStatic | — | 0x00 |
| void get_rootBone_Injected() | PrivateStatic | — | 0x00 |
| void set_rootBone_Injected() | PrivateStatic | — | 0x00 |
| void get_bones_Injected() | PrivateStatic | — | 0x00 |
| void set_bones_Injected() | PrivateStatic | — | 0x00 |
| void get_sharedMesh_Injected() | PrivateStatic | — | 0x00 |
| void set_sharedMesh_Injected() | PrivateStatic | — | 0x00 |
| void get_skinnedMotionVectors_Injected() | PrivateStatic | — | 0x00 |
| void set_skinnedMotionVectors_Injected() | PrivateStatic | — | 0x00 |
| void GetBlendShapeWeight_Injected() | PrivateStatic | — | 0x00 |
| void SetBlendShapeWeight_Injected() | PrivateStatic | — | 0x00 |
| void BakeMesh_Injected() | PrivateStatic | — | 0x00 |
| void GetVertexBufferImpl_Injected() | PrivateStatic | — | 0x00 |
| void GetPreviousVertexBufferImpl_Injected() | PrivateStatic | — | 0x00 |
| void get_vertexBufferTarget_Injected() | PrivateStatic | — | 0x00 |
| void set_vertexBufferTarget_Injected() | PrivateStatic | — | 0x00 |
| void Internal_SetShaderUserValueUInt_Injected() | PrivateStatic | — | 0x00 |
| void Internal_GetShaderUserValueUInt_Injected() | PrivateStatic | — | 0x00 |